Comments 14

Re: Review: Hollow Knight (Switch eShop)

fixxerjoe

There were several points in this game were I was sure I hated it. Then I realised I was thinking about playing it when i was doing other things and then noticed I had logged dozens of hours into it and all of a sudden I noticed I was having fun exploring and getting murdered by some of the bosses, except one, who caused me so many problems and I couldn’t figure out why but I had a great sense of accomplishment after finishing him.

Re: Head Of MercurySteam Believes Nintendo And Konami Resurrected Spanish Studio

fixxerjoe

@Cobalt Finally we get to the essence for you. I appreciate we’re youre coming from dude, I’m not trying to attack your beliefs on the subject but giving a different point of view. Those mechanics and hand holding only apply to the IGA produced Castlevania’s though. What’s your opinions of the games that preceded IGA? as they were pretty linear (except simons quest, which was a maze of stupidity that for some reason I enjoyed and the limited multi path elements of Rondo and Dracula’s curse). To give you some insight my personal favourite Castlevania title is Super Castlevania followed by Dawn of Sorrow (two very different titles) but I appreciate the change and growth brought by LoS as the combat system is great, even if it’s lifted from elsewhere. The music is beautiful and ambient without repeating tracks from earlier titles as, in this universe the games where these tracks originated don’t happen so no need for them and the art design is stellar. But I, for one was very glad of the change as if we don’t embrace change in the gaming sphere we get Call of Duty, the same thing constantly. Changing allows games to improve and Super Mario 64, Metroid Prime, Resident Evil 4 are some titles that prove that.

Re: Head Of MercurySteam Believes Nintendo And Konami Resurrected Spanish Studio

fixxerjoe

@Cobalt The essence of Castlevania, to me, is going on an adventure to destroy evil and confronting different beasts that must be overcome on that journey. Lords of Shadow delivered that for me and went for the actual devil as that evil. This adventure was varied in the environments you progressed through to show an actual epic adventure being undertaken rather than a single castle with a combat system that actually worked rather than swing and hope that you hit what you wanted to, which most of the 3D Castlevania’s were lumbered with. But that’s just me, please enlighten me with the essence you get from Castlevania.

Re: Head Of MercurySteam Believes Nintendo And Konami Resurrected Spanish Studio

fixxerjoe

I am a massive fan of what MercurySteam did with both the Metroid and Castlevania series. I loved Lords of shadow (the music, especially waterfalls of agharta, is outstanding) and Mirror of Fate but wasn’t impressed with LoS 2, although the art design is outstanding. But to have people bad mouth these games as “it’s not Castlevania” and blithely ignore that, by their own logic, symphony of the night and the games that followed are not Castlevania titles either but Super Metroid, in gothic clothing with frilly shirts and teen angst, is kind of silly.

If you don’t like the game that’s fine, it’s your opinion and you are entitled to it and I support that entitlement but think of a better argument than that please.

Re: Here's Exactly What's Changing In This Week's Massive Splatoon's Update

fixxerjoe

I'm looking forward to the Splatfest changes and the gear, not a big fan of ranked matches, probably to do with the fact I got to B+70 and haven't won a game since, and there are only so many times you can be on the losing side before you have to pack it in no matter how hard you try, so turf war will be my hang out. Would like to see an update to map rotation such as a selection of four to go through that would take some of the monotony out of the equation