Showing 21 to 38 of 38
21. Posted: Wed 27th Apr 2011 14:52 BST
IMO, gyro controls for a first-person shooter would be horrible. It would be too difficult to aim precisely. Most importantly, I doubt many people are interested in doing several body transitions to play. Therefore, I think the traditional DS setup (Pad and touchscreen) is the only way to go for the FPS genre on 3DS. Faceraiders works because it's merely a minigame. I think gyro controls would be well-suited for games like Warioware or Rhythm Heaven.
Edited on Wed 27th April, 2011 @ 14:54 by Mars
The can is open, but the worms are surrounded by fish hooks. Current faves: Batman: Arkham City, Ico/Shadow of the Colossus Collection
22. Posted: Wed 27th Apr 2011 17:55 BST
S&P would be impossible with gyro controls. Gyro controls force you to focus so much on your aiming you could never coordinate yourself enough to move and dodge accurately as intense as the game is. Actually, the more I think about that, the more gyro controls for a traditional FPS seems like a bad idea. I mean, don't get me wrong, I wouldn't mind trying it. It could be a lot of fun, just for the feel of it. But there's no way it could be considered a "better" control option for FPS's, "better" meaning it enables you to play better or more competitively.
true.and if youre looking for more realistic controls, why not just playing airsoft.
Final Fantasy IV DS
Ratchet and clank All4One
3DS : Sam : 3050-7590-3005
23. Posted: Wed 27th Apr 2011 17:59 BST
^ I'm assuming that's sarcasm. But at any rate, I'm not looking for realistic controls, I'm looking for controls that don't cramp my hands.
@Mars: Sounds like the same complaints against Wii IR controls, and we know how awesome they are now, amirite? ;3
Edited on Wed 27th April, 2011 @ 18:00 by pixelman
I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it
Nintendo Network ID: pixelpowa | Twitter: thatpixelguy
24. Posted: Wed 27th Apr 2011 19:32 BST
@pixelman. Sure, the concern/complaint is similar. But, a first-person shooter on the 3DS would require one to use both hands and constantly turn the body. Whereas, the wiimote typically requires one hand and no need for full 360 degree body movement. There's a notable difference.
Edited on Wed 27th April, 2011 @ 19:32 by Mars
25. Posted: Wed 27th Apr 2011 19:50 BST
Um. 360 degree body movement? Did you even read my first post?
My suggestion was for it to emulate Wii pointer controls. So moving the system moves an on-screen cursor — not like Face Raiders where turning the camera is 1:1. By default the sensitivity would be really high, and when you hold the L button to go into iron sight mode then sensitivity would be toned way down so that you'd get that extra level of accuracy that you need.
It'd require about the same amount of movement as tilting a Wii Wheel or iPhone in a racing game.
26. Posted: Wed 27th Apr 2011 20:25 BST
My mistake. I didn't read the initial post carefully. Regardless, whether the movement is 1:1 or not, it would still be harder to control than the standard pad and touchscreen setup.
27. Posted: Wed 27th Apr 2011 21:17 BST
Personally, I don't think so. I like having a firm grip on my handheld with both hands, and when you have something as intense as a shooter you inadvertently grip the system too tight with your left hand, which means HAND CRAMPS! Plus, with the stylus, you don't get as many buttons to work with.
I can see the advantages of both, so it'd be nice if both options were made available. :3
Edited on Wed 27th April, 2011 @ 21:18 by pixelman
28. Posted: Wed 27th Apr 2011 21:22 BST
........I'm sorry, I'll show myself out.../me walk out the back door
For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday.
University of ⓂⒶⒹness
29. Posted: Wed 27th Apr 2011 21:26 BST
3D teabagging... okay, yeah, maybe a 3DS FPS isn't such a good idea after all.
30. Posted: Thu 28th Apr 2011 01:20 BST
Even when emulating Wii Pointer controls, it's different than just moving your wrist around comfortably while looking at the TV. You have to hold and move the whole console around, with both hands, held up in front of your face, and since you're moving the screen along with it, it ends up using much more of your body with the movement. Even if it's not quite as much of a full body movement as 1:1 Face Raiders style, its still a lot more motor function than with any typical game, and aside from not necessarily being very comfortable, that takes up a lot of your brain just for the most basic movement of looking around. Accuracy would be difficult, and trying to coordinate everything else on top of just aiming would be a feat.
Stop complaining and GO PLAY GAMES.
31. Posted: Thu 28th Apr 2011 17:13 BST
32. Posted: Thu 28th Apr 2011 17:43 BST
I strongly disagree. I don't hold up my 3DS in front of my face, and gyro controls aren't going to force you to do that. The amount of effort required to use it would be comparable to tilting a Wii wheel or iPhone. Even if it's more, I'll take a little exercise over hand cramps any day.
And as I said, this type of control is already on the iPhone, and people love it.
33. Posted: Thu 28th Apr 2011 23:48 BST
Maybe I am making it out to be a bit worse than it would be. It might be fun to use. We'd have to get our hands on it to really know what we think about it.I never had problems with hand cramps or anything while playing Metroid Prime Hunters, at least not enough to effect my enjoyment of the game.
34. Posted: Fri 29th Apr 2011 00:08 BST
Yeah, a lot of it would come down to how well the controls are tuned. For what it's worth, I've tested how it feels on my 3DS, and it wasn't uncomfortable or anything.
35. Posted: Tue 24th May 2011 07:28 BST
That's like when people first played the Wii and would claim that FPS were impossible on it due to the fact that they were waving their arm around with huge movements. Then people realized that with small wrist movements you could aim really precisely. What the OP is suggesting is exactly the same, small tilting movements to aim. It would make the 3D practically useless though.
I think that they should have 3 options for FPS controls. The tilt aiming, stylus/touch aiming and circle pad aiming. I know it'd be the opposite way round from what people are used to (left stick aiming as opposed to right stick), but you could use the X/Y/A/B buttons for movement and the circle pad to aim (like N64 Turok style). It might be a nice option for lefties at least.
36. Posted: Tue 24th May 2011 07:40 BST
I loved the N64 turok control scheme; it needs a comeback
It's just an empty pot...
There's something at the bottom!
It's just somebody's gum...
37. Posted: Fri 17th Jun 2011 00:13 BST
3DS fps = touch screen guro as a addition to the camera bt ill be mouse aiming via a touch screen just as i wil on wiiu pad or with wii remotes
i dont second stick fps ITS GIMP
38. Posted: Fri 17th Jun 2011 14:42 BST
Gyro controls gimp and destroy the 3D effect, therefor i don't care for them, as playing in 2D detroys the incredible wow factor and magic that the 3D gives. If there were no sweet spot I'd be all for gyro controls, but it clearly has a weakness.
Currently Playing: Back to the Future! - NES
We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser!
80s FANATIC & King of NES Tekkidome!