Chrono_Cross wrote:
You'd have to stay up a few nights to think of complaints for this marvelous game. And even then the reasons would sound stupid and ignorant.
My big complaint is that it keeps locking you out of areas you've already been to. That just doesn't feel like the Metroid explore-everywhere spirit.
(one particular offender is the upper corner of Sector 3. You get one shot at the hidden power-ups there. You miss them and you can't get back there until the end of the game.
SPOILER SPOILER And the endgame itself... when you can find the tunnels to travel between Sections directly, the next time you visit a Navigation Room, you're told to go to the final boss. But then the front entrances to all the Sectors become locked. They only way back in is that hidden back door to Sector 2, and then you can only get to the other sectors through the hidden warp tunnels. That's just a dick-move.
END SPOILER SPOILER)
Not a bad game on its own, just doesn't feel like it should be a "proper" Metroid because of that.
)
* END Spoilers* I was busy looking for upgrades. Lol, that was intense.
