The more I think about it WoW is at least as culturally important as the other games, but it seems like everyone's initial reaction is that one of these things is not like the others
I understand the low prices that Nintendo customers are accustomed to on eshop games. And I also understand the position that if you're charging me X amount of money, I should definitely get a physical game because I don't think digital-only games are ever worth that amount. I just think it's entirely absurd to call a $20 price tag on a game in any way exorbitant, even for a digital copy. I just think of all the times I've walked into a store and shelled out $50, $60+ for games that ended up being the worst. Terrible games on Nintendo platforms have been sold for over twice that $20 price for literally thirty years. I bought a carton of eggs today for $3. If you think a game is bad and just not worth $20, I'm alright with that. But if you're not willing to spend $20 on a quality game, you might be cheap.
I'm pretty sure that this is the most minimal of all Harvest Moon games. You're forced to be in it for the farming on this one, and even that has some hitches: very few crops to select from, a time cycle that is far too short, and some other blemishes. One coming to mind is that giving the Harvest Sprites your tools in order to upgrade them renders them un-usable for large stretches of real time. If you're down for a Harvest Moon experience boiled to its core, this could be your thing, but I'd recommend the SNES iteration over this one any day, and even the second Gameboy Color Harvest Moon game.
Say what you will about the 3D element being unnecessary or underwhelming. I'd play this game a million and a half times with the slider up or down.
I've shown this game to some people who end up being legitimately baffled by the fact that it is a NES game and not a SNES game. A smidgen of slowdown is the only giveaway. This is Kirby's first console game and arguably his finest moment. There's enough levels, secrets, mini-games and abilities to keep any gamer busy for quite a long time, but to me the general accessibility and play-ability is what makes this game so bomb.
I think I can be so contentious to say that this is both the most important video game and the one most taken for granted. How many times will it be ported before the world realizes that? I guess it hardly matters; count how many times you've paid for it, then think about that.
Another Super Mario game created without the involvement of Shigeru Miyamoto. I will preface by saying that Gunpei Yokoi is one of the few people other than Shigeru Miyamoto that I am alright with spearheading a Mario project (others including Shigeyuki Asuke and Yoshiaki Koizumi). Still, it feels like a shadow of a Super Mario game, having come out in an era where Gameboy games were admittedly very hit or miss. Somehow though, 6 Golden Coins sidesteps any major glitches, boasts a modest but ample framerate and doesn't commit any Mario sacrilege
This is definitely the first Mario game to feature Wario (thanks for him, Gunpei), and to my knowledge the first Mario game where you can actually backtrack in a level. Also, unless my memory fails me, the first Super Mario game that allows you to save your game.
Being one of the kids who had a Gameboy long before they had a Nintendo console, this was my first Mario game and probably was for many others. I played it a ridiculous amount. Looking back? Not bad. Not good, but not bad.
If this at times seems like a passable facsimile of a Super Mario game, that's because it was the first major Mario production to not involve Shigeru Miyamoto. Super Mario Land was executive produced by Gunpei Yokoi, and honestly you could do a lot worse. Most of the important elements are present: the legendary plumber, coins, mushrooms, flowers, stars, a general movement towards the right. Conspicuously absent: Bowser and Peach, and Toad for that matter.
Comments 20
Re: Talking Point: Do You Name Your Pokémon?
I only name my Pokemon after famous rappers.
Re: Video: Why Didn't Square Enix Port The Kingdom Hearts Collection To Switch?
Terrible games Who cares
Re: The Guy Who Made The Stretchy Super Mario 64 Face Also Almost Gave Us Portal Zelda
I dont think we could have had portal zelda, exactly, this is an exaggerative headline
Re: Gallery: Check Out These Famicom Detective Club Original Vs. Remake Shots
I like it better all crappy
Re: Mini Review: Toree 3D - Low Poly, Pint-Sized Platforming For Pennies
This was great. Are there any other games like this, on the Switch? It reminded me of Chameleon Twist or maybe just games of that era
Re: LEGO Utilises The Dark Arts Of Viral Marketing As Mario Calls For Luigi
"Kill your parents"
Re: Random: Disgruntled Fans Spam Nintendo Tweet In Response To YouTube Soundtrack Takedowns
Gamers out here not understanding how intellectual property law works. Or not caring
Re: Poll: What Was The Best Switch Launch Game (That Wasn't Zelda: Breath Of The Wild)?
The answer is: Zelda Breath Of The Wild
Re: Random: These N64 Box Art Covers Have Not Aged Well
Unfortunately for Quest 64, more than just its box art has aged poorly
Re: Evergreen Nintendo Titles Continue Solid Run in UK Charts
This game is four years old and it is still charting and is being advertised.
Re: Super Mario Bros. Inducted Into the World Video Game Hall of Fame
The more I think about it WoW is at least as culturally important as the other games, but it seems like everyone's initial reaction is that one of these things is not like the others
Re: Ronimo Games Explains Pricing for Swords & Soldiers II
I understand the low prices that Nintendo customers are accustomed to on eshop games. And I also understand the position that if you're charging me X amount of money, I should definitely get a physical game because I don't think digital-only games are ever worth that amount. I just think it's entirely absurd to call a $20 price tag on a game in any way exorbitant, even for a digital copy. I just think of all the times I've walked into a store and shelled out $50, $60+ for games that ended up being the worst. Terrible games on Nintendo platforms have been sold for over twice that $20 price for literally thirty years. I bought a carton of eggs today for $3. If you think a game is bad and just not worth $20, I'm alright with that. But if you're not willing to spend $20 on a quality game, you might be cheap.
Re: Nintendo Unable To Promise When It Can Remedy amiibo Stock Nightmare
Putting my Nintendo fanboyism aside, I would hardly say that supply of plastic toys failing to meet demand constitutes as a "nightmare"
Re: Canned Shooter Dune: Ornithopter Assault Could Have Added Spice To The GBA Library
That's pretty much the only time I'll read the word "ornithopter" in 2015
Re: EarthBound Celebrates 20 Very Strange Years of Existence
Wow, that's crazy to even think about!
In the year 199X...
Re: Harvest Moon
I'm pretty sure that this is the most minimal of all Harvest Moon games. You're forced to be in it for the farming on this one, and even that has some hitches: very few crops to select from, a time cycle that is far too short, and some other blemishes. One coming to mind is that giving the Harvest Sprites your tools in order to upgrade them renders them un-usable for large stretches of real time. If you're down for a Harvest Moon experience boiled to its core, this could be your thing, but I'd recommend the SNES iteration over this one any day, and even the second Gameboy Color Harvest Moon game.
Re: 3D Classics: Kirby's Adventure
Say what you will about the 3D element being unnecessary or underwhelming. I'd play this game a million and a half times with the slider up or down.
I've shown this game to some people who end up being legitimately baffled by the fact that it is a NES game and not a SNES game. A smidgen of slowdown is the only giveaway. This is Kirby's first console game and arguably his finest moment. There's enough levels, secrets, mini-games and abilities to keep any gamer busy for quite a long time, but to me the general accessibility and play-ability is what makes this game so bomb.
Re: Super Mario Bros.
I think I can be so contentious to say that this is both the most important video game and the one most taken for granted. How many times will it be ported before the world realizes that? I guess it hardly matters; count how many times you've paid for it, then think about that.
Re: Super Mario Land 2: 6 Golden Coins
Another Super Mario game created without the involvement of Shigeru Miyamoto. I will preface by saying that Gunpei Yokoi is one of the few people other than Shigeru Miyamoto that I am alright with spearheading a Mario project (others including Shigeyuki Asuke and Yoshiaki Koizumi). Still, it feels like a shadow of a Super Mario game, having come out in an era where Gameboy games were admittedly very hit or miss. Somehow though, 6 Golden Coins sidesteps any major glitches, boasts a modest but ample framerate and doesn't commit any Mario sacrilege
This is definitely the first Mario game to feature Wario (thanks for him, Gunpei), and to my knowledge the first Mario game where you can actually backtrack in a level. Also, unless my memory fails me, the first Super Mario game that allows you to save your game.
Re: Super Mario Land
Being one of the kids who had a Gameboy long before they had a Nintendo console, this was my first Mario game and probably was for many others. I played it a ridiculous amount. Looking back? Not bad. Not good, but not bad.
If this at times seems like a passable facsimile of a Super Mario game, that's because it was the first major Mario production to not involve Shigeru Miyamoto. Super Mario Land was executive produced by Gunpei Yokoi, and honestly you could do a lot worse. Most of the important elements are present: the legendary plumber, coins, mushrooms, flowers, stars, a general movement towards the right. Conspicuously absent: Bowser and Peach, and Toad for that matter.