Maximum Carnage’s soundtrack was written and produced by the band Green Jellÿ, most well known for the 1993 Three Little Pigs metal song with the claymation music video. Always thought it was really cool that they got tapped to do this.
@AussieMcBucket without trying to spoil things, it’s not a 1:1 remake of the original with better graphics, it’s more of a retelling. I think the remake is written in a way that someone who didn’t play the original can still fully follow and enjoy the story and game without any prior knowledge.
There are a lot of things in the game that will be over your head, but you also won’t notice them missing, as you just simply won’t have the context to realize it. But, I also don’t think that will impact your enjoyment of it.
Some of those things you will miss are subversions of the original game, story wise and in other ways. Others are more just like easter eggs for folks who know the original.
Regardless, I think the core story and gameplay stand well enough in their own to be enjoyed by someone who didn’t play the original. And if you do go back and play the original after finishing the remake, you will have a similar experience as someone playing the original first and remake second, only in reverse. Those subversions and references in the remake will become apparent and similarly surprise you.
As you mentioned you don’t typically like RPGs, that side of it may not be your cup of tea. While the actual fighting is a lot more action based than the original, it still is more of a traditional JRPG at heart. It does have an easy mode to offer a way for people to enjoy the game even they’re not very good at/enjoy RPGs, but some amount of character & inventory management is inescapable, such as skills/spells/level ups/gear up grades/etc. Definitely try the demo before you commit to full purchase, that will give you a good sense on if the gameplay is enjoyable for you or not.
Between the original, Remake, and Rebirth, I’ve dumped truly countless hours into this franchise. I hope you enjoy them too, cheers!
I got two Amiibo when they were brand new and it wasn’t quite clear how they would be used. Once I got them and understood their purpose, I decided to never buy them again.
This decision was partially due to the fact I’ve been actively trying to purge and no longer acquire random knickknacks in my home in recent years, stuff like this just ends up filling a storage bin or collecting dust on a shelf, and partially because I think gating game content behind an expensive plastic statue is B.S. and I am not going to financially support this decision of Nintendo’s. Especially because it seems like they sometimes manufacture scarcity to increase FOMO sales.
To date, there’s never been any gated content I cared enough about to do this, but if they ever lock away something truly worthwhile in a game I like, I’ll have no hesitation buying one of those pucks online that lets you load it up with all the Amiibo codes.
Unless you enjoy them for their collectibility, and no judgment from me in that regard, they’re just another chunk of plastic clogging up my life and our landfills.
@Suketoudara The New Tetris is absolute top tier Tetris gaming and one of the best multiplayer games on n64. My friends and I sunk untold hours into that 4 player battle mode. The soundtrack is truly spectacular too, and definitely adds to the game’s ability to suck you into a trance.
The 4x4 multiplier block making mechanic of this game added some great depth to the franchise, I have always been sad that it’s never been used again in any subsequent Tetris games.
Another interesting fact about New Tetris, as far as I know, it was the first Tetris in the franchise to include the hold/swap mechanic, as it was essential to the 4x4 block construction. Similarly, it introduced the ability to see the next several pieces to drop, and allowed for a lot of wiggle room with piece spinning and wall kicks.
What a game!
I’ve been dreaming of it getting an NSO release for some time now.
I owned this, sadly I lent it to someone along the way and it never came back. It wasn’t top tier system selling kind of game, but it was a good fun for a random runabout every now and then and plays really well, has that classic Treasure polish to the gameplay and controls which makes up for it’s somewhat slim content (under 10 hours to beat).
Was always a little sad I never got to replay it again after my copy walked away, looking forward to giving it another whirl for the first time in over 20 years.
The irony of David Ellison complaining about someone else’s anti-competitive behavior is so thick you could cut it with a knife. If you’ve been in IT for long time you know what a crock it is for him to ever complain about this. Him and Oracle have been a cancer to the IT industry long before he dipped his toes so publicly in politics.
Not a fan of Netflix buying HBO, but decidedly against Paramount owning it. Surefire way to guarantee I never subscribe again.
The fix I really wish they would implement, but suspect they likely never will, is restoring the ability for a second player sharing a TV to be able earn their own points in the online rankings system.
You could do it in MK8/DX, and possibly MK Wii (memory is fuzzy now how that worked). It was a critical feature for a couple I know.
Related, and also missing in World, is the ability for the second player to have their own Mii displayed in online matches (as you could in 8/DX).
Instead, both players just show up with P1’s Mii in places like the post race results/rankings tables, and P2 has a blank spot where their online ranking would normally appear.
Collectively, we’ve dumped several hundred hours into 8/DX, with the two of them playing with me online from their shared console/TV.
When MK World came out, we both got S2 and World immediately. Finding out that the 2nd player couldn’t earn her own ranking points online, threw such a wet blanket on the whole experience.
It may seem like a small detail, but she was really good at MK8 (mostly kicked our’s and everyone else’s butts online), and was quite proud of her well earned and monstrous ranking. Also, chasing higher rankings helped feed into the addictive/competitive nature of playing the game online. To rub extra salt in the wound, player 1 still earns ranking points like normal, heavily adding to the FOMO of not having anything to show for your efforts.
With those features gone, it’s killed all enthusiasm they had the game, and by proxy, dampened mine as well. I don’t even think we’ve played World 5 hours together. We had one or two gaming sessions when it first came out, and never went back. I played through the all the cups solo, and dinked around for while in the open world mode by myself. But, without regular gaming partners, I haven’t even booted the game in several months.
I suspect adding this into World would take a moderate to large amount of work, and as such, feel that it’s unlikely Nintendo will do so because it only impacts a more niche audience than the general gaming public.
Whenever new patch posts go up, I immediately look for changes in this regard, but have long since tempered my expectations of it to ever be addressed.
@HotGoomba they definitely censored the US version a bit to obscure who the final boss/enemies were (such as swapping out swastikas with eagles and changing his name), but his identity was undeniable as you progressed through the game.
Interesting aside, in the game’s conclusion, after you deliver the final blow to him, it cuts to this little animation of his head exploding. It’s shockingly gory for the era and console in question. Not sure how that evaded Nintendo of America’s more strict censorship rules, but I have always assumed that it was either because it happens in the last moments of the game and the reviewer missed it, or given the subject matter they assumed no one would complain about that monster having his head exploded. Regardless, it’s pretty wild the first time you encounter it.
You can find animated gif versions of it on Google, as well as I am sure it’s widely available on YouTube. It’s quite the sight to behold, and cathartic in this modern era of his ilk’s rise again.
Comments 8
Re: Marvel Maximum Collection Revives Six Classic Superhero Titles On Switch
Maximum Carnage’s soundtrack was written and produced by the band Green Jellÿ, most well known for the 1993 Three Little Pigs metal song with the claymation music video. Always thought it was really cool that they got tapped to do this.
https://youtu.be/Gtffv9bpB-U
“Not by the hair of my chinny chin chin!”
Also, that red SNES cart was a stunner, always jumped out at you when looking across a collection of games.
Silver Surfer’s gameplay is brutally hard and not particularly fun to me, but that Follin brothers soundtrack is amazing stuff.
Re: Review: Final Fantasy VII Remake Intergrade (Switch 2) - A Big, Bold Reimagining, And A First-Class Port
@AussieMcBucket without trying to spoil things, it’s not a 1:1 remake of the original with better graphics, it’s more of a retelling. I think the remake is written in a way that someone who didn’t play the original can still fully follow and enjoy the story and game without any prior knowledge.
There are a lot of things in the game that will be over your head, but you also won’t notice them missing, as you just simply won’t have the context to realize it. But, I also don’t think that will impact your enjoyment of it.
Some of those things you will miss are subversions of the original game, story wise and in other ways. Others are more just like easter eggs for folks who know the original.
Regardless, I think the core story and gameplay stand well enough in their own to be enjoyed by someone who didn’t play the original. And if you do go back and play the original after finishing the remake, you will have a similar experience as someone playing the original first and remake second, only in reverse. Those subversions and references in the remake will become apparent and similarly surprise you.
As you mentioned you don’t typically like RPGs, that side of it may not be your cup of tea. While the actual fighting is a lot more action based than the original, it still is more of a traditional JRPG at heart. It does have an easy mode to offer a way for people to enjoy the game even they’re not very good at/enjoy RPGs, but some amount of character & inventory management is inescapable, such as skills/spells/level ups/gear up grades/etc. Definitely try the demo before you commit to full purchase, that will give you a good sense on if the gameplay is enjoyable for you or not.
Between the original, Remake, and Rebirth, I’ve dumped truly countless hours into this franchise. I hope you enjoy them too, cheers!
Re: Opinion: I'm Happy amiibo Survived The Console Jump, But These Unlocks Are Getting Silly
I got two Amiibo when they were brand new and it wasn’t quite clear how they would be used. Once I got them and understood their purpose, I decided to never buy them again.
This decision was partially due to the fact I’ve been actively trying to purge and no longer acquire random knickknacks in my home in recent years, stuff like this just ends up filling a storage bin or collecting dust on a shelf, and partially because I think gating game content behind an expensive plastic statue is B.S. and I am not going to financially support this decision of Nintendo’s. Especially because it seems like they sometimes manufacture scarcity to increase FOMO sales.
To date, there’s never been any gated content I cared enough about to do this, but if they ever lock away something truly worthwhile in a game I like, I’ll have no hesitation buying one of those pucks online that lets you load it up with all the Amiibo codes.
Unless you enjoy them for their collectibility, and no judgment from me in that regard, they’re just another chunk of plastic clogging up my life and our landfills.
Re: ICYMI: Here's What Else Might Be On The Way To Switch Online's N64 Library
@Suketoudara The New Tetris is absolute top tier Tetris gaming and one of the best multiplayer games on n64. My friends and I sunk untold hours into that 4 player battle mode. The soundtrack is truly spectacular too, and definitely adds to the game’s ability to suck you into a trance.
The 4x4 multiplier block making mechanic of this game added some great depth to the franchise, I have always been sad that it’s never been used again in any subsequent Tetris games.
Another interesting fact about New Tetris, as far as I know, it was the first Tetris in the franchise to include the hold/swap mechanic, as it was essential to the 4x4 block construction. Similarly, it introduced the ability to see the next several pieces to drop, and allowed for a lot of wiggle room with piece spinning and wall kicks.
What a game!
I’ve been dreaming of it getting an NSO release for some time now.
Re: Nintendo Expands Switch 2 GameCube Library With Wario's 3D Outing
I owned this, sadly I lent it to someone along the way and it never came back. It wasn’t top tier system selling kind of game, but it was a good fun for a random runabout every now and then and plays really well, has that classic Treasure polish to the gameplay and controls which makes up for it’s somewhat slim content (under 10 hours to beat).
Was always a little sad I never got to replay it again after my copy walked away, looking forward to giving it another whirl for the first time in over 20 years.
Re: Paramount Makes Rival Bid For Warner Bros. After Netflix's $82 Billion Offer, Includes Game Studios
The irony of David Ellison complaining about someone else’s anti-competitive behavior is so thick you could cut it with a knife. If you’ve been in IT for long time you know what a crock it is for him to ever complain about this. Him and Oracle have been a cancer to the IT industry long before he dipped his toes so publicly in politics.
Not a fan of Netflix buying HBO, but decidedly against Paramount owning it. Surefire way to guarantee I never subscribe again.
Re: Mario Kart World Has Been Updated To Version 1.4.0, Here Are The Full Patch Notes
The fix I really wish they would implement, but suspect they likely never will, is restoring the ability for a second player sharing a TV to be able earn their own points in the online rankings system.
You could do it in MK8/DX, and possibly MK Wii (memory is fuzzy now how that worked). It was a critical feature for a couple I know.
Related, and also missing in World, is the ability for the second player to have their own Mii displayed in online matches (as you could in 8/DX).
Instead, both players just show up with P1’s Mii in places like the post race results/rankings tables, and P2 has a blank spot where their online ranking would normally appear.
Collectively, we’ve dumped several hundred hours into 8/DX, with the two of them playing with me online from their shared console/TV.
When MK World came out, we both got S2 and World immediately. Finding out that the 2nd player couldn’t earn her own ranking points online, threw such a wet blanket on the whole experience.
It may seem like a small detail, but she was really good at MK8 (mostly kicked our’s and everyone else’s butts online), and was quite proud of her well earned and monstrous ranking. Also, chasing higher rankings helped feed into the addictive/competitive nature of playing the game online. To rub extra salt in the wound, player 1 still earns ranking points like normal, heavily adding to the FOMO of not having anything to show for your efforts.
With those features gone, it’s killed all enthusiasm they had the game, and by proxy, dampened mine as well. I don’t even think we’ve played World 5 hours together. We had one or two gaming sessions when it first came out, and never went back. I played through the all the cups solo, and dinked around for while in the open world mode by myself. But, without regular gaming partners, I haven’t even booted the game in several months.
I suspect adding this into World would take a moderate to large amount of work, and as such, feel that it’s unlikely Nintendo will do so because it only impacts a more niche audience than the general gaming public.
Whenever new patch posts go up, I immediately look for changes in this regard, but have long since tempered my expectations of it to ever be addressed.
Re: Poll: Box Art Brawl - Bionic Commando (NES)
@HotGoomba they definitely censored the US version a bit to obscure who the final boss/enemies were (such as swapping out swastikas with eagles and changing his name), but his identity was undeniable as you progressed through the game.
Interesting aside, in the game’s conclusion, after you deliver the final blow to him, it cuts to this little animation of his head exploding. It’s shockingly gory for the era and console in question. Not sure how that evaded Nintendo of America’s more strict censorship rules, but I have always assumed that it was either because it happens in the last moments of the game and the reviewer missed it, or given the subject matter they assumed no one would complain about that monster having his head exploded. Regardless, it’s pretty wild the first time you encounter it.
You can find animated gif versions of it on Google, as well as I am sure it’s widely available on YouTube. It’s quite the sight to behold, and cathartic in this modern era of his ilk’s rise again.