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Topic: Games You Recently Beat?

Posts 1,081 to 1,100 of 1,493

RR529

Got the Spider-Man PS4 bundle during Thanksgiving week, and have surprisingly already completed three games on it (guess I really just like playing on the thing, lol).

Marvel's Spider-Man - This may be my GOTY. Both combat and exploration are absolute bliss with the web-slinging mechanics, the story kept my attention (I even teared up during one scene at the end), and it had me hooked so much that I even completed all side objectives (technically not 100% since I didn't bother to ace everything, but I still poured quite a bit of time into it). Of course it looks fantastic as well.

Yakuza Kiwami - Got this through PS+ and it was a good time. I felt that the combat was a bit rough (boss battles especially felt like wars of attrition rather than tests of skill, IMO), but still it was fun bruising up punks around town, and the story had a few great twists. The game really shines with it's small but intimate & content packed open world, and I especially liked spending time playing Mesu King, Pocket Circuit, Darts, and the Batting Cages.

Titanfall 2 - Got it during the current sale, and just finished it up maybe an hour ago. I'm not huge into the FPS genre, but I liked the heavy sci-fi look of this so I took a chance and really enjoyed my time with it. The shooting mechanics felt good, but I also really enjoyed the decision to break up the firefights with platforming segments which were a nice break (plus, there were mission specific gimmicks that really kept things fresh). The story wasn't anything groundbreaking, but it had the epic blockbuster moments you'd expect from a title like this, and I really liked the kinship between Jack & BT.

Edited on by RR529

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

Heavyarms55

Alright! Man, Shantae and the Pirate's Curse! What kept me from playing this game for so long!? What an absolute joy! I loved basically everything about this game. The music was catchy, the pixel art nice, animations gorgeous and fluid! I love the character design, loads of lovely ladies and funny dudes! The humor in the game was right up my ally! I love the occasional 4th wall breaks, and Shantae saying she was dressed like a space princess referencing Star Wars nearly broke me! The game-play did take a bit of getting used to, and this is a game that I think absolutely MUST be played with a D-pad (I actually finally picked up one of those Hori D-pad joy-cons!) but once I got the hang of it... it remained challenging but with only 1 or 2 areas in the whole game that left me salty. (in particular the first room of the last dungeon almost made me rage quit for the day, but I am so glad I didn't!) And I really liked the final boss fight, with the sole exception of, I think he had way too much health. He had so much that I paused the game to look up if I was doing something wrong!

But overall what really impressed me with this game is the way it's generally always pretty tough without ever feeling too tough. It makes you pay close attention and learn from your mistakes, but it never punishes you too hard. It always felt really good to clear an area and learn how to progress. It never felt like I got lucky and once I got it, I learned I could repeat it. Great stuff!

Now, should I play Shantae Half Genie Hero next, or should I take a break and play something else to avoid burning out? Hmmm.

Nintendo Switch FC: 4867-2891-2493
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
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Ralizah

Tetris Effect: I'm calling it now: first completed game of 2019. At this point, I've completed the Journey mode on Normal difficulty and have completed every Effect mode with a C-rank or better (I've S-ranked several of the modes and achieved A ranks in most others; the C-ranks are for the modes I struggled to even beat initially). I think I've given up on the idea of ever getting the Platinum: I could potentially see myself SS ranking some of the modes I'm consistently getting S-ranks in anyway, but these modes where I have to struggle to get a B or a C-rank? Probably not happening.

Anyway, I'm impressed with the modes in this game: unlike so many other versions of Tetris, where the non-Marathon modes feel like filler, almost every gameplay mode in this title feels substantive and compelling in its own way. Mystery and Purify, in particular, are extremely fun and have eaten up several hours of my life already.

It's still Tetris at bottom, though, and there's not much to do with it beyond altering the aesthetics. The developers went to town with this approach and used a combination of responsive sound design, gorgeous music, and various particle effects in the background to fashion a version of Tetris that often feels like pure art. While I don't get much of the visual effects (I zoomed in as far as possible on the board, dimmed the flashing effects, and generally have to pay attention to what I'm doing in the actual game), the AMAZING music really does a great job of consistently immersing me in the experience (this is a game that I'm totally unwilling to play without headphones plugged in; there is just a world of difference in terms of the immersion factor, and my TV's speakers just can't do justice to the sound in this game).

There's not much else to say. On a single-player level, this is the best version of Tetris I've ever played by a long shot. It's so compelling, and the unique aesthetics and sound design reinvigorate one of the most well-worn games in the puzzle genre. I hear it's even better in VR, but I didn't have the privilege of trying it out with a headset, unfortunately. The only negative thing I can think of to say about it is that it's missing multiplayer, but, honestly, I don't even care: Tetris has always been a primarily single-player game to me, and Tetris Effect plays to that perfectly. I expect I'll be dipping back into this game for months and perhaps even years to come

9.5/10

@Heavyarms55 Half-Genie Hero is sufficiently different from Pirate's Curse that I doubt you'll experience any burn out. But yeah, the game is wonderful. I'm glad more people seem to be gravitating to it on Switch!

Edited on by Ralizah

Ralizah

SharkAttackU

Ori and the Blind Forest. Amazing metroidvania. Challenging platforming segments.

Great game.

SharkAttackU

darkfenrir

Finished Crosscode and Dust: An Elysian Tail.

Crosscode is an amazing piece of game, and action RPG to boot. The story's real fun and the puzzle elements are great too- although I end up using Youtube to help solve most of them (too lazy to try brain through them).

And for Dust... it's good yeah. Not a bad story, the gameplay's nice although I wish his animation is faster during attacking and running. The story ends up disappointing for me though (At first I liked the story, then the reveal is given and it's a disappointment). Overall not bad.

darkfenrir

Switch Friend Code: SW-0242-3593-1338

gcunit

@Ralizah I'm calling it, that was not the first game completed in 2018.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

OfNullAndVoid

@Heavyarms55 I got that game a few years back for the 3DS, and I agree with the final dungeon. I almost gave up at that point since I felt it changed from metroidvania exploration (which I like) to precision timing platforming (which I tend to shy away from). I'm glad to say I stuck with it and did finish it. 1/2 Genie Hero is on my list of games I want to get some day (which unfortunately is extremely large).

Haven't finished any Switch games recently, seeing that I've only been playing Warframe and Smash Ultimate. I have been trying to switch (no pun intended) between games a bit more often so I'll get a best of everything. I might throw in some of the NES games from the Switch Online catalog to see if I can finish some, Adventures of Lolo coming to mind first and foremost.

On the PC front though, I finished Lego the Hobbit. Didn't 100% it, but I actually enjoyed it more than the more recent Lego Marvel Super Heroes 2.

Switch FC: SW-2457-0400-2143

Heavyarms55

@OfNullAndVoid I do want to be clear that it was only the first room of that last dungeon. The rest of it, while tough, didn't feel too bad. Though, after that room, had the difficulty actually gone up, I would have just rage quit because I doubt I would have been able to do it. I must have died 40-50 times on that one room. Way out of proportion with the rest of the game...

Nintendo Switch FC: 4867-2891-2493
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
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Justifier

Star Wars The Force Unleashed (Xbox 360)
I used to like that game when I played it with PS2, but it is aged very badly. Too bad there are no more good Star Wars games.

Edited on by Justifier

Soldiers does not judge. Soldiers delivers judgement.

Switch Friend Code: SW-0456-5973-9496 | 3DS Friend Code: 0533-4480-5285 | Nintendo Network ID: Justifier

Ralizah

New Super Mario Bros. U: Second game of 2019 for me. I've owned this game for a pretty long time (I got it free as part of the promotional campaign Nintendo launched to get people to buy Mario Kart 8 at the time, which saw them giving out free retail games via download), but I never got past the first world or so before getting turned off by the NSMB aesthetic and dismissing it as another cookie-cutter game in that series. I definitely rushed to judgment, though, as, having pretty thoroughly beaten this game (all secret paths found, all star coins collected in all the normal worlds, and four of the eight superstar road courses fully completed at this point), I was shocked by how much fun I was having. This is very much the cream of the crop of the NSMB franchise, a stellar 2D platformer that, if not for some unfortunate niggles, would be among the best games on the Wii U.

First, the good: the level design in this game is fantastic. They're often large and vertical enough to allow for a decent amount of exploration, as well as hiding a number of secrets. Like Mario games of yore, this game is filled with secret exits that allow the player to bypass large sections of the map at a time. Once you get a number of these, the world map, which, by the way, is one big, interconnected thing, you'll find interesting paths connecting the various worlds in this game.

The world and boss diversity both take a step up in this entry, with somewhat more creative environments alongside boss encounters that, honestly, are probably some of the best I've seen in a 2D Mario game. You're still always fighting the koopa kids, of course, but their manner of attacking changes somewhat. My favorite was an aquatic boss battle where you had to lure bullet bills to keep hitting the enemy, even as he kept making them encroach on my character from various side of the screen.

Of course, both these aspects pale in comparison to something like Donkey Kong Country: Tropical Freeze, but, for 2D Mario games, which tend not to be hugely creative affairs, I found them to be satisfactory.

There's also apparently a wealth of bonuses challenges and side content in this game. I played a few of them after finishing the game, and new challenges kept unlocking when I mastered more basic ones. It seems like, even after fully completing the game, you could get a lot of mileage out of trying to master these challenges.

As for the bad... the first thing I have to say is that, however much fun this is to play, it's still a NSMB game, which means terrible, repetitive music and a lifeless art-style that is the video game aesthetics equivalent of American cheese: artificial, tasteless, and plastic-y. There's no getting around this: I imagine this great platformer would have been much more well-received if it had actually gone the extra length to distinguish itself aesthetically from past NSMB games.

The other complaint I have is the weirdly restrictive controller options available to you. By default, in single-player mode, you can use the GamePad, Wii U Pro Controller, and sideways Wiimote. The classic controller and Wiimote + Nunchuk don't work out. But this is still OK. The trouble comes when you want to play in multiplayer mode. For some godforsaken reason, the game will not let one person play on a Pro controller and the other on the GamePad, Oh no. Instead, anyone using the GamePad is relegated to "boost mode," which involves tapping the touch screen to place blocks in the game. If they actually want to play, though, and you only have one extra controller, then someone is getting saddled with the sideways Wiimote. And I hate the sideways Wiimote. It's worse than a sideways joycon, because I can't even put it in a controller shell and make it more comfortable to hold. I have a GamePad. I have a classic controller. I have a nunchuk. All of these could easily be made to work well with the game (I believe Tropical Freeze gave you all of those controller options, in fact!). But no: instead, I'm stuck with a control scheme that practically makes the game no fun to play.

Additionally, the game had Miiverse heavily integrated into it, and there's no way to turn this off. But Miiverse is dead. It CONTINUALLY popped up messages at me asking me to do stuff on Miiverse, which was irritating, as this could have easily been patched out of the game, and I don't care to have the game continually nagging me to do something outside of the game anyway. It's worse than those 3DS games that keep popping up annoying reminders to "take a break from playing once in a while," as if Nintendo wants to be my parent or something.

Not the best 2D platformer ever made, or even the best on the system, but it's still a pretty polished, addictive, and superb little adventure. I played for 5 or 6 hours straight as I was finished it up tonight, and the time really flew by. It took me 20 hours or so to complete as much as I did, and I imagine you could get a lot more time out of it by pursuing all of those challenges. Definitely worth looking into for anyone who owns a Wii U (or a Switch, which should have fixed at least two of the three problems I mentioned in the upcoming port).

8/10

Ralizah

gcunit

@Ralizah Goodness, I'd never have expected to see so much griping about a sideways Wii Remote May not be ergonomic perfection but I've always loved the simplicity and versatility of the Wii Remote.

Admittedly though, I'm yet to try NSMBU in multiplayer, so haven't had to deal with the control conundrum (Edit: but I have played NSMBWii multiplayer so probably did then - don't remember it being a problem).

My biggest gripe with the game was the lack of save points. I think you have to beat 3 levels before you can save... which frustrated the pants offa me. When I lose a life playing SMB games I tend to get impatient and try and approach the bits I'm being forced to repeat faster, which results in my throwing lives away with silly mistakes, game overing more times than I care to admit, and having to go back to the last save point, often making me have to beat levels I'd already beaten multiple times. Making me angrier, making me play faster, making me die even more... vicious spiral like.

Then to top it all off, I finally beat the game and it then let's me save anywhere as a reward, just to rub it in.

As a result, it wasn't really a game I enjoyed very much, and I'm yet to attempt to finish it off to the extent you have. One day maybe...

Edited on by gcunit

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

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Ralizah

@gcunit I think my biggest gripe is the tiny D-Pad. Also, it's terrible trying to do vertical movement on the thing in 2D games. It just don't have the ergonomics down to be a decent 2D controller.

Anyway, you can quick save anywhere and the game autosaves whenever you beat fortresses, towers, airships, or unlock hidden stages. I actually have no idea what the game does to you if you lose all your lives in single-player mode, as the game throws lives at you like candy, but in multiplayer mode, the game just... gave us continues and extra lives if we lost all our lives. Didn't even make us replay a bunch of levels or anything.

Ralizah

CanisWolfred

@Ralizah Glad you had fun with NSMBU, it really does have some of the best level design in the series, and is one of my personal favorite 2D Mario games, up there with SMB3. With that said, the Miiverse nagging got to me, too, and is one of the reasons I'm just gonna trade in my copy and get the Switch version.

Edited on by CanisWolfred

I am the Wolf...Red
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Wolfrun?

3DS Friend Code: 1418-6849-7569 | Nintendo Network ID: CanisWolfred

MysticGengar

After loving the second Bleed and pouring several hours into it, I finnaly picked up the sequel on sale. I can confirm the second is better in nearly every way.

Nice >:]

I do stupid stuff on youtube.com/mysticbros, so check it out if your bored or whatever.
Or don't, it's your time after all.

gcunit

@MysticGengar Did you mean the first Bleed?

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

MysticGengar

@gcunit
Woops. My bad. I meant prequal instead of sequal. Oops!

Nice >:]

I do stupid stuff on youtube.com/mysticbros, so check it out if your bored or whatever.
Or don't, it's your time after all.

gcunit

@MysticGengar No beef. Was just trying to work out whether there was another Bleed game I want aware of. I've been playing Bleed 1 this week and liked it enough straight away to buy Bleed 2 without hesitation, but will finish 1 first.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

RedderRugfish

@Ralizah I find the Wii remote very comfortable when held the normal way, but I've never been a fan of the sideways Wii remote either. It's functional, but the D Pad is too small for my liking.

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