This is the game that got my 10 year old self to play something on GBC other than Pokemon Silver. That's impressive.
I personally love this and the first game as well. I think it personally has some things that Pokemon from this era definitely lacked, plus I just love the Dragon Quest series
I hate to be that guy but honestly I hate how every monster raising game automatically becomes a pokemon rip-off. Dragon Quest V had reqruitable monsters back in 1992, predating pokemon by over 3 years. Yes DWM was probably aimed at monster raising fans but the similarities stop at the requitment method.
As a big Monster Rancher fan I can tell you than the series is in no way anything like pokemon. While it didn't come out before pokemon it did beat DW1 by about 2 years, the only game the series compares to. Monsters don't gain levels to grow stronger but rather train to increase stats and learn moves. Monsters are primarily created from disks or through combining, the handheld games are the only ones that don't. Battles take place on a 2D plane in real time, where players control the monsters and call out attacks in exchange for "guts".
I'll give you the first Robopon game since while fun more often than not only copies pokemon while adding its own twist. Digimon also seems to more often than not copy existing games' formula than make its own. DW1 copies Monster Rancher, Dawn/Dusk copies Shin Megami Tensei, and the rest of the games just copy typical RPG types.
Good to see another big Monster Rancher fan. Which game would you say is your personal favorite? Mine is probably Monster Rancher 2 for the PS1
I'd just like to point out that Dragon Quest Monsters was based on the monster catching system implemented in Dragon Quest V - which came out before the very first Pokemon game. If anything you could say Pokemon ripped off the monster catching systems from Dragon Quest and Megami Tensei, but saying a game ripped off a newly made genre is ridiculous.
Dragon Quest Monters is an amazing franchise. My most played GBC game is Dragon Warrior Monters 2. My second most played is Pokemon Crystal. Take from that what you will.
Pokemon was in development since 1990 as Capsule Monsters, which was based off of bug catching. The concepts of catching creatures into Toy Capsules. But it did draw inspirations from the three Dragon Quest games, but NOT the catching system which wasn't around till Dragon Quest V.
With Pokemon's success they went on to make Dragon Quest Monsters.
Though I don't think, anyone "ripped off" anything. Just like Super Mario Bros. happened to have the same 2 hit system as around the same time Ghosts'n Goblins was released. Or Dragon Quest's map system which some other game had (don't remember which).
@DrMetroid I would have to say Monster Rancher 2 is my favorite as well. I really liked the story, characters, and new mechanics in 4 but 2 was the only one I really got hooked on. I found having too many monsters at one time slows things down a bit since you have to squeeze in so many tornaments to keep up with their growth. 2 also just has a certain charm that the newer games lack, such as some monsters looking better, like Zuum imo.
I forgot about Capsule Monsters. Thats true of most games, they often have similar mechanics but put their own spin on them. I'd be like saying all games where characters gain experience and level up ripped of Final Fantasy or Dragon Quest. DQM simply uses the monsters in place of regular party members and the story centers around that. I think I heard somewhere than the catching system used in DQV was so popular they made it the focus of the sub-series, I imagine pokemon's success only influenced localization.
Considering that the first Shin Megami Tensei for the Super Famicom created the Mon trope often asscoiated with Pokemon, wouldn't a more approiate name for the thread be Shin Megami Tensei rip-offs? (For note SMT 1 came out in 1992 Pokemon didn't start till 1996 in Japan.)
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Did anyone read what I posted? The Pokemon capture concept was in development since 1990. I could even argue that the idea has been with Satoshi a lot longer but it was because of Gameboy Cable Link that he thought was a good time to pitch the idea to Nintendo.
Did anyone read what I posted? The Pokemon capture concept was in development since 1990. I could even argue that the idea has been with Satoshi a lot longer but it was because of Gameboy Cable Link that he thought was a good time to pitch the idea to Nintendo.
The first Megami Tensei game was released in 1987 on the Famicom, and it featured the catching & fusing of demons to use in battle.
Even still, ShinRPGfan4657's comment stands against your argument. Even if Shin Megami Tensei was the first in the series, and Pokémon was conceptualized in 1990, it's not likely that Atlus (whom develops/publishes the Megami games) was privy to such information for copying in Shin Megami Tensei.
Is that to say that the flood of monster catching games of the late 90's and early 2000's weren't inspired by Pokémon? No, of course they were (in most cases). Although Pokémon didn't create the genré/concept, it sure as heck popularized it, and other companies wanted a piece of that action.
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My argument? I am not arguing. Just posting facts. I never once mentioned Shin Megami Tensei or care to discuss about it. I am mostly talking about Dragon Quest. Which is probably the only game that actually inspired Pokemon to a high degree (though what JRPG wasn't). Then there's Ultraman (Ultra Seven) ,which is where Satoshi got the idea about the actual capsules (and name) and commanding the monsters to fight using phrases such as go and return.
This is a more recent Ultraman series (I can't find the original Ultra Seven from the 60's).
Capsule Monsters: When unable to fight (usually because his Ultra Eye has been stolen), Dan will often produce a small capsule that releases a giant-sized monster to fight in his place. Although he is shown to have four or five capsules, only three capsule monsters are shown in the series, Windam, Miclas, and Agira. In the 1998 Direct To Video series, Ultra Seven once used one of the capsules to incapacitate a member of the new Ultra Garrison in order to take his place. The Capsule Monsters would later return in the form of the Maquette Monsters from Ultraman Mebius.
People are talking about Pokemon taking the idea from Dragon Quest V when I am saying Gamefreak has long since come up with a concept of catching and battling monsters, with having nothing to do with Dragon Quest V.
@KaiserGX, Sorry I misunderstood. The way you said "... AHEM ..." at the beginning of your last post made it seem as if you were replying to ShinRPGfan's comment about Shin Megami Tensei (since he also started his comment with ... ahem ...), instead of those talking about DQ.
Also, by saying you were "arguing", I wasn't saying that in a negative connotation (sorry for the confusion). when someone presents facts on a certain subject, in order to sway opinion (such as when you were presenting information showing DQ didn't have the concept first), the official terminology is referred to as presenting an argument.
I was talking about the date the game was released didn't matter (since he said Pokemon didn't start until 1996). We were talking about Pokemon copying Dragon Quest V. Or at least I was.
I am not saying Enix couldn't have come up with that concept earlier either. I have no idea if they did or didn't (I have no information when they began to develop those aspects of the game). Game Freak couldn't have copied Dragon Quest V when they already had designs for Pokemon in 1990. That is my statement.
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Cystal Monsters... and that game was just lazy. When your "crystal monster" evolved, all it did was change color. It's almost exactly in the same organization as Pokemon, battling and all.
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Topic: Pokemon Rip-Offs?
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