General Discussion Forum

Topic: Things that should be standard in gaming, but for some reason aren't.

Showing 61 to 80 of 96

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GuSolarFlare

GuSolarFlare

61. Posted:

@CanisWolfred I actually used customization as a vague term as it can be completely different from game to game, in some games, mostly turn based ones, don't need more than text speed and audio settings but there are games that changing every little thing to fit your style would be better(I like being able to set what each button does in Kid Icarus Uprising even though I end only using the shoulder buttons, I like using L for zoom in multiplayer and abilities in story mode!)

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Mahemoth

Mahemoth

62. Posted:

In terms of controls I don't want any costomization really. I like to trust the developer to choose what control is best.

Mahemoth

Nintendo Network ID: Longforgotten

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SCAR

SCAR

63. Posted:

Longforgotten wrote:

In terms of controls I don't want any costomization really. I like to trust the developer to choose what control is best.

That's called default. There will always be a default.
Call of Duty: Black Ops II offering custom controls is pretty necessary, especially with Wii remote controls. I thought the default Wii remote controls were horrible, so it's alot better to have the recommended options as well as a custom one, regardless.

I map them similarly to RedSteel TBH, because that was the first FPS game for Wii on launch day, and it kinda stuck for me.

Edited on by SCAR

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Mahemoth

Mahemoth

64. Posted:

The fact that the default option of COD we're horrible is exactly my point. They didn't even try to make it good because the range of customization is so large. I'm pretty picky, I don't want to spend time on customizing my controls "perfectly".

Mahemoth

Nintendo Network ID: Longforgotten

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SCAR

SCAR

65. Posted:

Longforgotten wrote:

The fact that the default option of COD we're horrible is exactly my point. They didn't even try to make it good because the range of customization is so large. I'm pretty picky, I don't want to spend time on customizing my controls "perfectly".

Some of us do, though. It's definitely not required for all games, but some are.
I would say any game that supports the Wii remote and nunchuck should be custom, unless it's "brain-dead" easy to get the hang of, like Mario Kart.

Edited on by SCAR

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CM30

CM30

66. Posted:

For me:

The option to instantly replay any part of the story, area, or boss fight at will. Always hated having to play right from the beginning just to experience a fun area or fight again, especially in the likes of the Paper Mario and Legend of Zelda series.

Also, sound tests. Why these aren't default I don't know, there is literally zero reason not to have one in a game with an original soundtrack.

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CaviarMeths

CaviarMeths

67. Posted:

  • Yes, fully customizable controls. Also, controller option for all Wii/Wii U games. Skyward Sword and Red Steel 2 were fun, but sometimes I just want to lay in bed in my undies and not have to flail my arms about, you know.
  • Yes, cutscenes that can be paused/skipped at any time. Also, hold button to speed up/speed down function.
  • Yes, full customization of HUD/UI.
  • Yes, optional tutorials.
  • Yes, ability to replay boss fights for fun.
  • Events log. If I quit playing a game for a month, I should be able to access a log to see what I was doing before I quit, or to refresh my memory on the story.
  • Unlockable extras, rewards, and alternate costumes.
  • Art gallery.
  • Autosave.
  • "Retry" option on game over for RPGs.
  • Audio language option (eg. Japanese voice track option for English localizations).

Edited on by CaviarMeths

I am your poorly translated JRPG.

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MAB

MAB

68. Posted:

I want to play games like they are just bloody good games... Like the good old days... Do you know what I'm sayin'
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MAB

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Pahvi

Pahvi

69. Posted:

Upon player failure, a way to instantly return to the previous save/checkpoint without Game over -text fading in over several seconds. Trackmania and They Bleed Pixels do this well.

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Dweeb

Dweeb

70. Posted:

Games with quick, proportional responses to controller input. I've played many games (ie. Monster Hunter 3, sports games, etc.) with delayed responses to button presses. I should feel in control, not held back by much delay. This is why I usually hate most arcade fighting games because I don't feel very much in control. Every button press and tilt of the control stick should get a proportional response, whether it be rumbling, onscreen movement, and/or sound effects. This is what games like Smash Bros. (or Nintendo themselves) do so well.

Also, less (or no more) sexualization of female characters. We don't need that stuff in our games anymore.

Edited on by Dweeb

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Arminillo

Arminillo

71. Posted:

8BitSamurai wrote:

The option for original audio. I can't stand listening to English dubs...

I agree except for DBZ games the W101 Japanese dub.

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Reala

Reala

72. Posted:

Tingle, Tingle in everything.

Reala

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Mickey

Mickey

73. Posted:

Il-Fortissimo wrote:

Also, less (or no more) sexualization of female characters. We don't need that stuff in our games anymore.

I'd fully-agree with you, except "anymore" implies that we needed it at some point. I still agree with you (for the most part) though. We should have gotten rid of Female objectification in games years ago and yet it's still very prevalent in several games today.

PS: I saw Tropes vs. Women recently if you hadn't noticed already. Good stuff.

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GuSolarFlare

GuSolarFlare

74. Posted:

Mickey wrote:

Il-Fortissimo wrote:

Also, less (or no more) sexualization of female characters. We don't need that stuff in our games anymore.

I'd fully-agree with you, except "anymore" implies that we needed it at some point. I still agree with you (for the most part) though. We should have gotten rid of Female objectification in games years ago and yet it's still very prevalent in several games today.

PS: I saw Tropes vs. Women recently if you hadn't noticed already. Good stuff.

I'm kind of glad that's the worst this issue gets in the west(plus, I play mostly, not only just mostly, Nintendo games and they don't suffer so much with this problem) but have you ever seen japanese visual novels? some of them are based solely on deciding wich or how many girls you get in the end.... pretty sick, low minded stuff in my opinion....

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Mickey

Mickey

75. Posted:

@GustavoSF It has gotten worse in the west and Nintendo does have issues with this topic, but I'd probably derail the entire topic if I went into detail on the subject. Point is, developers are clinging onto these archaic-views and should grow out of them.

Oh, and to answer your question: No. I've been fortunate enough to have avoided those kinds of japanese visual novels.

Formerly MickeyTheGreat and MickMick. Now I'm Mickey again!

The Mousekeloggery

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GuSolarFlare

GuSolarFlare

76. Posted:

@Mickey I just said Nintendo has less issues in this topic, it sure has issues and Zero Suit Samus is the first one that come to my mind....

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery
my Banner made by Dark-Luigi!
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RR529

RR529

77. Posted:

  • Every game that has bosses, should let you re-fight them any time you want (I go back to OoT3D & KH3D a lot because they allow you to do so).
  • Optional bosses must be included in every game! From my experience, optional bosses are always cool, unique, and just overall awesome.

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CM30

CM30

78. Posted:

I'm kind of shocked that games still exist where your actions are delayed from when you actually press the buttons. I thought that was the kind of bad game design cliche that went out the window in the eight bit era. Still a terrible thing to have in a video game though, no excuses.

Also, to the person saying Nintendo female characters are overly sexualised... nope. In fact, far more of their games have perfectly normal female characters who are actually treated as normal people rather than objects. It's just everyone seems to only look at the one or two bad examples and ignore the good ones. See here for more information:

http://nintendo3dsdaily.com/nintendoarticles/feminism-and-nin...

Also, as for cutscenes... someone on another site said something really logical and good about how they should be implemented. Like movies/DVDs, complete with fast forward, rewind, pause and skip options.

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MeWario

MeWario

79. Posted:

Fun cheat codes I don't care how serious the game! The Last of Us should have a big head mode! etc...

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SkywardLink98

SkywardLink98

80. Posted:

  • Multiple endings or branching story paths! It increases the replayability of a game, and even if it's just 2 separate final levels in New Super Mario Bros. 3 with different qualifications for unlocking it, it's better than none at all.
  • A story. It doesn't need to be story based, but to get by on just gameplay is almost impossible, and a story is somewhere they can get an extra "wow" or purchase out of me.
  • Optional tutorials. I played the last game in the series to 100%, how different could this one be?
  • Replay boss fights or levels. If it's not level based, let us go back to a prior save.
  • Customizable controls. Sometimes I prefer a different layout than the developer. Let me use it.
  • Unlockable extras. Skins, weapons, items, character bios, etc. whatever it is give me an incentive to work to 100%.
  • Skippable cutscenes. A story is nice, but when it hurts the game, just let me skip it.

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