In terms of controls I don't want any costomization really. I like to trust the developer to choose what control is best.
That's called default. There will always be a default.
Call of Duty: Black Ops II offering custom controls is pretty necessary, especially with Wii remote controls. I thought the default Wii remote controls were horrible, so it's alot better to have the recommended options as well as a custom one, regardless.
I map them similarly to RedSteel TBH, because that was the first FPS game for Wii on launch day, and it kinda stuck for me.
The fact that the default option of COD we're horrible is exactly my point. They didn't even try to make it good because the range of customization is so large. I'm pretty picky, I don't want to spend time on customizing my controls "perfectly".
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The fact that the default option of COD we're horrible is exactly my point. They didn't even try to make it good because the range of customization is so large. I'm pretty picky, I don't want to spend time on customizing my controls "perfectly".
Some of us do, though. It's definitely not required for all games, but some are.
I would say any game that supports the Wii remote and nunchuck should be custom, unless it's "brain-dead" easy to get the hang of, like Mario Kart.
The option to instantly replay any part of the story, area, or boss fight at will. Always hated having to play right from the beginning just to experience a fun area or fight again, especially in the likes of the Paper Mario and Legend of Zelda series.
Also, sound tests. Why these aren't default I don't know, there is literally zero reason not to have one in a game with an original soundtrack.
Yes, fully customizable controls. Also, controller option for all Wii/Wii U games. Skyward Sword and Red Steel 2 were fun, but sometimes I just want to lay in bed in my undies and not have to flail my arms about, you know.
Yes, cutscenes that can be paused/skipped at any time. Also, hold button to speed up/speed down function.
Yes, full customization of HUD/UI.
Yes, optional tutorials.
Yes, ability to replay boss fights for fun.
Events log. If I quit playing a game for a month, I should be able to access a log to see what I was doing before I quit, or to refresh my memory on the story.
Unlockable extras, rewards, and alternate costumes.
Art gallery.
Autosave.
"Retry" option on game over for RPGs.
Audio language option (eg. Japanese voice track option for English localizations).
Also, less (or no more) sexualization of female characters. We don't need that stuff in our games anymore.
I'd fully-agree with you, except "anymore" implies that we needed it at some point. I still agree with you (for the most part) though. We should have gotten rid of Female objectification in games years ago and yet it's still very prevalent in several games today.
PS: I saw Tropes vs. Women recently if you hadn't noticed already. Good stuff.
Formerly MickeyTheGreat and MickMick. Now I'm Mickey again!
Also, less (or no more) sexualization of female characters. We don't need that stuff in our games anymore.
I'd fully-agree with you, except "anymore" implies that we needed it at some point. I still agree with you (for the most part) though. We should have gotten rid of Female objectification in games years ago and yet it's still very prevalent in several games today.
PS: I saw Tropes vs. Women recently if you hadn't noticed already. Good stuff.
I'm kind of glad that's the worst this issue gets in the west(plus, I play mostly, not only just mostly, Nintendo games and they don't suffer so much with this problem) but have you ever seen japanese visual novels? some of them are based solely on deciding wich or how many girls you get in the end.... pretty sick, low minded stuff in my opinion....
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@GustavoSF It has gotten worse in the west and Nintendo does have issues with this topic, but I'd probably derail the entire topic if I went into detail on the subject. Point is, developers are clinging onto these archaic-views and should grow out of them.
Oh, and to answer your question: No. I've been fortunate enough to have avoided those kinds of japanese visual novels.
Formerly MickeyTheGreat and MickMick. Now I'm Mickey again!
@Mickey I just said Nintendo has less issues in this topic, it sure has issues and Zero Suit Samus is the first one that come to my mind....
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
I'm kind of shocked that games still exist where your actions are delayed from when you actually press the buttons. I thought that was the kind of bad game design cliche that went out the window in the eight bit era. Still a terrible thing to have in a video game though, no excuses.
Also, to the person saying Nintendo female characters are overly sexualised... nope. In fact, far more of their games have perfectly normal female characters who are actually treated as normal people rather than objects. It's just everyone seems to only look at the one or two bad examples and ignore the good ones. See here for more information:
Also, as for cutscenes... someone on another site said something really logical and good about how they should be implemented. Like movies/DVDs, complete with fast forward, rewind, pause and skip options.
Multiple endings or branching story paths! It increases the replayability of a game, and even if it's just 2 separate final levels in New Super Mario Bros. 3 with different qualifications for unlocking it, it's better than none at all.
A story. It doesn't need to be story based, but to get by on just gameplay is almost impossible, and a story is somewhere they can get an extra "wow" or purchase out of me.
Optional tutorials. I played the last game in the series to 100%, how different could this one be?
Replay boss fights or levels. If it's not level based, let us go back to a prior save.
Customizable controls. Sometimes I prefer a different layout than the developer. Let me use it.
Unlockable extras. Skins, weapons, items, character bios, etc. whatever it is give me an incentive to work to 100%.
Skippable cutscenes. A story is nice, but when it hurts the game, just let me skip it.
My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.
Fun cheat codes I don't care how serious the game! The Last of Us should have a big head mode! etc...
Good one! Imagine a "play as Tingle" cheat on OoT lol
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
Well I think finished games should be a standard in gaming, but that's not gonna happen anytime soon thanks to developers rushing games out and sending patches later.
@Jaz007 Hey, when are you gonna edit the title from "standered" to standard?
Formerly MickeyTheGreat and MickMick. Now I'm Mickey again!
just remembered another one:
IF there will be DLC for a game don't make it BEFORE the game's release.... anything extra made for a game that's still under development should be added to the game, in my opinion...
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
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Topic: Things that should be standard in gaming, but for some reason aren't.
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