I haven't touched my Switch in 7 months. I turned it on last week just to cancel the automatic renewal of Nintendo Online. The possibility of Wind Waker and Twilight Princess coming to Switch - neither of which I have played previously despite being a fan of Zelda-style games - is the only reason I haven't dumped it on Ebay.
Don't know why I have my hopes up, because I've been disappointed by all the Zelda games that have come the Switch. Breath of the Wild is overrated IMO (I like the more traditional dungeon design of previous games and hated the constant weapon breaking and replacement), Link's Awakening I enjoyed but it absolutely did not justify a $60 price tag, Skyward Sword was still far too awkward to play despite the "button controls" (where analog stick waggle took the place of Wiimote waggle) and it really did not justify a $60 price tag for how little was done to upgrade it (and don't get me started on them tying a QoL feature to a freaking Amiibo).
Okami HD is a better Zelda game than any actual Zelda game on Switch and it's $20.
If Wind Waker and Twilight Princess come out at $60 each, that is some major BS and I probably will just dump my Switch at this point.
@Bunkerneath LOL no. The blur is due to the speed at which the LCD pixels are able to change color (or go from on to off). Early LCDs had slow color changes. Early flat panel PC monitors also had noticeable motion blur for the same reason.
People have modded original Gamboys with modern fast response LCD screens and they have no blur. Here's an example: https://youtu.be/QsukSN_Ts8E?t=1356
I might have paid $10 a year just to play Ocarina and casually dabble with the other N64 games for nostalgia sake, but $30? Hell no. Between this and questionable pricing for other recent releases (cough Skyward Sword), they are getting a little too exploitative.
The worst thing about this game is not the price or amiibo situation (though both of those do suck), it's that Nintendo is almost certainly sitting on near completed Switch ports of Wind Waker and Twilight Princess that they are holding back for who knows how long to get out of this mediocre game's way.
@Lyricana Your definition of "plethora" must be different than mine. The 4 bullet points listed in this article are not what I would consider a plethora (especially with "various qualify-of-life improvements" not being explained at all) and does not justify it being a full price title - but that's the been the case with all of Nintendo's recent ports/re-releases, except Mario 3D World because Bowser's Fury was something I'd actually pay $20 for by itself.
If fast travel breaks the game (which I doubt), then it's pretty poor for that to be the thing you get as a "reward" for giving Nintendo even more money. Either the game benefits from easy fast travel and it should be an included part of the game or it doesn't benefit from it and that makes the fact that they are promoting it as a bonus you get for buying a $25 amiibo pretty crappy. Tying a convenience ability to an amiibo is no different than EA or Ubisoft trying to sell cheats as DLC, which people rightly railed against.
Point was that "the games was fine without it" isn't a good argument for it being tied to an amiibo. It should be in the game, or it shouldn't be an option, period. I mean, I don't like amiibo in general. I think that even cosmetic items tied to limited production physical items in a game not expressly designed around that gimmick (i.e. Skylanders) is bullcrap. If it wasn't for the fact that amiibos are incredibly easy to spoof/pirate, I think there'd be a lot more pushback against them.
The "the game is/was fine without it" is such awful counter-argument in regards to the amiibo fast travel thing. NES and SNES games were "fine" without the ability to use save states or rewind, but imagine if Nintendo required you to buy a $25 amiibo to unlock those feature in the Switch emulator.
"Speed up" features, even downright cheats should be expected to be part of the package for old game re-releases for those who already played them. Like when Square Enix re-releases old Final Fantasy games, the put in the ability to run them at 2x speed or max out character levels immediately. These are there for people who just want to play around with games they probably already played without experiencing some of the more tedious elements of old games. People who want the "original" experience can still avoid using them. It would be absurd if they charged extra for those features.
Walking to a statue to fast travel is tedium that doesn't need to be there. Skyward Sword HD is a barely enhanced port of a 10 year old game that Nintendo is selling for $60. If Nintendo hadn't built up such an Apple-like cult of corporate fandom around them, people would already be scoffing at the MSRP of the base game. The idea that you should have to pay more for speed up feature is absurd, even if you basically consider it a cheat that isn't requisite to the game experience.
A few years ago EA and Ubisoft tried charging for what were effectively cheats in full price single player games (DLCs that basically gave you a bunch of money or XP) and I'm willing to bet that some of the same people defending Nintendo for this amiibo garbage would or did crucify other companies for charging for cheats via DLC. Nintendo is doing the same, they're just attaching it to a piece of plastic tat.
Comments 6
Re: Soapbox: Endless Zelda Remakes Are A Poor Substitute For Backwards Compatibility
I haven't touched my Switch in 7 months. I turned it on last week just to cancel the automatic renewal of Nintendo Online. The possibility of Wind Waker and Twilight Princess coming to Switch - neither of which I have played previously despite being a fan of Zelda-style games - is the only reason I haven't dumped it on Ebay.
Don't know why I have my hopes up, because I've been disappointed by all the Zelda games that have come the Switch. Breath of the Wild is overrated IMO (I like the more traditional dungeon design of previous games and hated the constant weapon breaking and replacement), Link's Awakening I enjoyed but it absolutely did not justify a $60 price tag, Skyward Sword was still far too awkward to play despite the "button controls" (where analog stick waggle took the place of Wiimote waggle) and it really did not justify a $60 price tag for how little was done to upgrade it (and don't get me started on them tying a QoL feature to a freaking Amiibo).
Okami HD is a better Zelda game than any actual Zelda game on Switch and it's $20.
If Wind Waker and Twilight Princess come out at $60 each, that is some major BS and I probably will just dump my Switch at this point.
Re: Random: Now This Is What You Call A 'Super' Game Boy
@Bunkerneath LOL no. The blur is due to the speed at which the LCD pixels are able to change color (or go from on to off). Early LCDs had slow color changes. Early flat panel PC monitors also had noticeable motion blur for the same reason.
People have modded original Gamboys with modern fast response LCD screens and they have no blur. Here's an example: https://youtu.be/QsukSN_Ts8E?t=1356
Re: Poll: What Do You Think Of The Nintendo Switch Online Expansion Pack Price?
I might have paid $10 a year just to play Ocarina and casually dabble with the other N64 games for nostalgia sake, but $30? Hell no. Between this and questionable pricing for other recent releases (cough Skyward Sword), they are getting a little too exploitative.
Re: Here's How Nintendo Is Improving Zelda: Skyward Sword HD Over The Wii Original
The worst thing about this game is not the price or amiibo situation (though both of those do suck), it's that Nintendo is almost certainly sitting on near completed Switch ports of Wind Waker and Twilight Princess that they are holding back for who knows how long to get out of this mediocre game's way.
Re: Zelda: Skyward Sword HD Will Have "Various Quality-Of-Life Enhancements", Nintendo Says
@Lyricana Your definition of "plethora" must be different than mine. The 4 bullet points listed in this article are not what I would consider a plethora (especially with "various qualify-of-life improvements" not being explained at all) and does not justify it being a full price title - but that's the been the case with all of Nintendo's recent ports/re-releases, except Mario 3D World because Bowser's Fury was something I'd actually pay $20 for by itself.
If fast travel breaks the game (which I doubt), then it's pretty poor for that to be the thing you get as a "reward" for giving Nintendo even more money. Either the game benefits from easy fast travel and it should be an included part of the game or it doesn't benefit from it and that makes the fact that they are promoting it as a bonus you get for buying a $25 amiibo pretty crappy. Tying a convenience ability to an amiibo is no different than EA or Ubisoft trying to sell cheats as DLC, which people rightly railed against.
Point was that "the games was fine without it" isn't a good argument for it being tied to an amiibo. It should be in the game, or it shouldn't be an option, period. I mean, I don't like amiibo in general. I think that even cosmetic items tied to limited production physical items in a game not expressly designed around that gimmick (i.e. Skylanders) is bullcrap. If it wasn't for the fact that amiibos are incredibly easy to spoof/pirate, I think there'd be a lot more pushback against them.
Re: Zelda: Skyward Sword HD Will Have "Various Quality-Of-Life Enhancements", Nintendo Says
The "the game is/was fine without it" is such awful counter-argument in regards to the amiibo fast travel thing. NES and SNES games were "fine" without the ability to use save states or rewind, but imagine if Nintendo required you to buy a $25 amiibo to unlock those feature in the Switch emulator.
"Speed up" features, even downright cheats should be expected to be part of the package for old game re-releases for those who already played them. Like when Square Enix re-releases old Final Fantasy games, the put in the ability to run them at 2x speed or max out character levels immediately. These are there for people who just want to play around with games they probably already played without experiencing some of the more tedious elements of old games. People who want the "original" experience can still avoid using them. It would be absurd if they charged extra for those features.
Walking to a statue to fast travel is tedium that doesn't need to be there. Skyward Sword HD is a barely enhanced port of a 10 year old game that Nintendo is selling for $60. If Nintendo hadn't built up such an Apple-like cult of corporate fandom around them, people would already be scoffing at the MSRP of the base game. The idea that you should have to pay more for speed up feature is absurd, even if you basically consider it a cheat that isn't requisite to the game experience.
A few years ago EA and Ubisoft tried charging for what were effectively cheats in full price single player games (DLCs that basically gave you a bunch of money or XP) and I'm willing to bet that some of the same people defending Nintendo for this amiibo garbage would or did crucify other companies for charging for cheats via DLC. Nintendo is doing the same, they're just attaching it to a piece of plastic tat.