Showing 1 to 20 of 24
1. Posted: Thu 23rd Jun 2011 15:45 BST
Besides Super Mario 64DS? What about that Sonic RPG?
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2. Posted: Thu 23rd Jun 2011 15:55 BST
I personally think Mario Kart DS plays better with the circle pad..
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3. Posted: Thu 23rd Jun 2011 16:11 BST
how does sm64 play? did they make it actually analog?
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4. Posted: Thu 23rd Jun 2011 16:14 BST
Sonic Chronicles is cntroled exclusively via stylus, so I don't really see the circle pad improving that.
But yeah, I really don't like circle pad controls for DS games.so shoot me D:
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5. Posted: Thu 23rd Jun 2011 16:43 BST
The Sims 3, Viva Piñata and any other game were you move the camera, they actually feel very natural.
Edited on Thu 23rd June, 2011 @ 16:44 by Morphbug
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6. Posted: Thu 23rd Jun 2011 16:47 BST
Dragon Quest 9 plays better with the circle pad. Other than that, I haven't played many of my DS games on my 3DS because I'm spoiled on my gorgeous DSi XL screens. :]
7. Posted: Thu 23rd Jun 2011 16:50 BST
150+ events? wow dude send some love this way.
8. Posted: Thu 23rd Jun 2011 18:00 BST
Kingdom Hearts: Re:Coded was the first DS game I played on the 3DS. It obviously suits it perfectly, as the gameplay is near-identical to the PS2 counterparts.
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9. Posted: Thu 23rd Jun 2011 18:36 BST
It definitely helps with Okamiden. Not good for old-school RPGs like Chrono Trigger though.It's basically that if the DS game requires you to use diagonals then it should be a benefit.
10. Posted: Thu 23rd Jun 2011 18:43 BST
Kingdom Hearts, Dragon Quest, SM64, MKDS, Final Fantasy, Kirby Super Star Ultra, Stafy, Chibi Robo, Chrono TriggerI also find Links Awakening and SML to work well
Edited on Thu 23rd June, 2011 @ 19:01 by Hokori
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11. Posted: Thu 23rd Jun 2011 18:54 BST
does it actually change anything?
12. Posted: Thu 23rd Jun 2011 18:58 BST
When games make extensive use of the +Pad, using the circle pad is just more confortable.Also, in some situations it just feels right to use the oPad instead.
I often find myself using the oPad to move the characters and the +Pad to move through menus and the like. My thumb moves by itself to fit the situation!
13. Posted: Thu 23rd Jun 2011 19:03 BST
that's what i do on wii. and crap, i want em to fix sm64ds. i hate having to hold y to run
14. Posted: Thu 23rd Jun 2011 19:08 BST
It makes movement more fluid in Metroid Prime Hunters.
15. Posted: Thu 23rd Jun 2011 21:07 BST
Basically, the Circle Pad helps out in DS games where you can move diagonally (in 8 total directions), but it still only allows for 8 directions of movement. They can't just magically add full analog movement support to those games.
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16. Posted: Thu 23rd Jun 2011 21:13 BST
they can if they make individual patches for the games and include em in the firmware
17. Posted: Thu 23rd Jun 2011 21:43 BST
Okamiden, i could go either way on to be honest. The circle pad was nice in big, open areas, but it was still not so great in tight quarters. :3
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18. Posted: Thu 23rd Jun 2011 21:52 BST
All DS RPGs play better now!
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19. Posted: Thu 23rd Jun 2011 22:37 BST
The only DS game I actually prefer to play with the circle pad is Pop Island.
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20. Posted: Fri 24th Jun 2011 19:54 BST
Except Pokemon. I'm starting to get sick of not being able to walk diagonally in those games. Hopefully the 3DS will change that. (With new Pokemon releases, of course.)
I worked hard to get all of them, I traded Pokemon all summer in 2008. It's all I ever did, ever. I'm proud of them. But that's off topic...
Edited on Fri 24th June, 2011 @ 19:56 by SunnySnivy