@Xaessya Keep in mind, you need to manually back-up your own cartridge for it to be legal, which requires the equipment to do so. Snatching a ROM online of a game you own IS NOT legal.
@diwdiws Yes. How dare we expect to pay and actually receive a product, instead of a rental that is tied to online on a console that is half a portable. So entitled.
@PlywoodStick I never backed it, so that's not a valid point in my case. I fully understand that it simply isn't feasible to port it, but the developer, especially on the official Twitter (and not the dev's personal one), needs to remain professional.
Keep in mind, there are people, on this very site, who expressed that they'll never buy Super Meat Boy on Switch because the WiiWare version was cancelled. That was the better part of a decade ago, and they haven't forgiven it.
A lost customer may be lost forever, and even tell their friends not to bother with your product.
@noobsarecool2 That's fine for him personally. I don't doubt it's annoying, but when you're representing yourself professionally you need to know everything you say and how you act reflects how people will view your company and product. No one is going to buy anything from those people, so them acting that way (while not excusable) isn't quite the same.
I understand it would be too much a hassle to port it over, since it's UE3, but the attitude from the person running the Twitter account is somewhat unprofessional if you read through their replies in that list. I don't like devs that have that sort of attitude towards fans, so I'll be adding Gears For Breakfast to the List for the time being.
@TheDavyStar Oh, I know. I won't believe anything until it's officially announced. I'm just saying that the wording of this is very ambiguous, if you think about it.
He didn't actually deny it's real, though. Them showing that early could easily also be called a "mistake." That doesn't mean it IS being worked on, of course. Just food for thought.
@Platypus101 A game that's an hour long and infinitely repayable (Super Mario Bros. 3, anyone?) will always be better than a 25+ hour game that takes 20 to get going. I bet Star Fox is going to be great, because it's designed to take advantage of the arcade style. In fact, it being shorter is WHY it'll probably be so repayable, like Star Fox 64/Lylat Wars was.
@BinaryFragger I don't like when people do that. You can't really judge a game without playing it for at least an hour. Even if it doesn't look fun, it might play really well. :/
@BlackHeart Ah, thanks. That at least illustrates it a bit better. I hate games where my enjoyment is determined by RNG, but at least it makes better sense why some people enjoy it so much. (I still feel like I wasted my money on it, though. XD)
Well, really a game should be fun almost immediately, but there's some wiggle room. If you have to play 5+ hours before it gets any fun, then it's just not a good game.
Without any exploration or items? I know there are upgrades, but it changes your attack/defense instead of giving you a new option. The gross-out style did nothing for me, either. Neither grossed out nor amused. It was just there. I can't imagine how people can play 100+ hours of it.
Can someone please tell me the appeal of this game? I have it on Steam and I've played about two hours, and I HATED it. It was so boring! You just move from nearly-identical room to nearly-identical room firing nonstop. No thought. No stimulation. Just PEW PEW. What am I missing that makes it so great?
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Re: Head Of Abstraction Games Addresses Technical Performance Of The Switch
Next, let's compare the DS and the PS3.
Re: Hackers Have Now Found A Way To Emulate Nintendo 64 Games On Switch
@Xaessya Keep in mind, you need to manually back-up your own cartridge for it to be legal, which requires the equipment to do so. Snatching a ROM online of a game you own IS NOT legal.
Re: Capcom Could Release More Cloud-Based Games On Nintendo Switch
@diwdiws Yes. How dare we expect to pay and actually receive a product, instead of a rental that is tied to online on a console that is half a portable. So entitled.
Re: Zelda: Breath Of The Wild Is The Best-Selling Zelda Game Of All Time, Kind Of
@Damo Your article is now perfect ^^
Re: Zelda: Breath Of The Wild Is The Best-Selling Zelda Game Of All Time, Kind Of
@Mathias_Wolfbrok A good point. Isn't OoT with the 3D remaster over 13m or so?
Re: Zelda: Breath Of The Wild Is The Best-Selling Zelda Game Of All Time, Kind Of
How does 8.85m + 1.23m = 10.80m? Think you forgot a 0 and meant 10.08m.
Re: Xenoblade Chronicles 2 Gets a Japanese Soundtrack Release on 23rd May
Excellent. And for this article to truly reflect the source material, you'll need to edit the subtitle in a day or two to read: "Don't Forget--"
Re: Look, Capcom Knows You Really Want Monster Hunter World On Switch
@SLIGEACH_EIRE I'm sure your hybrid console would be 10x as powerful and cost half as much, but, darn, we don't live in magical pixie dust land.
Re: A Hat In Time Developer Confirms The Time Travel Platformer Won't Leap Onto Switch
@PlywoodStick I never backed it, so that's not a valid point in my case. I fully understand that it simply isn't feasible to port it, but the developer, especially on the official Twitter (and not the dev's personal one), needs to remain professional.
Keep in mind, there are people, on this very site, who expressed that they'll never buy Super Meat Boy on Switch because the WiiWare version was cancelled. That was the better part of a decade ago, and they haven't forgiven it.
A lost customer may be lost forever, and even tell their friends not to bother with your product.
Re: A Hat In Time Developer Confirms The Time Travel Platformer Won't Leap Onto Switch
@noobsarecool2 That's fine for him personally. I don't doubt it's annoying, but when you're representing yourself professionally you need to know everything you say and how you act reflects how people will view your company and product. No one is going to buy anything from those people, so them acting that way (while not excusable) isn't quite the same.
Re: A Hat In Time Developer Confirms The Time Travel Platformer Won't Leap Onto Switch
I understand it would be too much a hassle to port it over, since it's UE3, but the attitude from the person running the Twitter account is somewhat unprofessional if you read through their replies in that list. I don't like devs that have that sort of attitude towards fans, so I'll be adding Gears For Breakfast to the List for the time being.
Re: Rumour Buster: No, GameSpot Didn't Just Reveal Dark Souls 3 For Nintendo Switch
@TheDavyStar Oh, I know. I won't believe anything until it's officially announced. I'm just saying that the wording of this is very ambiguous, if you think about it.
Re: Rumour Buster: No, GameSpot Didn't Just Reveal Dark Souls 3 For Nintendo Switch
He didn't actually deny it's real, though. Them showing that early could easily also be called a "mistake." That doesn't mean it IS being worked on, of course. Just food for thought.
Re: A New Pikmin Game is Coming to 3DS
@RupeeClock At least this actually has Pikmin gameplay translated to 2D, instead of Chibi-Robo's just make up something new.
Re: Weirdness: A New Animation is Found in Super Mario Bros. 3
I read about this on the Cutting Room Floor wiki like two years ago...
Re: The Binding of Isaac: Rebirth Launches on the New 3DS and Wii U on 23rd July in North America
@Platypus101 A game that's an hour long and infinitely repayable (Super Mario Bros. 3, anyone?) will always be better than a 25+ hour game that takes 20 to get going. I bet Star Fox is going to be great, because it's designed to take advantage of the arcade style. In fact, it being shorter is WHY it'll probably be so repayable, like Star Fox 64/Lylat Wars was.
Re: The Binding of Isaac: Rebirth Launches on the New 3DS and Wii U on 23rd July in North America
@BinaryFragger I don't like when people do that. You can't really judge a game without playing it for at least an hour. Even if it doesn't look fun, it might play really well. :/
Re: The Binding of Isaac: Rebirth Launches on the New 3DS and Wii U on 23rd July in North America
@BlackHeart Ah, thanks. That at least illustrates it a bit better. I hate games where my enjoyment is determined by RNG, but at least it makes better sense why some people enjoy it so much. (I still feel like I wasted my money on it, though. XD)
Re: The Binding of Isaac: Rebirth Launches on the New 3DS and Wii U on 23rd July in North America
Well, really a game should be fun almost immediately, but there's some wiggle room. If you have to play 5+ hours before it gets any fun, then it's just not a good game.
Re: The Binding of Isaac: Rebirth Launches on the New 3DS and Wii U on 23rd July in North America
Without any exploration or items? I know there are upgrades, but it changes your attack/defense instead of giving you a new option. The gross-out style did nothing for me, either. Neither grossed out nor amused. It was just there. I can't imagine how people can play 100+ hours of it.
Re: The Binding of Isaac: Rebirth Launches on the New 3DS and Wii U on 23rd July in North America
Can someone please tell me the appeal of this game? I have it on Steam and I've played about two hours, and I HATED it. It was so boring! You just move from nearly-identical room to nearly-identical room firing nonstop. No thought. No stimulation. Just PEW PEW. What am I missing that makes it so great?