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Topic: Games You Recently Beat?

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Tyranexx

@NintendoByNature As do I. With a few obvious hints in this game, it wouldn't surprise me if we get a remake of Metroid Fusion before too long. At least we know Prime 4 is coming...at some point.

Currently playing: Dragon Quest VIII (3DS), Ori and the Blind Forest (Switch), Mario Kart 8 Deluxe

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

RR529

the Legend of Zelda: Link's Awakening (Switch).

Pros:

  • Classic Zelda gameplay that's a mixture of action, adventure, puzzle-solving, and a smattering of other activities. Granted, it's never too difficult or complicated (due to a mixture of the era & machine of it's original release), but there's something enjoyable about a game you can get right into without much fuss.
  • There's some welcomed QOL improvements, particularly due to the fact that the Switch has a lot more buttons than the GameBoy, so many items/abilities now have dedicated buttons and are permanently equipped, so you're not spending nearly as much time in the menus switching out items.
  • While some may bemoan it's relatively short length by today's standards, much like it's chill nature, I found it to be a refreshing change of pace. Some of the later dungeons may have taken me about an hour or so to clear, but otherwise it always feels like you're on to something new every time you pick it up, and I liked that.
  • The art direction is pure magic, particularly in motion. The game has always had it's own unique vibe amongst the series (especially some of the more off the wall stuff like the plentiful Mario refrences), and I think the new toy/dream like aesthetic really helps to tie it all together.
  • Music is iconic & catchy, as is par for the course when it comes to classic Zelda.

Mixed:

  • While it's appreciated, the new content doesn't add a lot to the package. There are now a series of figurines to win from the claw machine mini-game which are used to decorate the houses in Mabe village (a new one is available to win after every dungeon you clear), and of course there's the much touted dungeon builder, which won't add any major time to your playthrough, but it's a fun occassional diversion.

Negative:

  • As has been much discussed, the framerate briefly chugs whenever you enter a new area (whenever the area name appears on screen), and anytime you're in Gapongo Swamp for some reason. I found it to be a minor irritant at worst, and quickly came to be able to pay it no mind.

Overall, this was a game that had me smiling from beginning to end, and while I have no specific love for the original (I played it years after it's original release), the remake has suprisingly gone on to be one of my favorite gaming experiences of the year.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

NintendoByNature

Assassin's Creed:Liberation on Switch

I thought it was a nice stroll down AC memory lane. It's been a while since I've played the series(black flag on 360 maybe?) . Either way it's a light version of a full game. Feels like less combat, less action, but the same type of game nonetheless. It's only about a 7 or 8 hour play through. It came with the Ac3 obviously but I never played it back in the day. Figured it would be a nice warm up before I played ac3 again which has been years.

It was a good time, nothing to write home about but good fun. I really liked the setting( new Orleans, the bayou, and even Mexico at a couple points. You also have 3 personas to choose from which i don't recall in other a.c. games. So that was a nice touch. I didn't see nearly the amount of weapon options though, which was a bummer.

All and all, a good experience that is a nice pack in for the base game. Got it on black Friday for $15 so I'm not complaining about it's short length. Especially considering I still have ac3 to play.

7/10

Nintendo Switch Friend Code:SW-5367-2536-4308

NotTelevision

I finally beat Persona 5 yesterday. That one has been hanging in my backlog since June apparently because that is when my first trophy was received. It’s quite a feeling when you complete a game that you have been playing 6 months off and on. It was certainly worth the roughly 100 hours it took to complete. I think the real strength of the game is how the fast and smooth everything feels from a gameplay perspective. It’s one of the few JRPG that I’ve played where it feels the menus and presentation of the UI feels fluid and not overly cumbersome. The battles themselves also have an impact and intensity due to the wonderful and stylish animations. There is a lot of RNG to the fights, but seeing your character dodge out of the way or a teammate assist you with a critical melee or gun strike is always cool and never gets old.

The characters in the story segments seem fairly on point for high school students, but very often I felt that these parts dragged on too long. At least half of your playtime is spent clicking through dialogue boxes, which aren’t interactive. You have the occasional dialogue tree, but during the story segments every choice has the same outcome. The story itself is also confused, unsubtle, and has had at least 4-5 false endings. I like not being able to predict what will happen next but any good screenwriter or playwright know that you can’t do this more than 2 times. I became fatigued in the last 15 hours when the game threw so many new characters and improbable plot developments at me. I did like the gauntlet of new enemies challenging and forcing me to make tough calls in battle, but it felt too cluttered and directionless as a narrative experience.

Overall it’s still a fantastic game. The social elements and choices you make on how to spend your day are absorbing, the battles are awesome and ask you to make the most of your characters’ abilities and resources, and the characters have personal histories that are, for the most part, interesting to uncover.

The real issues come in the bloated final 1/4 of the game, but the gameplay remained solid through the parts when the narrative trailed off.

A memorable game and one that I’m glad I finally completed.

Edited on by NotTelevision

NotTelevision

RR529

The Touryst (Switch) - Indie 3D platformer with a tropical vacation theme, with many of the worlds (islands in this csse) being loosely themed around real world locations (such as Fiji & Hawaii, in the forms of Fyjy & Hawayy, for example).

Pros:

  • It's kind of a mix between a 3D platformer & Zelda-like (each island has dungeon to tackle in the form of the Monuments), and for the most part it works pretty well.
  • It looks fantastic. I'm usually not one for boxy looking games like this (voxel style, I think), but it has a really high level of polish in this area, with the lighting in particular being gorgeous.
  • While as barebones as they come, it does feature a photo mode.

Mixed:

  • There are quite a bit of side activities on offer, and while a handful of them are great (such as the fantastic F-Zero, Bomb Jack, and Breakout clones in the arcade, the latter two of which are pretty full featured), most are simple distractions that you won't be interested in once you've done them once (such as quick fetch quests, a drone obstacle course, soccer target shooting, pull-up challenge, drum themed rhythm minigame, etc.), largely because they only last a minute or less.
  • While I personally don't like knocking a game for this, I think it's fair to point out that it's a quite short experience (it took me longer to complete games like Devil May Cry, Onimusha Warlords, & Blaster Master 0).

Negative:

  • There's some platforming challenges in the Twyn Monument that were bad. They feature you having to jump on balls no bigger than your character to progress, and what makes them so hard is that you have to land on each one at least once in order to clear the room, they change positions each time you jump on one, and they explode if you land on them more than once. It's the kind of pixel perfect platforming that isn't really intuitive in a 3D space (made worse by the fact that you have limited camera control in the Monuments).
  • A couple of the bosses are terrible as well, specifically those of the Lyfta & Gravyty Monuments. The Lyfta boss is a real test of patience, as in order to pass you need to cover up 5 geysers with rocks, but as long as you're on the ground with the boss it will instantly knock any rocks off the geysers, so what you have to do is put all the rocks up on an elevated platform & try throwing them onto the geysers from there, as the boss won't move when you're up there. However, if you miss judge even one throw, even the last one, the boss will knock off all the other rocks when you go to retrieve the one missed rock, resetting the whole thing. As for the Gravyty Monument, it's boss is the final one, and sees you trying to ride floating platforms over glowing spots (you need to cover each spot with one of the platforms to hurt the boss), and you have to do it a total of three times to beat it. The first phase isn't too hard because the boss will simply try to block your path (though trying to line things up is also a bit unintuitive due to the limited camera control), during the second phase the boss will shoot lasers at you to knock you off the platforms as well (it's the only time in the game anything actually attacks you, and while you have no way of knowing this because you don't have a life bar, you die if it hits you too many times, I think 5), and during the the 3rd phase boulders will start falling from the ceiling as well, one-shotting you if you get hit (these are easy enough to avoid in the one other fight they show up in, but are harder to avoid here because you're trying to guide around the relatively slow moving floating platforms). Any time you die, you have to restart the boss at the first phase.

Overall, despite some really irritating sections, it's overall quite the well made game. Not a must play, but maybe worth looking into if you're into 3D platformers.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Tyranexx

Super Metroid
This is my favorite 2D Metroid and, quite simply, is one of the best games I've played. This isn't my first time with the game, but it's been a couple of years since I last played it on the Wii U VC.

Positives

  • The 16 bit graphics have definitely aged well and still look great. This was a definite step up from the first two games at the time, and it shows.
  • As with most Metroid games, the exploration here is well done. It's fun trying to probe every nook and cranny of Zebes.
  • Many of the boss fights are fun, and a fair few are even challenging (if not mildly irritating in one case).
  • A lot of the music is still pleasing to listen to. I daresay Red Soil is my favorite tune.
  • All of the upgrades are meaningful and help build out Samus's arsenal of tools and tricks.
  • There isn't much of a story outside of the opening moments of the game, but you don't need text to tell a story; the visuals here, I'd argue, are more than enough to tell a meaningful tale.

Neutral

  • This is a nitpick: I really wish there were more save points, but that's a testament to my schedule more than anything else. The SNES Classic helped with this problem anyway.

This game is fully recommended. There's a reason so many people enjoy this one. It's an amazingly solid experience.

Currently playing: Dragon Quest VIII (3DS), Ori and the Blind Forest (Switch), Mario Kart 8 Deluxe

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

NotTelevision

@Tyranexx Yeah I replayed this one not too long ago and appreciated it a lot more. The game doesn’t give you too much to explore at one time. The world opens up to you slowly as you progress and get the upgrades. It could’ve been overwhelming but that design choice made the experience more digestible. Granted their are some points where you feel “stuck” but you figure it out eventually.

The environmental storytelling is also great, and subtle shifts in the soundtrack give the experience a sense of momentum.

NotTelevision

Tyranexx

@NotTelevision Crazy as it sounds, I like games that restrict player access this way without railroading them and gradually open up as you go along. It's a heck of a lot better than "Hey buddy, we can go that way another time!" restrictions. That's a bit of a sore point for me in Monster Hunter Stories right now. XD

Currently playing: Dragon Quest VIII (3DS), Ori and the Blind Forest (Switch), Mario Kart 8 Deluxe

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

NintendoByNature

South Park:Stick of Truth on Switch

It's a turn base rpg that lets you pick a class, level up your character and equipment, just to name a few. It's essentially a South park tv show that's turned into a game. All( most) of your favorite characters are in the game at one point or another. The town has all the houses and stores you'd expect to see as well.

The story is that you're the new kid trying to make friends with all the usual kids. They play a game of elves vs humans centered around the stick of truth. Cartman is the leader of the humans and a wizard, Kyle is the leader of the elves. You're automatically paired with the humans and they teach you how to battle and use magic ( most of which is being a master of flatulence believe it or not 😂).

That bring me to my next point, hopefully you're into crude humor, fart jokes, nasty cut scenes, and some moments that almost make you turn away for a minute in shock( usually funny though). If you're not into the tv series, you probably wont understand the games humor at all. It's been years since ive watched an episode but it's like I didn't miss a beat.

Moving onto the battle system, I'm NOT a true rpg fan, especially a turn based one, although I will mostly give it an attempt. This was the first time I was completely engulfed in a turn based rpg. I would play 2 hours a pop minimum which I never do for most games, especially a turn based rpg. You'll end up solving puzzles with all your abilities which was a neat change of pace and even stumped me a few times.

The story line is unsurprisingly wild and out there, but....its actually really good. I never felt like skipping a cut scene or dialogue. I was glued from start to finish and was even sad to see it end. On a side note, I played on easy and struggled with some boss fights for quite a while at some points. I loved the game so much I actually told my wife I'd like fractured but whole for Xmas. I HIGHLY recommend it if you like the show ( or liked the show, or if you're a fan of the genre and want to try something wildly different. One of the best this year for me.

9/10

Nintendo Switch Friend Code:SW-5367-2536-4308

NotTelevision

@Tyranexx Yeah I’m with you. I like exploration in games but breaking the world up into smaller chunks, at least in the earlier parts of the game, is definitely the way to go.

NotTelevision

Tyranexx

@NotTelevision Exactly. It's why I'm hesitant with this push by some for almost every game to be open world. The format suits some genres and franchises, but not everything IMO.

Currently playing: Dragon Quest VIII (3DS), Ori and the Blind Forest (Switch), Mario Kart 8 Deluxe

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

kkslider5552000

Celeste

So I got to the end of this game. Doesn't mean I'm done with it, there's extra content, and things to do in the previous levels. But after beating the 7 chapters, I immediately get the hype from this game. Just as a video game, it is one of the best platformers out here. While I know there are various indie platformers in some ways like it out there (even back to freeware stuff from 15 years ago that I played). But what it reminds me of most are the really difficult parts of the recent Rayman games. The parts that are based on quick timing platforming, dealing with wind and some reasonably normal hazards, but with level design perfect for that. And because it refuses to waste your time or care about "lives", and they play kinda similarly (just replace slowly descending hovering with a quick dash in one direction, I guess). And I love those games, so no shock I love this one. But as a pure platformer, its even better. It is the perfect example of a difficult game that's still reasonable to get through.

But on top of that or any great music or the lovelier parts of the graphics. it has that story on top of it. As much as I love video games, most video games I would not describe as "useful" to me. Beyond the general positive qualities and escapism of playing a fun video game in general in the world of current year. But there are some that I'm really glad I've had in recent years. This is a big reason I got behind both Hyrule Warriors and Animal Crossing: Happy Home Designer (yes, that game). But those were largely just better than other games at getting me to relax despite everything. But Celeste is gonna stick with me for a long time because of how it handled some of its themes. And yeah video game about IMPORTANT THINGS. Y'know depression, anxiety, blah blah. I dunno about the latter, I'm pretty certain I don't have the former. But I'm still kinda bad at dealing with things some times, and way they showcased both the intrusive thoughts where you needlessly worry about everything and trying to (and sometimes failing) to deal with that, and accepting that part of yourself is something I'm not gonna forget anytime soon.

Though weirdly, its not like one of my favorite video games stories. It's great in a number of ways, but its not one that grabs me quite like my favorite stories ever. But certain parts of it I found genuinely useful to me as a person. Which is probably more important than that.

NB, demiguy, making LPs, still alive

Bioshock Infinite Let's Play!:
LeT's PlAy BIOSHOCK < Link to LP

NotTelevision

@kkslider5552000 It’s definitely a very good twitch platform game. Well designed levels that gradually unfold various mechanics to the player.

It also has an unwavering commitment to its metaphorical world. Celeste and the Badeline character serving as symbolic “roadblocks” on your path to success. Ultimately your appreciation of story comes down to whether or not you think those are compelling narrative devices or if you think that is a bit too “on the nose” and predictable. GRIS, Sea of Solitude, and Hellblade have a similar conceit in the world being the total reflection of the character’s psychological state.

I found it a bit too obvious for me. I also typically prefer playing a main character that exist within a community of other characters with lives and thoughts independent of you. But I respect the opinions of those who find solace in those sorts of stories. Especially those that battle with mental illness, isolation, and various other sorts of traumas the games depict.

NotTelevision

MsJubilee

Just beaten Assassins Creed Origins a few days back, and it was alright. But I must say Ubisoft wanted to drag on with Origins. Ubisoft just wanted you to stay in this boring, repetitive loop they conjured up for this title.

I say that the cause of the enormous open world and the leveling system Origins has. The open-world is your typical Ubisoft style world, it's bigger but with more nothing in it. You will do three things in Origins, explore boring loot locations, doing awful side quests(quests that don't even have a satisfying conclusion), and Hideouts/forts with A.I dumber than bricks. That's it, that's all you're going to do in this game. And you're going to have to do all of this. Why? The RPG system stops you in your tracks whenever you're not in a high enough level, and it's frustrating!

Gameplay-wise, it's your typical Creed game with mediocre, uninspiring stealth mechanics, but the difference between this one and the others is Senu. Senu breaks this game, here's why. She sees anything and everything and marks them for you. They can be on a horse, sitting or behind a wall, it doesn't matter. The A.I is already dumb enough, and you can see them anywhere? It's over, and there's no way they can combat that — the only way they have a chance if you screw up.

Now for the combat, it's alright it's a ton better than the AC3,4, and Rouge where you can one kill counter everything!. But has it's problems as well, the animations look stiff, you can't do combos, and it's basic like God of War. Which is sad, it has potential, and I hope they improve the combat in later titles. One final thing is the perk system; it's terrible. Like many of perks are mediocre and unnecessary, Syndicate(another average assassin Creed game) did it better. They were more rewarding, and it improved your character, which is something it's supposed to do, not Origins.

I want to touch upon the story. I like it; it's your typical revenge story; most of the characters are dull and forgettable. I feel like some needed more screentime and better dialogue. Except for Bayek, he was great; he was delightful and caring. I was rooting for this man, and it helped that his VA did an excellent job. Shame, we're never going to see him again; that's stupid, but what can you do? To wrap this up, this is an okay game. I don't think I recommend it, and there are so many cons it outweighs the pros. If you like action RPG's, love grinding & farming, this is the game for you. Hell, this game was fun as an action RPG, but the many problems this game had diminishes the experience for me. I can only hope Ubisoft this formula. Cause as of this moment, Assassins Creed is dead, we're never going back to its roots, and I have sadly accepted that.

I've died, there is no more me.

If it's bitter at the start, then it's sweeter in the end.

I am reading Roadside Picnic & The second novel of The Saga of Tanya The Evil. Also, patiently waiting for issue 10 of The Saga of Tanya The Evil.

Switch Friend Code: SW-5827-3728-4676 | 3DS Friend Code: 3738-0822-0742

kkslider5552000

I already beat the last Shovel Knight campaign. King of Cards...King Knight...yep.

It's expectedly great. Shovel Knight is 4 for 4 with these campaigns, which is unsurprising as Shovel Knight started as one of the best 2d platformers ever made. It's also definitely the longest, for better or worse. Mostly because of the card game they added. Which even they know is not the best in a game, since you can cheat as an ability if you want to (which is funny). Real quick, I kinda figured this would be the 3rd best out of the 4, and I was right. It's a Wario Land-y take on this game, its about as great as those games, but not as great as the best of Shovel Knight I guess. Frustrating at points but not needlessly difficult to master like Plague Knight was. Enemy placement was slightly questionable at points though. But I still enjoyed it a ton and Shovel Knight as a whole is my 2nd favorite game of the decade.

I'm mostly just glad I got to beat a game in a reasonable amount of time. Twice.

NB, demiguy, making LPs, still alive

Bioshock Infinite Let's Play!:
LeT's PlAy BIOSHOCK < Link to LP

NintendoByNature

@kkslider5552000 yea i finished it last night too. I think you took the words out of my mouth. I Loved it, but it's not as good as the original or spectre of torment. Still a solid 8.5-9 though in my book

Nintendo Switch Friend Code:SW-5367-2536-4308

kkslider5552000

lol I beat Megaman 11 too. It's bizarre having me beat games consistently. I think I finished like 6 games last year...maybe.

I liked it but I can't help but think that it could be so much better. I don't think this will be good enough for the next game when you have the Original and X collections right there.

NB, demiguy, making LPs, still alive

Bioshock Infinite Let's Play!:
LeT's PlAy BIOSHOCK < Link to LP

RR529

Batman: Return to Arkham City, including the Harley Quinn's Revenge story expansion (PS4) - Remaster of the PS360 era game. My first time playing it in any form.

Pros:

  • The core beat 'em up gameplay is solid, and while at times you can still feel Batman's gameplay wasn't made with them in mind, the bosses are all definitely a few notches higher in quality than they were in Asylum.
  • I loved the expanded gadget inventory, especially the new options available to deal with armed thugs.
  • While it does lose some of the tense atmosphere from Asylum, I do think I prefer the more open world approach (not that open worlds are inherently better, it's just that I think they're a particularly good fit for superhero gameplay). Plus it helps that the world itself is a manageable size that's pretty easy to memorize compared to others in the genre.
  • I enjoyed the expanded roster of villains involved in the goings on (many of whom were only foreshadowed in Asylum).

Mixed:

  • While most of the sidequests are both manageable and decently interesting, there are WAY too many Riddler challenges. I loved that they unlocked tons of lore, concept art, and character trophies, but at the same time they definitely feel like bloat for the sake of bloat.
  • After getting a small taste during the Harley Quinn's Revenge expansion, I really wish we got to play as Robin more.

Negative:

  • There was occasional slowdown while grappling through the open world in certain spots (not often enough to be a real detriment), and it crashed on me once.

Overall a pretty good time.

Star Wars Battlefront II, including the Resurrection story expansion (PS4) - Current gen shooter based on the irreverent sci-fantasy series. I've stuck mostly to single player, and as such is what I'll be focusing on.

Pros:

  • The on foot gameplay is no Titanfall 2, but it's still pretty solid.
  • Ship missions/segments are genuinely great. Nothing to complain about here.
  • As expected of a big AAA production, it looks great and it nails the Star Wars vibe down great.
  • While I mentioned that I'll be focusing on single player mostly, I do want to mention the few Hero VS Villain multiplayer matches I engaged in were actually good fun (it's the only multiplayer mode I've dabbled in as of yet).

Mixed:

  • Story won't win any awards, but it gets the job done and the cutscenes look great.
  • The gameplay is obviously suited best to gunplay, so the token Luke Skywalker & Kylo Ren missions feel a bit off, though not bad.
  • The on foot missions had way too many instances of "leaving the mission area, please turn back". I'm not sure if this is a result of them reusing multiplayer maps for singleplayer (yet want to funnel you down a relatively linear path), but it's a bit counter intuitive since many missions have collectables for you to find, so you think a bit more exploration would be encouraged.

Negative:

  • Long loading times. Nothing too terrible as far as I'm concerned, but it was just enough that I was getting impatient at times.
  • It can get pretty glitchy. Nothing game breaking, and more humorous mostly (enemies glitching through walls or floating in mid air after being killed). The worst one being Luke falling through his level upon loadup, but that was fixed by simply reloading the checkpoint.

It won't go on a list of my favorite games, but all in all I had a good time with it.

Edited on by RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

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