@rockodoodle This game is balanced more towards skill than luck, so while it's tough, it is - generally - fair, and the difficulty ramps up in a way that makes sense. The controls are super responsive and the story/lore is most definitely second to actual gameplay (no long cutscenes or times where you're standing around doing nothing). It's an amazing game.
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Re: Dead Cells Has Now Sold 5 Million Copies Worldwide
@rockodoodle This game is balanced more towards skill than luck, so while it's tough, it is - generally - fair, and the difficulty ramps up in a way that makes sense. The controls are super responsive and the story/lore is most definitely second to actual gameplay (no long cutscenes or times where you're standing around doing nothing). It's an amazing game.