Comments 156

Re: Review: Lumines Remastered (Switch eShop)

geshem

@kevin74 In portable mode with headphones on this thing is an out-of-this-world experience, kind of like being on some kind of hallucigenic drug ... I would say that this is not at all similar to other falling block games because of this, and definitely way better than Puyo Puyo Tetris. It's something else.

Re: Review: Hollow Knight (Switch eShop)

geshem

@sandman89 I don't think I'm bad at games in general. Played and finished fairly challenging things like Celeste, Super Metroid - that somebody mentioned here, Cave Story Hell level. But I don't play Dark Souls or Bloodborne. I tried but I don't have patience for this kind of design choice, like the one in display here, where I get sent back half a level for dying at a boss. Feels unfair and unnecessary.

I agree with JayJ - this is not for everyone.

Re: Review: Hollow Knight (Switch eShop)

geshem

I registered after being only a silent reader for years just so I could say this: this game did start out amazing for me, and it is amazing in many ways, but it has become frustratingly punishing, and it made me quit.

The issue is the save points before bosses. They can be very far from the boss room. And the bosses are hard. I reached a boss that killed me immediately, and then I had to run 5 minutes just to get there again. Then he killed me again. And again, and again.

I did this about 10 times, still far from beating the boss, then I uninstalled this game and never came back. This game does not respect my time and effort. Why do I have to slog through the same 5 minutes of game every time just to reach the boss and die after a few seconds?