Comments 27

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

gnmmarechal

@jaxrogers2 Problem solved? I wonder. Annoying the hell out of people in the meantime. Also, you should assume that EVERYTHING can be blocked. It's just a matter of time. Just like the 3DS security is (was) there and was broken, the security provided by A9LH can be broken. Think about it like this - what if they try to find a hole in the code (just like Smealum did with Ninjhax), and find an exploit to disrupt it. It's certainly possible. And, unlike 3DS HB devs, who generally are NOT paid for it, and often do it as a hobby, Nintendo's developers ARE paid to fix this. Their job consists on doing this daily. They also have access to the source code of the system itself, they do not need to use any workarounds to get stuff done the way they want to.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

gnmmarechal

@jaxrogers2 uh, no they don't? Download code bundles are just normal 3DS's with a download code for the eShop and is only signed for the console it is redeemed in. Please. I know what I'm talking about. And considering you think Nintendo wants to block HBL because of NASA on 11.0, it shows me how much you do NOT know. svchax/memchunkhax2.1 was patched as of 11.0. Rendering NASA useless on that firmware without CFW. Which can only be attained with either an EmuNAND or A9LH'd SysNAND.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

gnmmarechal

@jaxrogers2 wrong, wrong, wrong. I have NASA. I use it to update my frankenfirmware. Do you know why NASA doesn't work on 11.0? I'll tell you - it's because the kernel exploit it used (memchunkhax2 and later svchax/memchunkhax2.1), which is an ARM11 kernel exploit, was patched. NASA does need a kernel exploit.

Care to re-read my previous comment?

"Actually, it's because they can't, due to being userland. With an ARM11 kernel exploit, you can install CIAs, but only legit CIAs (universally signed CIAs that work on every console, dumped from bundles). With an ARM9 kernel exploit, you can disable signature checking and install/run unsigned CIAs."

NASA does use an ARM11 kernel exploit, which allows for CIA installation but not for signature patching.

I do know what I'm talking about here.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

gnmmarechal

@PigmaskFan Not a grey area at all.
"There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet."

Source: https://www.nintendo.com/corp/legal.jsp

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

gnmmarechal

"homebrew channels and user interfaces don't actually run 3DS game ROMS (no doubt to head off issues around current-gen piracy
"

Actually, it's because they can't, due to being userland. With an ARM11 kernel exploit, you can install CIAs, but only legit CIAs (universally signed CIAs that work on every console, dumped from bundles). With an ARM9 kernel exploit, you can disable signature checking and install/run unsigned CIAs.