Comments 2

Re: Mario Producer: Sonic's Same Week Release Is "An Interesting Coincidence"

MonsignorBapadopolis

@samuelvictor Ohhh jajaja, the only reason I'm repping godot is that, all else equal, it's better to pick the package with more transferable learning opportunities. Godot makes it somewhat easier to jump into 3D and seems to be the new hotness so might look better on a CV down the line? Though it looks like both are good for learning C++/C#. I've not used either so I gots nooo horse in this race. I'm sure either are fresh. Good luck out there. @maxz y/w when youre the next Toby Fox get me a new riggggg.

Blessings chirdren

Re: Mario Producer: Sonic's Same Week Release Is "An Interesting Coincidence"

MonsignorBapadopolis

@Maxz Just to add to this, I'm no dev but I've a bit of experience learning programming, and THE most important skizzle to have as a programmer is googling. Literally, programmers live and die by their google-fu. Programmers and especially gamedevs often often run into unique problems that noone has solved before and all you've got is your noggin and a search engine. That's why they pay programmers the big bucks - often they have to be google buckaneers, striking out alone without a map. Yahar.

The first thing to do is pick a language/engine. Godot is a bit more powerful/versatile than gamemaker, and has been making a buzz since Unity started setting themselves on fire. So this might be a good pick. It's ON THE UP. Also It's completely open source which means completely free.

The next step is to use your google fu searching for beginner resources. This is your first big google of many. Usually there are a few specialised guides for different types of programming, and a few general guides for absolute beginners. Start off searching forums for recs with search terms like "Best godot books for begginners reddit". Try to triangulate by looking at what people are saying, whats getting the most upvotes and what titles that are coming up again and again in different threads. After that, if you don't want to commit to buying, you can usually try before you buy using libgen (google it!). I doubt the authors would mind if you have the intention of buying later.

The next step, once you've got everying installed, and used your beginner guide get to grips with the very basics, is to piddle around with a really simple project. Something on a 2D grid with a small number of assets and a simple but fun gameloop. Could be anything but KEEP IT SIMPLE and try to make it FUN.

Then bit by bit try you just learn by doing, googling as you go, and watching online tutorials, building up your skizzles and your google fu. Eventually you'll get better and better at googling; and when you know what to google the sky is the limit.

Blessings.