I gave this one a 3/10 Bad rating, despite popular opinion, because it is not casual player friendly -Weapon durability is just not needed, especially on top of the other issues I have with it -There is some quest direction but not nearly enough for me. I get that the open-world nature of the game means you are supposed to get distracted by other things but there should always be an objective to get you back on the right track. (Check out Immortals Fenyx Rising for an example. Whatever complaints you have about it, all quest tracking is so much better) -I don’t mind a non traditional leveling system, as long as it works. To get anything more than your starter 3, maybe 4 hearts, you need to complete shrines, next to impossible for me with the game’s quest tracking design -Fast travel points should be unlocked as you progress, not a sidetrack to find a tower and reveal the map, which should also at least be revealed as you explore/walk. The game’s suboptimal system makes going anywhere extremely tedious I get that there is a majority of people who think, probably rightly so, that this is an awesome game, but it is just not for me. Like I said, for me, Fenyx Rising does it better.
Very lengthy game with great save-the-world story. One play through occupied me for 50 hrs, not counting the postgame act, which has a plot somewhat reminiscent of Avengers:Endgame. Complaints? A few fairly minor ones. For starters the side quest system has no tracking or assistance, you are completely left on your own. Also a couple of the broad story quests fall victim to this as well (I’m looking at you Find-the-orbs quest!) Given the size of the game this can be intimidating to casual players like me. Other things: -The game doesn’t give you nearly enough skill points to fill out your party’s trees -The final boss has a difficulty spike requiring your party to be about 10 levels higher than the rest of the final dungeon asks. (I came in at lvl 50 or so, and beat the game-just-at lvl 57) -Grinding levels can be a pain when the game doesn’t give nearly enough xp per enemy to level up with any speed (The final dungeon is also a good example of this) Overall the game has just enough niggles to warrant a 7/10 Good rating and not higher, but you are missing out on a gem if you let that stop you from playing it.
Great game with some caveats -Weapon durability is annoying. There are ways to live with it if you’re smart, but still an irritation -Some side quests unlock certain important game shops/mechanics. It would be less of a chore if they automatically unlocked with progression, instead of in a missable side quest -Part 1 of the game is mostly the same through all routes. This is understandable and not a huge complaint by any means, but it may become a bit of a chore working through it several times to explore all the routes Some mechanics such as the Retreat function are not explained at all-you have to discover them yourself -Speaking of which, managing your battle skills in the inventory is a tad bothersome. These don’t detract much from a great game however
Comments 3
Re: The Legend of Zelda: Breath of the Wild
Player review:
I gave this one a 3/10 Bad rating, despite popular opinion, because it is not casual player friendly
-Weapon durability is just not needed, especially on top of the other issues I have with it
-There is some quest direction but not nearly enough for me. I get that the open-world nature of the game means you are supposed to get distracted by other things but there should always be an objective to get you back on the right track. (Check out Immortals Fenyx Rising for an example. Whatever complaints you have about it, all quest tracking is so much better)
-I don’t mind a non traditional leveling system, as long as it works. To get anything more than your starter 3, maybe 4 hearts, you need to complete shrines, next to impossible for me with the game’s quest tracking design
-Fast travel points should be unlocked as you progress, not a sidetrack to find a tower and reveal the map, which should also at least be revealed as you explore/walk. The game’s suboptimal system makes going anywhere extremely tedious
I get that there is a majority of people who think, probably rightly so, that this is an awesome game, but it is just not for me. Like I said, for me, Fenyx Rising does it better.
Re: Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
Player review:
Very lengthy game with great save-the-world story. One play through occupied me for 50 hrs, not counting the postgame act, which has a plot somewhat reminiscent of Avengers:Endgame.
Complaints? A few fairly minor ones. For starters the side quest system has no tracking or assistance, you are completely left on your own. Also a couple of the broad story quests fall victim to this as well (I’m looking at you Find-the-orbs quest!) Given the size of the game this can be intimidating to casual players like me.
Other things:
-The game doesn’t give you nearly enough skill points to fill out your party’s trees
-The final boss has a difficulty spike requiring your party to be about 10 levels higher than the rest of the final dungeon asks. (I came in at lvl 50 or so, and beat the game-just-at lvl 57)
-Grinding levels can be a pain when the game doesn’t give nearly enough xp per enemy to level up with any speed (The final dungeon is also a good example of this)
Overall the game has just enough niggles to warrant a 7/10 Good rating and not higher, but you are missing out on a gem if you let that stop you from playing it.
Re: Fire Emblem: Three Houses
Great game with some caveats
-Weapon durability is annoying. There are ways to live with it if you’re smart, but still an irritation
-Some side quests unlock certain important game shops/mechanics. It would be less of a chore if they automatically unlocked with progression, instead of in a missable side quest
-Part 1 of the game is mostly the same through all routes. This is understandable and not a huge complaint by any means, but it may become a bit of a chore working through it several times to explore all the routes
Some mechanics such as the Retreat function are not explained at all-you have to discover them yourself
-Speaking of which, managing your battle skills in the inventory is a tad bothersome.
These don’t detract much from a great game however