Retro indie publisher Mega Cat Studios and Bits Rule Games are hoping to launch a new, but very old-school platformer called Phantom Gear on the Sega Mega Drive. New games for old consoles sure are popular at the minute.
The game is made up of a mix of elements from your favourite classic action platformers - you'll find multiple weapons, permanent upgrades, boss fights, animated cutscenes, skill progression and more all present here. You'll need to lock 'n load to power your way through levels and use your abilities to search for collectables along the way.
To make this possible, a Kickstarter campaign will be going live in just a few days' time on 16th July. The Kickstarter aims to cover the cost of the game's development for the Mega Drive, manufacturing the cartridges, and creating the box. You can keep an eye out for that going live by checking out the game's official website.
Zack Manko, "Lead Cat" at Mega Cat Studios, has shared the following in a press release:
"We’re blast processing our way to something special here, and I couldn’t be more excited for people to play Phantom Gear. Playing it is like the first time you put your hands on classics such as Ristar or Dynamite Heady.”
Do you have an old Sega Mega Drive knocking about? Do you still pick up retro games to this day? Let us know your thoughts on this one in the comments.
Game looks great. What year is it? A cheap year for manufacturing prices?
Ahh, that genesis sound chip is like a blanket straight out of the dryer...
Sorry, but no 32x Super Blast Processing Turbo, no buy
Hope we get new retro games for 3ds too
@NinChocolate Haha you are totally right. That is music to my ears.
What year is it?
Wish game journalists would ask this about pixelated 2D games being released on modern hardware.
Behold, my negative nancy power!
I actually think the genisis sound chip is horrifyingly terrible. Sure, Sonic makes great use of it, but lots of others sound way too "twangy". Like its trying way too hard to be futuristic but it gives a headache instead. The SNES has a way better sound department. Thats not to say that there can be bad music on thr genesis though, im just saying that several types and genres of music are extremely hard to implement.
But the SNES chip is limited to creating music from a handful of looped samples.
Whereas the Yamaha OPL3 is an actual instrument.
Used correctly (and remembering that the Mega Drive had PCM channels too, just not as many as the SNES) it's an instrument of beauty:
Not sure if my last comment correctly attached to you message as a reply.
Regardless, here's the complete OST for Streets of Rage 2
@PBandSmelly no worries, you’re not the first to say as much. For me, I grew up humming the tunes from games like Ristar and Musha and Ecco so those sounds are pretty much woven into my gray matter to the extent that I couldn’t start a discussion about quality
Anyway, the game looks good but I certainly wouldn’t say from this trailer that it’s showing the audacity of games like Ristar and D. Headdy
Should had said coming to Sega Genesis Mini. That would had been much nicer.
Looks brilliant, more new releases for the 16 bitters the better I say. What with Xeno Crisis on Megadrive and Neo, times are good. Would be nice for the SNES to get some more love though.
Ohhhhhhhhh what year it is???? Whilst new megadriove games come out all the time, or at least often.
@PBandSmelly : "I actually think the genisis sound chip is horrifyingly terrible."
Check this out...
@retro_player_22 yeah, just an epic fail in so many ways. But if people need to collect I guess they'll get things separately. But if this game uses more than 3 buttons lol it'll be incompatible even if on that Sega Genesis mini.
@PBandSmelly The MD sound chip was difficult to program for, and yes, the MD is not the best system to do orchestral soundtracks. But that hardly classifies the chip as horrifyingly terrible. It mostly just means that a lot of (mostly western) composers were either lazy, incapable, and/or lacked proper tools to make the MD sound its best. As others above have shown, the MD could sound phenomenal when given proper love and attention.
@MrVariant Not an epic fail. Also doesn’t use more than three buttons. Wouldn’t really make sense to release an MD game that uses more buttons than its controller could handle, would it?
You can download a demo from their website and play it via an emulator; you should try it! I did yesterday; it’s quite fun.
@retro_player_22 ? That would curtail both their potential profits as well as folks who’d find out about the game. Would also not make the most sense for the Mini, which is banking on nostalgia.
@UtopiaNemo wasn't street fighter one of the games? SNES has a huge advantage with the extra buttons. At least they included PS4.
I just feel a lot more could've easily been done rather than bare bones it like the ps1 mini. Imagine if it had an analog controller and a type of pocketstation mode.
At least it has more games without needing to mod it.
@MrVariant To my mind, the fact that they didn’t go with six-button controllers for the European and US releases is the only real misstep Sega made(the Japanese MD comes with a 6-button controller).
I didn’t think about SFII because I haven’t used a 3-button controller for the Genesis since about 1993, and I was actually considering getting the Japanese version, specifically because of the controllers.
Looks pretty cool.
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