@Serpenterror Your comment also screams being a Sakaguchi fanboy, yet he's the reason Enix had to SAVE Square from bankruptcy, because Spirits Within bombed horribly. But he was also the one praising FFXI (and the PlayOnline launcher, because he was a fan/friend of its designer), wanted every FF title going forward to have an online component with leaderboards, etc. You seem to be credit every Squaresoft decision ever to Sakaguchi, yet VI was led by Yoshinori Kitase, as was VII & VIII. Sakaguchi had little to no involvement with most of VII or any of VIII because he was producing IX, AND left Hiroyuki Ito to do the majority of its direction because Spirits Within became his main focus. He also clearly isn't against XV either, considering he put Mistwalker's Terra Battle/Terra Wars into it as a collab questline. Also his first non-Square game was The Last Story, which was an action JRPG... Yet people whine about Producer Yoshida & Director Takai (who worked on FFV, SaGa, and The Last Remnant, all 3 turn-based) making XVI action combat... When Sakaguchi did that as well. The simple fact about the FF series is each numbered title is a fresh take on familiar naming conventions/creatures/magic, etc, the gameplay has/will/can always change every time. They are unique universes and absolutely entitled to have extended lore/spin-off games. Kitase/Nomura/Nojima/Yoshida are also all still very close friends with Sakaguchi, says more about your self-assumed entitlement than it does about them. You also made the assumption "only Sakaguchi games were good, everything after was "bad""... So... Everything after FFV, except for (barely) IX? Because the only design feature of VII that came from Sakaguchi originally was it being an "urban adventure". Core scenario concept was always Nomura, and was ultimately led by Kitase/Nojima. Kitase also led/directed VI and VIII himself. The core reason why every numbered FF title changes things up is because it's not always the same team. XII was the Ivalice/Tactics team, not the usual team led by Kitase or Toriyama. XIV 1.0's failure is largely attributed to original XI lead Hiromichi Tanaka (who also heavily worked on FF*3* (and 2?) for the NES), and even current XIV team (now led by Yoshida) used to work on XI. Even IV's lead designer/director wasn't Sakaguchi, it was Tokita! XIII's core team literally made VI/VII/VIII. Same team. Very likely due to rabid Western backlash XIII received, XV was given to Creative Business Unit 2 (team behind Type-0 & Crisis Core:VII) instead of CBU*1*. And due to CBU*3*'s XIV becoming such a success, that's why they (Yoshida) have XVI. So the reason why they all "keep changing styles" is because that's literally the point of the franchise. Yoshida has already stated about this in interviews, where he says "We at CBU3 get to produce our new take on the next mainline FF title, break new ground, take our own risks, and pave the way for the team to come after us" (for inevitable XVII).
All the pro-Yuji Naka comments here clearly just want to fuel their confirmation bias or rabid obsession to hate/abuse Square Enix... Yet Yuji Naka is the same person notorious for being a jerk.
I mean.. It wasn't just one person that removed him from the project. MULTIPLE PEOPLE were clearly sick of him.
He's probably actually an ass, and also intentionally enforces crunch and over-working developers. "Improving to the very end/last minute"? So he's either A; a perfectionist (when nothing is ever going to be perfect/"complete" with that attitude), or B; abusive to staff and aggressively overworks them. No surprise the game was a flop when the director is a known jerkwad.
"Square Enix doesn't value games or game fans"? Utter nonsense. The amount of genuine love Naoki Yoshida has for his visions of FFXIV and FFXVI. The passion that Yoshinori Kitase, Kazushige Nojima, Motomu Toriyama, and Tetsuya Nomura have always had for the Final Fantasy titles THEY worked on and led in the '90s (VI, VII, VIII, and X were THEIR games)...
Kitase himself is also publicly known as someone who watches several FF fan content creator videos on YouTube, particularly Maximillian Dood. He deeply and strongly cares for the games he directs/produces and how fans react/theorise, etc.
@Serpenterror Um, no? Even Sakaguchi was very much in favour of XI being an MMO. He's a HUGE fan of XIV and he's not even on the FF team. So no, none of what you said is even remotely accurate. Every FF title is intentionally an entirely fresh take. Always was.
@BeefSanta And that’s your subjective opinion. Not objective fact. You seem to enjoy cherry-picking. Your “excess” is not everyone’s. The entire POINT of Triangle Strategy is its dialogue and the weight of the decisions/views that characters make, which you as the player character (Serenoa) try to lean in your favour. That’s the entire point of the game. Clearly it means it’s just not for you. Doesn’t mean it’s “excess” at all.
@aznable I mean clearly people do care because Limited Editions sell quite quickly and collectors like collecting. Just because you don’t care, doesn’t mean everyone has the same view. Saying “Nobody cares” is rather self-entitled, tbh. But ok. 🙃
@BeefSanta Cool, a detailed narrative to experience! It knows what it’s doing. It’s deep, complex world-building. I’m all for it! I genuinely can’t stand today’s generation of gamers who just rush on through everything and then complain that “it’s too short”. I’ll take my attention-to-detail narratives, thanks. ;D
@BeefSanta "Seemingly unending dialogue boxes"? In a narrative-based JRPG? So.. You mean.. Like every other JRPG? Of course there's a ton of dialogue. That's entirely the point.
Comments 8
Re: Square Enix Declines To Comment On Yuji Naka's Balan Wonderworld Lawsuit
@Serpenterror Your comment also screams being a Sakaguchi fanboy, yet he's the reason Enix had to SAVE Square from bankruptcy, because Spirits Within bombed horribly.
But he was also the one praising FFXI (and the PlayOnline launcher, because he was a fan/friend of its designer), wanted every FF title going forward to have an online component with leaderboards, etc.
You seem to be credit every Squaresoft decision ever to Sakaguchi, yet VI was led by Yoshinori Kitase, as was VII & VIII. Sakaguchi had little to no involvement with most of VII or any of VIII because he was producing IX, AND left Hiroyuki Ito to do the majority of its direction because Spirits Within became his main focus.
He also clearly isn't against XV either, considering he put Mistwalker's Terra Battle/Terra Wars into it as a collab questline. Also his first non-Square game was The Last Story, which was an action JRPG... Yet people whine about Producer Yoshida & Director Takai (who worked on FFV, SaGa, and The Last Remnant, all 3 turn-based) making XVI action combat... When Sakaguchi did that as well.
The simple fact about the FF series is each numbered title is a fresh take on familiar naming conventions/creatures/magic, etc, the gameplay has/will/can always change every time. They are unique universes and absolutely entitled to have extended lore/spin-off games.
Kitase/Nomura/Nojima/Yoshida are also all still very close friends with Sakaguchi, says more about your self-assumed entitlement than it does about them.
You also made the assumption "only Sakaguchi games were good, everything after was "bad""... So... Everything after FFV, except for (barely) IX? Because the only design feature of VII that came from Sakaguchi originally was it being an "urban adventure". Core scenario concept was always Nomura, and was ultimately led by Kitase/Nojima. Kitase also led/directed VI and VIII himself.
The core reason why every numbered FF title changes things up is because it's not always the same team. XII was the Ivalice/Tactics team, not the usual team led by Kitase or Toriyama.
XIV 1.0's failure is largely attributed to original XI lead Hiromichi Tanaka (who also heavily worked on FF*3* (and 2?) for the NES), and even current XIV team (now led by Yoshida) used to work on XI. Even IV's lead designer/director wasn't Sakaguchi, it was Tokita!
XIII's core team literally made VI/VII/VIII. Same team. Very likely due to rabid Western backlash XIII received, XV was given to Creative Business Unit 2 (team behind Type-0 & Crisis Core:VII) instead of CBU*1*. And due to CBU*3*'s XIV becoming such a success, that's why they (Yoshida) have XVI. So the reason why they all "keep changing styles" is because that's literally the point of the franchise.
Yoshida has already stated about this in interviews, where he says "We at CBU3 get to produce our new take on the next mainline FF title, break new ground, take our own risks, and pave the way for the team to come after us" (for inevitable XVII).
Re: Square Enix Declines To Comment On Yuji Naka's Balan Wonderworld Lawsuit
All the pro-Yuji Naka comments here clearly just want to fuel their confirmation bias or rabid obsession to hate/abuse Square Enix... Yet Yuji Naka is the same person notorious for being a jerk.
I mean.. It wasn't just one person that removed him from the project. MULTIPLE PEOPLE were clearly sick of him.
He's probably actually an ass, and also intentionally enforces crunch and over-working developers. "Improving to the very end/last minute"? So he's either A; a perfectionist (when nothing is ever going to be perfect/"complete" with that attitude), or B; abusive to staff and aggressively overworks them. No surprise the game was a flop when the director is a known jerkwad.
"Square Enix doesn't value games or game fans"? Utter nonsense. The amount of genuine love Naoki Yoshida has for his visions of FFXIV and FFXVI. The passion that Yoshinori Kitase, Kazushige Nojima, Motomu Toriyama, and Tetsuya Nomura have always had for the Final Fantasy titles THEY worked on and led in the '90s (VI, VII, VIII, and X were THEIR games)...
Kitase himself is also publicly known as someone who watches several FF fan content creator videos on YouTube, particularly Maximillian Dood. He deeply and strongly cares for the games he directs/produces and how fans react/theorise, etc.
Re: Square Enix Declines To Comment On Yuji Naka's Balan Wonderworld Lawsuit
@Serpenterror Um, no? Even Sakaguchi was very much in favour of XI being an MMO. He's a HUGE fan of XIV and he's not even on the FF team. So no, none of what you said is even remotely accurate. Every FF title is intentionally an entirely fresh take. Always was.
Re: Where To Pre-Order Triangle Strategy On Switch
@BeefSanta And that’s your subjective opinion. Not objective fact. You seem to enjoy cherry-picking.
Your “excess” is not everyone’s. The entire POINT of Triangle Strategy is its dialogue and the weight of the decisions/views that characters make, which you as the player character (Serenoa) try to lean in your favour. That’s the entire point of the game.
Clearly it means it’s just not for you. Doesn’t mean it’s “excess” at all.
Re: Where To Pre-Order Triangle Strategy On Switch
@aznable I mean clearly people do care because Limited Editions sell quite quickly and collectors like collecting. Just because you don’t care, doesn’t mean everyone has the same view.
Saying “Nobody cares” is rather self-entitled, tbh. But ok. 🙃
Re: Where To Pre-Order Triangle Strategy On Switch
@BeefSanta Cool, a detailed narrative to experience! It knows what it’s doing. It’s deep, complex world-building. I’m all for it! I genuinely can’t stand today’s generation of gamers who just rush on through everything and then complain that “it’s too short”.
I’ll take my attention-to-detail narratives, thanks. ;D
Re: Where To Pre-Order Triangle Strategy On Switch
@BeefSanta "Seemingly unending dialogue boxes"? In a narrative-based JRPG? So.. You mean.. Like every other JRPG? Of course there's a ton of dialogue. That's entirely the point.
Re: Where To Pre-Order Triangle Strategy On Switch
@aznable Sure, don't preorder.. But how do you go about getting limited run editions because they pre-sell out before release day?