@Knux For sure. I'm just waiting to see how its library builds up (or doesn't). [Don't agree completely with the whole more interesting options than the 3DS part, though, but you just be trollin' ].
"We want people to experience the same great Fifa experience they know and love. That's why we're repackaging an old game as a new one, and selling it as a brand new addition to the series at full price."
Cause, you know, no one could've bought the old version if that's what they wanted.
@Knux I know you were probably being somewhat sarcastic, but... I love my PSP, and have probably spent thousands of hours playing games on it, but the Vita? I seriously can't find more than two or three games I'd ever want to play on it.
iOS games are great time wasters. I have spent many hours on Jetpack Joyride, Angry Birds, Bumpy Road, Tiny Wings, Cut the Rope, Flight Control, Infinity Blade I & II, etc.
They also have a few more robust games on there. However, I don't think iOS devices can currently be considered gaming devices in the same manner as Nintendo, Sony or Microsoft's consoles. Smartphones are multitasking devices that do many things well, but when it comes to gaming, I never found what I was looking for. There are hundreds and hundreds of amazing games with dozens of hours of deep, sophisticated gameplay, touching stories and great music on dedicated gaming platforms and PCs. IMO, most (not all) iPhone games are time wasters. Basic puzzle games and highscore games fill the digital shelves, with some quality titles sprinkled here and there.
@DonJumpMad Wii Music and Other M weren't bad games. They were just somewhat mediocre. Also, yeah, the Wii U doesn't have much right now. A few ports, Bayonetta, Pikmin 3, NSMBU, etc, but it hasn't even come out yet. It's a launch line up. I can't think of anything I'd enjoy as much, or more, on iOS than Pikmin 3. Can you?
At the end of the day, for me, the only thing that prevents me from considering smartphones real gaming devices is that, first off, they are made for many, many tasks. Second of all, Smartphones don't have the wealth of good games that consoles do; no one is making Monster Hunter Ultimate, Bayonetta 2 or Xenoblade Chronicles for iOS or Android, are they? Yeah, there are some good games on there, but not enough.
@Aviator Saying MHU is a 'remake' of Tri is like saying Pokemon Emerald is a 'remake' of Pokemon Ruby, it just doesn't feel right. It's more of an expanded addition. Also, there was P3rd inbetween (which I'm playing right now), so wouldn't Ultimate be a 'remake' of P3rd which would be a 'remake' of Tri?
Yes, because we all know slimming down a six year old console will brutally destroy the Wii U. Never got the point of this. Most anyone who hasn't bought a PS3 by now probably won't give a damn if its a tiny bit slimmer. I have a PS3, and its plenty slim enough. Also, 12GB of memory is insane. Skyrim's install data alone would fill up almost half of that. o_e
Who thought slimming it down 25% in exchange for 95% of its memory was a good idea? What kind of casuals will they be targeting that aren't satisfied with a much cheaper Wii, with its much larger kid and family friendly library of games?
Next, Nintendo isn't really targeting early adopters; they're in it for the long run. Everyone "targets" early adopters to some extent, because without them, you have zero initial sales and the whole thing would tank. What does Sony expect, Nintendo to launch a console by slipping it onto store shelves using a special ops team, and "target" users three years from now? They aren't "targeting" early adopters, they're targeting adopters period, in the short term and the long. Yeah, they made a special effort to get a decent launch line up and have talked about that a good amount, but that's because of what happened with the 3DS.
I used to love Pokemon, but I'm none too fond of the new Pokemon designs, thus I didn't even play B&W let alone B&W 2. Still, glad to see the deeper complexities of Pokemon finally being explored, even if it means some of the more core players won't have as much of an edge. I was getting tired of people saying Pokemon has no depth when they couldn't even grasp the concepts of EVs or IVs, let alone utilize them. Not that I remember WTH IVs are anymore, myself.
Hundreds of people had seizures, but many more watched the scene with no problems whatsoever. I wonder what the success rate would've been for this weapon had it been made.
@Moshugan I've heard several people talking about not being able to preorder due to some limit. IMO, there probably aren't any real shortages. It's just a tactic to get people to buy more. "OMG, get yours now while you can! They're running out fast!"
I actually got an email from GS asking me to "secure" my Wii U. What do they expect me to do, duct tape it to the floor in the advent of an earthquake?
Glad they're doing something to stop pirating. I can see why people who legitimately own GBA/DS games and want to play them on their 3DS cannot will be upset. Yes, people can play them on the original console, but it isn't very convenient. Who wants to lug around three consoles, deal with charging them and organize a hundred games? What happens when GBA carts stop working correctly? Ex. some have batteries in them that they need to save (a great deal don't, but some earlier ones do). What happens when those die?
Not that I really care that much, but I can understand where they're coming from. Why lug around a GBA, squinting at the screen while you play and having to deal with replacing cart batteries when you can just get a flash cart?
Anyone notice how he dodged the issue? Most players with a Vita have a PS3... but what matters is how many people with PS3's have Vitas. It's like saying if Nintendo allowed people to connect their Virtual Boys with their Wii Us it'd be a big hit since, hey, most people who bothered getting a Virtual Boy will probably get a Wii U, being big Nintendo junkies and all! Of course, this doesn't change the fact that the user base with both is very small. You're supposed to see how many people who own the device that sold the most have the device that sold the least, not the other way around. Swapping the implication to get the converse statement doesn't work. Hello converse error. >_>
This doesn't make much sense considering that Ambassadors were given ten free GBA games. It doesn't seem like it'd be very hard to stick those games, and eventually others, onto the eShop. I'm sure they'd get a fair bit of love. More people would probably download Minish Cap than Golf, anyways...
Played both Tri and Portable 3rd, but I'll still probably get one version eventually.
@ultraraichu Definitely not the only one. I've played Freedom (MH1), Unite (MH2) and 3rd, and liked Tri's underwater combat a lot, since it offered more seamless combat. Just means there's one less way for monsters to escape. I used to always get ticked off when monsters would jump in the water, so being able to jump in after them was nice. Maybe next we'll be to fly after those dang Rathalos doing their world tours.
@LittleIrves But the whole point is the article says the number could be "much higher," which is a bit of a stretch. If we say the current total is only 95% of the sales and we add that extra 5% of the total (1.05263158 of the 95% we'd know now), 1,068,878 becomes ~1,125,135 copies. Not exactly "much higher." Not that I think it matters, just pointing out that they weren't talking about the extra cash Nintendo would make off the extra copies.
EDIT: Fixed math, since you obviously can't just add 5% of the 95% we'd know.
So it's similar to Yoshi from the Ambassador Program? A 7 seems appropriate. It's nice to play something like this for a few minutes here and there when you've got nothing better to do.
@FluttershyGuy Love =/= lust. Just felt the need to point that out. I think that both sexual and violent content should be censored to some extent, but agree that violence should probably be treated more seriously. Along with the crazy stuff in horror movies, etc. nowadays. For me, both those things are more disturbing and damaging than sex. You see someone having sex, you probably won't be greatly traumatized. Seeing someone have their face chewed off by a mutant zombie with six arms, however, will probably cause some damage, whether the viewer realizes it or not.
Also, there's a moral conundrum with sexual content, even when its not very explicit, as to WHY the people are engaging in the act. I think it is important to make a distinction there.
Violence in video games is an interesting topic. Personally, I think that extremely violent and gory video games should not be given to young children. They are very impressionable, and I DO believe that it can increase aggression. When a child is within the right age group for a game with some violence, I think it is important that they understand WHY they are being violent. It's not because the people are there, but because they did something bad. I don't believe it is healthy for anyone to go around beating the tar out of innocent civilians and acting like a punk (GTA). That sort of behavior should not be encouraged through any form of media.
The problem with games with decapitation, dismemberment, tons of blood, etc. is not that it'll warp the general population specifically, but what will it do to a child's brain? Especially, what about children with preexisting issues? Personally, I would never play an extremely gory game because of the empathy I feel for the characters on screen. What the hell did they do to deserve being cut up like a piece of beef and be left as a gory splat on the side of the road with their head rolling by?
As the forms of media get more and more gory, our feeling of empathy gets more and more suppressed. It has to just to watch the things we do.
Currently have around 100,000 coins. 12,000 is my CR record, but it's easy to max at 30,000 by spamming the infinite 1-UP trick as Gold Mario in the first level, then get three 2x multipliers.
@OlympicCho You know as well as I do that's not what he meant. He thinks it's worse not because the iPad has one screen, but because the game is a port of a game with DUAL SCREEN combat to a device with one screen. He's not dissing single-screened games.
Also, when someone says "weakened battle system," they mean compared to the ORIGINAL. Which, as you've said yourself, you've never even played. The commenter never said it wasn't good; just that he thinks it's worse/simpler than the DS version's battle system. If you want to tear him down, though, maybe consider using the valid viewpoint that he's probably never tried the iOS version? He shouldn't be making any strong statements about what he hasn't played, but that's what half the gaming community does, especially after feeling disappointed. It's understandable.
Regardless, it's great that TWEWY can expand its horizons. Not everyone on Earth owns a DS. As for hyping the remake... what did you expect, them NOT to hype it? That's even dumber. "We'll just let this one slip under the radar so that we don't tick off DS-version purists." xD
I would've preferred if they had Pichu, Pikachu and Raichu lined up next to each other in their evolutionary line. Also, the white doesn't work well. Pikachu is yellow with some black and red. The only white on its whole body is that tiny bit of white in the eyes. Should've been yellow and black.
Sunshine was, and may always be, my favourite 3D Mario game of all time. I had no trouble at all with the camera, enjoyed the Shadow Mario sections without the FLUDD, loved the FLUDD itself and found the environments to be stunning. I liked Sunshine more than both Galaxy games, because, although I enjoyed them, I felt they lacked character. Most of the time you're jumping between planetoids in space, and that made me greatly miss the sprawling areas of Sunshine.
I loved Sirena Beach the most. When I first played Sunshine, I would spend hours just running on the beach through the water, through the hotel and in its attic goofing off. That's probably what I spent most of my time doing in Sunshine, goofing off, and what I spent almost no time doing at all in Galaxy 1 & 2, sadly. Except in the one Sunshine level in Galaxy 2, out of nostalgia.
Really, the only negative things I can say about Sunshine are its voice acting, which doesn't really bother me that much, and its lame final boss battle. I actually enjoyed most of the bosses before Bowser-in-a-Bathtub, and Blue Coins weren't much of pain since I wasn't obsessed with finding every single one like some people.
Hopefully, Nintendo will return to the large sprawling worlds of 64 and Sunshine again someday, rather than make a Galaxy 3, 4 ... n.
@TheDreamingHawk You stopped playing the game because it uses two different formats for the date? Me, I never notice, since most of my portables have the wrong date set anyways.
1. Photoshop together Zelda logo. 2. Slap on SD card. 3. Slap SD card in 3DS. 4. View image using built in photo software. 5. Take picture of screen. 6. Post to gamefaqs, where 51% of the world's trolls reside. 7. ??? 8. PROFIT.
I doubt it's real, but at least the poster was using a relatively high level account. The chances are a little better for it. Here's hoping it's a brand new Zelda for the 3DS in the style of A Link to the Past.
@nintendomaster That's an interesting point, but he didn't really mean it that way, so I wouldn't hold it against him if we had to pay for it just like the Japanese did.
Not adding content which was made after the game's initial creation into the localized version isn't the same as withholding content that was/should've been created during the original development. The game's just being localized into English, I see no reason why they should add all of the DLC thus far as it isn't core content that was withheld; an extra is an extra, no matter when it was initially released. Iwata's viewpoint is basically that a game should be solid and complete without DLC, and DLC should just round out the package for people who want that little extra bit of oomph.
They won't be taking core elements of games that should've been in the game to begin with and charge for them, but content built from the ground up, intended fully from the beginning as DLC, can still be justified as DLC in the localized version of the game.
"we should be able to assume that developers now have access to the final dev-kit builds, and therefore have a solid understanding of the console's capabilities"
"We’re still very much getting to grips with what we can make the hardware do"
@amjh Do you mean negating the conditional so that if it's "true" (aka your intended conditional was false) you skip past multiple lines, otherwise if it's "false" (aka your intended conditional was true) continue? If so, then, yeah, that should be possible.
@ramstrong I had completely forgotten about fixed notation as apposed to floating. xD Also, since IF-THEN-ELSE can only contain one line, I guess you could wrap multiple lines in a subroutine and just use that. Thanks for taking the time to answer my questions.
PS: I, too, have gotten used to zero-based arrays.
@Halo_MASTER Thanks for the link. Read it over quickly and I'm curious about a few things. (Not expecting you to answer the below stuff, just kind of thinking out loud.)
I've never used BASIC before, and the first thing I noticed was that the only numeric data type available appears to be the integer. What does one do if they find they need a float/double, or anything with a fractional part?
I also noticed that GO SUB/RETURN cannot return a value. Is it not possible to create any sort of subroutine that would take arguments and return a value in Petit Computer's version of BASIC?
Are all variables global in scope, then?
Also, am I correct in assuming that IF and FOR control flow statements can only be paired off with a single statement; I sure didn't see any curly braces in any of the source code. I guess writing IF...ELSE statements with multiple line statements would be really tiring. In fact, how would you even do so? Use another IF with the same conditional every line, and then use a negated version for the ELSE part on every line? O_O
It's weird, because in some ways it seems relatively high-level, as well as low-level at the same time. I'm amazed at what some people are putting out using BASIC! Seriously. How do some of these people do it.
Also, as a side note, someone in another article (can't remember who) called "whoever thought it'd be a good idea to make arrays start at zero" an "idiot" in regards to C/C++. I'd like to point out that, IIRC, a symbol used to identify an array in C is a pointer to the first element of the array in memory where the index serves as an offset. For example, where "arr" is the name of an array:
arr[i]
is a reference to the element i-th elements away from the first element. At compile time it's essentially turned into *(a+i). Hopefully that will shed some light on why the "idiots" decided it should be that way (to obtain the first element, you'd need the offset to be zero). In fact, that's why you can write 1[arr] instead of arr[1] in C; *(1 + arr) and *(arr + 1) are equivalent.
The whole "don't criticize without having knowledge in a field" doesn't always work. If a guy builds a hundred bridges, and they all fall down and crumble, he deserves to be criticized; and not just by the people who have knowledge in building bridges. Analysts have their place. Some are good, others not so much. It just seems like Michael Pachter always screws up somewhere along the way, and ends up looking like an idiot.
Every time I see that guy's face I prepare to facepalm. After a while, it seems like he's no longer making "educated guesses" and just going "it's from Nintendo, so it'll flop." Whether that's the truth or not, it starts to get hard to tolerate him and he brings down the opinion of his profession as a whole.
Yes, because we all can look at a screen shot of Cave Story and program it in 1.2 nanoseconds. That's like saying, "Hey, why buy ___ program for my Mac? I can just program it myself in Xcode!"
You're probably better off working for an hour and buying a retro game than spending 20+ to make it yourself.
Also, no genius intelligence required. BASIC isn't an extremely complicated language; remember this is the language teenagers used to make games with all the time back in the day as hobbyists.
Still... I don't use BASIC (more of a C guy), but, as I suspect with all programming languages (regardless of how... BASIC) there's going to be a learning curve. People are expecting to just use it like D.I.Y, and I think that's going to lead to disappointment. There's no fancy-smancy drag-and-drop user interface (AFAIK) for AI controls that does everything for you. You still have to write some code, even if its very basic. Still, for those who want to take the time to learn BASIC, it looks like you can make some relatively complex stuff.
For those going "why not just use D.I.Y?" I have to say that using any programming language is different. You don't have to make 10 second microgames that take simple taps as input and can only have a few simple objects doing simple things. D.I.Y games are one trick ponies, not Gradius. When you can write your own code, you're free to make whatever you want.
Before everyone starts getting all excited, they should probably look into BASIC and see if its something they even want to learn.
@Kirk
It's disputed. I've heard some people say that learning BASIC will wreck you for more complex programming and make it harder to advance. IDK if its true but you're probably better off downloading Xcode and learning C (check out "The C Programming Language" by Brian W. Kernighan and Dennis M. Ritchie), and then maybe Objective-C, or getting Eclipse and learning Java. Stanford University has their CS106A course up on their YouTube which teaches Java to complete newbs (and CS106B, which teaches C++) with little to no programming experience. Standford U's site has all the handouts given in class (including instructions for downloading and using Eclipse) as well as the real assignments and more. More useful than learning BASIC IMO.
The fact that you can go without a bomb until you die seems to be pretty frustrating. I think that was the appeal of Tetris and Dr. Mario; no matter what you're given you can do SOMETHING with it, and avert a game over. That's the problem with separating the functionality of pieces, I guess.
Should've put a simple counter for how many non-bombs you've been given in a row and force a bomb after too many. Or, instead of randomly select pieces, why not pick a random number between 1-4 and let that be the amount of nonbomb pieces the monkey will get before his next bomb? Hell, then you could display a number so the player could plan ahead, along with the current/high score on the other screen. "Next Bomb In: 3 Pieces," etc.
Also, the inability to see your (high)score midround puts me off. Who doesn't want to see how well they're doing and compare it to their best?
It's not that I hate the time that drinking a potion takes, its just that the reason WHY it takes so long is ludicrous. That's why I recommended lengthening the drinking time but scrapping the flex. Also, Speed Eating does indeed shorten drinking time; but only Speed Eating +2, which costs 15 skill points. No good set will ever have it; you'd be sacrificing good skills like S+1, AUL/CE+3, HGE, S/EAU, etc. It's like saying, "Just drop down from purple sharpness and remove ten percent of your Attack Power to eat a tiny bit faster." xD I almost never get hit while healing, so it actually doesn't bother me TOO much tbh, but it bothers a lot of people.
Also, roars are great opportunities to get in free hits... if you can block. Don't use SnS/Lance/Gunlance/Great Sword or have a HBG with a shield? Prepare to get pwned. I use all weapons (except Hammer) but mostly use Long Swords and LBGs (get my best kill times with them) and the inability to block makes roars a pain; especially when the roar ends and the monster can attack before your stun lock ends, giving it free hits. Not everyone can perfectly MOI roars (few can, and some can't be MOI'd without Evade+).
For instance, in Portable 3rd, if you are anywhere near Rathalos' head when you see him raise his head to roar, you're dead. He'll roar, stun you, then immediately go into a backhop -> fireball that will take out a huge chunk of your health (esp. if you're weak to fire) and inflict Fire Blight before the stun ends. Even if you roll the second you see him start up, you have to roll just the right way and be in just the right spot. This is especially made problematic by the fact that his head is his weak spot. Also, dual monsters are a pain with roars. One stuns, the other attacks. Maybe I've just had bad luck, but the only things that have killed me so far have been roar -> attack combos or my felynes/cha-cha hitting me and flinching me before I roll, delaying my evasion.
Which brings up a question burning in my brain... are Felynes or Cha-Cha in MH4? They may blow me up more than the monster, but I hope so. Too cute. :3
If by single player you mean the village quests offline, the monster's for those quests have been dumbed down considerably in power. They have a ton less HP. Beating the village quests is not very hard once you know where to hit monsters, the best combos, and little tricks; my first Royal Ludroth took me around 25 minutes, but playing Tri again from the start a while back only took me 8 iirc.
Easiest way to beat Diablos, for example, is to Sonic Bomb him as soon as he burrows, giving you several seconds of free hits, and go for his belly (twice the damage of the legs/head!). Also, he gets stuck if his charge attack hits a wall as long as you don't break his horns. So, most of the time he's actually pretty harmless, either stuck in a wall or thrashing in the earth.
Flexing after drinking a potion is ridiculous though. Capcom should ditch the stupid flex and just make the drinking animation longer, and allow players to roll out of it (they'd still lose their potion as a penalty, though). Also, why do we have to stay still when a monster roars? I understand covering one's ears, but why not walk or crawl away so you don't get tail-whipped a second later?
I think a lot of the more annoying things in MH could be rectified while still keeping the core gameplay pretty much the same.
This will probably come here. Judging by the trailer, it looks like 4 will be mixing things up quite a bit. The areas look a lot larger, the battles seem more dynamic, and in general, the game looks like it'll be even better than Tri. At the same time, while the ability to bronco-bust wyverns and fight while leaping from crumbling pillars seems great, I'm hoping the core fighting mechanics are retained, and not destroyed in an attempt to appeal to all the whiners who find the game too hard.
90% of new players pick the GS, and complain about how slow they walk, how they have to anticipate the monster's moves and lead their target to land a blow, and that the hunter actually has to DRINK potions. Nothing like watching a newb try to down a potion while Rathalos prepares a fireball only to get his butt set on fire, and take the kitty-cart back to base. In MH, it takes time to sharpen your sword or to heal. You can't press a button and BOOM, max health; you need an opening. Problem is, people aren't used to using their head to watch their opponent, and see how it reacts before rushing in head-first. Too many BOOM HEADSHOT moments in their games.
Personally, most player's would be better off with the Sword and Shield. It can combo easily, doesn't hinder mobility, has great elemental and status potential, you can roll out of a combo at any time to dodge attacks and, best of all, you can use items like potions without sheathing your weapon. If you play cautiously and target weak spots consistently, monsters go down fast and painlessly. That's why when you start up MHT it equips you with an SnS.
People also complain about how long it takes to kill monsters. "Diablos took me 45 minutes!" they exclaim. And then you watch them play and see them whacking the head and legs with their Long Sword, which take, on average, half the damage of the stomach. If people hit the right parts, hunts would take half as long, if not less at times. These aren't G Rank quests they're complaining about; these are the same village/low rank quests I can do in ten-twelve minutes solo.
Comments 187
Re: Nintendo: Phones And Tablets Aren't Games Devices
@DonJumpMad AH! MY KEYBOARD!
Re: Nintendo: Phones And Tablets Aren't Games Devices
Insert link to completely off-topic Pandas here.
Re: Nintendo: Phones And Tablets Aren't Games Devices
@Knux For sure. I'm just waiting to see how its library builds up (or doesn't). [Don't agree completely with the whole more interesting options than the 3DS part, though, but you just be trollin' ].
Re: EA Attempts to Justify Selling Last Year's FIFA as a New Game
"We want people to experience the same great Fifa experience they know and love. That's why we're repackaging an old game as a new one, and selling it as a brand new addition to the series at full price."
Cause, you know, no one could've bought the old version if that's what they wanted.
Re: Nintendo: Phones And Tablets Aren't Games Devices
@Knux I know you were probably being somewhat sarcastic, but... I love my PSP, and have probably spent thousands of hours playing games on it, but the Vita? I seriously can't find more than two or three games I'd ever want to play on it.
Love the PS3, though.
Re: Nintendo: Phones And Tablets Aren't Games Devices
@Mandoble Quantity =/= quality, my friend. Power =/= mind blowing games; just flashy ones.
Re: Nintendo: Phones And Tablets Aren't Games Devices
Serenity now, folks.
Re: Nintendo: Phones And Tablets Aren't Games Devices
iOS games are great time wasters. I have spent many hours on Jetpack Joyride, Angry Birds, Bumpy Road, Tiny Wings, Cut the Rope, Flight Control, Infinity Blade I & II, etc.
They also have a few more robust games on there. However, I don't think iOS devices can currently be considered gaming devices in the same manner as Nintendo, Sony or Microsoft's consoles. Smartphones are multitasking devices that do many things well, but when it comes to gaming, I never found what I was looking for. There are hundreds and hundreds of amazing games with dozens of hours of deep, sophisticated gameplay, touching stories and great music on dedicated gaming platforms and PCs. IMO, most (not all) iPhone games are time wasters. Basic puzzle games and highscore games fill the digital shelves, with some quality titles sprinkled here and there.
@DonJumpMad Wii Music and Other M weren't bad games. They were just somewhat mediocre. Also, yeah, the Wii U doesn't have much right now. A few ports, Bayonetta, Pikmin 3, NSMBU, etc, but it hasn't even come out yet. It's a launch line up. I can't think of anything I'd enjoy as much, or more, on iOS than Pikmin 3. Can you?
At the end of the day, for me, the only thing that prevents me from considering smartphones real gaming devices is that, first off, they are made for many, many tasks. Second of all, Smartphones don't have the wealth of good games that consoles do; no one is making Monster Hunter Ultimate, Bayonetta 2 or Xenoblade Chronicles for iOS or Android, are they? Yeah, there are some good games on there, but not enough.
Re: Monster Hunter 3 Ultimate Will Run At 1080p on Wii U
@Aviator Saying MHU is a 'remake' of Tri is like saying Pokemon Emerald is a 'remake' of Pokemon Ruby, it just doesn't feel right. It's more of an expanded addition. Also, there was P3rd inbetween (which I'm playing right now), so wouldn't Ultimate be a 'remake' of P3rd which would be a 'remake' of Tri?
Re: Fallblox Confirmed for November Release in eShop
(insert cheering in background here)
Re: Talking Point: The Possibilities of New Super Mario Bros. 2 DLC
@Mollutje That's kind of like "ATM machine."
Re: Review: Cave Story (3DS eShop)
Is it just me, or does this version have more features than the 3DS retail version? Aside from the revamped visuals, of course.
Re: Sony: Wii U is Targeting "Niche Early Adopter Market" This Holiday
Yes, because we all know slimming down a six year old console will brutally destroy the Wii U. Never got the point of this. Most anyone who hasn't bought a PS3 by now probably won't give a damn if its a tiny bit slimmer. I have a PS3, and its plenty slim enough. Also, 12GB of memory is insane. Skyrim's install data alone would fill up almost half of that. o_e
Who thought slimming it down 25% in exchange for 95% of its memory was a good idea? What kind of casuals will they be targeting that aren't satisfied with a much cheaper Wii, with its much larger kid and family friendly library of games?
Next, Nintendo isn't really targeting early adopters; they're in it for the long run. Everyone "targets" early adopters to some extent, because without them, you have zero initial sales and the whole thing would tank. What does Sony expect, Nintendo to launch a console by slipping it onto store shelves using a special ops team, and "target" users three years from now? They aren't "targeting" early adopters, they're targeting adopters period, in the short term and the long. Yeah, they made a special effort to get a decent launch line up and have talked about that a good amount, but that's because of what happened with the 3DS.
Re: Check Out Some Mario Facts in This Video
The only problem with these kinds of videos is that you can usually get ten times the information from The Cutting Room Floor.
Still interesting, though.
Re: Pokémon Black and White 2 Designed for Dedicated Trainers
I used to love Pokemon, but I'm none too fond of the new Pokemon designs, thus I didn't even play B&W let alone B&W 2. Still, glad to see the deeper complexities of Pokemon finally being explored, even if it means some of the more core players won't have as much of an edge. I was getting tired of people saying Pokemon has no depth when they couldn't even grasp the concepts of EVs or IVs, let alone utilize them. Not that I remember WTH IVs are anymore, myself.
Re: Fatten Mario's Wallet with New Super Mario Bros. 2 DLC
$6 for those three seems like a pretty good value, actually. Looks pretty fun.
Re: Pokémon Almost Brought a "Seizure Gun" to the World
Hundreds of people had seizures, but many more watched the scene with no problems whatsoever. I wonder what the success rate would've been for this weapon had it been made.
Re: 999: Nine Hours, Nine Persons, Nine Doors Gets A Reprint
Nice to see a game like this get another print run.
Also, wasn't this in Nintendo Power weeks ago? At least the new cover was, anyways.
Re: Reggie Promises Steady Stream Of Wii U Consoles
@Moshugan I've heard several people talking about not being able to preorder due to some limit. IMO, there probably aren't any real shortages. It's just a tactic to get people to buy more. "OMG, get yours now while you can! They're running out fast!"
I actually got an email from GS asking me to "secure" my Wii U. What do they expect me to do, duct tape it to the floor in the advent of an earthquake?
Re: 3DS System Update Locks Out a Lot of Flashcards, Permanently
Glad they're doing something to stop pirating. I can see why people who legitimately own GBA/DS games and want to play them on their 3DS cannot will be upset. Yes, people can play them on the original console, but it isn't very convenient. Who wants to lug around three consoles, deal with charging them and organize a hundred games? What happens when GBA carts stop working correctly? Ex. some have batteries in them that they need to save (a great deal don't, but some earlier ones do). What happens when those die?
Not that I really care that much, but I can understand where they're coming from. Why lug around a GBA, squinting at the screen while you play and having to deal with replacing cart batteries when you can just get a flash cart?
Re: Rumour: Kid Icarus Planning a Wii U Uprising?
@TheN64Dude They're just reporting what everyone else does. Also, they didn't state this as fact: it says rumour right at the top.
Re: Sony: Wii U Offering "Something That Vita and PS3 can do Quite Easily"
Anyone notice how he dodged the issue? Most players with a Vita have a PS3... but what matters is how many people with PS3's have Vitas. It's like saying if Nintendo allowed people to connect their Virtual Boys with their Wii Us it'd be a big hit since, hey, most people who bothered getting a Virtual Boy will probably get a Wii U, being big Nintendo junkies and all! Of course, this doesn't change the fact that the user base with both is very small. You're supposed to see how many people who own the device that sold the most have the device that sold the least, not the other way around. Swapping the implication to get the converse statement doesn't work. Hello converse error. >_>
Re: Sorry, But GBA Games Aren't Coming To The 3DS Virtual Console After All
This doesn't make much sense considering that Ambassadors were given ten free GBA games. It doesn't seem like it'd be very hard to stick those games, and eventually others, onto the eShop. I'm sure they'd get a fair bit of love. More people would probably download Minish Cap than Golf, anyways...
Re: Monster Hunter 3 Ultimate Slaying Beasts on Wii U and 3DS in March 2013
Played both Tri and Portable 3rd, but I'll still probably get one version eventually.
@ultraraichu Definitely not the only one. I've played Freedom (MH1), Unite (MH2) and 3rd, and liked Tri's underwater combat a lot, since it offered more seamless combat. Just means there's one less way for monsters to escape. I used to always get ticked off when monsters would jump in the water, so being able to jump in after them was nice. Maybe next we'll be to fly after those dang Rathalos doing their world tours.
Re: 20 Extra Mutant Mudds Levels on The Way to eShop For Free
@RupeeClock I also have three 100% complete save files... and have played the demo.
Re: New Super Mario Bros. 2 Smashes The One Million Barrier In Japan
@LittleIrves But the whole point is the article says the number could be "much higher," which is a bit of a stretch. If we say the current total is only 95% of the sales and we add that extra 5% of the total (1.05263158 of the 95% we'd know now), 1,068,878 becomes ~1,125,135 copies. Not exactly "much higher." Not that I think it matters, just pointing out that they weren't talking about the extra cash Nintendo would make off the extra copies.
EDIT: Fixed math, since you obviously can't just add 5% of the 95% we'd know.
Re: Review: Kirby's Star Stacker (3DS Virtual Console / Game Boy)
So it's similar to Yoshi from the Ambassador Program? A 7 seems appropriate. It's nice to play something like this for a few minutes here and there when you've got nothing better to do.
Re: Future Publishing Shutters Nintendo Gamer Magazine
@NintendoMaster ...and another one gone, and another one gone...
Re: Talking Point: The Rules for Violence in Video Games
@FluttershyGuy Love =/= lust. Just felt the need to point that out. I think that both sexual and violent content should be censored to some extent, but agree that violence should probably be treated more seriously. Along with the crazy stuff in horror movies, etc. nowadays. For me, both those things are more disturbing and damaging than sex. You see someone having sex, you probably won't be greatly traumatized. Seeing someone have their face chewed off by a mutant zombie with six arms, however, will probably cause some damage, whether the viewer realizes it or not.
Also, there's a moral conundrum with sexual content, even when its not very explicit, as to WHY the people are engaging in the act. I think it is important to make a distinction there.
Violence in video games is an interesting topic. Personally, I think that extremely violent and gory video games should not be given to young children. They are very impressionable, and I DO believe that it can increase aggression. When a child is within the right age group for a game with some violence, I think it is important that they understand WHY they are being violent. It's not because the people are there, but because they did something bad. I don't believe it is healthy for anyone to go around beating the tar out of innocent civilians and acting like a punk (GTA). That sort of behavior should not be encouraged through any form of media.
The problem with games with decapitation, dismemberment, tons of blood, etc. is not that it'll warp the general population specifically, but what will it do to a child's brain? Especially, what about children with preexisting issues? Personally, I would never play an extremely gory game because of the empathy I feel for the characters on screen. What the hell did they do to deserve being cut up like a piece of beef and be left as a gory splat on the side of the road with their head rolling by?
As the forms of media get more and more gory, our feeling of empathy gets more and more suppressed. It has to just to watch the things we do.
Re: New Super Mario Bros. 2 Global Coin Total Surpasses 50 Billion
Currently have around 100,000 coins. 12,000 is my CR record, but it's easy to max at 30,000 by spamming the infinite 1-UP trick as Gold Mario in the first level, then get three 2x multipliers.
Re: No Sequel From The World Ends With You Teaser
@OlympicCho You know as well as I do that's not what he meant. He thinks it's worse not because the iPad has one screen, but because the game is a port of a game with DUAL SCREEN combat to a device with one screen. He's not dissing single-screened games.
Also, when someone says "weakened battle system," they mean compared to the ORIGINAL. Which, as you've said yourself, you've never even played. The commenter never said it wasn't good; just that he thinks it's worse/simpler than the DS version's battle system. If you want to tear him down, though, maybe consider using the valid viewpoint that he's probably never tried the iOS version? He shouldn't be making any strong statements about what he hasn't played, but that's what half the gaming community does, especially after feeling disappointed. It's understandable.
Regardless, it's great that TWEWY can expand its horizons. Not everyone on Earth owns a DS. As for hyping the remake... what did you expect, them NOT to hype it? That's even dumber. "We'll just let this one slip under the radar so that we don't tick off DS-version purists." xD
Re: Pikachu 3DS XL Pre-Orders Prompt Long Lines in Japan
@rudydog13 This. What were they thinking...
I would've preferred if they had Pichu, Pikachu and Raichu lined up next to each other in their evolutionary line. Also, the white doesn't work well. Pikachu is yellow with some black and red. The only white on its whole body is that tiny bit of white in the eyes. Should've been yellow and black.
Re: Feature: In Defence of Super Mario Sunshine
Sunshine was, and may always be, my favourite 3D Mario game of all time. I had no trouble at all with the camera, enjoyed the Shadow Mario sections without the FLUDD, loved the FLUDD itself and found the environments to be stunning. I liked Sunshine more than both Galaxy games, because, although I enjoyed them, I felt they lacked character. Most of the time you're jumping between planetoids in space, and that made me greatly miss the sprawling areas of Sunshine.
I loved Sirena Beach the most. When I first played Sunshine, I would spend hours just running on the beach through the water, through the hotel and in its attic goofing off. That's probably what I spent most of my time doing in Sunshine, goofing off, and what I spent almost no time doing at all in Galaxy 1 & 2, sadly. Except in the one Sunshine level in Galaxy 2, out of nostalgia.
Really, the only negative things I can say about Sunshine are its voice acting, which doesn't really bother me that much, and its lame final boss battle. I actually enjoyed most of the bosses before Bowser-in-a-Bathtub, and Blue Coins weren't much of pain since I wasn't obsessed with finding every single one like some people.
Hopefully, Nintendo will return to the large sprawling worlds of 64 and Sunshine again someday, rather than make a Galaxy 3, 4 ... n.
Re: Feature: Classic Gaming Typos, Errors and Translations
@TheDreamingHawk You stopped playing the game because it uses two different formats for the date? Me, I never notice, since most of my portables have the wrong date set anyways.
Re: The Legend of Zelda is Now 25 in The U.S.
1. Photoshop together Zelda logo.
2. Slap on SD card.
3. Slap SD card in 3DS.
4. View image using built in photo software.
5. Take picture of screen.
6. Post to gamefaqs, where 51% of the world's trolls reside.
7. ???
8. PROFIT.
I doubt it's real, but at least the poster was using a relatively high level account. The chances are a little better for it. Here's hoping it's a brand new Zelda for the 3DS in the style of A Link to the Past.
Re: Nintendo Power Magazine Looks Set to Shut Down
N+O*1000!!!
This is a sad day, for sure.
Re: Iwata: Nintendo Won't Deceive With DLC
@nintendomaster That's an interesting point, but he didn't really mean it that way, so I wouldn't hold it against him if we had to pay for it just like the Japanese did.
Not adding content which was made after the game's initial creation into the localized version isn't the same as withholding content that was/should've been created during the original development. The game's just being localized into English, I see no reason why they should add all of the DLC thus far as it isn't core content that was withheld; an extra is an extra, no matter when it was initially released. Iwata's viewpoint is basically that a game should be solid and complete without DLC, and DLC should just round out the package for people who want that little extra bit of oomph.
They won't be taking core elements of games that should've been in the game to begin with and charge for them, but content built from the ground up, intended fully from the beginning as DLC, can still be justified as DLC in the localized version of the game.
Re: Sumo Digital Declares Wii U Capabilities to be "On Par" or Better Than PS3
"we should be able to assume that developers now have access to the final dev-kit builds, and therefore have a solid understanding of the console's capabilities"
"We’re still very much getting to grips with what we can make the hardware do"
Re: Find The Real Master Sword in This Ocarina of Time Tribute
The same guy made a trailer for a movie version of Tetris. IMO, it blows this out of the water!
Re: Review: Petit Computer (DSiWare)
@amjh Do you mean negating the conditional so that if it's "true" (aka your intended conditional was false) you skip past multiple lines, otherwise if it's "false" (aka your intended conditional was true) continue? If so, then, yeah, that should be possible.
Re: Review: Petit Computer (DSiWare)
@ramstrong I had completely forgotten about fixed notation as apposed to floating. xD Also, since IF-THEN-ELSE can only contain one line, I guess you could wrap multiple lines in a subroutine and just use that. Thanks for taking the time to answer my questions.
PS: I, too, have gotten used to zero-based arrays.
Re: Review: Petit Computer (DSiWare)
@Halo_MASTER Thanks for the link. Read it over quickly and I'm curious about a few things. (Not expecting you to answer the below stuff, just kind of thinking out loud.)
I've never used BASIC before, and the first thing I noticed was that the only numeric data type available appears to be the integer. What does one do if they find they need a float/double, or anything with a fractional part?
I also noticed that GO SUB/RETURN cannot return a value. Is it not possible to create any sort of subroutine that would take arguments and return a value in Petit Computer's version of BASIC?
Are all variables global in scope, then?
Also, am I correct in assuming that IF and FOR control flow statements can only be paired off with a single statement; I sure didn't see any curly braces in any of the source code. I guess writing IF...ELSE statements with multiple line statements would be really tiring. In fact, how would you even do so? Use another IF with the same conditional every line, and then use a negated version for the ELSE part on every line? O_O
It's weird, because in some ways it seems relatively high-level, as well as low-level at the same time. I'm amazed at what some people are putting out using BASIC! Seriously. How do some of these people do it.
Also, as a side note, someone in another article (can't remember who) called "whoever thought it'd be a good idea to make arrays start at zero" an "idiot" in regards to C/C++. I'd like to point out that, IIRC, a symbol used to identify an array in C is a pointer to the first element of the array in memory where the index serves as an offset. For example, where "arr" is the name of an array:
arr[i]
is a reference to the element i-th elements away from the first element. At compile time it's essentially turned into *(a+i). Hopefully that will shed some light on why the "idiots" decided it should be that way (to obtain the first element, you'd need the offset to be zero). In fact, that's why you can write 1[arr] instead of arr[1] in C; *(1 + arr) and *(arr + 1) are equivalent.
Re: Michael Pachter Admits That Wii U Pro Controller Comments Were an 'Educated Guess'
@theblackdragon Yes. How did I not catch that? xD
Re: Michael Pachter Admits That Wii U Pro Controller Comments Were an 'Educated Guess'
The whole "don't criticize without having knowledge in a field" doesn't always work. If a guy builds a hundred bridges, and they all fall down and crumble, he deserves to be criticized; and not just by the people who have knowledge in building bridges. Analysts have their place. Some are good, others not so much. It just seems like Michael Pachter always screws up somewhere along the way, and ends up looking like an idiot.
Every time I see that guy's face I prepare to facepalm. After a while, it seems like he's no longer making "educated guesses" and just going "it's from Nintendo, so it'll flop." Whether that's the truth or not, it starts to get hard to tolerate him and he brings down the opinion of his profession as a whole.
Re: Petit Computer Lets You Make Games on Your DSi and 3DS
@ymnas626
Yes, because we all can look at a screen shot of Cave Story and program it in 1.2 nanoseconds. That's like saying, "Hey, why buy ___ program for my Mac? I can just program it myself in Xcode!"
You're probably better off working for an hour and buying a retro game than spending 20+ to make it yourself.
Also, no genius intelligence required. BASIC isn't an extremely complicated language; remember this is the language teenagers used to make games with all the time back in the day as hobbyists.
Still... I don't use BASIC (more of a C guy), but, as I suspect with all programming languages (regardless of how... BASIC) there's going to be a learning curve. People are expecting to just use it like D.I.Y, and I think that's going to lead to disappointment. There's no fancy-smancy drag-and-drop user interface (AFAIK) for AI controls that does everything for you. You still have to write some code, even if its very basic. Still, for those who want to take the time to learn BASIC, it looks like you can make some relatively complex stuff.
For those going "why not just use D.I.Y?" I have to say that using any programming language is different. You don't have to make 10 second microgames that take simple taps as input and can only have a few simple objects doing simple things. D.I.Y games are one trick ponies, not Gradius. When you can write your own code, you're free to make whatever you want.
Before everyone starts getting all excited, they should probably look into BASIC and see if its something they even want to learn.
@Kirk
It's disputed. I've heard some people say that learning BASIC will wreck you for more complex programming and make it harder to advance. IDK if its true but you're probably better off downloading Xcode and learning C (check out "The C Programming Language" by Brian W. Kernighan and Dennis M. Ritchie), and then maybe Objective-C, or getting Eclipse and learning Java. Stanford University has their CS106A course up on their YouTube which teaches Java to complete newbs (and CS106B, which teaches C++) with little to no programming experience. Standford U's site has all the handouts given in class (including instructions for downloading and using Eclipse) as well as the real assignments and more. More useful than learning BASIC IMO.
Re: Review: Bomb Monkey (3DS eShop)
The fact that you can go without a bomb until you die seems to be pretty frustrating. I think that was the appeal of Tetris and Dr. Mario; no matter what you're given you can do SOMETHING with it, and avert a game over. That's the problem with separating the functionality of pieces, I guess.
Should've put a simple counter for how many non-bombs you've been given in a row and force a bomb after too many. Or, instead of randomly select pieces, why not pick a random number between 1-4 and let that be the amount of nonbomb pieces the monkey will get before his next bomb? Hell, then you could display a number so the player could plan ahead, along with the current/high score on the other screen. "Next Bomb In: 3 Pieces," etc.
Also, the inability to see your (high)score midround puts me off. Who doesn't want to see how well they're doing and compare it to their best?
Goes to show how much little things can matter.
Re: Here's the Monster Hunter 4 Trailer You Wanted
@TeeJay
So we'll leave the Wii U owners in the dust instead? I vote dual release with cross-platform multiplayer.
Nice to see Felynes return. I somehow missed them when I watched this yesterday.
Re: Monster Hunter 4 Attacks Japan in Spring 2013
@Eureka
It's not that I hate the time that drinking a potion takes, its just that the reason WHY it takes so long is ludicrous. That's why I recommended lengthening the drinking time but scrapping the flex. Also, Speed Eating does indeed shorten drinking time; but only Speed Eating +2, which costs 15 skill points. No good set will ever have it; you'd be sacrificing good skills like S+1, AUL/CE+3, HGE, S/EAU, etc. It's like saying, "Just drop down from purple sharpness and remove ten percent of your Attack Power to eat a tiny bit faster." xD I almost never get hit while healing, so it actually doesn't bother me TOO much tbh, but it bothers a lot of people.
Also, roars are great opportunities to get in free hits... if you can block. Don't use SnS/Lance/Gunlance/Great Sword or have a HBG with a shield? Prepare to get pwned. I use all weapons (except Hammer) but mostly use Long Swords and LBGs (get my best kill times with them) and the inability to block makes roars a pain; especially when the roar ends and the monster can attack before your stun lock ends, giving it free hits. Not everyone can perfectly MOI roars (few can, and some can't be MOI'd without Evade+).
For instance, in Portable 3rd, if you are anywhere near Rathalos' head when you see him raise his head to roar, you're dead. He'll roar, stun you, then immediately go into a backhop -> fireball that will take out a huge chunk of your health (esp. if you're weak to fire) and inflict Fire Blight before the stun ends. Even if you roll the second you see him start up, you have to roll just the right way and be in just the right spot. This is especially made problematic by the fact that his head is his weak spot. Also, dual monsters are a pain with roars. One stuns, the other attacks. Maybe I've just had bad luck, but the only things that have killed me so far have been roar -> attack combos or my felynes/cha-cha hitting me and flinching me before I roll, delaying my evasion.
Which brings up a question burning in my brain... are Felynes or Cha-Cha in MH4? They may blow me up more than the monster, but I hope so. Too cute. :3
Re: Monster Hunter 4 Attacks Japan in Spring 2013
@sinalefa
If by single player you mean the village quests offline, the monster's for those quests have been dumbed down considerably in power. They have a ton less HP. Beating the village quests is not very hard once you know where to hit monsters, the best combos, and little tricks; my first Royal Ludroth took me around 25 minutes, but playing Tri again from the start a while back only took me 8 iirc.
Easiest way to beat Diablos, for example, is to Sonic Bomb him as soon as he burrows, giving you several seconds of free hits, and go for his belly (twice the damage of the legs/head!). Also, he gets stuck if his charge attack hits a wall as long as you don't break his horns. So, most of the time he's actually pretty harmless, either stuck in a wall or thrashing in the earth.
Flexing after drinking a potion is ridiculous though. Capcom should ditch the stupid flex and just make the drinking animation longer, and allow players to roll out of it (they'd still lose their potion as a penalty, though). Also, why do we have to stay still when a monster roars? I understand covering one's ears, but why not walk or crawl away so you don't get tail-whipped a second later?
I think a lot of the more annoying things in MH could be rectified while still keeping the core gameplay pretty much the same.
Re: Monster Hunter 4 Attacks Japan in Spring 2013
This will probably come here. Judging by the trailer, it looks like 4 will be mixing things up quite a bit. The areas look a lot larger, the battles seem more dynamic, and in general, the game looks like it'll be even better than Tri. At the same time, while the ability to bronco-bust wyverns and fight while leaping from crumbling pillars seems great, I'm hoping the core fighting mechanics are retained, and not destroyed in an attempt to appeal to all the whiners who find the game too hard.
90% of new players pick the GS, and complain about how slow they walk, how they have to anticipate the monster's moves and lead their target to land a blow, and that the hunter actually has to DRINK potions. Nothing like watching a newb try to down a potion while Rathalos prepares a fireball only to get his butt set on fire, and take the kitty-cart back to base. In MH, it takes time to sharpen your sword or to heal. You can't press a button and BOOM, max health; you need an opening. Problem is, people aren't used to using their head to watch their opponent, and see how it reacts before rushing in head-first. Too many BOOM HEADSHOT moments in their games.
Personally, most player's would be better off with the Sword and Shield. It can combo easily, doesn't hinder mobility, has great elemental and status potential, you can roll out of a combo at any time to dodge attacks and, best of all, you can use items like potions without sheathing your weapon. If you play cautiously and target weak spots consistently, monsters go down fast and painlessly. That's why when you start up MHT it equips you with an SnS.
People also complain about how long it takes to kill monsters. "Diablos took me 45 minutes!" they exclaim. And then you watch them play and see them whacking the head and legs with their Long Sword, which take, on average, half the damage of the stomach. If people hit the right parts, hunts would take half as long, if not less at times. These aren't G Rank quests they're complaining about; these are the same village/low rank quests I can do in ten-twelve minutes solo.