I would like to see Platinum's DS Tactical Space RPG "Infinite Space" on Switch. A Sequel, remaster, remake, or reboot would be fun! It was really good, and potential to be Great with one or two quality-of-life improvements.
@Robster64 I think OoT really stands out for being able to express a wide breadth of mood - there are moments of cheerfulness, joy, humor, and hope mixed in episodes of melancholy, despair, fear, and even horror.
Excellent point about that particular soundtrack - it is key to adding nuance to the mood that the rest of the world sets up.
@Wilforce Interesting; I chose it because it was the most non-linear - you could enter any dungeon as long as you had some rupees to rent what you needed to get in!
It was Aonuma's test run for Breath of the Wild's "Open Air" concept, which makes it more mechanically accessible than Link to the Past.
Hiroshi Yamauchi took over in 1947 from his father, who was really Fusajiro Yamauchi's son-in-law that took the Yamauchi name. Sekiryo (Kaneda) Yamauchi ran Nintendo from 1929-1947.
@the8thark @MakeMyBiscuit Agreed that, rather than a slap in the face, this is in fact justification that both AM2R was infringing on Nintendo's current IP usage and that Metroid II needed and deserved a modern refresh.
Nintendo surely knew of the project during its development, and allowed the project to reach 1.0 before stopping it, letting backers get the final product they supported. Theoretically, Nintendo could have outright sued instead of just warning them to stop.
As I see it, everyone wins. The general public gets the remake the game deserves, the backers got their "homemade" version, and the creator got to add the final product and publicity to his portfolio.
@Williaint Yeah, the "Device 6" comment was in reference to this: "Device 6 has a higher meteoritic [sic] score than every game released on a Nintendo console this year with the exception of SM3DW. There's no way that game would be any better with a controller."
Ultimately, I see something like the PS Vita/PS4 system, with deeply-integrated function, to be the future of gaming systems. No one is going to remain dominant in the video-game business without controlling the hardware, too. Gaming will almost always be somewhat marginalized on "generic" platforms, like the PC and touch devices. Selling "commodity" hardware in a competitive market will always require external subsidies in the form of software sales/services. It's why the 3DO failed; Trip Hawkins made multiple hardware manufacturers compete against each other with effectively the same device, while he made all the money from the game sales. Apple stands to become the next dominant game console builder, but they need to figure out how to build an "Apple integrated" controller. I think they should be close by now, based on their raised-display patents from a few years ago.
@Peach64 The only thing I'm going to nitpick is your defining "Metacritic score" as an empirical measure of QUALITY. Make 40 games like "Device 6" (and, at this point, I'm sure they will) and I would likely show you at least 39 that will get marginal Metacritic scores because they are "too much like Device 6", which will no longer be novel (pun not intended).
Otherwise, I think you not only make valid points that touch devices need different type of games for their hardware, but points that Nintendo has already followed. They were doing "touch" games on the DS before the iPhone existed, and Nintendo prides themselves on marrying their gameplay to their hardware, which is why they still choose the bespoke/proprietary hardware route. If Nintendo decided to design for hardware without buttons, they would certainly make games that would appropriately eschew the need for buttons. However, they recognize that the types of games that don't need buttons are very LIMITED in their ability to accurately control in a way that we would all perceive as fun or possibly even "games". Imprecise controls and imprecise feedback can only create so much interactivity and they recognize that. This is why they will not port their games to that hardware, nor will they build hardware that functions exclusively in that way.
Do you suppose this was also built in response to the lawsuit over the 3D technology patent, hedging their bets in case there was an injunction? Then, since they were only ordered to pay him cash, they further considered the cost savings and used the model for helping parents pocketbooks and children's eyes? It also helps prevent other lawsuits, since there's a "default off" option...
This was an extremely calculated move following their core ideology, in my opinion...stay out of trouble and get games in EVERYONE'S hands...
@Jaco Well said, and all the more reason to simply rebuild the highlight of the F-Zero series. We've already done Wind Waker, Ocarina of Time, Star Fox 64 and DKC Returns...that is a non trivial list in two years!
In curious how he justifies the difference between not being able adding anything new to the FZero series when they simultaneously push Wind Waker as a glorified recompile...
Comments 13
Re: Talking Point: What DS & 3DS Games Would You Still Like To See On Switch?
I would like to see Platinum's DS Tactical Space RPG "Infinite Space" on Switch. A Sequel, remaster, remake, or reboot would be fun!
It was really good, and potential to be Great with one or two quality-of-life improvements.
Re: Talking Point: Which Zelda-Themed Nintendo Console Has The Best Design?
I purchased the Link Between Worlds New Nintendo 3DS faceplates (No.055), which works best for me as it doesn't make it look like a toy.
Thankfully I got them before the price went through the roof, but I believe it's truly the best Zelda-themed Nintendo Console.
Re: Best Of 2022: Which Zelda Game Should You Play First?
@Robster64 I think OoT really stands out for being able to express a wide breadth of mood - there are moments of cheerfulness, joy, humor, and hope mixed in episodes of melancholy, despair, fear, and even horror.
Excellent point about that particular soundtrack - it is key to adding nuance to the mood that the rest of the world sets up.
Re: Best Of 2022: Which Zelda Game Should You Play First?
@Wilforce Interesting; I chose it because it was the most non-linear - you could enter any dungeon as long as you had some rupees to rent what you needed to get in!
It was Aonuma's test run for Breath of the Wild's "Open Air" concept, which makes it more mechanically accessible than Link to the Past.
Re: Happy 130th Birthday, Nintendo!
Correction: Hiroshi Yamauchi took over in 1949
Re: Happy 130th Birthday, Nintendo!
Hiroshi Yamauchi took over in 1947 from his father, who was really Fusajiro Yamauchi's son-in-law that took the Yamauchi name. Sekiryo (Kaneda) Yamauchi ran Nintendo from 1929-1947.
Re: Metroid: Samus Returns Resurrects Game Boy Classic "In A Completely New Way", Says MercurySteam
@the8thark @MakeMyBiscuit Agreed that, rather than a slap in the face, this is in fact justification that both AM2R was infringing on Nintendo's current IP usage and that Metroid II needed and deserved a modern refresh.
Nintendo surely knew of the project during its development, and allowed the project to reach 1.0 before stopping it, letting backers get the final product they supported. Theoretically, Nintendo could have outright sued instead of just warning them to stop.
As I see it, everyone wins. The general public gets the remake the game deserves, the backers got their "homemade" version, and the creator got to add the final product and publicity to his portfolio.
Re: Talking Point: Moving To Smartphones Is Not The Answer For Nintendo
@Williaint Yeah, the "Device 6" comment was in reference to this: "Device 6 has a higher meteoritic [sic] score than every game released on a Nintendo console this year with the exception of SM3DW. There's no way that game would be any better with a controller."
Ultimately, I see something like the PS Vita/PS4 system, with deeply-integrated function, to be the future of gaming systems. No one is going to remain dominant in the video-game business without controlling the hardware, too. Gaming will almost always be somewhat marginalized on "generic" platforms, like the PC and touch devices. Selling "commodity" hardware in a competitive market will always require external subsidies in the form of software sales/services. It's why the 3DO failed; Trip Hawkins made multiple hardware manufacturers compete against each other with effectively the same device, while he made all the money from the game sales.
Apple stands to become the next dominant game console builder, but they need to figure out how to build an "Apple integrated" controller. I think they should be close by now, based on their raised-display patents from a few years ago.
Re: Talking Point: Moving To Smartphones Is Not The Answer For Nintendo
@Peach64 The only thing I'm going to nitpick is your defining "Metacritic score" as an empirical measure of QUALITY. Make 40 games like "Device 6" (and, at this point, I'm sure they will) and I would likely show you at least 39 that will get marginal Metacritic scores because they are "too much like Device 6", which will no longer be novel (pun not intended).
Otherwise, I think you not only make valid points that touch devices need different type of games for their hardware, but points that Nintendo has already followed. They were doing "touch" games on the DS before the iPhone existed, and Nintendo prides themselves on marrying their gameplay to their hardware, which is why they still choose the bespoke/proprietary hardware route. If Nintendo decided to design for hardware without buttons, they would certainly make games that would appropriately eschew the need for buttons. However, they recognize that the types of games that don't need buttons are very LIMITED in their ability to accurately control in a way that we would all perceive as fun or possibly even "games".
Imprecise controls and imprecise feedback can only create so much interactivity and they recognize that. This is why they will not port their games to that hardware, nor will they build hardware that functions exclusively in that way.
Re: Say Hello To The Nintendo 2DS - A 3DS without 3D
@Interneto Good point on the "2DS games"; there is no lower limit to the ignorance of some parents.
However, if I were a parent, I'd be all over this to include my kids in my video gaming.
Re: Say Hello To The Nintendo 2DS - A 3DS without 3D
Do you suppose this was also built in response to the lawsuit over the 3D technology patent, hedging their bets in case there was an injunction? Then, since they were only ordered to pay him cash, they further considered the cost savings and used the model for helping parents pocketbooks and children's eyes? It also helps prevent other lawsuits, since there's a "default off" option...
This was an extremely calculated move following their core ideology, in my opinion...stay out of trouble and get games in EVERYONE'S hands...
Re: Miyamoto Unsure Nintendo Can Make Another "Great" F-Zero Game
@Jaco Well said, and all the more reason to simply rebuild the highlight of the F-Zero series. We've already done Wind Waker, Ocarina of Time, Star Fox 64 and DKC Returns...that is a non trivial list in two years!
Re: Miyamoto Unsure Nintendo Can Make Another "Great" F-Zero Game
In curious how he justifies the difference between not being able adding anything new to the FZero series when they simultaneously push Wind Waker as a glorified recompile...