@Dakt I don't think they need to recoup before they make more but the smaller runs are probably intentional.
Don't forget there are some volatile costs when making hardware. Day to day RAM prices could change or it could become cheaper or more expensive to ship it from China. The last thing they want is to stop production whilst a backlog of inventory sells. It costs money to stop production, money to restart production and money to store unsold stock.
They just need to get better at finding the "sweet spot". Also, they need to make sure their stock lines up with when the second wave of software hits.
I honestly believe that Nintendo doesn't intentionally create shortages. Firstly, why would they? I think what really happens is that Nintendo is cautious with it's sales predictions. Take the NES mini for example, imagine you are the guy that has to decide how many units to make for an initial release. You know there will be demand but you don't know how much. If you have low demand and high inventory it's much more damaging than the other way around so I guess I'd be cautious too.
Great to finally get this launched in Europe, it's been a long time coming. Maybe I should have picked a different day to SuperMarioRun!
There's actually one other small change that the European version has: when the QR codes are saved as an image, a thumbnail of the level is added. Useful for when sharing online or via miiverse
@MadAdam81 I'm guessing it's because not all the games are available in all regions. That isn't an issue with region locking, it's more to do with age ratings.
@Quirky If I understand the IARC system correctly, it's not going to replace the other ratings, it's just going to be a mechanism to generate ratings. So a developer fills in the IARC questions and out pops a ESRB, PEGI, USK rating at the other end.
I can only echo what @ollibald has said. It's often not the costs but the time it takes to do it. Although that should be less of an issue for publishers rather than small developers. The exception is Australia, they need to lower their fees drastically!
Nintendo can't adopt IARC quicker in my opinion. It would help Nindies like myself... One of the problems is that getting the required rating for release is free in some territories but very costly in others. Plus, it's a very time consuming process!
@ChessboardMan @Pablo17 Is it a Mighty Bomb Jack clone? Not really, it's more of a homage to it if anything In JD you can choose to fight back against the enemies or dodge if you prefer, but you'll need to dispatch the enemies on certain levels to complete within the 3 star time limit. Plus there's the editor to make your own stages.
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Re: Every Switch Star Wars Game Is Currently On Sale, But You'll Have To Be Quick
@Fandabidozi
It's actually a hybrid of both the N64 and PC versions
Re: Amazon UK Confirms Time for Nintendo Switch Pre-Orders
Stock is always limited. Like my Spice Orange GBA is a limited edition because they don't make it anymore.
Re: Nintendo NY Store Confirms A 'Limited Quantity of Pre-Orders' for Nintendo Switch on 13th January
@Dakt I don't think they need to recoup before they make more but the smaller runs are probably intentional.
Don't forget there are some volatile costs when making hardware. Day to day RAM prices could change or it could become cheaper or more expensive to ship it from China. The last thing they want is to stop production whilst a backlog of inventory sells. It costs money to stop production, money to restart production and money to store unsold stock.
They just need to get better at finding the "sweet spot". Also, they need to make sure their stock lines up with when the second wave of software hits.
Re: Nintendo NY Store Confirms A 'Limited Quantity of Pre-Orders' for Nintendo Switch on 13th January
@Dakt yes indeed they do. Totally agree that they don't get it right, but I don't think they intentionally understock.
Re: Nintendo NY Store Confirms A 'Limited Quantity of Pre-Orders' for Nintendo Switch on 13th January
I honestly believe that Nintendo doesn't intentionally create shortages. Firstly, why would they? I think what really happens is that Nintendo is cautious with it's sales predictions. Take the NES mini for example, imagine you are the guy that has to decide how many units to make for an initial release. You know there will be demand but you don't know how much. If you have low demand and high inventory it's much more damaging than the other way around so I guess I'd be cautious too.
Re: 3DS eShop Title Johnny Dynamite Hitting Europe in Updated Form
Great to finally get this launched in Europe, it's been a long time coming. Maybe I should have picked a different day to SuperMarioRun!
There's actually one other small change that the European version has: when the QR codes are saved as an image, a thumbnail of the level is added. Useful for when sharing online or via miiverse
Re: Interview: Humble Co-Founder John Graham on the Creation and Potential Future of the Humble Nindie Bundle
@MadAdam81 I'm guessing it's because not all the games are available in all regions. That isn't an issue with region locking, it's more to do with age ratings.
Re: Exclusive: eShop Publishers Are Dropping Releases In Germany Due To Low Sales And Cost Of USK Rating
@Quirky If I understand the IARC system correctly, it's not going to replace the other ratings, it's just going to be a mechanism to generate ratings. So a developer fills in the IARC questions and out pops a ESRB, PEGI, USK rating at the other end.
Unless I've misunderstood
Re: Exclusive: eShop Publishers Are Dropping Releases In Germany Due To Low Sales And Cost Of USK Rating
I can only echo what @ollibald has said. It's often not the costs but the time it takes to do it. Although that should be less of an issue for publishers rather than small developers. The exception is Australia, they need to lower their fees drastically!
Re: Exclusive: eShop Publishers Are Dropping Releases In Germany Due To Low Sales And Cost Of USK Rating
Nintendo can't adopt IARC quicker in my opinion. It would help Nindies like myself... One of the problems is that getting the required rating for release is free in some territories but very costly in others. Plus, it's a very time consuming process!
Re: Review: Johnny Dynamite (3DS eShop)
@ChessboardMan @Pablo17 Is it a Mighty Bomb Jack clone? Not really, it's more of a homage to it if anything In JD you can choose to fight back against the enemies or dodge if you prefer, but you'll need to dispatch the enemies on certain levels to complete within the 3 star time limit. Plus there's the editor to make your own stages.