Have to mostly disagree. While the EMMI encounters can be frustrating initially, I found the challenge they presented to be spot on, and the sense of satisfaction derived from finally defeating them was tremendous. Contrast the EMMI encounters with the boss encounters though - OMG they're annoying and in a league of their own when it comes to frustration! The boss encounters totally ruin the flow of the game to the point where I stopped playing the games for weeks at a time. Got massively stuck on Kraid, stopped playing, managed to sequence break, but derived no satisfaction from it - just absolute relief. IMO, keep the EMMI concept, revise the boss encounters and/or make them entirely skippable. EMMIs brought something fresh to the experience, the bosses brought mostly grinding tedium.
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Re: AM2R Creator Isn't A Fan Of Metroid Dread's E.M.M.I. Encounters
Have to mostly disagree. While the EMMI encounters can be frustrating initially, I found the challenge they presented to be spot on, and the sense of satisfaction derived from finally defeating them was tremendous. Contrast the EMMI encounters with the boss encounters though - OMG they're annoying and in a league of their own when it comes to frustration! The boss encounters totally ruin the flow of the game to the point where I stopped playing the games for weeks at a time. Got massively stuck on Kraid, stopped playing, managed to sequence break, but derived no satisfaction from it - just absolute relief. IMO, keep the EMMI concept, revise the boss encounters and/or make them entirely skippable. EMMIs brought something fresh to the experience, the bosses brought mostly grinding tedium.