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Topic: Pokemon Z

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lkm

With Oras released a few months ago it is starting to look like the next Pokemon game will be a follow up to pokemon X and y. Will Nintendo will release a 3rd game or copy what they did in Gen V and make X2Y2. What changes do you want in the next games Hm removal,Greater difficulty,better storyline. What changes do you want to make to Kalos more routes and towns?
Leave it all down here.

Edited on by lkm

lkm

Tops

I hope they don't go the route of another pair of sequels. They should also just ditch Kalos. The region was boring to traverse and I don't want them to bother having geographical changes to explain. B/W 2, R/S, and even G/S to an extent (when you revisit Kanto) rely on changing geography. Not bad in and of itself but they should try something else.

I won't lie, since X/Y I've been feeling very jaded and indifferent toward the Pokémon series. I haven't even bothered to pick up ORAS, and I could pretty much take it or leave it at the moment. As things stand I'd actually be more interested in a spin-off.

Sorry for the negativity.

Edited on by Tops

Tops

lkm

Tops wrote:

I hope they don't go the route of another pair of sequels. They should also just ditch Kalos. The region was boring to traverse and I don't want them to bother having geographical changes to explain. B/W 2, R/S, and even G/S to an extent (when you revisit Kanto) rely on changing geography. Not bad in and of itself but they should try something else.

I won't lie, since X/Y I've been feeling very jaded and indifferent toward the Pokémon series. I haven't even bothered to pick up ORAS, and I could pretty much take it or leave it at the moment. As things stand I'd actually be more interested in a spin-off.

Sorry for the negativity.

What did you find wrong with Kalos it was one of the most well designed regions in the Pokemon world. The only complaints I would have about Pokemon X and Y is the lack of Post game content and The story but Hoenn was awful with too much surfing and how bad the whole story with team aqua was and the locations of the gym leaders which was all over the place and took ages to get to compared to how organised as the Kalos league which is simpler and easier to traverse compared to Hoenn.

Edited on by lkm

lkm

8tM

Why does everyone complain about surfing in Hoenn? You barely had to do any until the very end of the game. The only other time it was mandatory was to go to Mount Pyre, which took about 14 seconds.

8tM

lkm

L8T wrote:

Why does everyone complain about surfing in Hoenn? You barely had to do any until the very end of the game. The only other time it was mandatory was to go to Mount Pyre, which took about 14 seconds.

Did you actually enjoy ORAS because i found it a step back from X but it is a remake.

Edited on by lkm

lkm

Tops

@Metroi Kalos was too straightforward. All the Pokémon games are pretty linear but I like when things feel like they need exploring. When the first route is a straight path with no grass that's a poor start, imo. The only point I remember needing to Surf was to cross the river where you're given Lapras, which is bad because it makes the HM feel even more useless and constraining. They might as well have had a NPC not let you pass until you got whichever gym badge was next. It's little things like that which add up to make the game experience feel cheapened.

In Hoenn, by contrast, I liked exploring the desert (even though it was much smaller than I remember after having gone back) and the ocean. I also appreciate the feeling that some of the towns were 'tucked away' in the landscape such as Lavaridge, Verdanturf, and Fortree, even while the game required you to go there. Discovering new spots to make a Secret Base was cool too, or exploring different dive spots to see where you would end up when you resurfaced.

Kalos doesn't have that feeling, to me. Everything's been streamlined and sterilized. I don't necessarily need a hub town that connects the whole region for the sake of convenience; that's what Fly is for. Kalos is nice to look at but lacks any personality or depth, which Hoenn has in abundance. To me, anyway.

ps. I'm going off the original Ruby/Sapphire which I replayed a few months back. Didn't want to seem to contradict myself after stating I haven't played ORAS.

Edited on by Tops

Tops

lkm

Tops wrote:

@Metroi Kalos was too straightforward. All the Pokémon games are pretty linear but I like when things feel like they need exploring. When the first route is a straight path with no grass that's a poor start, imo. The only point I remember needing to Surf was to cross the river where you're given Lapras, which is bad because it makes the HM feel even more useless and constraining. They might as well have had a NPC not let you pass until you got whichever gym badge was next. It's little things like that which add up to make the game experience feel cheapened.

In Hoenn, by contrast, I liked exploring the desert (even though it was much smaller than I remember after having gone back) and the ocean. I also appreciate the feeling that some of the towns were 'tucked away' in the landscape such as Lavaridge, Verdanturf, and Fortree, even while the game required you to go there. Discovering new spots to make a Secret Base was cool too, or exploring different dive spots to see where you would end up when you resurfaced.

Kalos doesn't have that feeling, to me. Everything's been streamlined and sterilized. I don't necessarily need a hub town that connects the whole region for the sake of convenience; that's what Fly is for. Kalos is nice to look at but lacks any personality or depth, which Hoenn has in abundance. To me, anyway.

ps. I'm going off the original Ruby/Sapphire which I replayed a few months back. Didn't want to seem to contradict myself after stating I haven't played ORAS.

I guess we have different opinions about Pokemon games as I like a more urban feel to the games that why I like Lumiose so much and you like Nature in the Pokemon games but in some towns (Staleport,Fortree and Sootoplis) when I was playing ORAS I did feel relaxed.

Edited on by lkm

lkm

Grumblevolcano

Although XY was good, ORAS was a significant step forward for the Pokémon series. There's a lot of exploration that isn't forced involved with Hoenn. If you want to go through the main game fast then you can do exactly that though if you want to spend a lot of time exploring you have the option to do so, something that isn't available in Kalos. Streetpass allows meaning for the secret bases whereas in the original Ruby and Sapphire it was completely pointless unless you had plenty of local friends. I haven't got to the Pokémon League but one of the reasons is because I want to fully explore the surf routes between Mossdeep and Slateport which passes through Pacifidlog Town. (The other reason is the Codename STEAM demo but that's kind of unrelated )

Grumblevolcano

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lkm

Grumblevolcano wrote:

Although XY was good, ORAS was a significant step forward for the Pokémon series. There's a lot of exploration that isn't forced involved with Hoenn. If you want to go through the main game fast then you can do exactly that though if you want to spend a lot of time exploring you have the option to do so, something that isn't available in Kalos. Streetpass allows meaning for the secret bases whereas in the original Ruby and Sapphire it was completely pointless unless you had plenty of local friends. I haven't got to the Pokémon League but one of the reasons is because I want to fully explore the surf routes between Mossdeep and Slateport which passes through Pacifidlog Town. (The other reason is the Codename STEAM demo but that's kind of unrelated )

What are thoughts on A sequel to X/Y

Edited on by lkm

lkm

HankLangley

I think they should just make a pokemon game with the gameboy camera

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Grumblevolcano

Metroi wrote:

Grumblevolcano wrote:

Although XY was good, ORAS was a significant step forward for the Pokémon series. There's a lot of exploration that isn't forced involved with Hoenn. If you want to go through the main game fast then you can do exactly that though if you want to spend a lot of time exploring you have the option to do so, something that isn't available in Kalos. Streetpass allows meaning for the secret bases whereas in the original Ruby and Sapphire it was completely pointless unless you had plenty of local friends. I haven't got to the Pokémon League but one of the reasons is because I want to fully explore the surf routes between Mossdeep and Slateport which passes through Pacifidlog Town. (The other reason is the Codename STEAM demo but that's kind of unrelated )

What are thoughts on A sequel to X/Y

To be honest Z wouldn't be a sequel. I mean if you look at Yellow, Crystal, Emerald and Platinum then they're the same main story but with some added story extras for post-game as well as requires less trading to get all the Pokémon. The only main Pokémon games which are actual sequels are B2W2 and XD: Gale of Darkness.

Grumblevolcano

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IceClimbers

It's hard to say whether they will make Z or X2/Y2. People keep saying they'll do Z and not X2/Y2 for some reason. There's two moves that no current Pokemon has access to: Thousand Arrows and Thousand Waves. Both are Ground type. For that reason alone, I think we'll see X2/Y2, or rather XZ/YZ. Zygarde will get two forms like Kyurem did.

I'd personally rather see sequels than the same game re-released with some improvements, especially in this day and age when patches/updates and DLC exists.

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Tops

Metroi wrote:

I guess we have different opinions about Pokemon games as I like a more urban feel to the games that why I like Lumiose so much and you like Nature in the Pokemon games but in some towns (Staleport,Fortree and Sootoplis) when I was playing ORAS I did feel relaxed.

Yeah, seems like it. And that's okay. Though it's not so much the urban setting itself as the lack of areas to explore within it.

Like I said, parts of Kalos looked beautiful but despite that lacked personality, both aesthetically and in terms of the intricacies of the world. One way I would describe it is that some of the routes felt like you were passing through people's gardens; beautiful to look at but removed from the nature of the world and limited to what you're seeing, not what else you could discover. I'd rather have a forest or field to traverse than someone's backyard. (I'll have to think about how great that analogy really was, lol. You can let me know).

Tops

GuardianKing

Tops wrote:

Metroi wrote:

I guess we have different opinions about Pokemon games as I like a more urban feel to the games that why I like Lumiose so much and you like Nature in the Pokemon games but in some towns (Staleport,Fortree and Sootoplis) when I was playing ORAS I did feel relaxed.

Yeah, seems like it. And that's okay. Though it's not so much the urban setting itself as the lack of areas to explore within it.

Like I said, parts of Kalos looked beautiful but despite that lacked personality, both aesthetically and in terms of the intricacies of the world. One way I would describe it is that some of the routes felt like you were passing through people's gardens; beautiful to look at but removed from the nature of the world and limited to what you're seeing, not what else you could discover. I'd rather have a forest or field to traverse than someone's backyard. (I'll have to think about how great that analogy really was, lol. You can let me know).

Thing is, Kalos did have (albeit few) little nooks and crannies you could explore (Lost Hotel for example). If you want to see true linearity, play the Gen 5 Pokemon games. Like, I love Gen 5 to death, but my goodness was Unova a literal straight line.

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PokeMario

I've never wanted too much out of the story department in Pokemon games since fun and gameplay are the reasons why I play games, but Pokemon is an RPG, and the story in X and Y was so awful I found it hard to keep playing at some points. I would prefer Pokemon Z over X2 and Y2 so there wouldn't be any version exclusives, but I'd like it if Z could still follow a sequel format.
Also, I don't like how the main series Pokemon games have turned into yearly releases. Out of the few series that I always buy on day one no matter what, the main series Pokemon games are one of the few series in there, but I'd rather they slow down on the games so they can focus on more improvements and a better story for the next game.
Omega Ruby had a pretty good story in my opinion, but what really stood out was the gameplay improvements. The DexNav even finally convinced me to try to catch 'em all, even though back in generation V I decided there too many Pokemon that it wasn't worth trying. The Hoenn region was better designed than the Kalos region in my opinion, but I think they could improve Kalos by getting rid of all of those awful camera angles. And don't force me to use the roller blades next time, please.

PokeMario

Araquanid

Just to let you guys know, datamining reveals there will be 2 games. We datamined pokebank a long time ago and found hidden evidence of two compatible games alongside ORAS and X/Y. The only data that was hidden is the names of the games. The data was discovered under the "Pentagon" mechanics, where if the pokemon is obtained in X, Y, OR, AS, Blank, and Blank, a pentagon would be displayed.

Masuda wrote something awhile back to flat out saying "the next game won't be called Z, I want to surprise players with something different." Googling pokemon z should bring up the article.

And yeah I agree with many others above.. x/y sucked, it was very barren of anything to do except breeding and introduced nothing special that didn't continue into ORAS with even more options (mega evolution, the only thing good x/y had to offer prior to oras). Character customization was x/y's only "niche" over ORAS and a very minor and small one at that. The storyline was awful, and didn't make sense.. the storyline even made mega evolution look really gimmicky and stupid (which ORAS patched up majorly with a much better and well thought out lore regarding rayquaza. It almost completely ignored kalos's lore, which thank God they did.) Only thing oras did wrong was how anti-clematic they introduced the player to mega evolution..

There was just little experience in the game.. I wouldn't mind playing BW, DPP, etc but kalos I feel like I beat the game after the first gym as nothing particularly exciting or rewarding happens once you get mega evolution.. even beat the E4 felt more like battle regular trainers, 4 pokemon each? Half of them used by past E4 members? One of them using the first route lion? Laziest E4 ever..

Edited on by Araquanid

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GuardianKing

...I liked X/Y quite a lot... Granted, the story was garbage, but the Mega Evolution lore wasn't that terrible, and I liked the idea of a war in Kalos and the role of Xerneas and Yveltal. Of course, Team Flare's inclusion was complete and utter bs, and Lysander's goals seemed more anarchist than they should have been. I think if he approached his ideals a little more like Ghetsis and N did, he would have been a more effective and tragic character.

Outside of that, the game itself wasn't too terrible, really...

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@PokeMario Going by the US releases, Pokemon has always been a yearly release. There's only been 3 exceptions to this.

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Araquanid

GuardianKing wrote:

Thing is, Kalos did have (albeit few) little nooks and crannies you could explore (Lost Hotel for example). If you want to see true linearity, play the Gen 5 Pokemon games. Like, I love Gen 5 to death, but my goodness was Unova a literal straight line.

I beg to differ, Gen 5 did have alot of areas for you to back track and explore in much greater size than lost hotel (which is pretty much new mauville of oras). Turn all the way around and get rewarded with a larvesta egg, figure out the puzzle of the zen mode darmanitans, etc.There were plenty of obsticles and objectives given to you throughout the game, as well as plenty of cinematics (N in the feris wheel.) The games felt fresh and offered alot of new things to experience and exploration. X/Y Pretty much did what Tops said, you just ran through the region like nothing.. every route was route 1, there was little reason to turn back, and in terms of obstacles, you only had 1 manditory reason to surf, and it was a couple tiles. Yveltal/Xerneas were just thrown in your face, you knew nothing.. when I encountered them, I'm like, "Oh hello this is the first time we meet.. so what's special about you? Do you control space? Do you control a demenstion? Oh what's that yveltal, you destroy everything? Well my buddy giratina was banished to the distortion world for the very reason bruh. What makes you significant to all of this?" BW atleast explained what their dragons were and their purpose (which isn't that great tbh) to give the player a sense of direction in the situation. It wasn't just traveling in a circle like nothings happening like kalos, you had team flare but they hardly influenced anything for the story.. you just do your own thing, except there is nothing to do..

This can all be improved with a better story surounded around zygarde, how they go about it is the big question and if it really will be an improvement or complication.

Edited on by Araquanid

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GuardianKing

MegaBeedrill wrote:

GuardianKing wrote:

Thing is, Kalos did have (albeit few) little nooks and crannies you could explore (Lost Hotel for example). If you want to see true linearity, play the Gen 5 Pokemon games. Like, I love Gen 5 to death, but my goodness was Unova a literal straight line.

I beg to differ, Gen 5 did have alot of areas for you to back track and explore in much greater size than lost hotel (which is pretty much new mauville of oras). Turn all the way around and get rewarded with a larvesta egg, figure out the puzzle of the zen mode darmanitans, etc.There were plenty of obsticles and objectives given to you throughout the game, as well as plenty of cinematics (N in the feris wheel.) The games felt fresh and offered alot of new things to experience and exploration. X/Y Pretty much did what Tops said, you just ran through the region like nothing.. every route was route 1, there was little reason to turn back, and in terms of obstacles, you only had 1 manditory reason to surf, and it was a couple tiles. Yveltal/Xerneas were just thrown in your face, you knew nothing.. when I encountered them, I'm like, "Oh hello this is the first time we meet.. so what's special about you? Do you control space? Do you control a demenstion? Oh what's that yveltal, you destroy everything? Well my buddy giratina was banished to the distortion world for the very reason bruh. What makes you significant to all of this?" BW atleast explained what their dragons were and their purpose (which isn't that great tbh) to give the player a sense of direction in the situation. It wasn't just traveling in a circle like nothings happening like kalos, you had team flare but they hardly influenced anything for the story.. you just do your own thing, except there is nothing to do..

This can all be improved with a better story surounded around zygarde, how they go about it is the big question and if it really will be an improvement or complication.

That's the thing with Nintendo: clearly, they can make good things, but I feel like they choose not to from time to time.

I personally liked Kalos, but I do agree the region itself felt a little bland. Fortunately, here's to hoping they can at least weave a better story out of "Z" (stupid AZ not showing up until the very end)

Edited on by GuardianKing

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