Comments 70

Re: USA VC Update: Sonic Chaos

sfog

There's also some subtle differences in the music and interface, and one spelling difference in the second zone title (for some reason, the SMS version is Gigalopolis, whereas the GG version is Gigapolis). Aside from the different intro music and Gigapolis zone music, the other changes probably won't be noticed by most people.

Re: OFLC Update: Two More Imports

sfog

"Was the original Twinbee on TG16?"

No. The TG16 entry is Detana Twinbee, the fourth total entry in the series, and the second arcade game in the series.

Re: USA VC Update: Kirby's Dream Land 3

sfog

"Is there....Is there anything left for Gradius as far as VC? Besides Life Force and Gradius 2 NES, I cant think of anything."

There's also the PC Engine version of Gradius 1, which has been out in Japan for quite a while.

Re: USA WiiWare Update: Sandy Beach

sfog

"oh and to anyone who has played the original kirby dl3 on snes, can kirby infinately float or is it a mistake in the vc version?"

It's infinite. The only traditional Kirby game with limited flight is Kirby 64.

Re: USA VC Update: Kirby's Dream Land 3

sfog

@SmaMan
I have the GB version, and as evidenced from my post above, the SNES version's menus aren't difficult to navigate, as I've played through much of it as well. Hence my reasoning for it having a decent shot as a VC import title, although Japan doesn't even have it (or KDL3) yet.

Re: USA VC Update: Kirby's Dream Land 3

sfog

"I wonder if "Kirby's Star Stacker" (Kirby no KiraKira Kids) will be released on the VC."

I could see it as a potential import. The menus aren't too difficult to navigate even without any Japanese knowledge, and any needed menu translations could be in the Operations Guide, like they did for Puyo Puyo 2.

Re: Japanese Virtual Console list - November 2008

sfog

"How many SMS sonics are there?"

There's Sonic 1, Sonic 2, Sonic Chaos, Sonic Spinball, and Dr. Robotnik's Mean Bean Machine. All except the first game were only released in Europe originally, although their Game Gear versions were released in the US. There was also a Brazil-exclusive Game Gear-to-Master System conversion of Sonic Blast.

Re: Riot Zone

sfog

Most likely bad as in crap. I can't vouch for the TGCD version, but the arcade game it's based on (Riot City) is pretty bland. It's not terrible, but it's nothing compared to the Streets of Rage and Final Fight sequels. Judging from the video, the TGCD version plays quite similarly, just with fewer enemies onscreen at once and no 2 player support.

Re: Japanese Virtual Console list - November 2007

sfog

The Dynastic Hero and Top Hunter were both released in the US. Additionally, although the original Panel de Pon would later be re-tooled into Tetris Attack, the US/EU version was re-released in Japan as Yoshi's Panel de Pon. Since they are only getting the original version, it isn't a guarantee of a Western release, although I suspect we'll see TA eventually.

Re: Japanese Virtual Console list - October 2007

sfog

"Thanks again, Ben (You told me about Bases Loaded last month too, right?). I honestly don't know much about all the sports games!"

You're welcome. I like to keep track of games which could potentially come to the US since Nintendo is bad about announcing them ahead of time. I'll chime in when/if your Japanese lists need work, but you've been doing great so far.

Re: Japanese Virtual Console list - September 2007

sfog

Since all three are early Neo-Geo games, none of them are very big. Completely uncompressed, Magician Lord is about 5 MB, Fatal Fury is about 7 MB, and World Heroes is about 10. I suspect the Wii's emulator will compress those quite a bit, since even zip files cut those sizes in half. The only Neo games that were really huge were from around 1998 and onward.

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