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Topic: Nintendo joined the Khronos Group, responsible for the OpenGL, OpenCL and Vulkan specifications (and many others, of course)

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Mister_Wu

In the Khronos Group's site Nintendo appears as a Contributor, i.e. entities that "have full API working group participation and voting rights, and generous marketing benefits."

https://www.khronos.org/members/contributors

Will they adopt Vulkan for the upcoming consoles (NX?), or is this related to their mobile plans (OpenGL ES)?

Edited on by Mister_Wu

Mister_Wu

Samurai_Goroh

OpenGL is an industry standard and Nintendo's been using it in every machine since the N64, perhaps? I'd hardly call it news.
What's surprising to me is seeing Microsoft, the developer of DirectX, being one of OpenGL contributors.

Samurai_Goroh

Mister_Wu

Samurai_Goroh wrote:

OpenGL is an industry standard and Nintendo's been using it in every machine since the N64, perhaps? I'd hardly call it news.

Not really, if I am not mistaken the Gamecube and Wii use the GX API, while the Wii U uses the GX2 API. They are pretty much OpenGL-based, but they aren't really OpenGL.

Edited on by Mister_Wu

Mister_Wu

IceClimbers

@Samurai_Goroh: Microsoft is on there because of WebGL.

Anyways, if Nintendo is considering support for Vulkan, that would be excellent news.

3DS Friend Code: 2363-5630-0794

Mister_Wu

@IceClimbers: If Nintendo again choose an AMD GPU like they have been doing since the GameCube era this would really make sense, as Vulkan is based on AMD's own Mantle API. Using a standard API could make porting easier, too, but this all depends on whether Vulkan is successful or not.

@Samurai_Goroh: actually, the N64 used microcode: web.archive.org/web/20070710172208/http://www.minds.nuim.ie/~owen/code/NintendoPresentation.ppt

Mister_Wu

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