@GamingFan4Lyf Well, id software was always a tech focused studio having some of the best engineers in the field like Tiago Sousa. And their engine especially after id Tech 6 was always performant and scalable on multiple hardware.. Can't say the same thing for modern Nintendo but here's hoping that someone there figured out a better way...
@GamingFan4Lyf I would expect them to ask nvidia's technical advice since those would be the experts on how their own chip works and performs best. So far Nintendo seem unable to implement even a simple modern anti-aliasing technique, let alone RT.
I don't mind so much not having the deep blacks of the oled but unfortunately I can notice the blurriness in motion of the Switch 2 panel. Which is extra disappointing because it could be so much better with that 120Hz support. I really hope they could do something with a firmware update.
@IPrino
UE4? You couldn’t be more wrong! All Doom games run on idtech which is a proprietary engine of id software. These people (including legendary John Carmack in the past) made their own engines since the dawn of PC gaming.
Thinking it’s running on Unreal Engine is... sacrilege.
OK.First of all, Nintendo don't have to hire or train any workers. They can completely outsource the development to an external independent team like they did with Samus Returns and the whole Metroid series long time ago.
The games I mentioned previously didn't take 10 years to make like Owlboy (dev was suffering from depression since childhood) and no, Child of Light didn't feature a 3D model to cut down costs (let's not be silly, 99% of the game is 2D) but to simply animate the hair of the main character. In fact if you did a bit of research, you'll find out that they developed technology especially for the character's hair movement so, there goes the "cut down costs" argument...
Of course a 3D side-scroller is still easier and cheaper to be made and some devs will choose this path down the road like with Bloodstained RotN (which is NOT a Castlevania game by the way). I didn't argue with this. But proper 2D art is still perfectly viable because small studios still do it brilliantly.
It's not about lack of tools and workers or being hard to do. Small indies are developing 2D platform games using Unity and various other engines. Hollow Knight has been done by a 2-3 person team and looks very, very good.
For big studios, it's about target audience and profitability. A 2D game is less likely to do sales in the order of millions to be considered profitable.
There are exceptions like Ubisoft and Rayman which is a kind of mascot for the company.
Nintendo on the other hand, has a long history of appealing 2D platform games. But these are already established IP's with their own audience, hence there is less risk.
@Tarvaax
"Polygons, in the modern era, surpass pixels in visual representation."
This is not a rule of thumb. It depends on the developer, the type of game and what they want to do with the visuals.
For Side Scrolling games, today's 2D animated vector graphics can look amazing:
-Rayman Legends
-Hollow Knight
-Sundered
-Cuphead
-Steamworld Dig 2
and the jaw dropping Ori and The Blind Forest (which in my opinion, features the best visuals of any 2D game to date and trumps a lot of "polygonal" games).
To ice the cake, they come with a performance advantage over polygons as well.
If indeed there is a new 2D Metroid in the works, I truly hope it features 2D vectors like the games above and not Samus Returns hideous 3D backdrops.
Not a big fan with what MercurySteam did in Samus Returns. 30fps gameplay, cheap looking backdrops and garish, eye-shoring colours. Completely out of touch with the series.
I hope for real 2D art and a return to the darker form of Super Metroid.
Honestly I don't see the point of any multimedia apps on Switch in an age where almost everybody owns a tablet, a smartphone, a smart TV, or even a 2nd console (PS4, One).
That would be just a waste of resources and probably burden the OS. We can still enjoy Netflix, YouTube, etc on other devices. Why can't we have a pure gaming device for once instead of a Jack of all trades?
Comments 11
Re: Three Nintendo Ray Tracing & Rendering-Related Patents Published In Japan
@GamingFan4Lyf
Well, id software was always a tech focused studio having some of the best engineers in the field like Tiago Sousa. And their engine especially after id Tech 6 was always performant and scalable on multiple hardware..
Can't say the same thing for modern Nintendo but here's hoping that someone there figured out a better way...
Re: Three Nintendo Ray Tracing & Rendering-Related Patents Published In Japan
@GamingFan4Lyf
I would expect them to ask nvidia's technical advice since those would be the experts on how their own chip works and performs best.
So far Nintendo seem unable to implement even a simple modern anti-aliasing technique, let alone RT.
Re: Three Nintendo Ray Tracing & Rendering-Related Patents Published In Japan
Wondering what will be the next patent. Displaying a video game on a portable screen?
Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display
I don't mind so much not having the deep blacks of the oled but unfortunately I can notice the blurriness in motion of the Switch 2 panel. Which is extra disappointing because it could be so much better with that 120Hz support. I really hope they could do something with a firmware update.
Re: Metroid Prime 4 Development Scrapped, Will Be Restarted Alongside Retro Studios
Excellent news. Practically, the "real" Metroid Prime 4 was announced today.
Re: DOOM Eternal Will Raise Hell On Nintendo Switch
@IPrino
UE4? You couldn’t be more wrong! All Doom games run on idtech which is a proprietary engine of id software. These people (including legendary John Carmack in the past) made their own engines since the dawn of PC gaming.
Thinking it’s running on Unreal Engine is... sacrilege.
Re: Rumour: Another 2D Metroid Has Begun Development
@Oblique
OK.First of all, Nintendo don't have to hire or train any workers. They can completely outsource the development to an external independent team like they did with Samus Returns and the whole Metroid series long time ago.
The games I mentioned previously didn't take 10 years to make like Owlboy (dev was suffering from depression since childhood) and no, Child of Light didn't feature a 3D model to cut down costs (let's not be silly, 99% of the game is 2D) but to simply animate the hair of the main character. In fact if you did a bit of research, you'll find out that they developed technology especially for the character's hair movement so, there goes the "cut down costs" argument...
Of course a 3D side-scroller is still easier and cheaper to be made and some devs will choose this path down the road like with Bloodstained RotN (which is NOT a Castlevania game by the way). I didn't argue with this. But proper 2D art is still perfectly viable because small studios still do it brilliantly.
Re: Rumour: Another 2D Metroid Has Begun Development
@Oblique
It's not about lack of tools and workers or being hard to do. Small indies are developing 2D platform games using Unity and various other engines. Hollow Knight has been done by a 2-3 person team and looks very, very good.
For big studios, it's about target audience and profitability. A 2D game is less likely to do sales in the order of millions to be considered profitable.
There are exceptions like Ubisoft and Rayman which is a kind of mascot for the company.
Nintendo on the other hand, has a long history of appealing 2D platform games. But these are already established IP's with their own audience, hence there is less risk.
Re: Rumour: Another 2D Metroid Has Begun Development
@Tarvaax
"Polygons, in the modern era, surpass pixels in visual representation."
This is not a rule of thumb. It depends on the developer, the type of game and what they want to do with the visuals.
For Side Scrolling games, today's 2D animated vector graphics can look amazing:
-Rayman Legends
-Hollow Knight
-Sundered
-Cuphead
-Steamworld Dig 2
and the jaw dropping Ori and The Blind Forest (which in my opinion, features the best visuals of any 2D game to date and trumps a lot of "polygonal" games).
To ice the cake, they come with a performance advantage over polygons as well.
If indeed there is a new 2D Metroid in the works, I truly hope it features 2D vectors like the games above and not Samus Returns hideous 3D backdrops.
Re: Rumour: Another 2D Metroid Has Begun Development
Not a big fan with what MercurySteam did in Samus Returns.
30fps gameplay, cheap looking backdrops and garish, eye-shoring colours. Completely out of touch with the series.
I hope for real 2D art and a return to the darker form of Super Metroid.
Re: Sorry Netflix Fans, You Won't Be Watching Stranger Things On Your Switch Anytime Soon
Honestly I don't see the point of any multimedia apps on Switch in an age where almost everybody owns a tablet, a smartphone, a smart TV, or even a 2nd console (PS4, One).
That would be just a waste of resources and probably burden the OS. We can still enjoy Netflix, YouTube, etc on other devices.
Why can't we have a pure gaming device for once instead of a Jack of all trades?