The theoretical limit of the Switch 1 or 2 and SteamDeck is 2TB but this because of the SD Format Standard and the 2TB FAT32 Partition Size Limit.
Depending of the Partition Size and Fileformat, the Switch 2 will probably accept bigger sizes like 4TB, 8TB etc. whenever they come out. The 3DS also only allowed on paper up to 32GB but when 128GB, 200GB or 400GB SD Cards got out, people could use them on the Nintendo 3DS without huge problems except that boot up times were longer.
But here lays the problem. There doesn’t exist 4TB MicroSD cards yet. And 2TB is also a relatively new Size. It took multiple years for 2TB cards to release after 1TB cards were released. Wouldn’t surprise me if we have to wait a couple of years for 4+ TB MicroSD Express cards. Development of those small MicroSD cards are getting harder and harder.
For German Fellows: The GameCube Controller can also be purchased now on the German Nintendo Store without a Switch 2 Preorder invitation.
Credit card and PayPal work. I only had Switch online for the last 2 months (bought the 3 Month Subscription) and could preorder the GameCube Controller just now.
But I must admit. This Q Lite could be a hit or miss. Advertisement will be key for it. And from what we have already seen, a lot of people are already confused about this device or how actually Remote Play works. Somehow, I get Wii U Flashbacks. Which is really sad, because the Wii U was also a really awesome and interesting device. But failed horribly because Nintendo was not able to advertise it correctly.
However, as someone who is heavily invested into Remote Play and IT stuff, I’m really interested in this device. Apart the design maybe…
But I can see why not IT savvy people and people, who are on a budget, will probably straggle to understand what the purpose of this device is and why they should buy it
I’m an IT Student and configured all my devices correctly and I use Remote Play for a couple of years now perfectly whether at home, on the train or at friends home with really good picture quality and relatively low latency. Of course there are moments where latency spikes happens or the signal is getting worse. But this is normal in the context of internet, cellular, WiFi. You wouldn’t use Remote Play for competitive FPS games or so.
It seems there are some uncertainties how exactly this will probably work. Let me explain a couple of things:
There are 2 options (actually 4) on how to use PlayStation, XBOX, Steam Remote Play etc.:
Option 1a: You use it at home normally over your own WiFi from your Router or over Ethernet Cable (which lowers the latency, that’s why always connect your PS4, PS5, XBOX, PC over Ethernet cable). That’s called LAN (Local Area Network). Here you don’t need internet at all. Your internet speed doesn’t matter.
Option 1b: the PS4 and Vita actually didn’t need a router at all for remote play. The PS4 and Vita could use a technology called WiFi ad-hoc, which lets the devices connect directly to each other. The same thing is used for the Wii U. The PS4 makes an own WiFi Signal which the Vita could connect too. If this will work with the PS5 have to be seen. Maybe a future update will implement it if it isn’t already available.
Option 2: You use it outside your home. So, you are NOT at your own LAN. But instead, you use WAN (Alias internet). Here your internet speed MATTERS. And here it gets a little bit more complicated too.
Option 2a: You are at your friends home and he gives you access to his WiFi or you use a public open Hotspot. In this case your Internet Connection at Home needs a Public IPv4 and/or you need to open certain Ports in your Router. However IPv4 Adresses are really limited and your Provider often times gives you instead a private IPv4 and a public IPv6 (called Dual Stack Lite). With this, Remote Play will not work. For it to work you need a public routable IPv4 Adresses. In this case something like DynDNS is needed or you make a own VPN, which connect you to your Router at home so that you have access to devices in your LAN (so no NorthVPN etc. , you have to make your own VPN).
Option 2b: You actually use your smartphone or tablet with cellular function and want to use Remote Play. Cellular service Providers often use Carrier Grade NAT, which makes Routing an absolute hell. In this case you also need either an own VPN or, if available, you configure a APN in your smartphone, which gives you a public routable IPv4 again. This however is really rare. Often times, you have a private IPv4 with CG-NAT (this also often applies to your internet at home, that’s why people always say that remote Play over internet never works for them. That’s why)
However, all this strange things with public/private IPv4, CG NAT, VPN etc. doesn’t matter IF you have a Business Plan with your Cellular Provider or Internet Provider at Home. In this case i think, you always get a static routable IPv4 and you don’t need to think about all this other stuff. Correct me if I’m wrong because from the couple of countries I know, business customer are always getting static IPv4 adresses. However, this could of course not apply to YOUR Country.
So, in summary: if you configure your Router, your PS4/PS5/XBOX/PC(Steam) and your Device like Smartphone, Vita, Tablet correctly, it doesn’t matter whether you are at your home, at your friends home, at a public place with Hotspot or on the go using mobile Cellular. And IF the bandwidth is good enough (Sony says 5 MBit/s) and you have all the important devices like your PS5 connected through Ethernet cable, then Remote Play will work perfectly.
Comments 6
Re: Round Up: Everything Announced At The 2025 Pokémon World Championships Closing Ceremony
@rjc-32 2013 in Japan and 2014 in the rest of the world.
You are 3 years too late. 2016 was already the Sun&Moon Era
Re: Struggling For Switch 2 Storage? TeamGroup Launches A Range Of Micro SD Express Cards For The Console
@Spider-Kev @Misima
The theoretical limit of the Switch 1 or 2 and SteamDeck is 2TB but this because of the SD Format Standard and the 2TB FAT32 Partition Size Limit.
Depending of the Partition Size and Fileformat, the Switch 2 will probably accept bigger sizes like 4TB, 8TB etc. whenever they come out. The 3DS also only allowed on paper up to 32GB but when 128GB, 200GB or 400GB SD Cards got out, people could use them on the Nintendo 3DS without huge problems except that boot up times were longer.
But here lays the problem. There doesn’t exist 4TB MicroSD cards yet. And 2TB is also a relatively new Size. It took multiple years for 2TB cards to release after 1TB cards were released. Wouldn’t surprise me if we have to wait a couple of years for 4+ TB MicroSD Express cards. Development of those small MicroSD cards are getting harder and harder.
Re: Switch 2 GameCube NSO Controllers Up For Pre-Order On My Nintendo Store UK
For German Fellows:
The GameCube Controller can also be purchased now on the German Nintendo Store without a Switch 2 Preorder invitation.
Credit card and PayPal work. I only had Switch online for the last 2 months (bought the 3 Month Subscription) and could preorder the GameCube Controller just now.
Re: Random: Sony's Upcoming 'Project Q' Is A Little More Wii U Than Switch
But I must admit. This Q Lite could be a hit or miss. Advertisement will be key for it. And from what we have already seen, a lot of people are already confused about this device or how actually Remote Play works. Somehow, I get Wii U Flashbacks. Which is really sad, because the Wii U was also a really awesome and interesting device. But failed horribly because Nintendo was not able to advertise it correctly.
However, as someone who is heavily invested into Remote Play and IT stuff, I’m really interested in this device. Apart the design maybe…
But I can see why not IT savvy people and people, who are on a budget, will probably straggle to understand what the purpose of this device is and why they should buy it
Re: Random: Sony's Upcoming 'Project Q' Is A Little More Wii U Than Switch
I’m an IT Student and configured all my devices correctly and I use Remote Play for a couple of years now perfectly whether at home, on the train or at friends home with really good picture quality and relatively low latency. Of course there are moments where latency spikes happens or the signal is getting worse. But this is normal in the context of internet, cellular, WiFi. You wouldn’t use Remote Play for competitive FPS games or so.
Re: Random: Sony's Upcoming 'Project Q' Is A Little More Wii U Than Switch
@chardir @Mgalens @Banjo- @ChromaticDracula @mariomaster96
It seems there are some uncertainties how exactly this will probably work. Let me explain a couple of things:
There are 2 options (actually 4) on how to use PlayStation, XBOX, Steam Remote Play etc.:
Option 1a: You use it at home normally over your own WiFi from your Router or over Ethernet Cable (which lowers the latency, that’s why always connect your PS4, PS5, XBOX, PC over Ethernet cable). That’s called LAN (Local Area Network). Here you don’t need internet at all. Your internet speed doesn’t matter.
Option 1b: the PS4 and Vita actually didn’t need a router at all for remote play. The PS4 and Vita could use a technology called WiFi ad-hoc, which lets the devices connect directly to each other. The same thing is used for the Wii U.
The PS4 makes an own WiFi Signal which the Vita could connect too. If this will work with the PS5 have to be seen. Maybe a future update will implement it if it isn’t already available.
Option 2: You use it outside your home. So, you are NOT at your own LAN. But instead, you use WAN (Alias internet). Here your internet speed MATTERS.
And here it gets a little bit more complicated too.
Option 2a: You are at your friends home and he gives you access to his WiFi or you use a public open Hotspot.
In this case your Internet Connection at Home needs a Public IPv4 and/or you need to open certain Ports in your Router. However IPv4 Adresses are really limited and your Provider often times gives you instead a private IPv4 and a public IPv6 (called Dual Stack Lite). With this, Remote Play will not work. For it to work you need a public routable IPv4 Adresses. In this case something like DynDNS is needed or you make a own VPN, which connect you to your Router at home so that you have access to devices in your LAN (so no NorthVPN etc. , you have to make your own VPN).
Option 2b: You actually use your smartphone or tablet with cellular function and want to use Remote Play.
Cellular service Providers often use Carrier Grade NAT, which makes Routing an absolute hell. In this case you also need either an own VPN or, if available, you configure a APN in your smartphone, which gives you a public routable IPv4 again. This however is really rare. Often times, you have a private IPv4 with CG-NAT (this also often applies to your internet at home, that’s why people always say that remote Play over internet never works for them. That’s why)
However, all this strange things with public/private IPv4, CG NAT, VPN etc. doesn’t matter IF you have a Business Plan with your Cellular Provider or Internet Provider at Home. In this case i think, you always get a static routable IPv4 and you don’t need to think about all this other stuff. Correct me if I’m wrong because from the couple of countries I know, business customer are always getting static IPv4 adresses. However, this could of course not apply to YOUR Country.
So, in summary: if you configure your Router, your PS4/PS5/XBOX/PC(Steam) and your Device like Smartphone, Vita, Tablet correctly, it doesn’t matter whether you are at your home, at your friends home, at a public place with Hotspot or on the go using mobile Cellular. And IF the bandwidth is good enough (Sony says 5 MBit/s) and you have all the important devices like your PS5 connected through Ethernet cable, then Remote Play will work perfectly.