@sandman89 I don't think I'm bad at games in general. Played and finished fairly challenging things like Celeste, Super Metroid - that somebody mentioned here, Cave Story Hell level. But I don't play Dark Souls or Bloodborne. I tried but I don't have patience for this kind of design choice, like the one in display here, where I get sent back half a level for dying at a boss. Feels unfair and unnecessary.
I registered after being only a silent reader for years just so I could say this: this game did start out amazing for me, and it is amazing in many ways, but it has become frustratingly punishing, and it made me quit.
The issue is the save points before bosses. They can be very far from the boss room. And the bosses are hard. I reached a boss that killed me immediately, and then I had to run 5 minutes just to get there again. Then he killed me again. And again, and again.
I did this about 10 times, still far from beating the boss, then I uninstalled this game and never came back. This game does not respect my time and effort. Why do I have to slog through the same 5 minutes of game every time just to reach the boss and die after a few seconds?
Comments 155
Re: Review: Hollow Knight (Switch eShop)
@GraveLordXD Well, now you know what to expect I found the wall break, it shaved off about 30 seconds from the trip, but was still a slog for me.
Re: Review: Hollow Knight (Switch eShop)
@GraveLordXD I just checked, I played 13 hours. So maybe you did pass that already. I'm talking about the soul master boss.
Re: Review: Hollow Knight (Switch eShop)
@GraveLordXD I played longer than you. Perhaps you will see what I mean soon.
Re: Review: Hollow Knight (Switch eShop)
@sandman89 I don't think I'm bad at games in general. Played and finished fairly challenging things like Celeste, Super Metroid - that somebody mentioned here, Cave Story Hell level. But I don't play Dark Souls or Bloodborne. I tried but I don't have patience for this kind of design choice, like the one in display here, where I get sent back half a level for dying at a boss. Feels unfair and unnecessary.
I agree with JayJ - this is not for everyone.
Re: Review: Hollow Knight (Switch eShop)
I registered after being only a silent reader for years just so I could say this: this game did start out amazing for me, and it is amazing in many ways, but it has become frustratingly punishing, and it made me quit.
The issue is the save points before bosses. They can be very far from the boss room. And the bosses are hard. I reached a boss that killed me immediately, and then I had to run 5 minutes just to get there again. Then he killed me again. And again, and again.
I did this about 10 times, still far from beating the boss, then I uninstalled this game and never came back. This game does not respect my time and effort. Why do I have to slog through the same 5 minutes of game every time just to reach the boss and die after a few seconds?