I love thinkin' up ideas for how certain types of games should control on new systems. I've kinda been wondering how an FPS could control on the 3DS without using the cramp-inducing touch screen. I think it should use the gyroscope and emulate the Wii's IR controls.
So moving the system physically would move the on-screen reticule, and the nearer the reticule is to the edge of the screen the faster the camera turns. Holding the L button would put you into iron sight mode, and moving the system would give you slower, finer movements. When you're not using the iron sights you'd probably want relatively high sensitivity so you don't have to move the 3DS too much.
I'm kinda wondering if we'll see HVS use this. Personally I'm hoping Gameloft does it, because they're really good at making mobile shooters. I'm worried that HVS will be lazy and just port their IR controls to the touch screen, and Gameloft might do the same and only port their thumb-drag aiming system over (which is good on the highly-sensitive iOS touch screens, but not on a DS's). :/
Anyway, feedback? Any other ideas out there?
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