So it’s a bit late, but....My Gunstar Story: I bought the game day 1 because Gamefan. Rush home with a fevered excitement, across town on the bus. Get home, open the game.....and there’s a FRUIT ROLL UP in the box.
I’m pissed. Obviously what happened is someone bought that copy earlier in the day and returned it, and thought it would be funny to put food in the box....and they didn’t even check at the store before restocking the item!
I call the store, barely containing my anger. They’re confused, but of course I can exchange the box for another copy. I go the way across town on the freaking bus again, and make the exchange. As I’m walking through the mall, I open the new box. Another fruit roll-up. This time I read the wrapper: “promotional snack included with this game”
I do not return to the store to tell them I am a freaking idiot.
@MrVariant To my mind, the fact that they didn’t go with six-button controllers for the European and US releases is the only real misstep Sega made(the Japanese MD comes with a 6-button controller).
I didn’t think about SFII because I haven’t used a 3-button controller for the Genesis since about 1993, and I was actually considering getting the Japanese version, specifically because of the controllers.
@retro_player_22 ? That would curtail both their potential profits as well as folks who’d find out about the game. Would also not make the most sense for the Mini, which is banking on nostalgia.
@MrVariant Not an epic fail. Also doesn’t use more than three buttons. Wouldn’t really make sense to release an MD game that uses more buttons than its controller could handle, would it?
You can download a demo from their website and play it via an emulator; you should try it! I did yesterday; it’s quite fun.
@PBandSmelly The MD sound chip was difficult to program for, and yes, the MD is not the best system to do orchestral soundtracks. But that hardly classifies the chip as horrifyingly terrible. It mostly just means that a lot of (mostly western) composers were either lazy, incapable, and/or lacked proper tools to make the MD sound its best. As others above have shown, the MD could sound phenomenal when given proper love and attention.
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Re: Video: Did You Know That Gunstar Heroes Shipped With A Fruit Roll-Up?
So it’s a bit late, but....My Gunstar Story: I bought the game day 1 because Gamefan. Rush home with a fevered excitement, across town on the bus. Get home, open the game.....and there’s a FRUIT ROLL UP in the box.
I’m pissed. Obviously what happened is someone bought that copy earlier in the day and returned it, and thought it would be funny to put food in the box....and they didn’t even check at the store before restocking the item!
I call the store, barely containing my anger. They’re confused, but of course I can exchange the box for another copy. I go the way across town on the freaking bus again, and make the exchange. As I’m walking through the mall, I open the new box. Another fruit roll-up. This time I read the wrapper: “promotional snack included with this game”
I do not return to the store to tell them I am a freaking idiot.
Re: Old-School Platformer Phantom Gear Hoping For A Sega Mega Drive Release
@MrVariant To my mind, the fact that they didn’t go with six-button controllers for the European and US releases is the only real misstep Sega made(the Japanese MD comes with a 6-button controller).
I didn’t think about SFII because I haven’t used a 3-button controller for the Genesis since about 1993, and I was actually considering getting the Japanese version, specifically because of the controllers.
Re: Old-School Platformer Phantom Gear Hoping For A Sega Mega Drive Release
@retro_player_22 ? That would curtail both their potential profits as well as folks who’d find out about the game. Would also not make the most sense for the Mini, which is banking on nostalgia.
Re: Old-School Platformer Phantom Gear Hoping For A Sega Mega Drive Release
@MrVariant Not an epic fail. Also doesn’t use more than three buttons. Wouldn’t really make sense to release an MD game that uses more buttons than its controller could handle, would it?
You can download a demo from their website and play it via an emulator; you should try it! I did yesterday; it’s quite fun.
Re: Old-School Platformer Phantom Gear Hoping For A Sega Mega Drive Release
@PBandSmelly The MD sound chip was difficult to program for, and yes, the MD is not the best system to do orchestral soundtracks. But that hardly classifies the chip as horrifyingly terrible. It mostly just means that a lot of (mostly western) composers were either lazy, incapable, and/or lacked proper tools to make the MD sound its best. As others above have shown, the MD could sound phenomenal when given proper love and attention.