Comments 20

Re: Talking Point: Considering amiibo Features and the Reality of 'Physical DLC'

multicoloredyoshi

Assuming the rumors are true, I think the main problem is this extra content might be the only incentive for buying this remake for a number of consumers, and having it attached to the amiibo instead of it being a part of the game regardless, makes it less appealing. This basically frustrates customers who don't like the idea of locked disc content, customers who don't want to purchase physical figurines, and customers who found the price for an older game with a less than stellar remaster already higher than it should be (before the rumor of the additional content, only changes that were shown were upscaling and higher resolution textures, models are left in their original low poly form).

I pretty much fall under all three of the points, but of course I had no plans on purchasing the game initially because I felt it was a rather lazy port and would wait until it hit the $20 or less range. With some additional features I certainly would have been willing to pay a bit more as Twilight Princess is a favorite of mine, but if it involves amiibo I will skip it altogether as that's the only way I can act against this sort of practice.

Re: Zelda Fans Vent Anger At Nintendo of America Over Doge Memes In Tri Force Heroes

multicoloredyoshi

I know similar comparison was made with Splatoon's English translation, and how Nintendo of America made quite a few deviations from the original Japanese, going for a more "humorous" tone. This seems to have been the trend for a while now. Some people are going to enjoy this kind of thing, while others hate it. Personally, I guess I would prefer that they stay closer to source material, as that seems more appropriate for a translation. I think the main problem with referencing memes in particular is they are jokes that have been done to death and a lot of people won't find them funny.

Re: Review: Super Mario Maker (Wii U)

multicoloredyoshi

@Deanster101 Yeah I hope that Nintendo plans on adding stuff to the editor, but it's hard to know what their plans are in regards to DLC or updates as they haven't mentioned anything yet. The game isn't even out though, so that's expected.

Re: Review: Super Mario Maker (Wii U)

multicoloredyoshi

@jariw While it is true it is not the purpose of the game to recreate older games, the toolset still greatly restricts you despite the additions that you've mentioned. I am pointing out problems that people ran into when creating levels, in other words restrictions of the editor. The only games I compared it to are LittleBigPlanet and WarioWare D.I.Y. which are in the same genre. It's not a case of apple and oranges. You fail to take into the aspect that this game is also a game editor, and I am merely pointing out that there are a lot of level ideas that people would normally want to make in this game and it's not possible. It just bothered me that the review didn't mention any of this, as just looking at YouTube videos of others who had review copies you can see these issues mentioned multiple times.

Re: Review: Super Mario Maker (Wii U)

multicoloredyoshi

@jariw I don't think whatever analogy you're attempting to make works. Your example doesn't correspond with anything I said. I'm just stating that the editor is limited in comparison to similar editors. The only Mario game you could completely recreate in it is the first one. That's a clear statement of how limited it is.

Super Mario World is not an editor of any sorts, nor was it ever intended to be. Stating it's limited because it didn't have certain features present that weren't even conceived of yet would be illogical. Super Mario World was of course innovative and different for it's time. Looking at it from a current perspective, pretty much any SNES game could be considered limited in comparison to today's gaming standards.

Re: Review: Super Mario Maker (Wii U)

multicoloredyoshi

10/10 is unexpected. The editor is far too limited to warrant that score. I mean it doesn't even have the ability to create slopes at all. A good portion of Super Mario World levels can't be remade in it due to this. It also doesn't let you create any sort of triggers (other than P switches that only have one set function), so you can't even do a proper boss. I understand praise for it as level creation is fast and simple and sharing is pretty easy, but you aren't going to be able to make anything too complex or really interesting. There's fan-made Mario editors that are far better (yet more difficult to use). Compared to similar titles like LittleBigPlanet and WarioWare D.I.Y., options are extremely limited and price seems high for what you get. Guess there's hope for patches, though I don't expect anything major.

Re: Nintendo Working on Patch for Mewtwo Glitch That Blocks Online Play, Confirms 3DS Modes to Avoid

multicoloredyoshi

Surprised to see that Nintendo believes the 3DS to be more vulnerable. I played pretty much all those modes with Mewtwo (plus all other characters previously) on both versions with no glitch on 3DS and got online just fine, and haven't heard of anyone with the 3DS having the problem. Still guess it's better to be safe then sorry and pass on anymore single player for now. Don't want my 3DS version to be stuck offline like my Wii U.

Re: Nintendo Download: 7th June 2010 (North America)

multicoloredyoshi

not really anything for me this week. looks like Nintendo's getting into a pattern of doing VC every other week. At least we got Kirby Super Star not long ago out of it. Maybe if they take a month off of VC we can get something awesome like Earthbound?... well I can dream.