In the Khronos Group's site Nintendo appears as a Contributor, i.e. entities that "have full API working group participation and voting rights, and generous marketing benefits."
OpenGL is an industry standard and Nintendo's been using it in every machine since the N64, perhaps? I'd hardly call it news.
What's surprising to me is seeing Microsoft, the developer of DirectX, being one of OpenGL contributors.
OpenGL is an industry standard and Nintendo's been using it in every machine since the N64, perhaps? I'd hardly call it news.
Not really, if I am not mistaken the Gamecube and Wii use the GX API, while the Wii U uses the GX2 API. They are pretty much OpenGL-based, but they aren't really OpenGL.
@IceClimbers: If Nintendo again choose an AMD GPU like they have been doing since the GameCube era this would really make sense, as Vulkan is based on AMD's own Mantle API. Using a standard API could make porting easier, too, but this all depends on whether Vulkan is successful or not.
@Samurai_Goroh: actually, the N64 used microcode: web.archive.org/web/20070710172208/http://www.minds.nuim.ie/~owen/code/NintendoPresentation.ppt
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Topic: Nintendo joined the Khronos Group, responsible for the OpenGL, OpenCL and Vulkan specifications (and many others, of course)
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