Showing 241 to 260 of 289
241. Posted: Sat 30th Jul 2011 14:12 BST
Finished off the oh so sweet Fire Dungeon that twas' Dungeon 8 Turtle Tower. Then I ended up going back to the Eagle tower and getting those 2 last chests...And now i'm in the WindFish Egg going up against the finale baddie. His final form, after his Ganon imitation whooped my .
I'll be taking him on tonight, including the secret color Dungeon. Ya, who gives a flying rooster f***, lol
Edited on Tue 30th August, 2011 @ 12:51 by theblackdragon
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242. Posted: Sat 30th Jul 2011 17:38 BST
@ AviatorWhy would you need the boots to do the color dungeon?It's in the graveyard. Just push the tombstones in a certain order.You're probably thinking of that room in the main village with the Ocarina.Boots are required for that but not the color dungeon.
The boots are needed to knock down the book in Mabe Village's library that contains the sequence that opens the entrance to the Color Dungeon. Of course, if you already know the sequence, you can enter the Color Dungeon as soon as you have access to the graveyard (but you still have to be alone to get in).
243. Posted: Sat 30th Jul 2011 17:47 BST
@ GeminisaintOh that's right. I forgot about the book. Seems like everytime I've played the game the sequence of those tombstones never changed. I hardly ever needed the book since I had the order memorized.
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244. Posted: Sat 30th Jul 2011 22:32 BST
SamuraiShyGuy wrote:I LOVED the sailing. Wind Waker is the most exploration driven Zelda game because of this. Setting out on the open ocean not knowing what you are going to find, running into enemy ships and towers you can raid, searching for treasure, discovering new islands... I just love the adventure of it all. And the overworld was the largest of any zelda game by far. No other game has ever captured that sense of exploring the open ocean like Wind Waker. Plus, if you didn't like the sailing, you could teleport later in the game. I personally prefer sailing to teleporting, though. You are my new best friend.
I LOVED the sailing. Wind Waker is the most exploration driven Zelda game because of this. Setting out on the open ocean not knowing what you are going to find, running into enemy ships and towers you can raid, searching for treasure, discovering new islands... I just love the adventure of it all. And the overworld was the largest of any zelda game by far. No other game has ever captured that sense of exploring the open ocean like Wind Waker. Plus, if you didn't like the sailing, you could teleport later in the game. I personally prefer sailing to teleporting, though.
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245. Posted: Sun 31st Jul 2011 14:04 BST
Just finished Link's Awakening last night. Brilliant experience through and through. I must admit though, i found the first half of the game a bit stronger than the 2nd half mainly because you weren't rocking so many hearts, not to mention the secret color Dungeon was pretty weak....Aside from the awesome original Zelda Dungeon theme remix and those 2 creepy skeletons at the entreance.
but i ended up saving that for after i actually finished the game, thank god because Nintendo decided to make the experience ever easier by giving Link the option to boost his health or attacks 'once' you've beaten the Color Dungeon's boss....Where the Fairy then lets you decide if you want the red or blue suite.....Don't do it, whatever you do.lol Once you rack up enough hearts as it is, the game becomes too easy regarding enemy and Boss battles and using one of those suites make it ridiculously easy.
That was honestly my only beef with the game....It seemed like a masterpiece during the first 3 or 4 dungeons and the overworld gameplay. You were on your toes a lot more since you didn't have that many hearts, and you carefully planned your moves and yadah yadah. The 2nd half I had twince as many hearts, i was so overpowered to the point where at times i 'wouldn't think, i made careless mistakes continuesly running into enemies, and i was still rocking a lot of life, while getting more tiny hearts along the way. In the beginning things felt simpler and more strategic which is what i loved.
All of the dungeons were brillliant, i loved the first 4 especially hands down....It felt so amazing getting the feather, power grip and boots for the first time hehe. However i wasn't a big fan of the 7nth Dungeon the 'Eagle Tower' but there's always going to be a dungeon that you're going to hate. Also I really dug the ending, even though it was somewhat sad....
Anyways, ALLTP and OOT 3D are up next....But I need a bit of a Zelda break. Time for azittle Boy and his Blob....Or maybe Dead Space: Extraction.
Edited on Sun 31st July, 2011 @ 14:07 by WaveWarlock
246. Posted: Sun 31st Jul 2011 23:39 BST
^ I don't know man. A stiff challenge isn't everything in a game. I thoroughly enjoyed Kirby's Epic Yarn, and you couldn't even die in that game. If a game is fun, it's fun. I do understand what you are saying, but I always thought that this game was more of a challenge to your brain than reflexes. That goes for pretty much all Zelda games. You never hear of someone getting stuck on a boss they can't beat. It's almost always someone getting stuck on not knowing where to go or what to do.
247. Posted: Mon 1st Aug 2011 01:22 BST
Wait for the Oracle games. They are certainly more challenging than Link's Awakening.
248. Posted: Mon 1st Aug 2011 02:13 BST
I was thinking about picking up the Oracle games at Slackers, but if they will be released on the eShop, I'd rather wait. I wish Nintendo would give us some hint as to what's coming next.
249. Posted: Mon 1st Aug 2011 04:49 BST
And that's the thing, Zelda definitly is more of a challenge on your brain than anything else. The enemy and Boss difficuly ranged from easy to average....Mind you I'm used to the incredible challenge that your faced in some of the tougher Mega Man titles, Castlevania, Punch-Out!! and the like. Anyways, the more hearts Zelda gets the more careless i become with my reflexes against enemies and bosses.
The original Zelda, AND Zelda II especially were much tougher than Link's Awakening. When it comes to your health and battling against enemies and bosses that is. LA seemed more taxing on the brain.
As for Epic Yarn, amazin visually, it's got a great soundtrack with satisfying fun controls and the like, but because of pure lack of challenge i didn't gain one ounce of satisfaction from that game, and i grew tired of it towards the end.
Edited on Mon 1st August, 2011 @ 04:51 by WaveWarlock
250. Posted: Wed 3rd Aug 2011 03:14 BST
This game was a damn fine choice for the eshop and that's coming from a guy who hasn't played many zelda games. 3 to be exact.
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251. Posted: Thu 4th Aug 2011 03:30 BST
What do I do after I get the chain chomp and give the kid a Yoshi doll? I can't seem to go anywhere.Also, is buying a shovel worth it, or do I find it later on?
Thaaaaaanks for noticin' me.
252. Posted: Thu 4th Aug 2011 04:41 BST
Go to coordinate: E:3 (Goponga Swamp), the chomp will eat the flowers and let you get into the second dungeon. The shovel is used to find buried seashells and is used to get the key for the third dungeon.
Edited on Thu 4th August, 2011 @ 04:43 by onsokumaru
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253. Posted: Thu 4th Aug 2011 04:46 BST
"Zelda" activated the 2nd quest in the original Legend of Zelda, I wasn't aware that it did anything on Link's Awakening. In fact, I just wiki'd it and I don't think it does.
In this game if you put ZELDA as your filename it only plays a secret song at the file menu.
254. Posted: Thu 4th Aug 2011 08:40 BST
I never bothered getting all of the Sea Shells, I finished the game with 14.How many are there to collect? And what do you get in return when you drop them off to Sea Shell Mansion(Or whatever it was called)? I'm guessing Link's Sword gets an upgrade to Level-2....Which is something i would of opted for after I've completed the game, wouldn't want the experience to be any more easier challenge wise when facing off against enemies and bosses.
Edited on Thu 4th August, 2011 @ 08:42 by WaveWarlock
255. Posted: Thu 4th Aug 2011 09:05 BST
@WaveBoy I believe there's 26 secret seashells throughout the whole game. You can go to the seashell mansion when you have 5 and 10 (no more, no less! Remember that!) and get seashells numbers 6 and 11. After getting 20 I think, you get the level 2 sword which shoots beams when you have full health and also deals double the damage.
Edited on Thu 4th August, 2011 @ 09:06 by Mr_DSi
256. Posted: Thu 4th Aug 2011 13:35 BST
Ahhh thought so regardng the Sword Upgrade.lol Well I'm done with the game, and I'm not turning back muhaha.
Sooooo everybody, the 2 or 3 that is, that are still lurking around here.lol....What were your favorite and least favorite Dungeons out of the 8? My Least favorite easily would go to 7: Eagle Tower that one irriated me to no end, partially because i didn't realise that I had to drop down those 2 holes on the 2nd floor to get to the two other treasure chests. But it was still tricky to navigate around nonetheles, even thougher than 8: Turtle Rock.
My favorite however, would be a mash up Between 1:Tail Cave, 2:Bottle Grotto, 3: Key Cavern and probably 5:Katfish's Maw where you have to go up against Master Salfos a few or so times hehe. They've all got bits and pieces that i loved.
By the way 6: Face Shrine easily had the greatest Dungeon tune of the bunch imo It set the tone and mood, and it kind of remindes of the original dungeon tune from the first LOZ.
And also, what's the name of that magical melody that plays after you defeat a boss, where you're supposed to go in the next room where the musical instrument awaits you? I LOVED that song.
Edited on Thu 4th August, 2011 @ 13:42 by WaveWarlock
257. Posted: Thu 4th Aug 2011 17:17 BST
Tare wrote:What do I do after I get the chain chomp and give the kid a Yoshi doll? I can't seem to go anywhere.Also, is buying a shovel worth it, or do I find it later on?Go to coordinate: E:3 (Goponga Swamp), the chomp will eat the flowers and let you get into the second dungeon. The shovel is used to find buried seashells and is used to get the key for the third dungeon.
I know but I come to a locked door and a door that won't open, with two white...containers or something in the middle of the room.
258. Posted: Thu 4th Aug 2011 20:48 BST
I just got this game and I'm already stuck... I got into the Mysterious forest, and from what I can figure out, in order to get rid of that raccoon that keeps getting you lost, you need to make a powder at the witch's house by giving her a toadstool. But...I CAN'T FIND THE TOADSTOOL! This is frustrating. I can't roam very far either because everything seems to be too heavy for me to lift "with your bare hands".
Edited on Thu 4th August, 2011 @ 20:49 by TeeJay
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259. Posted: Thu 4th Aug 2011 21:06 BST
Heh, never mind. I didn't know you could push those rocks in that cave...I guess I thought I couldn't becase I touched the skull next to the rock and it said I couldn't lift it, so I thought it was the rocks the game was referring to.
260. Posted: Thu 4th Aug 2011 22:17 BST
Tare wrote:What do I do after I get the chain chomp and give the kid a Yoshi doll? I can't seem to go anywhere.Also, is buying a shovel worth it, or do I find it later on?Go to coordinate: E:3 (Goponga Swamp), the chomp will eat the flowers and let you get into the second dungeon. The shovel is used to find buried seashells and is used to get the key for the third dungeon.I know but I come to a locked door and a door that won't open, with two white...containers or something in the middle of the room.
Use the magic powder on the containers to turn the lights on, then the right door will open.