@thesilverbrick I know it would take more effort and time to adapt 'standard' rumble to HD Rumble; how difficult this would be neither of us (I'm assuming) have much of an idea. Much of it would depend on the tools Nintendo supply devs, and you would hope they'd make it as simple as possible.
As for the Animal Crossing Conundrum, I would not expect to see such detail as that would deviate from the established art direction of the series. A more meaningful comparison for me would be the expectation of an Animal Crossing game on Switch (or Wii U for that matter) would be in widescreen HD resolution, rather than, say, 480p of the Wii Years.
@thesilverbrick I understand what you're saying and respect your position... but I disagree!
If a game can run at 4K at 60fps and the hardware is capable of doing it then, sure, it should be expected to run at that standard. The art direction of a game (realistic or otherwise) isn't really relevant.
Likewise with rumble, while you say HD Rumble wouldn't add a great deal to the feel of certain games, I'm not so sure. With the caveat that I've not been hands on with a Switch personally, I would maintain that if a game has rumble, on Switch it should be HD Rumble. It may be a subtle thing, and to be honest I would hope it is a subtle thing, but if the capabilities, time and budget are there, it should be there. In this regard, Nintendo above all others have few credible excuses.
@rennandovale Not sensitive especially, but if someone is rude to me, I'll ask them not be. * shrugs *
You say I am delusional because I fail to recognise that the central concept of the console is its hybrid nature. I have done no such thing, I have even said exactly the same thing!
Since you keep putting words into people's mouths without any evidence to back it up, I'm beginning to suspect that you're a troll. Which is fine, more fool me for trying to engage.
@rennandovale Who made HD Rumble a big deal? Did you see the Switch presentation? Nintendo did. If you find that irritating, fair enough, but make sure you point your ire in the right direction.
And I often find it's better to speak for yourself and respond directly to what people say rather than predict what they may say given certain circumstances.
@Jessica286 Oh dear. Believe this or not, people can hold negative points of view without wishing to sway people's purchasing decisions. It's pretty wild.
@Jessica286 I find it sad that neither you nor anyone you know has had their opinion altered through conversation with other people with different points of view. You must be very certain in your view of the world and everything in it.
But I apologise for insinuating that you're a 'blind sheep' type of person in terms of Nintendo decisions.
And I really don't think people are tying to say that this is a deal breaker or that the game isn't going to shift Switch units. Speaking purely for myself, I'm only discussing this specific point, not the wider point of how it effects sales etc.
@Jessica286 I refuse to believe debate is pointless and that reasonable positions cannot have any effect on people who hadn't previously considered a certain point of view.
You're also talking about it in such extremes. Nobody's trying to talk someone out of buying anything. For instance, I have a Switch preordered and am super excited for it. Doesn't mean I can accept every decision Ninetendo makes as gospel.
@Anti-Matter I'm not trying to say HD Rumble is a system selling technology, or will prevent games being sold, in the same way that, as you say, lack of 3D didn't put people off Pokémon etc etc.
If a Switch game features no rumble at all, that's fine, I don't care. But if it does, I would expect it to be HD Rumble. A more direct, if imperfect comparison, would be if a 3DS game has 3D but the developer only allowed the effect to be very slight and the 3D slider not having any effect on increasing the depth of field.
@AlexSora89 I'm not the one that's selling the HD Rumble technology as significant, Nintendo is. You'll need to field any questions regarding how much it 'adds' to a gaming experience to them.
All I'm saying is, Nintendo went on and on about the technology... then abandoned it for THE launch game for the Switch.
@Jessica286 So you accuse other people of engaging in pointless chatter and that there's no point... then tell me that if I don't like what I read (from you - telling us that you don't like what you read) to not engage with you.
Are you being serious? Have you no self-awareness at all?
@thesilverbrick I agree that not everything a console offers technologically should be utilised for every game. All I'm saying is, if a game features rumble, it should be HD Rumble, no question. Otherwise what's the point in its inclusion? It should be considered as standard rumble is today: a now-fundamental element that runs in the background to a game.
@Jessica286 Just as no one is forced to buy a Switch, no one is compelled to engage with any particular conversation. If you see no point in it, don't contribute.
@thesilverbrick Correction: HD Rumble is ONE of the things that makes the Switch unique, though the principle thing is, as you say, portability.
The initial video was to sell us on its primary 'hook', the transformer console. The presentation was all about adding value to that central concept, honing majorly on the HD Rumble. And I still find it odd how HD Rumble is being seen in the same sense as motion or touchscreen controls. It isn't. It's the next step in an existing and known technology that gamers are very familiar with. When Nintendo announces a new game I don't even consider whether it'll have rumble; it just a will. HD Rumble should be thought of in the same way.
@rennandovale My point wasn't that that was an example of reasoned debate but that your blanket description of people as spoiled little kids most definitely was not.
@AlexSora89 I'm confused by the way people keep talking about HD Rumble as something that needs to justify its existence via gameplay elements.
Rumble was (rarely) used this way, what makes HD Rumble any different? It just provides extra detail in the feedback a player receives through their controller. Star Fox 64 never required a 'reason' for rumble to exist, it just used new technologies to provide a more immersive experience, separate from gameplay.
@Mogster this is my assumption as well. What kind of selfish, self-absorbed narcissist would rather spend money on a games console - a completely inessential item if there ever was one - rather than donate that same money to a worthy cause and those who need it most?
@thesilverbrick That isn't their logic at all, that's you creating a straw man argument.
HD Rumble is an evolution of existing technology that has been used and standardised in games for over a decade. It can no more be shoehorned into a game than rumble itself can. It's there to create an extra level of immersion to gameplay. The examples you cite are about fundamentally altering the way games - or parts of games - actually control, which is an entirely different proposition.
This isn't me selling the importance of this technology to you, Nintendo were the ones who did that.
Comments 22
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@thesilverbrick I know it would take more effort and time to adapt 'standard' rumble to HD Rumble; how difficult this would be neither of us (I'm assuming) have much of an idea. Much of it would depend on the tools Nintendo supply devs, and you would hope they'd make it as simple as possible.
As for the Animal Crossing Conundrum, I would not expect to see such detail as that would deviate from the established art direction of the series. A more meaningful comparison for me would be the expectation of an Animal Crossing game on Switch (or Wii U for that matter) would be in widescreen HD resolution, rather than, say, 480p of the Wii Years.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@thesilverbrick I understand what you're saying and respect your position... but I disagree!
If a game can run at 4K at 60fps and the hardware is capable of doing it then, sure, it should be expected to run at that standard. The art direction of a game (realistic or otherwise) isn't really relevant.
Likewise with rumble, while you say HD Rumble wouldn't add a great deal to the feel of certain games, I'm not so sure. With the caveat that I've not been hands on with a Switch personally, I would maintain that if a game has rumble, on Switch it should be HD Rumble. It may be a subtle thing, and to be honest I would hope it is a subtle thing, but if the capabilities, time and budget are there, it should be there. In this regard, Nintendo above all others have few credible excuses.
@Devlind A comprehensive and persuasive argument
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@rennandovale See post #232
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@rennandovale Not sensitive especially, but if someone is rude to me, I'll ask them not be. * shrugs *
You say I am delusional because I fail to recognise that the central concept of the console is its hybrid nature. I have done no such thing, I have even said exactly the same thing!
Since you keep putting words into people's mouths without any evidence to back it up, I'm beginning to suspect that you're a troll. Which is fine, more fool me for trying to engage.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@Jessica286 What makes you say I would complain about the lack of HD Rumble if Zelda had HD Rumble?
This is an article about the lack of HD Rumble in Zelda and the comments reflect the topic.
And what makes you say Zelda is a system seller? It hasn't sold a great many copies historically.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@rennandovale Who made HD Rumble a big deal? Did you see the Switch presentation? Nintendo did. If you find that irritating, fair enough, but make sure you point your ire in the right direction.
And I often find it's better to speak for yourself and respond directly to what people say rather than predict what they may say given certain circumstances.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@Jessica286 Oh dear. Believe this or not, people can hold negative points of view without wishing to sway people's purchasing decisions. It's pretty wild.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@Jessica286 I find it sad that neither you nor anyone you know has had their opinion altered through conversation with other people with different points of view. You must be very certain in your view of the world and everything in it.
But I apologise for insinuating that you're a 'blind sheep' type of person in terms of Nintendo decisions.
And I really don't think people are tying to say that this is a deal breaker or that the game isn't going to shift Switch units. Speaking purely for myself, I'm only discussing this specific point, not the wider point of how it effects sales etc.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@rennandovale Why do you have to be so rude?
Do you have some examples of people actively trying to talk someone out of a purchase? I'll wait.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@Jessica286 I refuse to believe debate is pointless and that reasonable positions cannot have any effect on people who hadn't previously considered a certain point of view.
You're also talking about it in such extremes. Nobody's trying to talk someone out of buying anything. For instance, I have a Switch preordered and am super excited for it. Doesn't mean I can accept every decision Ninetendo makes as gospel.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@Anti-Matter I'm not trying to say HD Rumble is a system selling technology, or will prevent games being sold, in the same way that, as you say, lack of 3D didn't put people off Pokémon etc etc.
If a Switch game features no rumble at all, that's fine, I don't care. But if it does, I would expect it to be HD Rumble. A more direct, if imperfect comparison, would be if a 3DS game has 3D but the developer only allowed the effect to be very slight and the 3D slider not having any effect on increasing the depth of field.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@AlexSora89 I'm not the one that's selling the HD Rumble technology as significant, Nintendo is. You'll need to field any questions regarding how much it 'adds' to a gaming experience to them.
All I'm saying is, Nintendo went on and on about the technology... then abandoned it for THE launch game for the Switch.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@Jessica286 So you accuse other people of engaging in pointless chatter and that there's no point... then tell me that if I don't like what I read (from you - telling us that you don't like what you read) to not engage with you.
Are you being serious? Have you no self-awareness at all?
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@thesilverbrick I agree that not everything a console offers technologically should be utilised for every game. All I'm saying is, if a game features rumble, it should be HD Rumble, no question. Otherwise what's the point in its inclusion? It should be considered as standard rumble is today: a now-fundamental element that runs in the background to a game.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@Jessica286 Just as no one is forced to buy a Switch, no one is compelled to engage with any particular conversation. If you see no point in it, don't contribute.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@thesilverbrick Correction: HD Rumble is ONE of the things that makes the Switch unique, though the principle thing is, as you say, portability.
The initial video was to sell us on its primary 'hook', the transformer console. The presentation was all about adding value to that central concept, honing majorly on the HD Rumble. And I still find it odd how HD Rumble is being seen in the same sense as motion or touchscreen controls. It isn't. It's the next step in an existing and known technology that gamers are very familiar with. When Nintendo announces a new game I don't even consider whether it'll have rumble; it just a will. HD Rumble should be thought of in the same way.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@rennandovale Firstly, that's one person; and secondly, while I agree their tone is a little... ripe, the fundamental points they're making are sound.
If you disagree, then counter their arguments reasonably without resorting to insults.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@rennandovale My point wasn't that that was an example of reasoned debate but that your blanket description of people as spoiled little kids most definitely was not.
Be the change you want to see in the world!
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@rennandovale Whereas comments such as yours add to the reasoned debate and respectful atmosphere we all crave.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@AlexSora89 I'm confused by the way people keep talking about HD Rumble as something that needs to justify its existence via gameplay elements.
Rumble was (rarely) used this way, what makes HD Rumble any different? It just provides extra detail in the feedback a player receives through their controller. Star Fox 64 never required a 'reason' for rumble to exist, it just used new technologies to provide a more immersive experience, separate from gameplay.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@Mogster this is my assumption as well. What kind of selfish, self-absorbed narcissist would rather spend money on a games console - a completely inessential item if there ever was one - rather than donate that same money to a worthy cause and those who need it most?
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
@thesilverbrick That isn't their logic at all, that's you creating a straw man argument.
HD Rumble is an evolution of existing technology that has been used and standardised in games for over a decade. It can no more be shoehorned into a game than rumble itself can. It's there to create an extra level of immersion to gameplay. The examples you cite are about fundamentally altering the way games - or parts of games - actually control, which is an entirely different proposition.
This isn't me selling the importance of this technology to you, Nintendo were the ones who did that.