Comments 7

Re: Japanese Charts: Sorry Samus, Octopath Is The Best-Selling New Release This Week

Shhh

@eldersnake There's an element of objectivity with sales numbers, review scores and frequency of reference across the public sphere but yes I'm certainly not trying to discredit or deligitimize anyone who finds this to be their cup of tea - I just see a lot of lost potential with the series and I believe not only are Nintendo holding themselves back by not evolving it but they're hurting the fans because more of the same that only ever sells a handful of copies means more of the same waiting a quarter of a lifetime for the next entry.

Re: Japanese Charts: Sorry Samus, Octopath Is The Best-Selling New Release This Week

Shhh

@michellelynn0976 wow look at you go, what a mess. All over a game that will sell 3 million at best. Did you have a blast dropping little bombs to stop the mean tornado man? Did that innovation blow you away? And oh, look how cool it is to grab a little purple knob wItH yOuR MiNd and make it follow the path to unlock stuff, truly a breakthrough accomplishment, you're so right, good job big guy! I stopped playing halfway through the volcano temple because the boredom was driving me insane. I'm glad the puzzles are enough to meet your standards, my point stands.

Re: Japanese Charts: Sorry Samus, Octopath Is The Best-Selling New Release This Week

Shhh

@michellelynn0976 which one of those words were meant to illicit innovative awe? This game is terribly mid and outdated. Scanning everything takes forever and isn't remotely fun, engaging or interesting. The enemey AI is so dumb and non-threatening, they're only ever challenging because they can easily avoid your 5mph projectiles with no full-auto so you just have to sit there spamming your trigger like a jackass. Constantly coming across locked off upgrades that require an upgrade you don't have yet is stressful design, considering how god awfully slow you traverse, the idea of having to go back later just to get a few more missiles or something is so tiresome. The "puzzles" are probably too easy for 5 year olds. The bosses just require jumping around until theres an opening and hoping your bullets hits while they're dancing around. Having no melee attack or counters feels odd. There's now no question in my mind why these games never sell more than 3 million copies, Retro are talented and I hope they either make the next entry 100x more modern or ditch the franchise for good.