1,061TareSat 29th Oct 2011 Adam wrote:Haha, it's Rainbow Road — it isn't supposed to be relaxing! You're supposed to be constantly cursing the game and all who made it, at least until you've memorized the course, at which point the designers are geniuses worthy of nothing but praise.I'm curious how the DS one can bore anyone. You have several loops, no walls, and constant speed boosts that can throw you off the side if you don't have yourself aimed well. Whether you like it or not is one thing, but I don't see how it could possibly be consider "boring," personally. It's constant excitement, whether that excitement is positive (weee, I barely stayed on the track!) or negative (&#)&! you, who put that speed boost there!).I like to expect the final track of a game to be hard like the final boss for any other kind of game should be, and the N64 one was the only one I didn't feel delivered since the whole thing has walls and most of the time there really isn't anything going on. There are far more hazardous tracks even in earlier cups.You know what would mkae the 64 RBR better? Remove the fences, and witness the carnage that follows. Thaaaaaanks for noticin' me.