Also, Sega Rally 2 was a rubbish port with constant frame rate issues (due to using Windows CE), it's a real black sheep amongst Sega's arcade conversions.
@Agent721 Calm down yourself and stop desperately trying to force your own opinions over others. This has nothing to do with age (I'm the same age, grew up with the 2600 too) and certainly nothing to do with eyesight (Doom looks wonderful on a big screen, really? Most reviews disagreed).
It's great that you enjoy Doom, but I'm disappointed in the port for various technical reasons that you probably aren't interested in. You ranting won't change my opinion.
@Majora101 No, I'm not criticising old games for the same reasons at all. Those low resolution games looked fine because CRTs handled low resolution better and also because 2d graphics age much better than 3d. LCDs on the other hand are really bad at upscaling non-native resolutions, so you get very blurry results, particularly with 3d graphics. There's a very distinct difference.
And yes, I agree that a lot of people don't particularly care about getting the best quality possible and will accept mediocre ports, particularly if they can't understand the technical processes involved, and that's why companies such as Bethesda are rubbing their hands with glee, knowing people will buy these kind of ports, even at full price.
@Balta666 Of course Switch in handheld is still a console, as I said before its architecture is very similar to the PS4 / Xbox One, less powerful but still a console, and on par with the 360/PS3 - so were they not consoles either???
@Balta666 But the Wii U was weaker than the Xbox 360, which released in 2005. You'd hope a console released 12 years later would be able to match that spec, even in portable mode, as shown in ports such as Skyrim and LA Noire.
I think the original point is that games should be designed for the spec of their system, so as most Wii U games ran at 720p, so should most Switch games be designed to run at 720p in portable mode. Sadly that's rarely the case.
@EightBitMan Well said, I get the feeling Panic Button are getting this praise because they're the only developer porting games regularly, and there's not much to compare to, even though their ports are mediocre at best due to not being tailored to the system. The mindset seems to be that any port is better than no port. I wonder how a team such as Bluepoint Games would have done with the same projects, I reckon they'd have taken a different approach. Of course it's possible that Bethesda requested this approach, but given how sharp Skyrim looked on Switch while clearly having quite low detail settings, I'm not so sure.
@Majora101 That's a lazy blanket comment that's missing the point. Classic games on legacy consoles ran at resolutions which suited the displays they ran on, typically CRTs which handled those lower resolutions better.
LCD screens on the other hand handle non-native resolutions poorly, Panic Button's ports all output way below native resolution and look very blurry as a result, which makes them more difficult to play than native resolution games. Nintendo understand this, that's why all of their first party games run at or very close to native resolution, because they play better that way. Nintendo understands that gameplay comes before graphics. I hope that Panic Button change their priorities for Warframe and future ports, or at least give us a choice between performance/quality modes.
@Agent721 Of course the low resolution affects gameplay, don't be so ridiculous to say otherwise. Blurry graphics = harder to see enemies and items, practically every review has picked up on that, particularly for Wolfenstein.
Hmm... bit overly gushing with the praise here, let's be realistic:
Their Rocket League port wasn't great, especially in handheld mode, something that was well documented across the internet. Psyonix had to do their own patch to increase performance, only then did it become a good port.
Doom and Wolfenstein 2 are two of the blurriest games on the Switch, to the point where the low resolution affects gameplay. I really hope with Warframe that they keep the detail settings low and the resolution high, or at least give us sufficient graphics options. Hopefully Digital Extremes and Panic Button will listen to the community on this.
Lastly, 'mastering the complexities of the Switch'? It's a modern console, apart from less power it's more or less the same architecture as the PS4 and Xbox, as many developers have said. It's not like the PS2 or Saturn with their complex custom chipsets, so there's no real wizardry going on with these ports.
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Re: Feature: 20 Dreamcast Games We'd Love To See On Nintendo Switch
Also, Sega Rally 2 was a rubbish port with constant frame rate issues (due to using Windows CE), it's a real black sheep amongst Sega's arcade conversions.
Re: Feature: 20 Dreamcast Games We'd Love To See On Nintendo Switch
"the machine wasn't short of exclusive games, either, with Skies of Arcadia, Power Stone and Shenmue being three notable examples."
Probably just a brain fart, but Power Stone was a NAOMI port.
Re: Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio
@Agent721 Calm down yourself and stop desperately trying to force your own opinions over others. This has nothing to do with age (I'm the same age, grew up with the 2600 too) and certainly nothing to do with eyesight (Doom looks wonderful on a big screen, really? Most reviews disagreed).
It's great that you enjoy Doom, but I'm disappointed in the port for various technical reasons that you probably aren't interested in. You ranting won't change my opinion.
Re: Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio
@Mrtoad Always found that an odd one, seeing as a handheld is already connected to a display, so it's also a console. But anyway...
Re: Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio
@Majora101 No, I'm not criticising old games for the same reasons at all. Those low resolution games looked fine because CRTs handled low resolution better and also because 2d graphics age much better than 3d. LCDs on the other hand are really bad at upscaling non-native resolutions, so you get very blurry results, particularly with 3d graphics. There's a very distinct difference.
And yes, I agree that a lot of people don't particularly care about getting the best quality possible and will accept mediocre ports, particularly if they can't understand the technical processes involved, and that's why companies such as Bethesda are rubbing their hands with glee, knowing people will buy these kind of ports, even at full price.
Re: Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio
@Balta666 Of course Switch in handheld is still a console, as I said before its architecture is very similar to the PS4 / Xbox One, less powerful but still a console, and on par with the 360/PS3 - so were they not consoles either???
Re: Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio
@Balta666 But the Wii U was weaker than the Xbox 360, which released in 2005. You'd hope a console released 12 years later would be able to match that spec, even in portable mode, as shown in ports such as Skyrim and LA Noire.
I think the original point is that games should be designed for the spec of their system, so as most Wii U games ran at 720p, so should most Switch games be designed to run at 720p in portable mode. Sadly that's rarely the case.
Re: Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio
@EightBitMan Well said, I get the feeling Panic Button are getting this praise because they're the only developer porting games regularly, and there's not much to compare to, even though their ports are mediocre at best due to not being tailored to the system. The mindset seems to be that any port is better than no port. I wonder how a team such as Bluepoint Games would have done with the same projects, I reckon they'd have taken a different approach. Of course it's possible that Bethesda requested this approach, but given how sharp Skyrim looked on Switch while clearly having quite low detail settings, I'm not so sure.
Re: Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio
@Majora101 That's a lazy blanket comment that's missing the point. Classic games on legacy consoles ran at resolutions which suited the displays they ran on, typically CRTs which handled those lower resolutions better.
LCD screens on the other hand handle non-native resolutions poorly, Panic Button's ports all output way below native resolution and look very blurry as a result, which makes them more difficult to play than native resolution games. Nintendo understand this, that's why all of their first party games run at or very close to native resolution, because they play better that way. Nintendo understands that gameplay comes before graphics. I hope that Panic Button change their priorities for Warframe and future ports, or at least give us a choice between performance/quality modes.
Re: Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio
@Agent721 Of course the low resolution affects gameplay, don't be so ridiculous to say otherwise. Blurry graphics = harder to see enemies and items, practically every review has picked up on that, particularly for Wolfenstein.
Re: Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio
Hmm... bit overly gushing with the praise here, let's be realistic:
Their Rocket League port wasn't great, especially in handheld mode, something that was well documented across the internet. Psyonix had to do their own patch to increase performance, only then did it become a good port.
Doom and Wolfenstein 2 are two of the blurriest games on the Switch, to the point where the low resolution affects gameplay. I really hope with Warframe that they keep the detail settings low and the resolution high, or at least give us sufficient graphics options. Hopefully Digital Extremes and Panic Button will listen to the community on this.
Lastly, 'mastering the complexities of the Switch'? It's a modern console, apart from less power it's more or less the same architecture as the PS4 and Xbox, as many developers have said. It's not like the PS2 or Saturn with their complex custom chipsets, so there's no real wizardry going on with these ports.