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Topic: Games You Recently Beat?

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Tyranexx

@RR529 While I haven't played that particular version of Arkham City, I've played the Armored Edition on the Wii U. It was a very enjoyable game that I feel captured Batman's essence just right. I may be biased towards my favorite DC hero though.

I personally wasn't a huge fan of the Riddler challenges, but some of the side content with some of Batman's Rogues' Gallery was pretty enjoyable. I think my favorite things were the Calendar Man Easter Egg, that trippy side quest with Mad Hatter, and the stuff involving Hush.

I did find the Harley Quinn's Revenge DLC kind of underwhelming.

Edited on by Tyranexx

Currently playing: Dragon Quest VIII (3DS), Worlds of Magic: Planar Conquest (Switch)

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

NintendoByNature

Finished Axiom Verge for Switch

After all the hype surrounding this game, on this site mostly, and with the recent announcement of AV2, I figured I'd give it a try. Especially since it was on sale and the cheapest ive seen yet.

I'm sure most of the people on this site know what it is, but if you don't, it's a metroidvania that has 8bit graphics. Thankfully, it really doesn't hinder how nice the game looks. It isn't ground-breaking in terms of looks, but it does a good job. It really feels like you're playing a metroid game from start to finish from the bosses, to the exploration, The corridors, and the power ups. It's your standard go as far as you can until you can't go any farther, then go somewhere else until you find a new way in via getting a power up.

The story line was probably the best part of the gAme, even though there wasnt that much of it. Without spoilers, there's an accident, you awake in a strange place, you need to find your way back home repairing certain beings.

The gameplay was pretty good for the most part. I will say there was a lot of areas that had some difficulty spikes that felt unwarranted. If anything; certain enemies were just annoying. Part of the problem was odd controls coupled with relentless enemies. For instance, a power up you get is a teleport power up that has you double tapping a direction on your joystick and then you'll teleport that direction. Only problem is that sometimes it worked and sometimes it didnt leaving me to die plenty of times that way. The other thing that bothered me was that there was no teleport stations in the game. There is a form of quick travel via riding on a giant head(yea I said giant head). And its not even something I'd consider a quick travel. Its Still a pain to trek across the entire game which you have to do quite often.

I know it sounds like I'm iffy on the game, and that's because I am. I think it's a good game. The fact that 1 guy made it all by himself, makes it a great game. But if you take that last part of the equation, and i didn't know how many people worked on it, I'd say it's a good to mediocre game. I guess I just had high expectations for the game since NL have it a 10 ( which is giving it a MUCH higher score than I think it deserves, but that's my opinion).

Overall, I enjoyed it, and the fact that 1 guy made it, blows my mind quite frankly. But it wasn't earth shattering by any means. It's a good metroid game to hold you over until we actually get metroid on the switch( minus nes and snes online games). It's a solid 7/10.

Edited on by NintendoByNature

NintendoByNature

Late

Pokémon Sword
Finished this game couple of weeks ago. I really liked some parts of it and I didn't necessarily hate anything about it but in the end, it just wasn't that special. I'd rank it pretty low on my favorite Pokémon game list but it's still far from a bad game.

The absolute best thing about Sword & Shield are the new Pokémon. They have really strong designs and I found them fun to use. Except for Impidimp and Morgrem. They were a pain to train since they were frail and lacked move variety. They're Dark/Fairy, yet they didn't learn a Fairy move by level up until they were fully evolved. It was refreshing to see such a big selection of new Pokémon. And it was also fun to see new takes on old Pokémon.

While I liked the characters and heavier emphasis on the gym challenge, the story itself was barely there. I was fine with it at first since I liked how the gyms felt more important this time around and the gym challenge was a story in itself but then they tried to do some story stuff at the last minute and it just got in the way. The pacing was all over the place.

There's a lot more I could talk about, like the Wild Area which is just regular routes blown up and glued together, but I think that's enough for now. Despite its shortcomings, I can see this being a game I want to revisit later thanks to its huge selection of Pokémon right from the get-go.

Culdcept Revolt
I guess I can list this one. I bought the game some time ago when it was cheap on the eShop but didn't have time to play it right away. I haven't played any of the earlier Culdcept games, most of which are Japanese exclusive. I started earlier this month and saw the credits yesterday although I feel like I'm only halfway through the story.

To give a short explanation on what this game is, think of Monopoly or Fortune Street, but with card battles. Whenever you land on free square, you can use your creature card to summon a creature to defend the land and whenever someone lands on a space that is already guarded, they can choose to either pay you or try to steal the land by using their own creature card. Add some item and spell cards into the mix and that's Culdcept.

My fear when I first started was that the game would get too repetitive too fast but that's not the case. You get new cards all the time and the boards have new special spaces added once in a while. My first real battle took about 45 minutes so I was scared the time commitment would go up as the game progresses but it stays pretty much constant and they go faster once you know what you're doing.

I wouldn't say the story is amazing but it's better than what I expected. You can progress the story fast if you want to but I always take on every side mission before going to the next story mission. The side missions are a bit weird. I can't quite explain what I mean by that. They are pretty much just excuses to have more battles but at the same time, they make me care more about the characters. I also like how each character seem to have its own AI quirks. For example, Zonx is a comic relief character who always tries to steal a land if he has a creature card in hand, even if it's impossible for him to win the battle.

I'll continue playing until I either beat all missions and collect all cards or get bored of the game and switch to something else. I'd assume there's still a lot of content left so it's probably going to be the latter. Either way, I'm thinking of moving onto Bravely Second next since I want to finish it before Bravely Default II comes out.

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

RR529

Luigi's Mansion 3 (Switch)

Pros:

  • Luigi has a nice set of abilities that enables some creative puzzles & boss encounters. Some of the gems in particular are devilishly hidden, and I'm yet to find them all.
  • Though the first couple aren't anything to write home about, it mostly has a real solid lineup of bosses, outside of a couple annoying ones.
  • Attention to detail is immaculate. There's a wide variety of environments on offer, with your surroundings being full of things to interact with & destroy, whether they be common things like vases, sinks, & trash cans, or unique elements such as a punching bag, billiard table, or a telescope (even the least interactive elements of an area will oftentimes still creak & moan at the sucking/blowing effect of the Poltergust), with the lighting system in particular offering some stunning moments.

Negative:

  • The polterkitty segments were clear padding, though never too intrusive or long.
  • While the quality of the game's environment is evident (as I've mentioned), I'm not a big fan of the art direction. While the core Mario series characters have that clean cut, round "Disney" look about them (that has been very influential and popular in Japan, where the series originated), the ghosts and environment have sort of an uneven, angular look more reminiscent of some random cartoon you'd see on Cartoon Network or Nickelodeon, and it's a dead giveaway that this wasn't developed by a Japanese team (heck, one boss is even a redneck stereotype). Now, feeling western isn't necessarily bad, but it just feels like there's a bit of a disconnect between the core Mario characters and everything else IMO, and I don't think I care for it in this instance. Clearly a personal preference though, and not really a knock on the game's quality.

Overall it was a really good time. I don't put it quite up there with the system's best exclusives, but it's second tier for sure.

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

klingki

I usually don't end up finishing many games because my backlog is so big and I end up jumping around from game to game a lot, but over the past few days I've actually managed to finish 2 games, and not just short games that last for a couple hours either!

The first was Assassin's Creed III Remastered. I did not 100% all the side quests and everything, but I did 100% the main story, completing all the optional objectives in the missions. It was a huge pain, but I'm glad I did it. The plan now is to gradually jump back in and take care of all the side stuff and DLC, and eventually maybe 100% everything. We'll see if it really happens. There's also Liberation to tackle.

Overall, I'd probably give this game a solid 7/10. On the one hand, I think the setting of the American Revolution is probably my favorite out of all the AC games, which is why I feel a little disappointed that they squandered it on such a meh story. Connor's story was serviceable enough as a means to keep throwing missions at you, but I never really felt so drawn in that I had to keep playing to find out what happened next. The story in the present with Desmond was just not interesting at all to me, and it sucked that you would periodically get ripped out of the past to deal with him. If I had played more of the earlier AC games, maybe that part of the story would have made more sense or been more compelling, but as it stands I didn't really like it. But otherwise, I thought the game looked great, definitely better than on Wii U, and when everything was working, the gameplay was mostly pretty satisfying. Some objectives were really frustrating in that they were simple enough to accomplish, but you had to fight against the finicky controls too much. There were things that required more precision than the controls really offer, and sometimes it was hard to get the character to respond how you wanted him to. But that was only in a few missions. Otherwise it was a joy to explore and experience this world, and I look forward to diving back in.

The other game I finished was Hellblade: Senua's Sacrifice (also 100% with all Lorestones). Oh man, this game was amazing! Despite the fact that the visuals were clearly toned down for the Switch, I think it's still one of the best looking games on the console. The subject matter of the game was handled very well, and the sound design was key to this. I still regret not trying it with headphones, but even on the TV, it was really unsettling. The story was very interesting. At first I had no idea what was really going on (which was probably intended), but the game gradually lets you figure everything out without making it too obvious, and I found the ending clear and satisfying. The pacing felt great, combat was satisfying despite not being very complex, and the whole thing was just an awesome experience for me. I'd probably give it around a 9/10, and maybe higher had I played it on a platform that made it look even prettier.

klingki

NintendoByNature

@klingki I'm playing thru ac3 too but only a few hours in. How long did it take you? Main story only obviously.

NintendoByNature

klingki

@NintendoByNature I'll check my playtime when I get home from work, but I want to say it was probably between 30-40 hours. But that's with a lot of replaying in order to get tough optional objectives, spending some limited time on side quests (not much though), and just generally playing at a leisurely pace and exploring a bit. If you stay really focused and just bang out missions, I bet you could shave a lot of time off that and finish in like 15-20 hours.

Edited on by klingki

klingki

NintendoByNature

@klingki cool. I'll probably just play the main game and not do many side missions. That's usually what i do anyway 😉

NintendoByNature

klingki

@NintendoByNature Yeah, I'd say the main game is probably good enough for this game, and the side stuff is just there in case you ever want to dive back in but you want something new to do.

klingki

NintendoByNature

@klingki good stuff. Beat it years ago but it's been so long I cant remember how long it took it took me

NintendoByNature

JoeDiddley

I've been a Nintendo fan since the 80s and it was only this year that I got into RPGs. This genre has also encouraged me to complete games, which wasn't always that important to me before.

In 2019 I've completed (fighting games maybe cheating a bit!):

SMT Apocalypse
SMT Persona 3
SMT Persona 4
SMT Strange Journey
Fire Emblem Awakening
Fire Emblem Fates
Fire Emblem 3 Houses
Dragon Quest V
Dragon Quest XI
EarthBound
Wargroove
Super Mario Maker 2
Smash Bros Ultimate
BlazBlue CF
BlazBlue CTB
Link's Awakening
Sayonara Wild Heart

Edited on by JoeDiddley

Switch: SW-2923-8106-2126
3DS: 5327-0913-7260

JoeDiddley

My backlog has also swelled to another 2 years of untouched RPGs. But on the guilt list of games I've started but not finished this year there are:

Steamworld Heist
Advance Wars DS
Disgaea 5
SMT Overclocked
Etrian Odyssey Nexus
Chrono Trigger
Persona 5
PersonaQ2
Octopath Traveller
Astral Chain

The most special we're playing EarthBound then Persona 3 back to back. 2 of the most engrossing games I've played.

Edited on by JoeDiddley

Switch: SW-2923-8106-2126
3DS: 5327-0913-7260

Pink_Yoshi

I finished Untitled Goose Game over the holidays. I really enjoyed it, it was different and quite amusing. Only downside was it was quite short, so I'd hope for some DLC or even a second edition of it.

I'm aiming to finish Luigi's Mansion 3 this year as well as Yoshi's Crafted World. I don't really get loads of spare time to play so have a very slow play through of all my games, but to finish a couple would be great!

Pink_Yoshi

Tyranexx

Monster Hunter Stories

This was, overall, a fairly decent 3DS game and an enjoyable monster raising alternative to Pokemon. I'll be referring to that parallel here more than once; the game clearly forges its own identity, but it holds to a few tropes that are also present in the Pokemon series.

Please note that this point of view is from someone who has never played a main series Monster Hunter game outside of a couple of demos, so one who has been more invested into the series than I have may get more out of this game. The extensive eshop demo sold me on this one.

Positives

  • Exploring the game's overworld and finding secrets is a fun pastime. You can discover some useful items, explore monster dens (more on that next), and gather collectibles to your heart's content.
  • Monster dens are home to some interesting secrets, rare monsters that sometimes don't appear elsewhere, and are a great way to gather eggs to hatch for your growing monster collection. There's an added element of suspense if you're trying to grab an egg from a sleeping monster without a fight. It's very easy to get sidetracked in this game.
  • Many of the monster designs are pretty cool, though the monsters of your character are a bit chibi-ized compared to their wild counterparts that you constantly fight. This wasn't a dealbreaker by any means, but I wanted my Rathalos to have just a slightly larger presence.
  • Customizing your monsters by using the genes of different monsters makes for some interesting combos and useful adaptations out in the field. There are literally hundreds of ways that you can customize a monster.
  • Crafting armor, weapons, and items is all fairly simplified here compared to many RPGs, but this is an element I didn't mind much. I dislike spending a ton of time crafting in games, so anything that makes this process easier and less painful is welcome in my book.
  • Catavan stands (or warp points) are very welcome in this game. For the 40-50 hours that you'll likely spend with the storyline (probably 35ish if you aren't easily sidetracked), these will definitely cut down on time.
  • The post-game is somewhat meaty; besides a couple of super-dungeons, a post-game story quest (not much to this TBH), and more powerful monsters and high-level sidequests, there's also a monster arena where you can hone your skills.

Neutral

  • Navirou, your verbal Felyne companion and this game's Whisper/Rotom Dex, is both entertaining and annoying. I didn't mind him at all at first, but after awhile the fact that he answers for you and makes random exclamations kind of becomes annoying.
  • The plot isn't anything to write home about; it's your typical "I'm the chosen one out to save the world!" type of fare. It comes complete with the moody rival with a chip on their shoulder, the awesome cheerleader friend from the sidelines, and the stereotypical "I'm bad but more of a buffoon" villain.
  • Some of the supporting characters are entertaining and clearly have their own personalities, but none of them (outside of your rival) are ever expanded on too much besides Navirou; even that was a little cliche, though still interesting. I did find a side quest that gives you more background on one character that I did like.
  • The combat system is pretty simple and somewhat enjoyable, but I did find many encounters to be too random sometimes. Navirou tells you to "learn their patterns!", but some really don't seem to have them....
  • The music isn't bad, but none of the tracks really stand out in my mind either.

Negatives

  • This figures in with the combat mentioned above, but there are these random gimmicks that can pop up in monster encounters that require you to use buttons or the 3DS's circle pad. I didn't mind lightly mashing A and hitting the L/R shoulder buttons when I needed to, but I rarely engaged the gimmick that has the player rapidly rotate the circle pad. I wanna keep using that thing for some time yet, thanks.
  • Most sidequests are either "gather X items" or "kill X number of this monster" types of things. Some vary from that formula a little, but those are few and far between. Probably the most entertaining was when you need to talk to a girl for someone to see if she shares his unrequited feelings; the ending is quite humorous. That said, there wasn't much behind that quest either. Sidequests are best for obtaining some small exp amounts, gold, and recipes.
  • Who in their right mind decided to call the player's monster friends in this game "Monsties"? The term grates on me a little.

Overall, I recommend this game to someone who wants to try a Monster Hunter series spinoff or may be looking for an alternative monster catching/raising RPG with some lighthearted exploration thrown in; the exploration isn't at BotW or Xenoblade levels, but the world isn't completely empty either. It's probably a little more furnished than the overworld in LoZ: Twilight Princess. Do not, and I mean DO NOT get the game for the story as you will be disappointed here. Get it for the world presented here.

Edited on by Tyranexx

Currently playing: Dragon Quest VIII (3DS), Worlds of Magic: Planar Conquest (Switch)

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

Maxz

I think somewhere back in the depths of this thread I made a post about completing Celeste after finishing Chapter 8. Well, since then, Chapter 9 has come into existence, and I’ve finally found some proper time to sink into it. 6589 deaths later, and it’s finished! Basically, Celeste is still just a wonderfully designed game. The levels are just so cleverly and satisfyingly arranged. I enjoyed nearly every screen leading up to the last one, although I the conclusive challenge was one such epic proportions that I was unable to finish in a single sitting. As a result, I’d more or less mastered about 85% of it by the time I had to go to bed, and then polished off the whole thing the next day, at which point the satisfaction of overcoming the challenge was somewhat dampened because I’d already died so much on the early stages that I’d got them down by rote learning. I think preferred Chapter 7’s C-Side, which was shorter, but more consistently fraught with danger, making its completion feel like a massively daring accomplishment. Chapter 9 finished with a very long string of varying challenges that, once you’d learnt the tricks, could eventually (eventually) be reproduced without too much difficultly, meaning it lost some sense of risk and spontaneity by the end of it. It reminded me a bit of the very last level of Odyssey, compared to Galaxy 1 and 2 which have sharper, more intense ultimate challenges. Whereas 7C felt like it was still testing your reflexes and reactions right up until the very end, Chapter 9’s last stage felt more like it was asking you to learn it’s very long and winding (but generally more open) shape by heart, and then perform it by rote without doing anything too silly.

Anyway, enough fixating one the final screen. Chapter 9 is still fantastic and a wonderful reminder of why Celeste is such a beloved game to begin with. Now that we’ve entered 2020, is seems like just about everything is being suffixed with ‘of the decade’, which is a bit suspect because I can’t pretend that my memories from 2010 are anywhere near fresh enough to be able to accurately compare them with games I’ve played recently but, still... I kind of want to jump on the bandwagon, so I hereby cautiously declare Celeste to be my 2D platformer... of the decade! There, I’ve done it!

Having been lured back into it again by Chapter 9, it’s kind of hard to say goodbye again, but given that I’d be a life’s work to collect all the golden strawberries, closing on a chapter called ‘Farewell’ seems appropriate. Farewell, again, Celeste, and thank you for everything!

Edited on by Maxz

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Switch Friend Code: SW-5609-8195-9688 | Nintendo Network ID: Maxzly | Twitter:

Tyranexx

The Legend of Zelda: A Link to the Past (SNES Classic)

This isn't my first time playing through this masterpiece, but I've only played it on the Game Boy Advance before this point. This will be somewhat short as this is, quite frankly, one of my GOAT picks.

Positives

  • There isn't much story to speak of compared to later games in the series, but it's presented in format where it's easy to digest and is really all you need. There's less word soup and meandering here; you get thrown right into the adventure.
  • The controls are intuitive and easy to master.
  • Exploring Hyrule and the mirrored Dark World is fun and full of secrets. I like games that consistently reward exploration.
  • There are many catchy, memorable tunes here. Some of these would go on to become series staples, such as the Hyrule Field Theme and Princess Zelda's Theme.
  • Many of the bosses (barring Moldorm, one of my least favorite bosses in the whole series on account that this thing is more of a troll than a challenge) are fun and in some cases challenging to fight.
  • The 16-bit graphics here, as with many other games of the period, have aged well.

Nitpicks (No true negatives with this game IMO)

  • This was a system limitation as I have a similar complaint about some of the other earlier Zelda games, but I wish you didn't have to pause so often to switch items. This ruins the game's flow a bit.
  • I did miss the QoL improvements from the GBA port, but these were few and far between anyway.
  • Why is Link's hair pink? O_O

Currently playing: Dragon Quest VIII (3DS), Worlds of Magic: Planar Conquest (Switch)

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

NintendoByNature

@Tyranexx one of my favorite games as well. I beat it 2 or 3 times. But there's one gripe I do have and I forgot what it was. I think it was an item you needed to get to progress but it's not in a dungeon. It was one of the rods I believe. Same with the zora flippers. Items you need but it doesn't tell you when you need them or how. Small gripes but otherwise a dang near perfect game.

NintendoByNature

NintendoByNature

I've been slacking on my most recent finishes..

  • donkey Kong country 2
  • Yoshis story
  • metroid zero mission

NintendoByNature

Tyranexx

@NintendoByNature Ah, another good point; I'm relatively used to poking around in most video games, particularly the Zelda series, but the Ice Rod and Flippers are easy to miss. There are hints for both in the game, but they're pretty cryptic.

It's definitely a near-perfect game; I'd argue that no game is truly perfect, though that's my humble opinion. In fact, I slightly prefer this game's successor.

Currently playing: Dragon Quest VIII (3DS), Worlds of Magic: Planar Conquest (Switch)

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

NintendoByNature

@Tyranexx as much as i love Alttp, i love ALBW more, Along with LA( new and old) plus botw. Botw is quite possibly my favorite game of all time. I bounce back and forth between those 4 of which are my favorite zelda games or even favorite of all time. But, after really thinking about it, I don't think any game has moved me or pulled my heart strings quite like botw. Even with a minimal story.

I know you recently got your switch and you only like to play 1 game in a franchise at a time, but which zelda game are you going for next?

NintendoByNature

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