
With less than two months until launch anticipation for the next entry in The Legend of Zelda series could not be higher. New details have now emerged from french gaming website Gameblog who sat down with series producer Eiji Aonuma to discuss the release. In the interview, Mr Aonuma confirmed that the HD rumble feature will not be present in the game due to the company wanting a similar experience for Wii U and Switch owners.
Here's what Aonuma said:
Of course, if the game had been created exclusively for [Nintendo] Switch, we could have benefited from the particular features of the console, especially HD Rumble. But, the problem is that the purpose of the [Nintendo] Switch version was to provide exactly the same experience as on Wii U, and vice versa. If we had started to adapt the game to the [Nintendo] Switch features, it would not have been the same game. So, beyond the graphic differences, we did not really explore the specifics of the new console.

Since Zelda was originally a Wii U game, the feature would have never been under consideration, so Aonuma's comments make sense.
For more on HD rumble and what it could mean for future games, be sure to check out our very own Alex Olney discussing the component:
Are you disappointed there will be no HD rumble in Breath of the Wild? Leave us a comment to share your thoughts.
[source gameblog.fr]
Comments 354
Im ok with this. although im annoyed i may not get to experience HD rumble until later this year as i probably wont be buying 1 2 switch (that game so should have been bundled)
No big deal for me. I turn vibration off in most games i play. 36 days!
It's only fair. The Wii U version had to have gamepad functionality removed to accommodate the Switch version. And Aonuma said they would play exactly the same.
See, this is exactly the kind of thing I'm talking about: Nintendo comes out with this brand new console where it touts one of its cool new features . . . and then doesn't implement it in what most people will absolutely see as its biggest and most important launch title by far (which is apparently most expensive on Switch too). It doesn't matter than this is basically a port of a Wii U game; it should have HD rumble implemented. I mean, if you're not going to bother, Nintendo, then why the hell should anyone else give a flying **** (talking about developers here). For Christ's sake! In so many worrying ways it really is like reliving the Wii U situation all over again, in terms of Nintendo making loads of idiotic decisions like this out the gate.
It is a little bit disappointing (thinking about slashing a ChuChu or the big rock boss in the Plateau) but i'll not complain about it. I'm fine with this
It's a shame because I'm sure most of us could see some amazing ways HD rumble could be used in this game and would give people a reason to upgrade. Then again to use it in any meaningful way would create two different experiences and switch specific puzzles and that would be unfair for Wii U players.
Rumble doesn't really matter.
Switch sales does really matter.
@Anti-Matter BUT, imo this is like how it would have been if Nintendo had sold Super Mario 64 without analog stick support: What's the point in touting all these awesome new features of your console and then not implementing them in every place it makes good sense to do so? HD rumble should have been a shoe-in for Breath of the Wild on Switch as far as I'm concerned. I mean, Nintendo itself is now making it come across like just another gimmicky feature to be used in a handful of gimmicky games and then forgotten about, a bit like the speaker on the Wiimote, rather than basically a new potential industry standard going forward, which I think it could be if treated accordingly. Rumble isn't like the IR camera on the end of the right Joy-Con; it's something that I think can and should be used and implemented intelligently in pretty much every Switch game going forward. Much like the d-pad, analog stick, shoulder buttons, and normal rumble, I think it could be a new standard if done right—and I think that's how Nintendo should be treating it in all its first party games.
That's fine, hopefully the Next Zelda entry on the Switch does feature it because there is alot that they could do with it. It's understandable that they wanted both versions to offer the same experience.
This is a little disappointing but understandable. @impurekind it's only rumble. Hardly a deal breaker imo. Plus we have 1,2 Switch to showcase the new tech for what it's worth. Does anyone know how the HD rumble feels in pro controller compared to JCs?
BOTW (Switch) has dropped to £48 on Amazon.co.uk
@impurekind i feel your pain. This is disappointing. I must say though it's probably for the best they didn't tack it on like they did for Twilight Princess @ Wii's launch. This tech needs to be used from the ground up. Where it actually changes how you play the game.
Sm64 was designed from ground up for N64. BoTE is a obvs a port. Let's hope the next Zelda on switch (please please) makes full use of HD rumble and some..
@impurekind
At the end of the day botw is a Wii u port. It wasn't developed to utilise Switch's capabilities. Mario 64 was designed around N64s features.
And lo, the world did see what Nintendo was truly made of: baseless gimmicks. I'm not going to spend extra on your silly joycons if the only thing they are good for is milking cows and counting smeggin ice cubes.
All you had to do was come up with something new and use it in a compelling fashion in a great game for launch. And you blew it.
Pre-order cancel. Switch fail. Nintendo dead.
@Mart1ndo I don't think that's a good excuse in this case. As a developer myself, I see zero reason the team at Nintendo couldn't implement this brilliantly into the game, Wii U port or not, and they really should have. The whole goal for Nintendo here at the launch of Switch, as I see it, is to sell every single one of the system's features as basically an essential and awesome new addition to the console—to gaming in general—and do this as much and as best as humanly possible right out the gate. Treating it basically like a throwaway gimmick that isn't worthy of inclusion in every major first party title this early in the game is counter to all that make good sense to me.
But disappointing but I'll get over it.... oh look I'm already over it 😜
@impurekind
Maybe because some people complain about gimmicky, Nintendo choose to swap out those gimmicky, the HD rumble . But look, now people complaining again for no HD Rumble. Any Nintendo decision always like two edged blade, there are always complains when Nintendo Do or Don't do like what are customer want. When Nintendo do this, some customers complain. When Nintendo do that, another customers complain also.
Not a big deal for me, but seems like a missed opportunity for their biggest launch title, which I still cant believe is a port.
@Anti-Matter It's gimmicky when you have a camera slapped on the end of one of your Joy-Cons that asks you to make dorky biting actions in some casual-fest party game that likely no one is going to give a **** about after a few weeks—that is gimmicky. It's not gimmicky to implement a brand new type of rumble in the latest new game in the Zelda franchise, especially when rumble is already an industry standard and this looks to be the next great evolution of that. There is a f'n difference. I don't want gimmicky crap but I do want Nintendo to take advantage of all the unique selling points of the Switch system as and when it makes good sense to do so, and particularly where it actually can genuinely improve the overall experience if used intelligently. To me, that camera is a pointless and costly addition to the Joy-Cons that will likely get very little support at all; it's potentially a waste of money and cost to everyone from what I can see so far (but I hope Nintendo proves me wrong). HD rumble on the other hand could become the next industry standard, as I see it, but only if Nintendo actually bothers to treat it with the respect it deserves.
@Anti-Matter Why have they made more expensive controllers for Switch? HD Rumble.
Why put HD Rumble in all your controllers if you're not even going to use it - at all - in a very high profile open-world game that's just crying out for innovation?
Oh yeh. I forgot: 1, 2, Switch is going to change the world!
Well, Nintendo don't include HD Rumble etc as not to aggravate those with a Wii U, they get slated. If they did add it, they'd probably get slated for it too... "that's not fair, we don't get it". I'm going to call this one a pass.
I think this speaks for the laziness of their ports, first gen Switch games probably don't really reflect what the console can do. Just adds to the perception that the Switch is just a Wii U in fancy clothing (which it's really not).
At least the Wii u version will be cheaper. Yeay
@beazlen1 It's the f'n principle as much as the use and implementation. This idiotic move from Nintendo—one of sooo many in recent years—is painting entirely the wrong picture.
Thanks for not taking advantage of your consoles' features, Nintendo!
Really, if they hadn't said anything, would anyone of noticed?? This is just useless information to inflame people to talking about it. Shameless plug about nothing.
The only advantage I see is the enhanced graphics, improved fps, and of course PORTABILITY.
@gcunit @impurekind
Calm down, guys.
Don't pissed off at me.
Just try to embrace their decision.
This is not the end of the world.
Btw, I'm not Zelda gamer but I still can play RPG games without HD Rumble peacefully.
They took the 2nd screen away from the Wii U version so they could offer the same experience on Switch.They've decided not to include the HD rumble so they could offer the same experience on Wii U.If they had added HD rumble and everyone was praising it and it made the Wii U version seem inferior without it,then those same complainers who will complain about it not being added would instead complain that Wii U owners have been fobbed off.Why?Because they like complaining.
Unacceptable.
@Bunkerneath In fairness an interviewer asked them a question and they answered it. They haven't released this information to get headlines.
I think it’s a bummer. There are plenty of ways to make great use of it on that game.
I hope the eventual update or sequel includes it.
@Anti-Matter I totally agree with you. No dealbreaker at all. Imagine that the implementation would have delayed the game again. Just want to play it already:p
Once again, so much useless whining. if the game was not made to support the feature, it's not meant to be. End of discussion.
@Kroko Don't take our useless whining away from us!
@impurekind @SLIGEACH_EIRE what consoles need from day 1 is a launch game that justifies the system's existence and tells players why they should buy that console.
I probably risk the ire of everyone on a Nintendo website by saying so but for me this was typified by what I consider the greatest launch title of all time: Halo.
When the PS2 was coming into its own with titles like FFX, GTA3 and DMC and the GameCube was providing some competition alon comes a completely unknown player in the industry and immediately showed PlayStation and Nintendo gamers why they NEED an Xbox. And it worked.
As great as Mario 64 was it did little to convince PlayStation owners (like me) to jump ship. Goldeneye on the other hand....
By keeping parity with the WiiU version the Switch lacks a piece of software giving it that push. Even Twilight Princess was different enough from the Cube version to justify the purchase of a Wii.
Did Anouma say HD Rumble was a distraction and you wouldn't want your GPS to rumble while you were trying to use it?
Why make 2 great distinctive games to sell 2 copies of your game when you can make 2 mediocre copies and sell only 1? I guess those 2 distinct copies have never turned out well for Pokemon.
I would like to see the fact that Zelda, the flagship Switch game which does not show off the consoles full potential, reflected in the game price.
I don't care if it's in Zelda. But I'd like something worthy to buy that justifies all this expensive tech built into the controllers. When is that title coming?
@impurekind 👍
When I think about Zelda, I think about gameplay. I think about the adventure. I think about the plot. I think about Zelda being Zelda. So what does the lack of HD Rumble take away from the experience? Well, if I have to think about how it will affect the game, I have only one question...

Seriously, people! We've seen the 3DS skipping the GBA Virtual Console, we've seen Super Paper Mario skipping the GameCube it was supposed to be released on, we've seen the many Pokémon Bank delays for both Kalos and Alola, we've seen the first Super Mario Bros. constantly re-sold at the same absurd price of 5€ slash 5$, and this, this is what we're making a fuss about?!
I'm sorry, I shouldn't be upset at how people seem to be upset, but since it's nothing to be upset about I'm upset about people being upset about something not to be upset about!
[Note: your tongue should be twisted now.]
We've already held Link's sword, in, what else, Skyward Sword! I don't need to know how the hilt of the Master Sword feels inside the palm of my hand, I need the game to work, I need to claw my way to Ganon! It's not that big a deal!
@Mellor2000
Another perfect comment+profile picture combo.
Blimey, come on Nintendo, you spent the best part of an hour saying how good HD rumble is and how it will be a game changer, yet you don't include it in the most high profile launch game. What next " some games will not work in portable mode??!!" But on the plus side, it might save on battery.
One step forward two steps back
@WOLF1313 Arms and Splatoon 2 will be the games to show off what they can do.
@impurekind I hear you! You're gonna be playing the latest gorgeous Zelda on a gorgeous portable or HD screen and I understand the disappointment with the absence of a new feature esp. for those not buying 1,2S or ARMS (assuming ARMS uses HD rumble). My guess is a lot of the time people will play using pro controller or with controllers docked in portable mode and I bet the HD rumble doesn't have the same effect compared to holding individual undocked JCs. Which this game is not designed for. I fear HD rumble will only really be utilised for games designed to be played with undocked JCs. I do wanna know what HD rumble feels like in proCon vs JCs. Anyone?
@OorWullie
Most reports I've read say they play better with pro controller.
I didn't like the motion controls in the last two Wii Zelda games.
Nintendo probably should have done a Switch Sports as a launch title.
Good. I'll probably turn it off when I'm not playing in docked mode anyway.
And, sweet jesus, some of you people will complain about literally anything.
Let's water down everything because it's better for everyone to have the same experience on every console right?? We'll show our fans no respect at all in making their own mind up what they prefer and then we'll talk all over the press about how the switch has a unique and exciting launch line up consisting of nothing new at all from Nintendo on their new hardware because everything is just old recycled Wii U games we wanted a better margin on......
Imagine if Nintendo left in the unique WiiU features and supported Switch's unique features. Both editions would be better, WiiU owners wouldn't get a gimped game and more people would be compelled to buy BOTH versions.
But no, Nintendo had to be morons and give everyone an equally worse experience.
@impurekind Calm your balls, it's not a big deal. The game was intended for the Wii U, and Anouma didn't want to betray the owners of that console. I have read posts from several people on the internet that bought the Wii U just because of The Legend of Zelda: Breath of the Wild, and I think they would be annoyed if the Switch version was better.
Nintendo would have made people angry either way.
Weird decisions by Nintendo and that's some BS reasoning.
@BensonUii "There maybe rumble in it but not the proper HD rumble implementation."
Now that's a better question.
Playing FFXV last night I realy notice rumble during the fishing game. IF Zelda has a fishing minigame and no rumble I think that's actually going to be noticable for ome people, fishing minigames should have rumble so we know how much tension is on the line. So as long as it has rumble nobody will know it doesn't have HD Rumble. Of course Nintneod being Nintendo, living behind it's veil of secrecy, we may not know until it releases.
Pre-order cancelled. /s
@ULTRA-64 "nothing new at all from Nintendo on their new hardware because everything is just old recycled Wii U games we wanted a better margin on"
I'm not sure how people can argue that this is a good launch. Zelda is a WiiU game. 1-2 Switch by all accounts isn't worth playing more than once.
There's nothing that takes advantage of the portability (how bout something like a Pokemon Go experience?). There's nothing that warrants the motion/rumble controls.
Of course, there's always somebody who will say they are happier than a pig in sh*#& with the launch games. That's great. But I think we are discussing how it will be received overall. With Nintendo, it's all about the games. And yes, launches typically won't have that many great titles. But Nintendo needed more because they really let down many fans the last couple of years (insert the happy pig comment next).
W-wait... people care about this? I'd be happier without the feature.
Think I read he plans to make another Zelda on Switch that uses its unique features.
Still, would have been cool if they'd implemented it, even though Wii U owners would have screamed bloody murder, "they take away my gamepad and add features for Switch???!!!"
@WOLF1313 agreed, they are struggling to offer software that sells the need to spend money on the hardware. They appear to be relying on the 'its also a portable' factor but there isn't any software that shows this as unique. It's very similar to the launch of the Wii u imo, only with fewer games and far less third party support. Time will tell but the whole this just looks to me like a massive fail......Again......
Whereas Twilight Princess had it's map mirrored and motion controls added for the Wii version over the GameCube version...
It's not a huge deal but I would have liked to have had a taste of HD rumble in BotW - nothing over the top, just a few different sensations as I'm curious in the tech and 1,2 Switch is priced just a little too high for me right now (I just became a father and I have to be a lot more selective in my purchases these days.)
@gcunit
I am sure you had a pre-order for the switch.
At least hd rumble will work on 1-2 switch. That game will show what the switch is all about.
@PotatoTheG I'm curious,why would you be happier without this supposedly impressive feature that I'm assuming you've never actually tried but will have in fact paid for with your purchase of Switch?I'm not overly fussed myself but I would certainly have preferred to have it than not have it.
Lets see better frame rate and graphics than wii u version but doesnt have hd rumble. If the game runs smoothly and originated as a wii u title then we are still in good hands. I also preordered Bomberman maybe that will use the hd rumble so I can know what it is suppose to feel like.
Do you know what would be great if all switch pre orders came with a copy of 1 2 Switch for free. I doubt it would happen but maybe we will get a hefty price drop.
That's to be expected, BotW was never meant to use a vibrator, much less dual wielded vibrators. The NS exclusive Zelda is going to be the one that... Shakes up the controls formula.
@Ralizah "And, sweet jesus, some of you people will complain about literally anything."
Ahhh you've noticed.... lol
I usually turn rumble off to save batteries anyway.
People read this and Nintendo Life please do an article about this other article points. You know if you agree or disagree and why? It will be fun discussion.
www.kotaku.co.uk/2017/01/25/dont-judge-switch-by-the-stagnant-opposition
@impurekind BotW was made into a sacrificial lamb, delayed from releasing on Wii U by Holiday 2016 just so the NS could have a decent launch lineup. (Besides Snipperclips, which is probably the best indie multiplayer puzzle game ever.) The NS version only got around a year of development, so compared to whatever the NS exclusive Zelda will be like, the NS version of BotW is a rush job for all intents and purposes. The visual comparisons between Wii U and NS versions further prove this, with the Wii U version having superior lighting, contrast, and shadow morphing.
@SanderEvers noo! Read this: www.kotaku.co.uk/2017/01/25/dont-judge-switch-by-the-stagnant-opposition
Everybody should!!
Even when I heard good things about HD Rumble, I don't mind really. I'm sure the game will be good anyways.
It's certainly no deal breaker for me. I honestly never even thought about it. Carry on.
@G-Boy Excuses, excuses. The Wii U has insulted everyone enough already with its total floppage and utter droppage. There's no need to start pissing Switch owners off this early in the game too (pun sort of intended).
@impurekind @gcunit @LegendOfPokemon
Hmm later release date for the hd rumble or get it launch day without hd rumble?
"With less than two months until launch..."
> Strange ! I would have said "With little more than one month until launch"... But hey, who am I to say that, I'm a f**** French with a bad English
@SanderEvers glad to read that.
Just to be clear then, this means the gamepad screen will have NO functionality when playing BotW on the WiiU, right? Afterall, if HD rumble is considered a 'different experience', then certainly, so would the use of a 2nd screen to do anything.
All these trademarked Nintendo moves ... way to go to keep people off balance and staggered.
@RadioHedgeFund I agree, especially about Halo. Although, I think Super Mario 64 was EASILY that game for the vast majority of gamers back at that time too. Not saying it had the power to convince all the PlayStation owners to jump ship—although I certainly did (but I was already a hardcore Nintendo fan anyway)—but it was absolutely a system seller and "killer app" in every possible way. There's a few launch games that are just the perfect launch games you could possibly imagine for a particular system (for their own reasons): Tetris, Super Mario Bros., Super Mario World, Super Mario 64, Halo, Wii Sports. I don't think Breath of Wild game qualify simply because it's a port, but I think it could be one of the best games to launch with a console in terms of quality and acclaim—but why Nintendo won't just go all out and make it the absolute premier version of the game, which I think absolutely means including HD rumble for example, just boggles my mind.
@Jessica286 To quote that article...
"It’s a gaming console that wants to ignore the console industry; a handheld that wants to ignore phones; an in-between device that’s banking on being different enough to command attention in the most distracting environments imaginable."
And yet the actual tech which comprises the base NS package is the combo of: an extension of the Wii's motion controls (JoyCons, heeding the console industry), a mobile device with mobile hardware, like the Tegra series SoC (the NS core, paying heed to the mobile industry), and the dock, which charges and cools the NS core simultaneously (heeding the mobile and... PC industry??? Can it be?)
It does so many different things, no wonder almost no one can agree on what it actually is. Having classic games from the 4th console generation playable online is a nice idea, but it's been done before, even on emulators, Nintendo hasn't proven that their infrastructure will be stable enough to not lock people out under certain conditions. (Although the return of Super Bomberman R is a great plus. )
I don't know, I still feel like gaming writers are kinda sorta missing the point of what makes the NS stand out.
@BensonUii No, you're under-reacting. And that's why Nintendo knows it never really has to bother going 110% anymore these days—because of all the diehard, blindly-loyal fans like you.
"What's the fuss all about and where it is coming from?"
Just because I can't afford to buy ANY new consoles or games, it doesn't mean I don't love Nintendo or want it to be TRULY great again—and not just in the minds of diehard fans but in the minds of all gamers (and in my mind in particular)—and that's where it's coming from.
@impurekind OK! Reply to this comment, "everyone who got insulted by the Wii U because of its total floppage and utter droppage"!
crickets
Would it have been cool to have at least a couple HD rumble features for maybe side quests or something? Yea. But it should be far, far from a deal breaker.
As stated, it was a game built from the ground up for the Wii U, then they took gamepad functionality to have parity with the Switch. Sounds absolutely fair to me. I'd rather them build a Switch Zelda from ground up and implement HD Rumble right instead of it being shoehorned into a game in which it wasn't intended. (See Twilight Princess)
Besides, the real advantage to me is the fact I can take it anywhere. Something you can't do with Wii U. Which is the main selling point of the Switch, not HD Rumble.
@G-Boy Still overpriced compared to the competition, still missing some major AAA first party franchise games, utterly pathetic Virtual Console, far too low battery life on the controller and no updated version since launch (outside of paying separately), no updated version of the controller with slightly better wireless range so it could finally deliver on the full potential of being able to play anywhere in the house in off-TV mode, potentially pretty cool features touted prior to and at launch being dropped like bad smells (the whole TVii thing; being able to use more than one GamePad at a time, etc.), utterly terrible AAA third party support, a lifespan of only four years and dropped like a megaton bomb the second the new console releases . . .
Do I actually need to go on?
Beyond the most diehard fans, or relatively easily pleased people, these things really do not a truly satisfying and rewarding console make.
And, my worst fear here is that Nintendo will make many similar kinds of idiotic mistakes with the Switch too, and in some ways already is.
Two gimped versions of their biggest game project ever?
Yep, just another smart move by modern day Nintendo.
Iwata is missed.
@msvt Well, it wasn't any better with Iwata—Nintendo's been like this for a few generations now—but I hear ya.
@impurekind yeah not having hd rumble is a real problem isn't it? Tell that to starving kids in Africa who have no food. Stop acting like a brat!
Thing is the HD rumble is an interesting bit of tech and is no doubt the reason why the joy cons are so expensive, but it's gonna be another unused gimmick. I'd be fine if it was an option in many games, but to no include it in the Switch launch title that everyone wants is silly.
@impurekind
True, but I feel as if Iwata made decisions from the game player side of things in mind...Iwata Asks showed that he was aware of these things. I particularly think of his comment regarding the New 3DS head tracking 3D (something to the effect of regretting releasing the original 3DS before it was ready).
@DonkeyKongBigBoy That kind of utterly worthless comment doesn't change what is. It's just the act of a desperate diehard trying to deflect the truth. HD rumble should have been in Breath of the Wild—stop defending Nintendo for making a stupid decision that does neither you nor anyone in here any good whatsoever in the slightest in terms of the overall quality of the experience we will get from this game at the end of the day relative to the best it could possibly be in the particular circumstances that exist. And that's a long sentence!
@PlywoodStick I think the article was on point but what u think its what makes the Switch stand out?
Thanks for reading it, I think it is one of the very few really great articles out there besides this page about the Switch. What gamers ignore is that Nintendo just can't compete directly with Sony/M$ because that is already a market that is saturated. They are looking for a new kind of experience and for another type of market. That by the way I love it because it will potentially bring new things to the table and the gaming industry right now needs that because is stagnant and with zero innovations. I mean we get a CoD and Battelfield every year. The companies are not adventuring and exploring new ideas all we get nowadays are sequels of AAA titles and when something new comes out is almost every time in the vein of indie titles. If this trend continues I honestly believe a game crash can happen. What will Sony and Microsoft do when graphics don't improve anymore because we can't notice the difference?
@impurekind it was no more worthless than your original comment pal! I didn't defend Nintendo, I just said it wasn't a problem not having hd rumble and that you were acting like a brat! And I wasn't wrong. Now get off your high horse, sit down and shut the Nibelsnarf up.
@DonkeyKongBigBoy Oh, it was way more worthless. And, you might not understand how, which is funny, but it was defending Nintendo, or, more precisely, excusing Nintendo. You also clearly don't know what a brat is, and you were/are wrong. Also, it really only appears like I'm on a high horse from where you're looking: Speaking the blunt and honest truth isn't being on a "high horse"—regardless of how much it pains you to hear it.
@DonkeyKongBigBoy why is HD rumble even an issue? Do ppl really look at BoTW and say: I want to play that but its do not have HD rumble which I was saying it is a gimmick a few weeks ago but now is such a deal breaker I will just buy it on Wii U which does not support that either. Lol seriously any of this makes sense to me. Why do u even need that in a Zelda game anyway?
@Jessica286 I honestly don't understand why this actually needs to be explained to you and people like you. Well, I actually do: Because you don't things properly and as such your distorted view makes you think something is one way when it is another and therefor you rationalise everything is a slightly mangled way—or something like that.
@impurekind why do u need HD rumble to experience Zelda? I want to understand your existential crisis.
@impurekind oh well I'm sure you'll get over my opinion one day little boy. Have a great day!
@PlywoodStick lol right!
@Jessica286 exactly! Rumble does not make a game good or bad. I honestly could care less about it in a game like zelda
@PlywoodStick It seems to happen whenever when someone speaks the truth in here and then the diehards get all up in arms and start attacking the person who they think is attacking their clearly misguided beliefs and dreams.
Ya know, like I'm the "bad guy" for saying Nintendo is slightly taking the **** in selling us a brand new $300 system and then not even bothering to go the tiny extra step of including one of its brand new console's touted features in the biggest and most important [last-gen port] launch title the system actually has.
And, sure, the game will still be great without HD rumble, but if Nintendo's not even going to bother then why the hell should anyone outside of the most blindly loyal diehards really give a flying . . .
@Jessica286
I have no problem with what Nintendo is trying to do. I have a PS4 and Xbox and that's where I'll play Zero Dawn, Mass Effect etc.
The problem for me is...where are the games? I have a WiiU....so i don't need to get Zelda for Switch. The rest of the launch lineup? Nintendo isn't offering anything new or different outside of a tech demo. And let's not paint PS4 and Xbox One as a bunch of FPS. Nintendo hasn't offered me anything like Witcher 3 in a long time. Nintendo isn't offering an online experience like Destiny. Games like Tomb Raider play as good as any Nintendo game.
I understand games take time, but I'm not sure what Nintendo has been doing the last couple of years. I'd like a hint of how the features of Switch are must haves. They never did it with the WiiU (they barely implemented the gamepad into most of their games).
Some people have reported there being some kind of rumble in BotW for Switch, even if it's not the specialized HD rumble.
A bit disappointed but understandable since it's a straightforward port after all.
I'm not buying the game for HD rumble, so I don't care. If I want to try HD rumble, I'll get 1, 2 Switch.
@Jessica286 There are many things that HD rumble can do to improve Zelda's gameplay experience... Look up the conversations between JaxonH and I in our comment history, we're pretty excited. Or I can link it later, if you're going to be in a hurry any time soon.
As for what I think makes the NS stand out... I'll need some time to write that one out. On the bus to work now. To sum it up, though, it's a great tech combo which is more future ready than many people may think, and it's a culmination of lessons learned from the history of both home/portable console and mobile gaming; it neglects some lessons from the PC industry, and yet it makes use of the PC industry standard of cooling to achieve improved performance... Suffice to say, the NS is more versatile than it's given credit for.
@DonkeyKongBigBoy God, you are acting like a child—ironically.
@impurekind but u make no sense. You say that u don't have any money to spend on Switch and that is pricey. So now Nintendo is announcing that BoTW is basically the same experience on both console except a graphic update and performance (fps). So do u have a WiiU? Well now u don't need to feel left out by Nintendo for buying the WiiU version of the game because it plays basically the same. I bet if Nintendo announce HD rumble you will also complain because they are forcing u to buy the superior version. Like is no winning no matter what.
@Moon Great for you—that's not a particularly strong defence or excuse for Nintendo not including this brand new and much touted feature in its flagship [last-gen port] launch game for Switch though.
This isn't a big deal. If they would have tried to tack on HD rumb. it wouldn't have that fundamental to gameplay feel.
@Jessica286 You only think there is "no winning no matter what" because of what I said before.
Nintendo doesn't have to include HD rumble in the Wii U version of the game because the system doesn't frikin' have HD rumble. The Switch, however, is Nintendo's brand new console. It has a brand new and much touted feature called HD rumble. It has one truly big first party AAA [last-gen port] game coming at launch in The Legend of Zelda: Breath of the Wild. Include HD rumble in the frikin' game, for Christ's sake!
How is this confusing to you?
Again: If Nintendo's not even going to bother—and that's what stupid and lazy moves like this go to—then why the hell should anyone outside of the most diehard fans really bother to give a flying **** about its newest console?
@WOLF1313 well for that I guess we will have to wait. There are few games in launch but they have already announce lots of games coming soon. I also have a PS4 and that is where I get all my third party experiences. There are still missing info obviously but from there to say is utter crap or a total fail like some are saying is a strech. Right out of the box the Switch offers something the others don't and that is the ability to play on the go if that is not your thing is ok but it is a big deal to others. True is Nintendo can succeed here or it can also fail but at least they are trying new things and thats good imo.
@impurekind No excuse is necessary. Why would they shoehorn something into the game that wasn't meant to be there in the first place?
Just because HD rumble exists, doesn't mean it should be implemented into every game. It's an optional extra for developers.
Why so salty?
@PlywoodStick and that versatility is the winning point. I have seem so many ppl saying that they like it because you don't have to be physically alone any longer while playing online. I think the Switch has potential and when the games come out for it, it will sell a lot.
As for the HD rumble please link me the conversation when u have time. I will gladly read it.
@impurekind no you are butt hurt that you had a flawed argument from the beginning and I think you need to log off and lie down
@impurekind
In all fairness including rumble isn't a tiny step, particularly if it's not standard rumble. You have to write into the game where the rumble will be included etc.
Here's 2 reasons why I think Nintendo probably didn't include it.
1. Another delay having to write rumble into the game.
2. It's MAIN selling point for most people is portability, you add rumble and that will kill the battery life.
I think 1 was probably the main reason and not leaving Wii u owners butt hurt (it was supposed to be out on Wii u YEARS ago). Unlike Twilight Princess where the GameCube had already had its own Zelda exclusive, breath of the wild really belongs to the Wii U. So IMO I'm just happy it's not a direct port and they bumped up the graphics a bit. It does mean that the switch's Zelda game is probably yet to come. When it does come I'm sure they will take advantage of everything the console offers. Are those fair comments?
@Moon Again, what you basically defend and excuse by conveniently calling it "shoe-horing"—and there's zero reason to believe it couldn't be implemented and utilized brilliantly in this particular game—I say is half-***** laziness and not going that extra mile on Nintendo's part.
And, again, I say: If Nintendo's not even going to bother—and that's what stupid and lazy moves like this go to—then why the hell should anyone outside of the most diehard fans really bother to give a flying **** about its newest console?
@starman292 Trust me: For Nintendo it's a relatively tiny step to include frikin' rumble. Christ, I've just spend the last few weeks with my friend working through some rumble stuff in his game; and that's a single guy creating an indie game entirely by himself. If he can effin' include rumble then so the hell can Nintendo.
PS. My friend's game is called Death's Hangover and is available now on Steam Early Access, if you're interested in checking it out.
@impurekind this is not confusing to me. I think u don't understand my point. This news is actually good for u because now u don't need to upgrade if u don't want to because it plays exactly the same. They are using HD rumble, in games like Splatoon 2, ARMS and 1,2-Switch. So its not like they are not using the tech is more of they want the same experience for both consumers which is great because if I had no money and waited this long for Zelda WiiU I would be piss as hell if they did something better with the Switch port because this was always meant to be the WiiU Zelda.
@Jessica286 This isn't about upgrading; it's about doing things right by this brand new console Nintendo is trying to convince everyone is the next must-have gaming system. And, as I said earlier: It's basically far too late now for Nintendo to pretend like it cares about not pissing off Wii U owners—it's already screwed those people over so many times and in so many ways that it's not even funny—but by **** it should at least be trying not to make all the same mistakes again out the gate with the frikin' Switch.
@Jessica286
It is good they are trying something different. Let's face it....they cannot compete with Sony or Microsoft when it comes to tech. But they can lead when it comes to fun games. I just don't see anything yet that will win over anybody new. They must over deliver on the games.
Being overly secretive isn't a good strategy right now. Besides.....the other two shouldn't be able to copy what Nintendo is trying to do.
@starman292 totally agree with u and that is basically what I just wrote.
@impurekind if they have Nintendo glasses on you can never have a civil discussion
@impurekind I have to wonder, though, were the JoyCons' tech even finalized by the time the NS version of BotW began production last year? The Wiimote tech was finished in time to port TP from GCN to Wii with the pointer (and arguably easy waggle) benefits brought to the forefront. The NS was kept a secret for so long, and now that we're seeing what the tech can do, I can understand why to a degree.
However... The crushing downside of that decision is that due to the tech and devkits being a secret to everybody (lolzelda reference), there are no substantial games to showcase the tech's potential at launch. (Unless you have a strong and compelling desire to milk others... I mean, imaginary cows... 😏)
I think axing the Wii U controls and BotW's 2016 release just to pad the NS launch library is the real scandal here, regarding BotW's controls. Even the Wii U's visual presentation seems to be an improvement over the NS, with superior contrast, lighting, and shadow morphing. (Some people might like the artistic use of render reduction effects, too.) No equivalent of Super Mario 64 or Pilotwings 64 to be found on the NS launch, but then again, people knew those were coming a year and a half before the N64 released...
The result is that the NS library is going to be a late bloomer, instead of being legendary right out of the gate. That seems to be the trend with Nintendo nowadays... I've accepted that as reality. The Yamauchi days are looooooong gone. Snipperclips is our savior now.
@impurekind lol. I'd love to have seen your reaction to the PS3's Sixaxis controller back in the day.
@Moon What, you mean not having rumble in the Sixaxis? "It is/was stupid", would be my reaction.
Right, I'm getting bored of reading and responding to all the replies. I think I've made my point clear, and it stands perfectly well on its own merits. So, you guys can continue to defend and excuse Nintendo, or whatever, all you want. If even a few other people in here have expressed the same frustration and disappointment with such needless and silly decisions from Nintendo then I'm relatively happy—and they have—because someone has to ask for more if we, and when I say "we" that includes all the defenders and excusers too, ever actually expect to get it. The Internet is speaking Nintendo. . . . It's giving you all the answers—if only you actually bother to listen (to the right people).
@impurekind Followed by a complete mental breakdown on your favourite PlayStation forum?
@impurekind people that does not have a WiiU (currently out of production and new units still on $300) will buy the new console regardless of HD rumble on Zelda if they want to play the game. WiiU sold so little that basically if Nintendo put almost all its exclusives on Switch it will be new games to lots of new customers.
@impurekind
I shall have a look, but surely programming the feeling of an actual object bouncing around has to be more complicated than buzzes at certain reactions? I'm not a programmer so I can't really talk much on the matter. But I just think if you give Nintendo new technology and tell them to use it in a game they have already pretty much made. They're just not going to be able to do it in a short time frame. I'm not saying that HD rumble wouldn't have been great. I just think it would definitely have caused another delay and Nintendo chose the lesser evil by keeping both sides happy and playing it safe.
I am really looking forward to seeing how they will use it in splatoon and Mario though! Does anyone know if it's going to be used in Mario kart 10 deluxe? I doubt it but I would of thought it would be easier to do it in that than an open world Zelda game.
@impurekind look I and many others have already give compelling arguments against ur point. I am not going to keep banter this. If you read the comments, most ppl really don't care for rumble in Zelda because that is not a dealbreaker feature that will improve the gaming experience in fact it will be look at as a gimmick in the general gaming population. People that want to play this game and does not own a WiiU will buy the Switch regardless of this feature because it makes zero sense buying the WiiU at this point unless u find it at $100-150 which is unlikely. So yeah if this is such a deal breaker for u then don't buy the Switch. Have a nice day!
@WOLF1313 I agree, if Nintendo is guilty of something right now is not HD rumble on Zelda is the lack on information about features such as online, its price and virtual console support. Also the account system. The games will come. If u look at it, they already have more plan games for 2017 than the Xbox One first parties and Sony as well.
Let's be honest, no one in the real world - away from video game website comments sections - will care. This will have zero effect on whether the Switch does well. It may upset people on here, but if people on video game website comments sections/forums represented the buying public at large then EA would be out of business and Activision would have stopped making COD games years ago.
@impurekind by the Internet do you mean at least 20 people on a forum! That's laughable
@BionicDodo COD is made by Activision but I understood ur point and u r right.
@Moon I remember when I first tried the SixAxis controls in a store with a demo of Lair... "WHY ARE THESE CONTROLS SO BAD!?!?" Haha, that made me thankful just to even have simple pointer controls with a Wiimote...
@BensonUii well then by his reaction to this news then it seems he is not playing BoTW. His lost not my.
Meltdowntastic in here...absolutely love it.
By the way, I still see all this hate against the Swicth as unfair since the PS4 Pro is an obviously stop gap for Sony. Scorpio is coming and is blowing the Pro out of the water but lets be all honest here both consoles are underpower PCs with the same gaming experience offerings.
@WiltonRoots do u have the popcorn?
@BionicDodo I think you mean Battlefield - EA. Activision makes COD.
@Jessica286 feet up, can of red stripe and a bag of doritos.
Our Irish friend said it 3 posts in- fair is fair. No Wii U gamepad support, no Switch HD rumble. Same experience. I will expect the next Switch-only release to take full advantage though of the Switch. At least I should be able to comfortably play the Wii U version with my pro pad.
@Jessica286
@jaymacx They did thatbwith gamepad features for WiiU. Then they took them away and delayed the game for the sake of switch owners.
As a WiiU gamer, I hope there is justice, and your next Zelda gets gimped for the sake of whatever follows Switch. >
@Jessica286 @PlywoodStick My point was badly worded. I meant the EA and COD things as separate examples.
@Jessica286 And a lot more games.
@DonkeyKongBigBoy Watch the language.
@PlywoodStick http://www.ign.com/articles/2017/01/23/how-zelda-breath-of-the-wild-switch-looks-compared-to-the-wii-u-verison
If you look at the same footage and screen grabs and conclude that the Wii U version looks better... we're just going to have agree to disagree on this. I'm not entirely convinced it's down to the hardware, considering most of the Wii U footage appears to be from last E3, but I can't imagine how anyone could look at this and think the Switch version comes out looking worse. The colors look so much richer in the Switch version, and there's not this insane contrast between light and shadow.
I'm guessing they'll look similar upon release, though. Switch version will be slightly higher resolution and looks to have fewer big dips. Nothing game-changing. The big difference for me is true portability.
A shame, but not a big deal.
Ffs.. Missed opportunity.
@Joeynator3000 chill out
@impurekind
I was pretty meh when I read the story, but as I read your reply, I got more agitated. I will love the Zelda game regardless, but the big N basically gave switch adapters the big F U!
Port or no port, make use of a basic feature. I mean the graphics are upgraded. Why not use the feature that you claim is so important that the joy cons have to be priced so high because of? I'm not in the game industry, but you have been working on this game for a while, and I have to believe they pushed it back for the Switch release. Why not improve it by using the rumble?
And please don't give me the "we want to be fair to our Wii U owner" line. I'm sure multiple Wii U owners here will say how "fairly done by" they feel toward ninty right now.
This isn't a game breaker, but it comes across as lazy. Which is a bad precedent to set when so many of the early adopters are trading on potential right now.
It makes sense and this was my worry with dual releasing Zelda way back when it was rumoured. The same way that Twilight Princess didn't ultilise the Wii in the way it could have because it was effectively a GameCube port with motion controls...
I am worried HD rumble won't be used very much though. I'm worried I will never get to experience it properly if I don't buy 1-2 Switch. I'm also curious about how it feels while in the Joy-Con grip. Is the effect lessened by the plastic shell of the controller? Will the Pro Controller feature HD rumble?
I hope they find a way to get it in Mario Kart though. It would be great if different items you get hit by felt differently. Like a banana peel would feel different to a shell. And the blue shell explosion creates a really dramatic rumble that truly captures how devastating the impact is.
@PlywoodStick thanks for bringing it lol!!
@DonkeyKongBigBoy I'm doing my job, swearing isn't allowed on here.
@BensonUii complain for the sake of it I guess. Is the only thing ppl do nowadays, almost everybody is so entitle.
@AlexSora89 To be fair, Pokémon Bank wasn't delayed in the seventh generation. The first release date they ever gave was January, long before Sun and Moon released. And it arrived in January, just like they promised. Staggering its release was intentional from the beginning to prevent players from just importing the Pokémon they've been raising for thirteen years and blowing through the initial story and flooding the online battle scene and GTS with everything immediately. The community could simply take a few months to enjoy a simplified version of the seventh generation, allowing players new to the series to get on similar footing before the veterans took over the online scene. It was a calculated decision and in Nintendo's defense, it made sense and they never failed to deliver on what they promised.
It's understandable, but this gives me more reason to pick BotW in Wii U and hold off on getting a Switch until later. HD Rumble was one of the main things I thought I'd be missing out. If the frame rate is good enough on Wii U (when the first reviews come out), I'll buy it on Wii U.
@Ralizah agree the Switch version looks so much better in those videos but we have to wait for the final WiiU version but something tells me that will be it. Switch portability is the huge selling point, its versatility and many forms of gaming is what Nintendo is pushing as a marketing selling point. Some may like that some not but considering the 3DS sold 64m units and counting I think is a good bet on Nintendo's part. The Switch may cost $100 more than 3DS but is also a home console and comes with the Joy-cons that if you buy separate cost $80 so the real price of everything in the box is $220 so $20 more than a New 3DS which is really good considering Switch is way superior than 3DS and is also a home console.
@Joeynator3000 it doesn't mention ' no swearing' in the community rules. Just saying
@impurekind You're not alone in your assessment about this.
@nab1 see and this is totally fair in my opinion because there may be so many WiiU customer than do not have enough money right now to buy Switch and doing similar experience is the right way to go. WiiU customers has been so screw that is not even funny anymore.
@impurekind By your logic, every game released on the Wii should have had motion controls tacked on, whether they could benefit from it or not. In fact, they tried that, and more often than not it detracted from the game. The Wii port of Mario Power Tennis was terrible because of motion controls and I would even argue that the motion controls in Twilight Princess, while functional, felt rushed and occasionally lame. Shoehorning HD rumble into Breath of the Wild might have the same effect. Plus, one could argue that the Switch version does already utilize one of the Switch's new distinguishing features (if not its most important), portability. Providing a tech demo is not as important as a complete game that doesn't feel like it had features tacked on arbitrarily. And it's kind of funny that three weeks ago we had no idea HD rumble existed and were happy about Breath of the Wild coming to switch, but now that they announced an extra optional feature for developers, the complaints are flying. Your argument is like saying that every DS game should have implemented both screens, the touch controls and the microphone because they're there.
@Baker1000 On a GameXplain video they mentioned Mario Kart Switch does indeed support HD Rumble, and for example when your tires hit the side of the track you could sort of feel the vibration just on the corresponding side of the controller. Sounds awesome to be honest.
Suddenly, HD rumble is the next big thing..........
Can't say I'm surprised since the game is technically a Wii U game first. Doesn't bother me in the least.
I hope they patch it in later. But HD rumble in zelda was really the main reason for me to pick up the switch version...
Slightly disappointing, but understandable. They don't want to stiff Wii U BotW owners, and at this point adding the HD Rumble feature would delay development again.
I do hope HD rumble functionality is patched in at some point, but that's wishful thinking.
@thesilverbrick That isn't their logic at all, that's you creating a straw man argument.
HD Rumble is an evolution of existing technology that has been used and standardised in games for over a decade. It can no more be shoehorned into a game than rumble itself can. It's there to create an extra level of immersion to gameplay. The examples you cite are about fundamentally altering the way games - or parts of games - actually control, which is an entirely different proposition.
This isn't me selling the importance of this technology to you, Nintendo were the ones who did that.
@DonkeyKongBigBoy what a truly worthless comment. I assume you won't be buying a Switch, and will instead be donating the money to the starving children in Africa? Honestly some people...
@Mogster this is my assumption as well. What kind of selfish, self-absorbed narcissist would rather spend money on a games console - a completely inessential item if there ever was one - rather than donate that same money to a worthy cause and those who need it most?
@thesilverbrick
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Okay. My point wasn't about the Bank. My point was there were far worse screwups in Nintendo's history than the lack of HD rumble in BoTW.
And if you think I'm defending the choice of not using HD rumble in Zelda... you're right.
Think about it: why did they delete the sheikah tablets from the Wii U version? Some could argue it was done in order to simplify the gameplay, but I call bovine fecal matter on that: it was for consistency's sake, plain and simple.
Likewise, "why no HD rumble"? Because with Nintendo being the good devs they are (maybe bad in a business sense, but their games almost never fail to be good), they knew they would have to justify it with a gameplay mechanic.
"Why? They never did that--"
"... oh."
Yeah, bet you forgot about the Color Dungeon from Link's Awakening DX. And while that game was a more-of-a-port-but-still-somewhat-of-a-remake, so "it doesn't count", I can easily see them wanting to implement something that makes the HD rumble necessary. But what with the Wii U version needing to deliver the same experience, that wouldn't fly, now would it?
With all the delays there is no reason they couldn't have implemented HD rumble. What is the point in charging your diehard fans £280 for a new system if it's flagship game isn't going to take advantage of one of the systems new features? Lazy Nintendo at it again, ripping off their hardcore who, seemingly, don't seem to realise they are being ripped off.
@AlexSora89 I'm confused by the way people keep talking about HD Rumble as something that needs to justify its existence via gameplay elements.
Rumble was (rarely) used this way, what makes HD Rumble any different? It just provides extra detail in the feedback a player receives through their controller. Star Fox 64 never required a 'reason' for rumble to exist, it just used new technologies to provide a more immersive experience, separate from gameplay.
I hope they do at least try to implement hd rumble in some games or it will just be something that made the price of the console more. Joy cons could've done without that feature and the price could've been more consumer friendly and market mass appeal
@thesilverbrick No, that's by YOUR logic of what you mistakenly think/assume I'm saying when I'm CLEARLY not. Don't blame me if you can't read and interpret what I've said properly; it's not like it's particularly unclear or hard to grasp the basics of my key points.
But you see, it's people like you that are entirely the problem in online forums like this when other people try to raise valid and well thought out points/issues/concerns and then plonkers on the Internet interpret them entirely incorrectly and also carry that incorrect interpretation forward into future discussions whenever some other valid issue is raised.
To be clear, bad use of gimmicks is bad; good use of features is good. And, you don't have to use new features in every single game, but where it makes sense to do so then do it, and particularly when you're just about to launch a brand new console with a last-gen port as your flagship title, which could benefit from actually taking advantage of all the cool features of that new console (where it makes sense; so I'm not asking for utterly gimmicky IR camera detection of silly eating gestures for example) in order to actually sell what's so special about it to everyone that isn't already a diehard fan.
If your brand new console has a very cool new feature—one that even slightly makes up for it lacking in some other important areas (such as graphical power for example)—and there's a way to use it that actually adds to the experience (which there obviously would be in this game), then by God, use it!
HD rumble isn't "waggle". It's much less likely developers would/will implement this kinda standard feature (almost all of them already use basic rumble in their games) in a way that's totally clunky and gimmicky (even if Switch's particular version of rumble is a little more sophisticated than most). And, unlike almost all of the more waggle-centric games on Wii, which largely never allowed users to play any other way, it's actually very easy to offer people the OPTION to simply turn off HD rumble if they personally don't have any interest in that particular feature.
Also, one more time: Having HD rumble in Breath of the Wild isn't ESSENTIAL, but If Nintendo's not even going to bother to do everything humanly possible to make this hardware shine as bright as the sun (basically, in its best possible light, showing off everything that's amazing about it in the best possible ways)—and that's what stupid and lazy moves like this point to as far as I'm concerned—then why the hell should anyone outside of the most diehard fans really bother to give a flying **** about its newest console?
In some "small" but worrying ways it's almost like the Wii U all over again—and the diehards are there defending and excusing Nintendo once again, just as they did with Wii U (no matter how bad it got). When the hell will people learn!
God******
Are these developers braindead or something, the gimping of first party games continues. Who is going to help these people get out of their insular bubble?
Having separate content would be very pleasing to current gen owners and their Wii U consoles. The additional features would encourage new console sales, it would likely tempt some fans to purchase both. I surely would.
This doesn't make sense. If they are so obsessed by parity with the Wii U version (which is strange anyway) why does the docked Switch version run at over 150% of the resolution of the Wii U version?
@KIREEK Thanks.
@Ralizah The split screen side by side comparisons on YouTube tell a different story. Hopefully there will be improvement in person, but I'm not taking my chances. Going to get the Wii U version and run it in Cemu, should look better than the NS version.
@DonkeyKongBigBoy That's right: Just burry your head in the sand and pretend it's not even an issue in even the tiniest way. . . . That's what's going to help the Internet (i.e. the voice of the broader, not-only-blindly-loyal Nintendo-diehard gamers in this case) do the best it can to send the message to Nintendo that we want and expect only the best it can possibly do, at every given turn, with this brand new console that, by God, I'd love to hope everyone here hopes will fair better than the Wii U (in sooo many ways). But, as per usual, I fight for the users—and the blindly loyal diehards fight entirely the wrong battle for entirely the wrong side, which ultimately does none of us any good in the long run (as we can clearly see with many of the lessons obviously hasn't learned going from Wii U to Switch, because it wasn't listening to the right people).
@Mellor2000 Whether they use HD Rumble or not, it was already unfair for Wii U owners. The Gamepad functions were disabled because the Switch wasn't able to perform them. Aonuma saying that the controls feel better is just PR, of course he wouldn't say "Yeah, we took out those features that worked perfectly fine in WW HD and TP HD because our new console doesn't support them".
LOL.
They scraped the second-screen functionality for the Wii U.
They passed on including HD rumble for the Switch.
Why do they insist that it has to be the same game on both platforms? There is no reason for that. For crying out loud, they're two distinct platforms!
OMG NL is now a place with a bunch of dramatic spoiled little kids, this site is really going down.
@Rumncoke25 I hear ya and obviously agree with you 100%.
I just wish Nintendo could hear all the people like us louder than its blindly-loyal diehards. Because, if it actually did what we want rather than mostly-always only do enough to just appease the diehards and little more, we'd have HD rumble in Zelda, a slightly cheaper launch price, a couple more big first party games at launch, a proper Virtual Console for once (still possible but I'm not getting my hopes up), the ability to charge the system with the adapter when in table mode, a clearer picture of what the online service is going to be like (and we'd be happy with pretty much everything about it), maybe Super Mario Odyssey at launch (possibly even packed in), cheaper peripheral prices, a MUCH harder push to get as many big AAA third party games on the system as possible (and now rather than later) . . .
And, despite the diehards defending Nintendo to the death no matter what, the system would be EVEN BETTER with all of those things I've just listed above—and who in here wouldn't actually want that.
@shani Exactly! They should have used each consoles distinct features. Only problem being that doing so would increase development costs, and why would Nintendo bother when they get a free pass from their fans.
I sure hope the game can succeed on the switch without HD rumble. /sarcasm
On a more serious note, this game has been delayed a long time and while there is a be-nice-to-Wii-U-owners principle at play here in giving the games parity, it is also about making sure there aren't two games to debug on a functional level. The end process is a long slog of debugging and although they are different architectures, keeping the gameplay and features as much the same as possible allows the QA to go much faster and, when you are finally up against a hard deadline, much more thorough and complete.
I'm not trying to negate the damage of to the Wii U release schedule and features at the hand of the new console release or earlier delays. That decision is separate. However, making sure this got done in a timely manner was prime importance and keeping parity between the versions made that a much safer bet for the company.
For the record, I wish it had extensive HD Rumble support all other things being equal... it's just that all other things aren't equal.
@rennandovale Whereas comments such as yours add to the reasoned debate and respectful atmosphere we all crave.
@Mogster The Switch version was ported in less than a year and you expect it to fully use the console? What the heck man...
@Mogster Well put!
@aaronsullivan The problem, is that that's all we ever seem to be doing with Nintendo of late—wishing.
Why the hell can't Nintendo just frikin' deliver ALL this patently obvious stuff, as I see it, without all the extremely weak excuses and defences! I don't want to hear some excuse/defence for why they simply couldn't implement HD rumble in Breath of the Wild, or down the line as to why the Virtual Console is once again ****, and why you can't transfer/re-access digital games you've already purchased multiple times, and why the online is a pale imitation of the competitors yet just as expensive, or why third party AAA titles don't seem to be appearing on the system like all the diehards naively believed would happen (even after they should have known better after the whole Wii U debacle) . . .
I just want Nintendo to knock the ball out of the part on day one; that's all I really want.
But flubbing the ball (is that even a real phrase?) starts with little things like not bothering to include a potentially awesome new system feature like HD rumble in the only really huge AAA game available at their brand new console's launch—with all the diehard fervently defending and excusing such a decision as per usual—and then all the little things add up, and all the bad news starts pilling up, and then the third party support doesn't miraculously appear, and people start naively clinging on the hope that "Nintendo's just doing a soft launch and it will really hit the home run during the holidays", and it will be "next E3 when Nintendo will really drop the megaton", and it's going to release all the properly NEW games in each beloved franchise once the system has a bigger install base, and . . . and it never really materialises.
Well, only Nintendo has the power to stop that potentially disastrous future from happening . . . but it has to do it NOW, right at ground zero, and it's all the little, apparently non-consequential things that make the difference as far as I'm concerned—it's basically the butterfly effect.
@MutualFriend88 Yeah, because cry and say that this is Wii U all over again because Zelda BoTW will not feauture HD rumble is very reasoned. Complaining about everything is not reason my friend.
@shani Switch version was ported in less than a year, making them different would divide debugging, costs would go up, and probably the game would be delayed again. Just be happy that they only needed to strip some features to make it a Switch launch title.
@rennandovale My point wasn't that that was an example of reasoned debate but that your blanket description of people as spoiled little kids most definitely was not.
Be the change you want to see in the world!
@MutualFriend88 Look at "impurekind" posts, he is so delusional that he thinks that he speaks for everyone. His posts are so dramatic that is pathetic.
@rennandovale Firstly, that's one person; and secondly, while I agree their tone is a little... ripe, the fundamental points they're making are sound.
If you disagree, then counter their arguments reasonably without resorting to insults.
@BiasedSonyFan I wish I could afford to get a Switch without even thinking about it, because then I'd just get one regardless—that's the latent fanboy in me that wants to get Nintendo's next system regardless of anything. But, I can't afford to get a Switch even with thinking about it. And, thinking about it . . . I'm not 100% convinced getting a Switch right now would even be a smart decision—because I like to think I've actually learned my lessons from the likes of the Wii and Wii U. Regardless, I can't afford ANY new systems—but, I still want from the bottom of my heart for the Switch to be the best possible system it can be, out the gate, on day one, without all the fears and doubts and niggles . . . And that's why I ask more of Nintendo and shout at it to do better—because I know it can.
@Devlind I highly disagree. As we all know, the delay came only because of the port to the Switch. So if they would've just kept the Wii U features in the Wii U version, they could've released it last year.
Likewise, they could've included HD rumble in the Switch version and release it in March 2017. Because having already released the Wii U version in 2016 and not needing extra time to strip the Wii U features would've given them more time to focus on the Switch version. Also they wouldn't have had to split their development team into two separate groups, which would've meant more resources for the Switch version. But even a slight delay for the Switch adjustments would've been okay.
Oh and btw, you wrote "making them different would divide debugging", but the whole development of BotW [b]is[/i] already divided because of the dual release. It wouldn't have changed a thing in that regard.
And as I said before (in the past two years): Any development-related delay for a major Zelda game is acceptable. Because those games need to be perfect, so they should take all the time they need and not rush their release.
@Jessica286 Yeah. Playing "home console games on the go" is the big idea of the Switch, and is the exact reason I'm so excited for it. I just hope future marketing for it is as clear on that as the initial reveal was. All this business about IR sensors and HD rumble at the presentation just confused people.
@PlywoodStick https://www.youtube.com/watch?v=NDy5_sDZUZg
This splitscreen footage? Switch version has way better lighting. Otherwise, I don't see much in the way of visual differences in the footage.
Again, the changes are likely the result of changes made post-E3 2016 and will likely apply to both versions.
@rennandovale Well, I know I speak for a HUGE group of people that aren't the blindly loyal fanboys still clinging to the illusion that Nintendo is as good as it gets and that it couldn't possibly be any better no matter how many different choices were/are made—that Nintendo simply couldn't do it any better than it's doing it right now and it isn't worth at least asking Nintendo for more. But, I guess I just idealistically remember a time when Nintendo did actually do it better. . . .
@BiasedSonyFan of course he will.
This is exactly why I've been screaming about people purchasing the Wii U or the Switch version and not getting the other version free or with a reasonable discount. Nintendo is 100% telling us the two versions are exactly the same. Not kind of close, not really close, but the exact same game. Give us a reason to purchase a Switch in the future by either giving us that version free or with a reasonable discount because it's almost unethical to charge $120 for the EXACT SAME GAME on two systems. Show your loyal fans some love.
@Lizuka That's why there's such a thing as Options Menus in games.
People need to understand that BotW was (and is) a Wii U title. Aonuma has stated that they just considered to port it last spring (March-Jun 2016), that means that the port was made in less than a year (which is impressive since the Wii U and Switch have different architectures). Do you really expect that they will fully use Switch's potential in that little time? And if they decided to use it, do you seriously expect that they would have it ready by Switch's launch?
@impurekind I'm not quite sure where to even start, but here goes...
Firstly, I need to clarify that I'm not one of those "diehards" you mentioned that ceaselessly defends Nintendo regardless of their often foolish decisions. I've been approaching the Switch with very, very cautious optimism. Look back at the posts in my profile if you don't believe me; you'll find more skepticism than positivity. I'm the first to admit the Wii U was a bomb, and Nintendo can't afford to ever even approach that level of sales misery again. I do feel like Nintendo has addressed some of the Wii U's key failings with the Switch, but I also see some arenas where they refuse to learn. Only time will tell if they've made enough changes to create the kind of success they desperately need again.
Ok, that said, I also would like to clarify that I in no way was intending to pick a fight with you and I kind of feel like your hostility was a bit disproportionate to my post. Granted, I apologize because I read your initial post without scrolling down to see what it became, but I think it's important to explain that I wasn't intending to be antagonistic in the least.
Ok, now back to the original discussion. Would HD rumble be a nice inclusion? Sure. But do I feel it's absence diminishes the value of the game, even as a Switch port? Not at all. Let's face it: HD rumble isn't what makes the Switch new and unique. In fact, when Nintendo lifted the veil on the console back in October, we had zero idea it existed. Unmistakably, what sets the Switch apart is the portability factor, and this is a good thing, because literally EVERY game for the console will utilize this feature, unlike things like GBA connectivity, motion controls, dual screens, or any of Nintendo's other various gimmicks throughout the years. Portability adds something new to every single game realeased or ported to the Switch, Breath of the Wild included. That alone sets the Switch version apart as a preferable alternative to the Wii U version. And people who don't care about portability and own a Wii U (a very tiny demographic) still have an option to play the game without fundamentally missing anything big. To say the Switch version doesn't offer anything to set it apart is simply untrue. The game just wasn't designed from the ground up for HD rumble and implementing it now might delay the game further, and to me and many others, this simply wouldn't be worth it.
@impurekind Yeah man, all people that disagree about your points are "blindly loyal fanboys". You are right, NS will fail because Zelda BoTW will not feauture HD Rumble, let's hope that Nintendo is reading this and can hire you as CEO when they make the next Nintendo console because you know things and speak for everyone (minus blindly loyal fanboys). NINTENDO IS DOOMED, NO!!!!!!!!!!
@Devlind Do you seriously believe that? Isn't it obvious that the Switch's launch date was picked depending on the BotW Switch release date?
@remlapgamer Sadly, it's because of certain loyal fans, the kinds of fans who are loyal to a fault imo, that Nintendo has somewhat learned it kind of doesn't have to show you any real love; it just has to keep putting the Nintendo label on it and the fans will throw their money at it.
Now, don't get me wrong here: The Switch is a potentially awesome little console, and Nintendo has made some smart/good moves/decisions (and some stupid/bad ones, already), but I think Nintendo could work a little bit harder to ensure the system's awesome future right now, day one, at launch, out the gate . . . while it still actually holds the fate of the system in its hands.
@shani Delaying it for the Switch would have killed it. The Switch has NO games for launch (at least no console sellers). And yes, the Wii U version would have been ready by november 2016, but porting the game took a lot of that time, and HD Rumble seems that is something that needs a lot of configuration. They took a whole year to develop BotW horse system (sounds, behaviours, etc.), just think how much time they would have require to add HD Rumble to that little part of the game. HD Rumble is not as simple as the normal "rumble/not rumble" of the Wii U.
@rennandovale Not all of them—just most of ones commenting in here.
And, that's a classic example of the Internet interpreting something that was said entirely wrong, and it will likely bring it up and use it entirely wrongly in the future too.
I never once said the system would fail because Nintendo didn't include HD rumble in Breath of the Wild, and the fact you even remotely linked the two goes to why Nintendo apparently keeps failing to fix all the issues people raise properly—because, much like you, the people their obviously have their heads stuck too far in the woods to see the birds for the tea-leaves.
Yeah, that was supposed to confuse you—seeing as you take everything and make it stupid and useless in the long run anyway.
@impurekind totally agree with all the points you made.
Power to the consumers i say.
I bet even if the game ran at 30fps people will defend Nintendo. More love for Nintendo then actual average me and you people.
@UK-Nintendo Indeed.
Oh, and it does run at 30fps. lol
To be fair though, it was probably asking too much of even the top-class Breath of the Wild dev team to get such an ambitious game to run at 60fps on a system that's right up there with last-gen consoles in terms of graphical power.
If it's a solid 30fps for the most part then it should be fine for this type of game, but I imagine Nintendo could have gotten it running at a rock-solid 60fps if this game were on a system as powerful as say the PS4—not that I'd realistically expect such power in a handheld form-factor though.
@impurekind
Zelda Breath of the Wild still a great game, even without Bzzt...Bzzt... rumbles. HD Rumble is not really important ingredients for Switch. It just like a Tomato or Chili sauce for Pizza. Not really a big deal, the Pizza still delicious even without those sauce. Please stop being stubborn... okay ?
I think that's absolutely rubbish perspective on the games. Why was the purpose of the Switch version to be the exact same experience as Wii U? They didn't do that with Twilight Princess, nor should they have. If the system has interesting features, add them. I just don't understand why they would want the game to be the same. It sounds like them covering their butts because they didn't want to put any extra man-power into the HD rumble. Don't be a politician, Aonuma.
@thesilverbrick Correction: HD Rumble is ONE of the things that makes the Switch unique, though the principle thing is, as you say, portability.
The initial video was to sell us on its primary 'hook', the transformer console. The presentation was all about adding value to that central concept, honing majorly on the HD Rumble. And I still find it odd how HD Rumble is being seen in the same sense as motion or touchscreen controls. It isn't. It's the next step in an existing and known technology that gamers are very familiar with. When Nintendo announces a new game I don't even consider whether it'll have rumble; it just a will. HD Rumble should be thought of in the same way.
@Anti-Matter I didn't say it wouldn't be a great game. It's still gonna be a great game. But that's not my point.
And, it's not being stubborn: There's a case to be argued here—with good reason that goes beyond merely voicing off in a forum—and I'm simply arguing it.
@shani because they promise us WiiU owners this game first.
@shani Yes, delaying Switch launch to november was an option... But you ignore the market. Switch launch with a price of $300 while you can find a PS4 at $250 bundled with a game, which would sell more in christmas?
Yes, switch is portable... for about 3-6 hours... Most of the people will play it docked anyway, so why would someone that just wants to play games choose it over the PS4? Just to play Nintendo games? That worked perfectly fine for the Wii U.
@rennandovale Please stop with the profanity.
@Anti-Matter Are you serious? A) Your point comes from a complete lack of real understanding, and B) your analogy is super flawed. A) You've never experienced HD rumble. I've never experienced HD rumble. But those who have say it's a game-changer and is a big deal. B) Sauce is incredibly important on pizza! Don't be crazy!
@Lizuka but you do mind paying extra for Switch because of it? If you think it seems like a distraction then vote with your wallet and don't buy the Switch.
Seeing as HD rumble has already been factored into the cost Switch it should be included with every game otherwise what's the point?
@Devlind it did not work for the WiiU but it sure did for the 3DS.
This banter has gone too far. U don't like it don't buy the Switch. U like it buy the Switch. Is so simple. Nobody here is going to change anyones mindset.
@thesilverbrick Hey, when the conversation has gone back and forth with so many people so many times it's inevitable it's all going to be a blur at some point and everyone's going to be lumped in together, so sorry if you're just a rational gamer caught in the crossfire. And, while I do agree with much of what you're saying in principle, it's still missing the fundamentals of the point I'm making and the reason(s) for making it: It's ultimately about more than just adding a cool new feature to a launch game; it's about all the little things Nintendo should be doing to show/assure consumers why the Switch isn't just the Wii U all over again, and all the stupid little decisions by Nintendo, even the ones you and some other people don't think are a big deal in the grand scheme of things, aren't making a good argument here. There's already so many little cracks starting to appear, and this just happens to be another little bit of news that gives me reason to further put the pressure on Nintendo to stop making these stupid little decisions, again—in the only way a random on the Internet really can—because I don't actually want another "Wii U" situation on my hands (so to speak). I want another "NES" or "SNES" situation on my hands by the time the Switch's life comes to an end.
@Jessica286 Yeah and they broke that promise. Without removing WiiU-exclusive features and without waitint for the Switch, they game would've been release last year.
@Devlind No I know that (that HD rumble is not as simple as the old rumble), but if it were ONLY the HD rumble and nothing else, it wouldn't have take that long. Especially since, as you wrote it yourself, it took them a year to port it to Switch. If they would've implemented the HD rumble into the porting process - while saving resources because of not having to change the Wii U version and releasing the Wii U version earlier - I doubt it would've been delayed that much. But even if I'm wrong and it would've taken more than one month: so what? The Switch release was depending on the BotW release anyway.
And you seem to have misunderstood my post; I wasn't saying they should've delayed BotW because of the Switch, but instead delay the Switch because of BotW. Because they obviously waited with the Switch release date announcement until they knew when BotW would be ready for the Switch.
But not November 2017, more like April 2017. ^^
@Jessica286 Just as no one is forced to buy a Switch, no one is compelled to engage with any particular conversation. If you see no point in it, don't contribute.
@Jessica286 it's a Internet forum
@Spustatu
HD Rumble basically advanced version of Vibration from Wiimote. I have ever felt a vibration with my Wiimote. So, even lacking of Bzzt...Bzzt... I still can play my games without got distracted by vibration. Sometimes, I turn off the vibration because I want to play my games quietly. Indeed, HD Rumble is amazing but for Breath of the Wild case, I think it's not really big deal for lacking of Bzzt...Bzzt sensation.
Oh, about Tomato or Chili sauce for Pizza. I mean those sauce are for additional garnish of my pizza, not as a base sauce for Pizza before being cooked.
@Devlind I just love how haters talk about portability like it is not a big deal (+60kk 3ds). This PS4 comparsion is just dumb, please educate yourself.
@impurekind it's not an issue though is it. I've preordered a switch so not sure what your problem is? One thing for sure is that's there isn't even over 1000 comments on these forums so rest assured that you and I here aren't not the whole gaming community. How many did the Wii U sell, 13 million? How's many members here? Not many in comparison. Stop acting like commenting on the internet means anything!
@MutualFriend88 Sorry for my poor wording.
Would it be fair to say that if HD rumble is the next evolution of an existing technology and should be implemented in every single game going forward, would the same apply to analog sticks over directional pads or 3D rendered graphics over 2D sprites? While the former in each case is arguably more intricate and a natural evolution of the latter, not all games require such technology. From what I've seen so far, HD rumble seems like a nice additional niche gimmick, but I have my reservations about saying that every single game needs to use it from here on out.
@MutualFriend88 everyone is just whining in here for nonsense. That is my contribution if u don't like it keep scrolling.
@UK-Nintendo yep pretty aware of it.
@DonkeyKongBigBoy exactly! There is 252 comments and most are from him. Lol!
@impurekind I hear you, and while I don't think Breath of the Wild needs HD rumble at this point (no more delays, please), I will agree that I'd like to see Nintendo justify the value of HD rumble in a game more conventional than 1, 2 Switch, especially since it makes those JoyCons so darn expensive. I would be pretty upset if down the road Nintendo ignores this feature in games built from the ground up for Switch, and we ultimately paid out the nose for complicated technology in our controllers simply for games like 1, 2 Switch.
@thesilverbrick I agree that not everything a console offers technologically should be utilised for every game. All I'm saying is, if a game features rumble, it should be HD Rumble, no question. Otherwise what's the point in its inclusion? It should be considered as standard rumble is today: a now-fundamental element that runs in the background to a game.
@Jessica286 So you accuse other people of engaging in pointless chatter and that there's no point... then tell me that if I don't like what I read (from you - telling us that you don't like what you read) to not engage with you.
Are you being serious? Have you no self-awareness at all?
@rennandovale I'm not saying that it isn't a big deal, it is impressive, but if I have to make a choice, I'll go for the best one, where the games are (For the moment, the Switch is a port vessel, why would I pay 300+ just to play a downgraded title for 3-6 hours while I'm not at home?).
@MutualFriend88
Okay, then why does Zelda need HD rumble?
1-2 Switch, as useless as it looks like right now, at least has a minigame built around that mechanic: "how many balls are in this box?". Fair enough.
But Zelda? Okay, having HD rumble would indeed be nice... but between that and HD rumble being "needed" there is quite the gaping hole.
And here's my service, feel free to return!
@Devlind
But not everyone playing straightly 3-6 hours for portable mode. Even for me, playing 2 hours straightly sometimes make me sleepy or my eyes get tired. If I noticed my battery under 25%, I can plug in with my usb charger and being unportable for a while. Of course, I will turn off online function and reduce the brightness to make it safer life.
@impurekind
https://m.youtube.com/watch?v=wOSseI1hao8
@DonkeyKongBigBoy See . . . the bubble you live in. . . .
Like this is the only site, article, and comments section across the entire Internet discussing the lack of HD rumble in Breath of the Wild right now.
Just imagine if that was what everyone thought about the Internet . . . how little change we would affect if we all just shut out mouths and stopped complaining about stuff we disagree with . . . because obviously no one is listening and no one ever hears us ever. . . .
Even Reggie himself has stated he reads forums and comments every now and then; who's to say it's not my lucky day?
@AlexSora89 I'm not the one that's selling the HD Rumble technology as significant, Nintendo is. You'll need to field any questions regarding how much it 'adds' to a gaming experience to them.
All I'm saying is, Nintendo went on and on about the technology... then abandoned it for THE launch game for the Switch.
if The Legend of Zelda: Breath Of The Wild is really going to end up as a port on the Nintendo switch from the Wii U than maybe they could port it over to the Nintendo GameCube. it would be nice to have more games for my Nintendo GameCube. besides it would be easy to do and besides it would give Nintendo a reason to take better advantage of the two serial ports on the bottom of the GameCube for if they wanted to.
@rennandovale "female dogging"
What?
Did you copy and paste something from another site you were viewing or something?
@MutualFriend88 spot on. There should be a no hd rumble bundle. If I'm gonna play majority of my games without the hd rumble. Could save a lot of us some money
@shani Releasing the Wii U version earlier could have damaged the sales of the Switch since a lot of Wii U owners are upgrading to it. I can guess that not everyone is down for a double dip just because one feature.
Holding further the Switch release, even for a month, would just be throwing money away. Losing all the potential sales of that month just because one feature is missing is nuts. This is why not everyone can run a company.
@MutualFriend88
Pokemon Sun / Moon sales still keep going even without 3D effects. Too bad Nintendo didn't maximize the 3D effects for New 3DS but it wasn't a big deal since 3D Slider just like garnish purpose. I'm sure Breath of the Wild still got more attention for first launching even lacking of HD Rumble. Did you remember Wiimote ? Not all Wii games features Vibration and still keep selling.
@MutualFriend88 I didn't accuse anyone. All I say is that no matter what ppl say in this forum, the ones that like the Switch will buy it and the ones that don't will not. I have Switch pre-order this dude impurekind can tell me is the worst decision ever and I will not change my mind. Also nobody is right or wrong here, since anybody holds the ultimate true. So yeah is pointless in the end no matter how u look at it.
@Anti-Matter I totally agree. You don't need gimmicks to make games sell. Take out the gimmicks
@impurekind LOL, i really don't know how my post ended like that, (Portuguese is my native language) but thanks for share anyway i already fixed.
@stevenw45
13 GB compressed into Mini DVD ?
LOL
Also, Wii U version still need some GB for installation. Gamecube doesn't have installation features.
@Anti-Matter I'm not trying to say HD Rumble is a system selling technology, or will prevent games being sold, in the same way that, as you say, lack of 3D didn't put people off Pokémon etc etc.
If a Switch game features no rumble at all, that's fine, I don't care. But if it does, I would expect it to be HD Rumble. A more direct, if imperfect comparison, would be if a 3DS game has 3D but the developer only allowed the effect to be very slight and the 3D slider not having any effect on increasing the depth of field.
@Anti-Matter At the end of the day, the Switch portability will end being just a gimmick like the 3D on the 3DS. It'll be there, but will be largely ignored or not commonly used. Dont' get me wrong, it is cool, but I would have preferred more games over portability.
Someone is editing my posts with "Female dogging" to cause me a ban or wathever, pathetic.
@Jessica286 I refuse to believe debate is pointless and that reasonable positions cannot have any effect on people who hadn't previously considered a certain point of view.
You're also talking about it in such extremes. Nobody's trying to talk someone out of buying anything. For instance, I have a Switch preordered and am super excited for it. Doesn't mean I can accept every decision Ninetendo makes as gospel.
@MutualFriend88 "Nobody's trying to talk someone out of buying anything." Yeah man, keep delusional.
@UK-Nintendo
As I remember about gimmicks, do you know DDR Hottest Party 1 & 2 for Wii ? Those DDR have so many confusing arrows by default. Fortunately we can turn off and make it normal arrow. The addition of gimmick is actually good but not always necessary.
Yeah, not sure why people can't see other's point of view. I will have a Switch day one. But I also understand everybody who says there's no reason to pick one up now, and I understand their disappointment.
@rennandovale Why do you have to be so rude?
Do you have some examples of people actively trying to talk someone out of a purchase? I'll wait.
@Devlind "Losing all the potential sales of that month just because one feature is missing is nuts."? That makes no sense, there are no sales to lose.
The sales of that month (March) would've happend in April, the April sales in May... and the income of last month of the Switch's lifetime (in a few years) would've just occured one month later.
But that's beside the point; if you really believe your argument, you should be mad that they missed the potential sales of the holiday season.
But as Nintendo (I think it was Reggie) stated themselves, the spring months are not the main season, there's not a lot going on in March or April. So it wouldn't make a difference anyway.
If it came out later, they wouldn't lose the "sales of that month", because those sales are only generated by the release of the Switch in the first place. If there is no Switch release, there are also no sales to lose. Now if the console was already released and they would not sell any consoles in one month due to production problems, that would actually mean lost sales. But those sales you are talking about would just occur one month later (the units are already produced).
Because you're forgetting one important thing: It's not just about sales, you have to consider the expenses and the revenue.
Not only do the costs for producing 2 million consoles (and those costs are already spent) stay the same no matter what month the sale starts. It also doesn't matter if they sell 2 million consoles in March or April, because you always get the same revenue from selling 2 million consoles (at the same price, of course).
You can't just focus on the sales and leave out any other economic variables from your calculation. And to quote you directly: "This is why not everyone can run a company."
@Jessica286 Yeah, just remember that the 3DS received a price cut and the early adopters received ambassador games. I did not see anything like that on the Wii U, and likely not on the Switch.
@Anti-Matter GameCube does have installation features. they are serial port 1, serial port 2, and the high speed port. they could always add storage expansion through those ports. that would allow the GameCube to have enough storage for the game and all that will be needed to start the game is a mini boot DVD with basic required files for the game. what do you think? do you agree or disagree?
@Devlind
Being portable is really huge deal for me. I can play it anywhere, even inside toilet (hehehe...). I don't want get stucked forever with my HD TV. When the electricity turn off (Black Out) I still can play Switch with remaining battery life (Yay.... portable). If Switch doesn't have portability, when the electricity turn off, so does your machine (Nooooo......you will screaming due to unsaved gameplay).
@MutualFriend88 well I do think every banter in internet is pointless. I have yet to see someone say that a conversation change its opinion and actually do it in real life. I had my opinions about the Switch and no discussion is changing those. Also I don't accept every Nintendo decision as gospel. For instance I barely bought a VC games on WiiU because they still have to announce a share account system. I just really don't see lack of HD rumble as something deal breaker. And they explain in the quote why they did it. Iwata promise WiiU owners this game, Nintendo just quick port it to cash grab on it for Switch and believe me they will since Zelda has lots of fans that only buy Nintendo console when Zelda gets release so it is a smart move for them to port it for Switch, nobody is buying a WiiU for this game when the Switch has it too and for those consumers is the reason this port exist.
@Devlind so what? PS4 had sold 50m but that is after the new low price of $250 for basic and a new model. Basically is the same people buying the PRO console. The gaming industry as a whole is declining which is why Nintendo going a different route is the right thing to do. Will they succed? Who knows.
I never expected HD Rumble would be in BotW from the start. I was shocked and elated to hear that it was going to be included. A bit disappointed now that it seems like it won't be, though it makes sense, it's a WiiU port for a game launching on both. Wii added Wiimote features for TP, it seems like HDRumble could have been added easily enough for BotW.
@stevenw45
Hm.... but Gamecube is region lock, right ?
And you need a Gamecube memory card because it will not saved internally. Gamecube need TV to play and speaking of output, it can't display until 1080p by default unless if you use HDMI cable.
@rennandovale lol they have been agitated the entire morning over this but oh no they aren't trying to get ppl off the Switch at all.
@shani You have 2 million Switch sitting on the shelf for a month (disregarding how much time they've been there waiting for BotW) and you say that you're not losing money? It doesn't matter how you try to see it, at the end of the day, if you have something and you're not selling it, you're losing money, like it or not. I don't remember ATM how that effect is called and I'm not in the mood to search it, but if you're interested, you can look for it.
@Jessica286 I find it sad that neither you nor anyone you know has had their opinion altered through conversation with other people with different points of view. You must be very certain in your view of the world and everything in it.
But I apologise for insinuating that you're a 'blind sheep' type of person in terms of Nintendo decisions.
And I really don't think people are tying to say that this is a deal breaker or that the game isn't going to shift Switch units. Speaking purely for myself, I'm only discussing this specific point, not the wider point of how it effects sales etc.
@WOLF1313 totally! Which is why as I said if u like it buy it and if u don't then don't buy it.
@Jessica286 Yes, but do you think that buying a $300 console to play the same games just for the sake of portability is ok? It'll be cool when the Switch receives new games, but for now is just a compulsive buy.
I haven't gone through this entire thread but I agree with impurekind. It's not a deal breaker for me but if they did implement HD rumble in BOTW and it impressed me I would be more open to buying 1 2 Switch or other games that utilize it. As it is, it just seems like another gimmick until they put it into a game I'm already buying.
@Jessica286 Oh dear. Believe this or not, people can hold negative points of view without wishing to sway people's purchasing decisions. It's pretty wild.
@Jessica286 I feel you. Suddently HD Rumble is a big deal (only because Zelda BOTW will not have), this kind of people spend all their time looking something to bitching about it.
If Zelda had HD Rumble they would be saying: OMG remove gimmicks from my beloved Zelda, they said that would be the same experience on my Wii U.
@Anti-Matter That's why you use an UPS...
@Devlind again, is a compulsive buy if u have a WiiU but if u don't is not. Two of my closest friends never got the WiiU. Why? Lack of Zelda. Zelda is a system seller and it is proven. Nintendo all its doing here is screwing WiiU owners once again but if you don't own one is not compulsive at all. Why if I have no WiiU will buy one to play Zelda instead of the Switch when both are the same price and Switch is the new one?
@rennandovale Who made HD Rumble a big deal? Did you see the Switch presentation? Nintendo did. If you find that irritating, fair enough, but make sure you point your ire in the right direction.
And I often find it's better to speak for yourself and respond directly to what people say rather than predict what they may say given certain circumstances.
@rennandovale exactly! No matter what they would have complain.
I think there's a totally valid concern about the amount of tech in the Joy Cons and the actual value they add to the experience when compared against the added costs.
While not being implemented in BotW isn't a big concern in and of itself, the idea that 1 2 Switch is pretty much the only thing that is using HD rumble so far is a bit worrisome. I know I could have personally lived without HD rumble and its added costs. The Rumble tech in the Wii U Pro Controller is plenty enough for me.
If the purpose was to provide exactly the same experience, then why did they improve the resolution and make the environmental sound effects better on Switch? This is just PR speak for 'sorry, developing and implementing accurate HD rumble into our most expensive and elaborate game ever (by far) would've cost too much time/effort/resources'. Which is understandable and perfectly fine, of course.
@Jessica286 What makes you say I would complain about the lack of HD Rumble if Zelda had HD Rumble?
This is an article about the lack of HD Rumble in Zelda and the comments reflect the topic.
And what makes you say Zelda is a system seller? It hasn't sold a great many copies historically.
@MutualFriend88 I watched the presentation and they didn't make a fuss about HD rumble they only show u how it works and how was implemented in 1,2-Switch a game make specifically for the console. In this case Zelda is a port of a WiiU game that was suppose to release last year.
@MutualFriend88 The real deal with NS is that is a HIBRID console, HD Rumble is only a feature of the console, again, stop being delusional. Look all comercials on youtube, thay all focus on hibrid aspect and this are FACTS (and please stop being too sensitive)
@gatorboi352 this is a reasonable take on this. I guess we will have to wait and see how the tech "changes" the experience.
@Devlind it's silly to believe that this port has only been in development for a year. Also, even if that was the case, why would that be a good excuse? Nintendo is selling you a product; they should put every effort into giving you the best value for your money and leaving out key features does not do that.
@Jessica286 You are making too much sense!
I tried Mario Kart 8 Deluxe with friends and we noticed it uses the HD Rumble. For exemple, in the Wild Woods race, you "feel" the planks of wood under your tires. "Dok dok dok dok dok dok dok". And it's amazing !!
@rennandovale Again, stop with the profanity, or you'll be banned.
@MutualFriend88 I said that if Nintendo would have dare to add the feature then u will see this comment section full of: it was suppose to be the same experince or WiiU owners screw again.
There is no winning for Nintendo.
@Jessica286 it is the Switch's flagship game. Too pretend otherwise is just naive. Nintendo knows Zelda is the game everyone is going to be buying so why not put more effort into it?
Answer? Because they know fans give them a free pass.
@rennandovale Not sensitive especially, but if someone is rude to me, I'll ask them not be. * shrugs *
You say I am delusional because I fail to recognise that the central concept of the console is its hybrid nature. I have done no such thing, I have even said exactly the same thing!
Since you keep putting words into people's mouths without any evidence to back it up, I'm beginning to suspect that you're a troll. Which is fine, more fool me for trying to engage.
@Anti-Matter yes, the GameCube is region locked, but it can still boot to a Mini-DVD that isn't regionalized. If Nintendo creates a accessory to give the GameCube internal memory than the game can be saved to that if Nintendo writes instructions to do so in the game. and yet, i do not fully care about 1080p. the GameCube can still output to 720p and some people may be okay with it after all the Wii U has the option to do so.
besides a few years ago i created an accessory for serial port 2 on the GameCube so that i could create updates and fixes for a few of my games. however, i need to use a Mini boot DVD to load the instructions so that the GameCube can make use of the accessory in the way i want it to.
and as you probably know a boot DVD is required to use the gameboy player.
@rennandovale yep! Arguing Nintendo make a fuse about rumble is not accurate at all. The real fuse they have being doing is the ability of tv-portable in a switch. They even have the freaking and silly snap fingers sound. Lol!
@Devlind I know what you mean (but can't remember the name either), it's a very old econimic principle.
In some cases it's actually true, in other cases waiting for the right timing (like for the holiday season) might be more beneficial.
The problem is: we're discussing it from the wrong end, based on what has already happened. Because by now, they already planned for a March 3rd release date and produce(d) 2 million units for the first weeks of March.
What I was proposing of course was aimed at them planning it ahead like I proposed it, so there wouldn't be 2 million units sitting on the shelves and waiting to be released but instead they would've been produced a bit later.
That's what I meant; if they had planned it differently from the start (for the sake of the argument, let's say BotW U release in 2016, Switch and BotW Switch release in April), it wouldn't have made a difference financially if it was released one month later than it will be released now.
Of course it makes a difference when everything is already scheduled for a March release and then postponed (and to be exact: the difference lies in the storage costs), but that wasn't what I proposed a few posts ago.
But of course we don't have to agree on anything and it doesn't matter anyway since it will be released on March 3rd and everything is set. Our discussion was only a hypothetical one.
@MutualFriend88
"You say I am delusional because I fail to recognise that the central concept of the console is its hybrid nature. I have done no such thing, I have even said exactly the same thing!"
You said "Who made HD Rumble a big deal? Did you see the Switch presentation? Nintendo did."
Your own words my friend, stop being dishonest
@gcunit 'smeggin' is profanity.
That's sad, especially since 1-2 Switch is NOT a pack-in title, so I doubt I'll bother paying full price for it, or getting it at all necessarily. But that's okay, I usually disable rumble in most games anyway and still look forward to Breath of the Wild on Switch!
Sucks but not a huge deal breaker for me and Im sure there will still be rumble just not the HD rumble.
@Mogster It is futile to discuss it. Aonuma has stated it, why would he lie about it? HD Rumble seems to be a feature that needs a lot of attention to detail. Adding it to BotW would have delayed it again, and don't come to say that MK8 has it, that's a 2015 game, they had a lot of time to do it (BotW was ported in less than a year).
Edit: I forgot to add this. The HD Rumble is just one feature, don't cry over it. The Switch version has better visuals, they could have limited it so it would be the same as the Wii U, but they didn't. But oh well, if you insist, you can cry over the fact that BotW doesn't use motion controls too.
@Mogster the Switch launch lineup screams for new costumers. They did what every other company is doing a quick port to cash grab. Since I don't care for HD rumble I am fine with it because for me it does not changes the experience. I am content with the fact that it looks better, it is portable and it has zero frame drops issues. So is not like Nintendo also is screwing every fan just because they did put work into the port. Mario Kart what offers? Battle mode and a few new tracks and characters and the frame rate is consistent. Is that enough for u who knows but it is what every company is doing because this are ports not new games.
@rennandovale See post #232
@MutualFriend88 See posts #311 and #315. It's not my fault if you change your vision when is convenient. It's only dishonest.
#232 It was not directed towards me.
@Mart1ndo yep is the same thing with twiligth princes was gc game ported to wii and thr zelds wii was skyward sword. That's why im getting both versions wiiu to play asap and save it becouse it will be expensive latter like the gc version and the special edition ( preordered) to play on the go later when i get the switch. Don't belive me? Check ebay gc version is $70+ and wii around $10 used and complete in box.
@impurekind So I see we're still looking for ways to justify calling the Switch a Wiiu? 😑
Way to overreact, dude.
Don't get me wrong, I'm disappointed too. But, to be fair, I wouldn't be as effected if rumors didn't have me looking forward to it.
@CB85 because HD Rumble can influence gameplay and resolution 720vs900 can't. It's not that hard to understand by yourself, try hard, i know you can.
@MutualFriend88 Still can't say I agree. HD rumble is the next evolution of feeling a game, much like 4K is the next iteration of seeing a game. Just because a console can render photorealistic visuals in 4K at 60 frames doesn't mean that every game needs to run at that resolution. Games with simpler visual styles don't require such an extensive rendering. Same goes for rumble. Some games will benefit from HD rumble, but others would feel largely the same with or without it. For example, standard rumble would do the trick for puzzle games or simpler fare that doesn't demand a hyper realistic feedback. Demanding HD rumble on everything is like demanding 4K at 60 FPS on every game, whether or not it makes a perceptible difference.
@rennandovale @MutualFriend88 See post #70, #117, #99, #107, #0160, #121, #111 and #117
The excuse that it would fundamentally change the game is frankly nonsense, at the very least they could have had the Switch's Rumble be directional since a Switch Controller has Rumble from 2 separate Joy Cons, but this is even more of a reason to just play BotW on the Wii U and not buy a Switch at launch.
True Nintendo Switch marketing selling point right here by Nintendo itself: https://www.reddit.com/r/NintendoSwitch/comments/5qaw3u/new_trailer_on_facebook_nintendo_germany/
@thesilverbrick I understand what you're saying and respect your position... but I disagree!
If a game can run at 4K at 60fps and the hardware is capable of doing it then, sure, it should be expected to run at that standard. The art direction of a game (realistic or otherwise) isn't really relevant.
Likewise with rumble, while you say HD Rumble wouldn't add a great deal to the feel of certain games, I'm not so sure. With the caveat that I've not been hands on with a Switch personally, I would maintain that if a game has rumble, on Switch it should be HD Rumble. It may be a subtle thing, and to be honest I would hope it is a subtle thing, but if the capabilities, time and budget are there, it should be there. In this regard, Nintendo above all others have few credible excuses.
@Devlind A comprehensive and persuasive argument
@elcheleivan
Yeah I know the GCN version is expensive. That doesn't necessarily mean the Wii u botw will be expensive in the future. It might be though.
@impurekind
I'm not sticking up for Nintendo buy maybe the HD rumble is more complex that we know. I don't know.
@MutualFriend88 I'd agree if it were as simple as flipping a switch during development to turn rumble into HD Rumble. But it requires programming the controller to respond uniquely to every interaction in the game, as opposed to just telling it to buzz when called upon. HD Rumble will definitely add to the immersion in many games, but in simpler games is the additional development time really worth the little to no difference it will make in the final product? Should Nintendo also render realistic fur with individual hairs on the characters in Animal Crossing just because it can? Some might demand it, but I'd rather see development time poured into more meaningful features or see games released sooner if HD Rumble adds nothing meaningful.
Wow...just wow. Meltdown Central. I haven't seen a meltdown on here like this since well...let me think....we have a real Don Quixote scenario being played out here anyway.
@thesilverbrick I know it would take more effort and time to adapt 'standard' rumble to HD Rumble; how difficult this would be neither of us (I'm assuming) have much of an idea. Much of it would depend on the tools Nintendo supply devs, and you would hope they'd make it as simple as possible.
As for the Animal Crossing Conundrum, I would not expect to see such detail as that would deviate from the established art direction of the series. A more meaningful comparison for me would be the expectation of an Animal Crossing game on Switch (or Wii U for that matter) would be in widescreen HD resolution, rather than, say, 480p of the Wii Years.
@impurekind more drivel. Will you ever get over this other will you stay butt hurt forever due to lack of hd rumble?
Eh, it's a WiiU game through and through and I am going to buy it on WiiU.
I've got a master addition preordered but I'm still wondering if I should go ahead and grab the Wii U version as well. I've wondered if the u version will take advantage of the gamepad, like twilight princess and windwaker. Some of the comments seem to indicate that Nintendo announced that the Wii U version wouldn't have gamepad support. Are both versions truly the same? Twilight princess was better on the GameCube and I'm wondering if the Wii U version of botw may be superior since it was designed for the u.
....Not a big deal. At all.
I expect Switch-exclusive games to take advantage of all the bells and whistles, not every single thing that releases on it.
While HD rumble intrigues me, I can't say I care much about its lack or presence in BotW - perhaps due to my uninformed narrowmindedness about possible uses for it therein beyond an extra layer of "presence". The odds are, Nintendo could have proved my impression wrong if they had implemented it. On the other hand, I do struggle to agree with the idea of crossplatform parity in terms of gameplay - NS and Wii U being different consoles, I don't see a problem with them offering different experiences. IIRC Alone in the Dark on Wii had motion controls unlike the versions for other consoles - was it really wrong to do so?
I personally don't care about rumble features, at all. Even during the PS1 era I always turned them off. I will do the same when this game is released with the Nintendo Switch.
I was going to write on here "Well, it's not a big deal for me", but it looks like I'll get attacked if I did. Good thing I didn't though, right?
Is there no rumble at all, or just no HD rumble?
If I didn't care for HD rumble I will not be spending £280 on the Switch.
I am paying for that tech, so eventually I want to utilise it.
I will forgive them this once as it is a launch title WiiU port.
@Jessica286 Here we are:
Well, at least the ideas you could use it for are interesting. For example, in a future Zelda built for NS, you could feel when an arrow is nocked correctly in the middle of your bow, based on the positional feedback given to represent tension. That's a significant step up in "controls fidelity", if you will, from what was possible on Wii MotionPlus.
It gets me thinking about the possibilities...
Being able to feel the exact position and bluntness of that sharp clang of Link's sword when it hits a wall or something it's not effective on, or a more satisfying straight cut on a good hit, like cutting straight through a tough vegetable or soft butter, depending on what is hit...
Being able to feel the intensity of explosions based on proximity and size, or even the crackle of a bomb/bomb arrow fuse as it's burned through...
Feeling for outcroppings of rock while climbing up cliffs, for ridges of stone or wood to activate switches or push objects, or perhaps a sharp jolt to indicate having grabbed onto something spiky...
Feeling the force of a fish fighting back against the rod/line/hook while fishing, with the heaviness and degree of force depending on the size of the fish...
Using the JoyCons almost like pushing barbells to simulate needing to pick up all your weight to move forward while wearing the iron boots, along with the bottom of the controller giving a heavy downward pull...
Reverberating jolts from hookshot activation, flat and light swishing movements from the bug catching net, feeling the volume of a bottle filling up with a potion or feeling like it's being tapped by a bottled fairy...
Feeling the expansion of a sonar/radar, or something like that, accompanied by a positional ping tap upon finding an object of interest, when using the Mirror of Truth or other item, to scan for hidden openings or secrets...
Oh yeah. Pretty much every item action in Zelda could be felt. I await Aonuma's next project... No pressure. (Figuratively anyways, there literally would be pressure! )
I also made a counterpoint, before making the above point:
To be fair towards those who feel that some of this tech is an answer looking for a problem, there is a point to be made about the rumble tech from 20 years ago.
The rumble tech in controllers took off with the N64 Rumble Pak; the games which really showcased it were the venerable Star Fox 64 and Ocarina of Time. They actually made very good use of it. In SF64, the intensity of the rumble would change based on how much damage you took when you got hit, and how close you were to a big weapon blast/beam or a large ship. In OoT, it was used for finding those hidden secret openings, obsoleting the 8-bit and 16-bit era need to check every pixel with a weapon.
Almost every game using rumble tech since then has not used it that intelligently. There's a risk of that happening with HD rumble, as well...
I just don't think the tech is going to get used to it's full potential. Neither the Wii's MotionPlus, the 3DS's AR and positional 3D, nor the Wii U's GamePad really got to see their full potential realized. Not even Nintendo themselves always follow through on them for long, so of course no one else will.
Oh, additionally, Yuji Horii confirmed that the JoyCon HD Rumble feeling in Dragon Quest Heroes 1&2 will differentiate between soft enemies like Slimes, and tough enemies like Golems...
Jesus Christ, people, I can barely load this comment section on my phone... 😨
Gamecube owners didn't protest cause Wii version of RE4 or Twilight Princess had motion controls and Link carried his sword with right hand on Wii. So the same experience for all sounds like an excuse to me.
Did anyone really ask for HD Rumble? As a whole exactly. Because although very interesting in concept, it's essentially a feature that shouldn't have been in the Switch in the first place. The games that I know of that support it, is "1,2...Switch", which isn't getting the best response from everyone and ARMS I believe, but that game could have been fine without it.
In all honestly the only thing HD Rumble has done is basically added a needless feature to the Switch, increased the price of the Switch and some of it's accessories, and (from what I've been reading for the past 20 minutes in this comment section) tearing this fanbase apart. Over a feature that the last time anyone really cared about was in the Fifth Generation. Maybe it would work for VR, but I doubt the Switch will get something like that in near future.
Okay, DLC that adds another endng, another dungeon, and more characters with exclusive NS features. March 2018.
What a rubbish excuse it's not going to be the same experience when there is already a difference in load times and graphics and if this hd rumble is one of the new features to their new console it would make sense to make sure that the pre order game of choice for 99% of people buying the switch has this new feature.
@3MonthBeef WHAT!? Zelda doesn't even have smell-o-vision by now!?!?
That's it... THAT'S IT!!! It's time to take drastic measures... It's time to do something even worse than starting a riot, sending nasty death threat letters, or vowing to boycott and campaign against a company...
MOD A NINTENDO CONSOLE!
@impurekind yea, I want to see you play the Wii U version on the bus, in the woods, etc.. The biggest new feature is the one I'm most excited about, being able to play Zelda anywhere. A true console version. I won't miss HD rumble in a Zelda game. Zelda doesn't need gimmicks.
@PlywoodStick Ha ha, that is pretty cool.
@PlywoodStick really good stuff and ideas, I actually like most of them but still I don't see it as deal breaker maybe because I have never experience it before. I know we will get another Zelda for Switch and I hope they include or utilize everything the console has. Right now I can understand since this is a port and they wanted to keep the experience the same.
@3MonthBeef I agree with you on the fact that so many people are mad over feature which is (In My Opinion) quite useless in many cases, a simple rumble feature would have been fine and cost effective.
Maybe it could be added later as an update?
@PlywoodStick Modding an Nintendo Console! You Mad man, you'll void the warranty on it!!! LOL
That's an awesome mod though.
Hey, the Switch version already has better resolution and, from what we've seen, smoother performance. And the ability to play on the go. That portability is the biggest benefit over the WiiU version.
I'm all for basic rumble, though. If they would have implemented HD Rumble this late in the game, we'd be complaining about Zelda being delayed again, and that would hurt Nintendo worse than not having it at Switch's launch. Knowing them, they'd try to implement some kind of puzzle element or specific interaction that takes advantage of the feature, a la Link's Awakening DX.
It's more important right now that the game ships in working order without game breaking bugs, all items, quests, and physics working as they should, and play test until the playtesters break before the game does. You know, all the stuff that PC, PS4, XBOX devs don't seem to do enough of. Nintendo seems to be good at that.
@TreasureFan @3MonthBeef @EJzelda For the record, that one isn't mine. It's the masterpiece of a dude named Maenggu:
https://vimeo.com/61412267
@3MonthBeef That's an interesting idea... a Nintendo blog news site or the like comprised of Nintendo Life members who write / discuss articles while heeding the lessons of the past 30 years, instead of creating (incredibly effective, admittedly) click-bait / argument-bait articles...
@Jessica286 True, that's how people feel now... But if an NS Zelda is built from scratch, which can do all of those things well... There would be no going back. Console controls (especially pertaining to VR, and even AR to a degree) would have a new gold standard...
Nope. i would never wish to play this with Joycons. i just want to be able to play an amazing Zelda game the way its meant to be played.
@3MonthBeef very well said.
Some people still haven't figured out that Switch's true launch is when SMO releases later this year.
@nab1 that does sound pretty sweet actually. Would also be great if you felt the jolt in one Joy-Con when someone slams into you from the side!
@KTT of course, as we saw with Twilight Princess back in the day. With BotW the original design for Wii U uses the dual screen set up for displaying a map off-screen and probably some shortcuts too. At least I think it still does. Obviously they had to take that feature away with Switch but the bump in power on the new console gives the game a much more detailed world. There are comparisons about which show a huge difference in detail that isn't immediately obvious until you look at them side by side.
@PlywoodStick very true, Nintendo could easily introduce a new concept in the industry with HD Rumble. Hope that is the idea.
Lazy Nintendo again
@MutualFriend88
Sorry for the late reply. Yours is a good point.
HD rumble would still affect the gameplay in a way the Wii U version could not replicate. And what with the Switch being a handheld, the two versions are already different enough as-is.
True, they worked a lot on the tech and, yes, BoTW is the Switch launch title. This doesn't mean the HD rumble has any reason to exist within the game.
To me, at least.
@KTT I'm going to buy a Switch regardless. So I'm going to buy Zelda for my new system so I can actually use it. I could wait until there are more games and for this elusive price drop but with Mario coming out later in the year I'm gonna need one before then. I'm of the mind that a price drop will not happen before Mario comes out, so why wait for something I don't think will come? I may as well be day one, enjoy Zelda on the new hardware, enjoy Mario Kart 8 on the move, enjoy the free online period and any other games that arrive before Mario.
I don't mind paying full price for a new console. The time spent waiting would outweigh the money I'd save. If there is a price cut before the big games start hitting then oh well. Maybe Nintendo will compensate us like with the 3DS (which was totally worth it by the way) but if not, I'm not gonna throw my toys around because that's technology. You can either have it right away at a cost or miss out for months and save yourself £50.
So yes, I could wait, but I'm not going to. Because I want the Switch. And I'm impatient.
@rennandovale oh dear, butthurt much? Haha you're hilarious. x'D
@Baker1000 On my side, I don't feel the need for Swtich. I have better things on PS4 (which I don't have) to play, than Switch can offer. Hence, I'm choosing PS4 as my next system.
I don't mind waiting. Few months doesn't bother me at all. After all, I've been waiting for long years for a game or a system so often, that I don't see this as a negative.
And I don't feel the rush to buy BotW immediately either. I have other games that will keep me entertained for the next few months, if not years. Better finish those first.
The only thing that would convince me to get Switch faster, would be Pokemon games... Which won't appear that soon anyway. The rest, except for Zelda, doesn't look interesting.
Each to their own, I guess.
@3MonthBeef Thanks for the compliment, man. One of the reasons I myself suspect for people to skip some of my comments is me scaring them with enormous walls of text. The most common reply to that nowadays is tl;dr but in my defense: if the texts are that long, I really need to get that off my chest, so the walls appear...
@PlywoodStick Figured, still cool though.
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