To be fair, if all devs/publishers released Cloud versions of games on the concrete premise that in the future, they will absolutely pursue releasing native running versions of those very same games once X console becomes upgraded to the point where it's capable enough to run said games well (eg. "Switch Pro" or some other Switch powered-up variant), then I wouldn't mind Cloud versions existing as a temporary measure for the impatient consumer.
"You have to face it. it will come. Gaming is, in the final analysis, a technological industry, and it is the nature of such a industry to reach more and more customers by progress in technology and removing obsolete and costly mediums. It is "progressive," whether you like it or not. It will not respect your nostalgia or old ways. You will get used to it, just like you got used to movie and music streaming."
My Response:
This is a sad reality that could be sidestepped ONLY if consumers, especially the new generation, start understanding the true nature behind the GaaS model and choose NOT to support it. I 100% specifically do not support taking a SINGLE-PLAYER game that was originally released as a complete offline title, and then converting it into a cloud-based service for play on modern video game consoles (with the exception of Stadia being a cloud machine), nor do I support single-player games with always-online DRM. I would however support cloud-based MMOs, as they were always online from the get-go.
I usually purchase physical only, but considering how fun this game looks, I've decided to buy the game digitally and put the whole 23GB+ behemoth onto my microSD card. All I'd need to worry about is the integrity of my Switch, for if I ever need to replace the console, I'll have to re-download the game onto the microSD card in the new Switch, then bam, got the full game again.
That 15GB required download of the core game on the physical version, I'll never agree to. It defeats the purpose of having a physical version when the core game in its entirety is not on there.
Comments 3
Re: Evidence Of Resident Evil 3: Cloud Version For Nintendo Switch Seemingly Uncovered
@Losermagnet
To be fair, if all devs/publishers released Cloud versions of games on the concrete premise that in the future, they will absolutely pursue releasing native running versions of those very same games once X console becomes upgraded to the point where it's capable enough to run said games well (eg. "Switch Pro" or some other Switch powered-up variant), then I wouldn't mind Cloud versions existing as a temporary measure for the impatient consumer.
Re: Evidence Of Resident Evil 3: Cloud Version For Nintendo Switch Seemingly Uncovered
@Axlroselm said:
"You have to face it. it will come. Gaming is, in the final analysis, a technological industry, and it is the nature of such a industry to reach more and more customers by progress in technology and removing obsolete and costly mediums. It is "progressive," whether you like it or not. It will not respect your nostalgia or old ways. You will get used to it, just like you got used to movie and music streaming."
My Response:
This is a sad reality that could be sidestepped ONLY if consumers, especially the new generation, start understanding the true nature behind the GaaS model and choose NOT to support it. I 100% specifically do not support taking a SINGLE-PLAYER game that was originally released as a complete offline title, and then converting it into a cloud-based service for play on modern video game consoles (with the exception of Stadia being a cloud machine), nor do I support single-player games with always-online DRM. I would however support cloud-based MMOs, as they were always online from the get-go.
Re: Here's What You Get Inside Starlink's Star Fox Starter Pack For Nintendo Switch
I usually purchase physical only, but considering how fun this game looks, I've decided to buy the game digitally and put the whole 23GB+ behemoth onto my microSD card. All I'd need to worry about is the integrity of my Switch, for if I ever need to replace the console, I'll have to re-download the game onto the microSD card in the new Switch, then bam, got the full game again.
That 15GB required download of the core game on the physical version, I'll never agree to. It defeats the purpose of having a physical version when the core game in its entirety is not on there.