I've had the US version since Christmas '92, played it on a PAL SNES for a couple of years then on my US SNES when I finally invested in one. Moving to the PAL version was horrific. Sure, they 'optimised' it so it was about as fast as the NTSC version, but they ruined most of the mechanics in the process. the hop landed quicker, the steering was fudged, and the tight looseness of the whole thing seemed off. Okay, they toughened the CPU up to provide a bit more of a challenge but also took most of their ability to screw up with it, leaving a much less FUN game in its place.
Also : there is no rubber banding what-so-ever. Now, when I hear the term rubber banding, I think of it as the CPU against the human. Sure, knocking a CPU kart from second to last will result in that kart going extraordinarily fast to get back up to 2nd if that's where it is "meant to be" but they certainly don't rubber band up to and way past the human player, Which is good.
The controls are the simplest yet most satisfying of any of the Karts I've played (all bar DS), the track designs are all nice and tight and none of them over-long, and the battle mode has yet to be beaten.
I have the US version (a minor cart slot modification with a stanley knife allows for use of SFC carts), and UK one, and 99 games in total. To this day the library of games I have for the SNES beats that of any other console I own
Comments 205
Re: Review: Super Mario Kart (Wii U eShop / Super Nintendo)
I've had the US version since Christmas '92, played it on a PAL SNES for a couple of years then on my US SNES when I finally invested in one. Moving to the PAL version was horrific. Sure, they 'optimised' it so it was about as fast as the NTSC version, but they ruined most of the mechanics in the process. the hop landed quicker, the steering was fudged, and the tight looseness of the whole thing seemed off. Okay, they toughened the CPU up to provide a bit more of a challenge but also took most of their ability to screw up with it, leaving a much less FUN game in its place.
Also : there is no rubber banding what-so-ever. Now, when I hear the term rubber banding, I think of it as the CPU against the human. Sure, knocking a CPU kart from second to last will result in that kart going extraordinarily fast to get back up to 2nd if that's where it is "meant to be" but they certainly don't rubber band up to and way past the human player, Which is good.
The controls are the simplest yet most satisfying of any of the Karts I've played (all bar DS), the track designs are all nice and tight and none of them over-long, and the battle mode has yet to be beaten.
But that's my opinion.
Re: Limited Edition Animal Crossing: New Leaf 3DS XL Bundle Appears In The UK
Looks a bit too "twee" for me. Think I'll just get a plain white one.
Re: Hardware Classics: Nintendo Super Famicom
I have the US version (a minor cart slot modification with a stanley knife allows for use of SFC carts), and UK one, and 99 games in total. To this day the library of games I have for the SNES beats that of any other console I own
Re: Hacker Claims To Have Deciphered Wii U CPU and GPU Speeds
Gigahertz Shmiggerhertz.
Re: Reggie Surprises Nintendo World Store Campers 24 Hours Before Wii U Launch
Is there more to the fact he mentioned Metroid Prime's 10th anniversary? Hmm... rubs chin