1) The format in it's entirety was inherently an expansion of a Nintendo Console
So, just because it was originally going to be an expansion for a Nintendo console, it qualifies as a Nintendo innovation even though it was entirely developed by Sony..... doesn't work that way. The CD ROM format had already been done by multiple other companies anyway.
2)The controller in it's entirety
Nope, early PC games with that shape and button layout already existed before the SNES.
3) Analogue Control
No again, the Atari 5200 used analogue controls
4) Dual Control
Twin stick shooters existed in the arcade long before they did on a Nintendo console
5) Controller Feedback
Again, existed in the arcade, mostly on driving games and other sim type games long before Nintendo
6) Taking Monster Hunter from Sony??? could easily be levelled at Final Fantasy going exclusive to Sony from Nintendo. But this is a weak point to make. Monster Hunter also moved to Nintendo in the middle of the huge collaborative works between Nintendo and Capcom.
Landing an exclusive is not an innovation and has no business in this conversation
7) Downloadable retro back catalogue
Virtual Console and PSOne Classics literally launched within days of each other. Steam beat them both by several years and had plenty of classics.
8) Handheld console
Gameboy beat it to market, but the Atari Lynx was in development long before Game Boy was even a thought. Both were just the next logical step from the game and watch handhelds which themselves were inspired by the old Tiger Electronics handhelds of the 70's.
9) Motion Controls
Playstation Eye was a thing before the Wii. Before that the Power Glove existed which was developed by Mattel, not Nintendo. Before that even, Atari had their own rudimentary motion control device.
10) Off TV play
PS3>PSP remote play was a thing before the Wii U
11) Remote play of main console
See above
12) Online Subscription service? But then surely this was Sony copying Xbox? thereby Nintendo copying Xbox and not Sony?
Well then, that would be Microsoft copying the Sega Channel from the the early 90's who in turn copied Atari gameline from the early 80's
13) I would bet money that PS5 is close to an upgraded Switch it will be scary. By all rights, it should be as well. A more powerful hybrid console in the PS5 would be awesome. The Switch has set the bar for the future of gaming after the giant misstep with the Wii U and is quite literally the big generational leap in home console gaming since the N64.
If by big generational leap you mean they settled on a format that limits what they can actually do with the console, then i agree with you. The PS1 was a bigger generational leap moving over to disc based media. The N64 decision to stick with cartridges limited what could be done in a game and cost them a ton of third party support that they are still struggling to regain. The Switch is doing the same thing with its lack of power. That isnt to say that those systems didn't do anything right, they did and are both excellent systems with quality games, but they aren't the generational leap you seem to think.
Nintendo has relentless been the leading innovator in home console gaming, closely followed by Sega. Sony has done a very good job of taking those ideas either to the next level, or more commonly utterly failed .... Vita/Move/DualShock Controller (worst stick layout ever, but you have now played it for sooooo long that your thumbs have been brainwashed into making do)
As you can see above, Nintendo is not an innovator at all. Thats not a bad thing. The vast majority of innovations are huge failures when they first come out. Their one true innovation in the past 30 years or so is a perfect example of that, as the Virtual Boy crashed and burned almost immediately. VR is just now becoming viable some 20+ years later. What Nintendo is good at, is improving, and on occasion perfecting, innovations by others when the technology is there to do them right. And despite their consoles being consistently well behind their competitors, they are able to stay relevant thanks to their top notch first party games, and their focus on a different experience than what Sony and MS offer.
@invictus4000 and just why is the PS classic embarrassing but the NES classic isn't? Did you completely forget that the Atari Flashback and Genesis Flashback existed before the NES classic? Its not like Nintendo was innovating by bringing their classic consoles out. Nothing embarrassing about it at all from either company. Just a smart business decision to capitalize on the current retro craze by giving consumers something they want.
I think people might be expecting way too much out of this. I expect that the majority of this direct is going to be to finalize details and try to hype up the online service with maybe a few smaller announcements and reveals mixed in
So.... modern MMO's have a wait queue just to log on during busy times and that is only involving 1000's of users at once yet you think you will be in position to provide service to 5 billion gamers in 10 years? Highly doubtful
Comments 5
Re: Feature: 5 Times Sony Shamelessly Copied Nintendo
@KingSandyRavage
1) The format in it's entirety was inherently an expansion of a Nintendo Console
So, just because it was originally going to be an expansion for a Nintendo console, it qualifies as a Nintendo innovation even though it was entirely developed by Sony..... doesn't work that way. The CD ROM format had already been done by multiple other companies anyway.
2)The controller in it's entirety
Nope, early PC games with that shape and button layout already existed before the SNES.
3) Analogue Control
No again, the Atari 5200 used analogue controls
4) Dual Control
Twin stick shooters existed in the arcade long before they did on a Nintendo console
5) Controller Feedback
Again, existed in the arcade, mostly on driving games and other sim type games long before Nintendo
6) Taking Monster Hunter from Sony??? could easily be levelled at Final Fantasy going exclusive to Sony from Nintendo. But this is a weak point to make. Monster Hunter also moved to Nintendo in the middle of the huge collaborative works between Nintendo and Capcom.
Landing an exclusive is not an innovation and has no business in this conversation
7) Downloadable retro back catalogue
Virtual Console and PSOne Classics literally launched within days of each other. Steam beat them both by several years and had plenty of classics.
8) Handheld console
Gameboy beat it to market, but the Atari Lynx was in development long before Game Boy was even a thought. Both were just the next logical step from the game and watch handhelds which themselves were inspired by the old Tiger Electronics handhelds of the 70's.
9) Motion Controls
Playstation Eye was a thing before the Wii. Before that the Power Glove existed which was developed by Mattel, not Nintendo. Before that even, Atari had their own rudimentary motion control device.
10) Off TV play
PS3>PSP remote play was a thing before the Wii U
11) Remote play of main console
See above
12) Online Subscription service? But then surely this was Sony copying Xbox? thereby Nintendo copying Xbox and not Sony?
Well then, that would be Microsoft copying the Sega Channel from the the early 90's who in turn copied Atari gameline from the early 80's
13) I would bet money that PS5 is close to an upgraded Switch it will be scary. By all rights, it should be as well. A more powerful hybrid console in the PS5 would be awesome. The Switch has set the bar for the future of gaming after the giant misstep with the Wii U and is quite literally the big generational leap in home console gaming since the N64.
If by big generational leap you mean they settled on a format that limits what they can actually do with the console, then i agree with you. The PS1 was a bigger generational leap moving over to disc based media. The N64 decision to stick with cartridges limited what could be done in a game and cost them a ton of third party support that they are still struggling to regain. The Switch is doing the same thing with its lack of power. That isnt to say that those systems didn't do anything right, they did and are both excellent systems with quality games, but they aren't the generational leap you seem to think.
Nintendo has relentless been the leading innovator in home console gaming, closely followed by Sega. Sony has done a very good job of taking those ideas either to the next level, or more commonly utterly failed .... Vita/Move/DualShock Controller (worst stick layout ever, but you have now played it for sooooo long that your thumbs have been brainwashed into making do)
As you can see above, Nintendo is not an innovator at all. Thats not a bad thing. The vast majority of innovations are huge failures when they first come out. Their one true innovation in the past 30 years or so is a perfect example of that, as the Virtual Boy crashed and burned almost immediately. VR is just now becoming viable some 20+ years later. What Nintendo is good at, is improving, and on occasion perfecting, innovations by others when the technology is there to do them right. And despite their consoles being consistently well behind their competitors, they are able to stay relevant thanks to their top notch first party games, and their focus on a different experience than what Sony and MS offer.
Re: Feature: 5 Times Sony Shamelessly Copied Nintendo
@invictus4000 and just why is the PS classic embarrassing but the NES classic isn't? Did you completely forget that the Atari Flashback and Genesis Flashback existed before the NES classic? Its not like Nintendo was innovating by bringing their classic consoles out. Nothing embarrassing about it at all from either company. Just a smart business decision to capitalize on the current retro craze by giving consumers something they want.
Re: Video: Lots of Characters Just Won't Make It Into Super Smash Bros. Ultimate
@SimplyCinnamon53 seriously doubt that but I could see the Labo robot kit as an echo for R.O.B.
Re: Rumour: Nintendo Direct To Be Rescheduled For Thursday 13th September
I think people might be expecting way too much out of this. I expect that the majority of this direct is going to be to finalize details and try to hype up the online service with maybe a few smaller announcements and reveals mixed in
Re: Ubisoft CEO Believes Future Of Games Industry Is Streaming, With Potential To Reach 5 Billion Players In Ten Years
So.... modern MMO's have a wait queue just to log on during busy times and that is only involving 1000's of users at once yet you think you will be in position to provide service to 5 billion gamers in 10 years? Highly doubtful