3DS Virtual Console Forum

Topic: New VC games in Japan

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Hokori

541. Posted:

Hopefully 2013 will sport GBA titles and the Pokemon titles, maybe even warioware twisted

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CrazyOtto

542. Posted:

There will probably be 3DSware and DSiware in the next normal update as well.

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TheDreamingHawk

543. Posted:

Don wrote:

TheDreamingHawk wrote:

SMB3? That's the Mario game I wanted. It blows SMW out of the water in every single way

Not true, SMW allows you to save your progress and has better graphics.

The graphics in SMW look like a muddy mess compared to F-Zero or FFVI. Plus the rigged controls you can't fix are another problem (Why couldn't Y be the jump button...?) The GBA port fixes these problems and makes it the best, but in terms of originals SMB3 Is the king.

And Gator pinball? Why release a reskin of a already released game..?

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CrazyOtto

544. Posted:

TheDreamingHawk wrote:

And Gator pinball? Why release a reskin of a already released game..?

Different tables?

Edited on by CrazyOtto

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TheDreamingHawk

545. Posted:

But if it's the same as KPL (3 Stages, 4 bosses, 3 screens per stage), Why release it? They never released both Doki doki panic AND SMUSA on the VC

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CanisWolfred

546. Posted:

CanisWolfred wrote:

Tsuchinoko wrote:

The next normal update will be Metal Max for the Famicom

You lucky sons of guns. I love that game. Too bad it'll never be available in English.

Actually, that's for the 3DS VC. You guys have had the entire series on Wii VC for quite some time now. Interesting. As always, I'm jealous of the games Japanese gamers get to play.

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Tsuchinoko

547. Posted:

TheDreamingHawk wrote:

But if it's the same as KPL (3 Stages, 4 bosses, 3 screens per stage), Why release it? They never released both Doki doki panic AND SMUSA on the VC

Doki Doki Panic has never been re-released in any form since its original release way back on the Famicom. That's why even now, younger generations of Japanese kids are more likely to know SMUSA more than Doki Doki Panic.

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CrazyOtto

548. Posted:

Tsuchinoko wrote:

TheDreamingHawk wrote:

But if it's the same as KPL (3 Stages, 4 bosses, 3 screens per stage), Why release it? They never released both Doki doki panic AND SMUSA on the VC

Doki Doki Panic has never been re-released in any form since its original release way back on the Famicom. That's why even now, younger generations of Japanese kids are more likely to know SMUSA more than Doki Doki Panic.

I thought Doki Doki Panic was a licensed game.

Edited on by CrazyOtto

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SparkOfSpirit

549. Posted:

I don't think Doki Doki Panic even had a run button.

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KingMike

550. Posted:

Yes, the player characters in DDP were mascots from a Japanese TV channel. I think everything else in the game was Nintendo's original creation, which is why they can re-release the Mario version as much as they want.
(the other major difference is that in DDP, each character had to finish every world on their own. You could switch characters after each world, but if you reach world 2 with a character, you can't just send another character to world 2 unless they reached it as well.
Though that won't matter much now if you get a used copy of DDP, since I don't know if there's a way to reset the save data on the disk, if someone else already unlocked the whole game.)

I guess it's the same reason we won't see Nintendo's Popeye game, even though it sounds like it was pretty popular in the '80s. (and we probably wouldn't have seen Donkey Kong if Miyamoto got to make it a Popeye game like he wanted) Maybe then they decided they would generally avoid licenses?

Revenge of the Gator was a different game released like three years before Kirby's Pinball Land.

Edited on by KingMike

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Tsuchinoko

551. Posted:

KingMike wrote:

Yes, the player characters in DDP were mascots from a Japanese TV channel. I think everything else in the game was Nintendo's original creation, which is why they can re-release the Mario version as much as they want.
(the other major difference is that in DDP, each character had to finish every world on their own. You could switch characters after each world, but if you reach world 2 with a character, you can't just send another character to world 2 unless they reached it as well.
Though that won't matter much now if you get a used copy of DDP, since I don't know if there's a way to reset the save data on the disk, if someone else already unlocked the whole game.)

I guess it's the same reason we won't see Nintendo's Popeye game, even though it sounds like it was pretty popular in the '80s. (and we probably wouldn't have seen Donkey Kong if Miyamoto got to make it a Popeye game like he wanted) Maybe then they decided they would generally avoid licenses?

Revenge of the Gator was a different game released like three years before Kirby's Pinball Land.

Actually, it goes further than that. Let me tell you a story.

In 1987 there was a carnival event in Japan created by Fuji Television called the 夢工場 (yume koujou - The Dream Factory). The full name of the event was コミュニケーションカーニバル夢工場’87 (Communication Carnival Yume Koujou '87). These types of big events were common in Japan, and took place as recently as 2008. This specific event was huge though, and to celebrate it, Fuji Television decided to create a lot of special products to coincide with the festival. These included a band called Yume Koujou (That lasted until 1992), an idol pop group called Idol Yume Koujou, a live concert featuring these two acts and also including several famous bands and singers from that time, as well as many TV specials.

These festivals took place in two huge areas, one in Tokyo and one in Osaka (this was during the peak of the 1980's bubble economy).

To top it off, a series of character mascots were created for this series of festivals, which features a family of four in an Arabian-type setting battling monsters. Just like the guests of the festival, this family of four found themselves caught in a magical dream world. As one last bit of icing on the cake of this whole thing, Nintendo decided to create a special game featuring these festival mascots, created by none other than Shigeru Miyamoto and his team of developers. The game itself was a modest hit, but at the time was meant to be nothing more than a tie-in for the Fuji Television festival. Of course, when Miyamoto's own Super Mario 2 was rejected by NoA for being too difficult and similar to the original Super Mario, it was an easy decision to remove all of the Yume Koujou mascots (since they were owned by Fuji TV) and replace them with Mario characters, essentially making it completely his own creation that Nintendo could produce and market however they wanted.

As these mascots are still the (long unused) property of Fuji TV, Yume Koujou the game has never seen re-release in any territory (including the Wii VC), and as a result even in its home country of Japan, it is quite common for people to look at Wart/Mamu and the settings of Yume Koujou and associate them with Mario, rather than Papa, Mama, Imajin and Rina, the original cast of the game.

This is why now, in 2012, we still don't see Yume Koujou Dokidoki panic on the VC.

I did find this for you all to enjoy.

http://www.geocities.co.jp/Milkyway-Vega/1971/banpaku/dream87...

Now don't say I never gave you anything ;)

Edited on by Tsuchinoko

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TheDreamingHawk

552. Posted:

Well, hopefully gator pinball is different and not a reskin like SMUSA (I refuse to call it 2, either advance or USA for me)

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SparkOfSpirit

553. Posted:

Meh, I still prefer it to Lost Levels. SMB2 is such a great platformer.

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Bass_X0

554. Posted:

Revenge of the Gator is a different game to Kirby's Pinball Land.

Also, if it exists it should get released. Thats my motto for the VC. The more the merrier whatever games they are.

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TheDreamingHawk

555. Posted:

Next week's VC is...

...City connection

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CrazyOtto

556. Posted:

TheDreamingHawk wrote:

Next week's VC is...

...City connection

I just looked up too see what their 3DSware was but their not getting any this week.

I hope the NES/Famicom games slow down eventually and they go back to what they were doing last summer (releasing one from every system each week), even though they got Gator Pinball today, the VC's been otherwise only getting NES/Famicom games lately.

EDIT: My optimistic side has a theory that Nintendo's pumping out NES/Famicom games because they're working on giving multiplayer to the Game Boy and GBC VC games before they go back to releasing those alot more, but I'm not getting my hopes up.

Edited on by CrazyOtto

Rest in Peace ShiftyLook
I help keep these threads updated: New 3DS VC games in Japan, Missing 3DS VC and Wii U VC between regions, and Full of list first party Game Boy, Game Boy Color, and Game Gear games missing from the 3DS VC.

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Marakuto

557. Posted:

On the 4th of January they got Super Mario Bros 3.

Edited on by Marakuto

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RR529

558. Posted:

They're getting SpeedX 3D for their eShop game this week.

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Red Dead Redemption (360)

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Tsuchinoko

559. Posted:

Marakuto wrote:

On the 4th of January they got Super Mario Bros 3.

We got it on the 1st

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CrazyOtto

560. Posted:

Japan's eShop this week:
Speed X 3D [3DSWare]
Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal [FC VC]
(Eng: Crash 'n the Boys: Street Challenge )

Rest in Peace ShiftyLook
I help keep these threads updated: New 3DS VC games in Japan, Missing 3DS VC and Wii U VC between regions, and Full of list first party Game Boy, Game Boy Color, and Game Gear games missing from the 3DS VC.

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