I'm a long time player of SCUMM games (we're talking Maniac Mansion back on my Amiga 1000 in the late 80s), with the Monkey Island games being my favorite. I've played them through many times in recent years.
My opinion on the matter is that I'm perfectly fine with a non-pixel-art style, and totally agree with what Ron Gilbert said. Each game used the state-of-the-art resolutions available at the time. That's why Maniac Mansion, being the first, was originally 320x200. Yet games like Monkey Island were created in the highest resolution available (for consumers) and edited and touched up by hand to support lower resolutions. Do people play Monkey Island in EGA now? No, they play it in the highest resolution available. It only makes sense for a modern, new continuation of the game to use a higher resolution.
I owned this game. Although it was difficult, there was some quaintness that I enjoyed. There is a reason for the difficulty - the game has a very small map. Watch a playthrough and you realize just how small it is. If it was any easier you could finish it in 5-6 minutes.
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Re: Negative Fan Reaction To 'Return To Monkey Island' Made Its Creator 'Sad'
I'm a long time player of SCUMM games (we're talking Maniac Mansion back on my Amiga 1000 in the late 80s), with the Monkey Island games being my favorite. I've played them through many times in recent years.
My opinion on the matter is that I'm perfectly fine with a non-pixel-art style, and totally agree with what Ron Gilbert said. Each game used the state-of-the-art resolutions available at the time. That's why Maniac Mansion, being the first, was originally 320x200. Yet games like Monkey Island were created in the highest resolution available (for consumers) and edited and touched up by hand to support lower resolutions. Do people play Monkey Island in EGA now? No, they play it in the highest resolution available. It only makes sense for a modern, new continuation of the game to use a higher resolution.
Re: Review: Spelunker (Wii Virtual Console / NES)
I owned this game. Although it was difficult, there was some quaintness that I enjoyed. There is a reason for the difficulty - the game has a very small map. Watch a playthrough and you realize just how small it is. If it was any easier you could finish it in 5-6 minutes.