@BloodNinja Again when I mean new, I mean new within the metroid series. Adding new things to a series helps it distinguish it from its predecessors, as well as expanding on the traditional formula preventing it being stagnant or redundant without losing it's charm and personality. Plus the games you mentioned metroid dread is "stealing", aren't in the exact same genre or aren't implemented in the exact same way. You can take concepts from other games and implement them in a way that makes them unique in their own right like using stealth to avoid an omnipotent enemy. Plus it isn't a good thing to own ideas since other people might want to find ways to improve it or change it to make it unique, that's how we got many indie and fan games that built upon the metroidvania formula. Just like the director said, they are still keeping the formula from classic metroid while building upon it. Plus the difference between the slide and the morph ball is that the slide is limited since it requires a straight path with no obstructions, while the morph ball isn't limited to that.
@BloodNinja I don't see how this is a rehashed Samus returns. As I said before they have improved upon previous mechanics, as well adding new mechanics like the EMMI's, new suit upgrades, bosses and enemies, as well as the overall structure and story of the game makes it different from Samus returns. Plus we haven't seen the entire game, meaning there's more to see.
@BloodNinja How does this play like Samus Returns? Both the Melee Counter and Free Aiming can be done while running, as well adding more movement options. Plus saying it is a mess is premature.
@Stargazer You do realize giving old characters new animations and models is also hard work especially if the character appeared in only one game as well as directing smash trailers. The reason why he doesn't change the characters movesets is let them play similarly to their older counterparts. Plus making swordfighters aren't easy to make, they are only easier compared to other fighters.
Comments 4
Re: Random: Internet Goes Wild Over One Incredibly Small Detail In Metroid Dread
@BloodNinja Again when I mean new, I mean new within the metroid series. Adding new things to a series helps it distinguish it from its predecessors, as well as expanding on the traditional formula preventing it being stagnant or redundant without losing it's charm and personality. Plus the games you mentioned metroid dread is "stealing", aren't in the exact same genre or aren't implemented in the exact same way. You can take concepts from other games and implement them in a way that makes them unique in their own right like using stealth to avoid an omnipotent enemy. Plus it isn't a good thing to own ideas since other people might want to find ways to improve it or change it to make it unique, that's how we got many indie and fan games that built upon the metroidvania formula. Just like the director said, they are still keeping the formula from classic metroid while building upon it. Plus the difference between the slide and the morph ball is that the slide is limited since it requires a straight path with no obstructions, while the morph ball isn't limited to that.
Re: Random: Internet Goes Wild Over One Incredibly Small Detail In Metroid Dread
@BloodNinja I don't see how this is a rehashed Samus returns. As I said before they have improved upon previous mechanics, as well adding new mechanics like the EMMI's, new suit upgrades, bosses and enemies, as well as the overall structure and story of the game makes it different from Samus returns. Plus we haven't seen the entire game, meaning there's more to see.
Re: Random: Internet Goes Wild Over One Incredibly Small Detail In Metroid Dread
@BloodNinja How does this play like Samus Returns? Both the Melee Counter and Free Aiming can be done while running, as well adding more movement options. Plus saying it is a mess is premature.
Re: Sakurai Recalls Smash Bros. Melee's E3 2001 Appearance In Newly-Translated Report
@Stargazer You do realize giving old characters new animations and models is also hard work especially if the character appeared in only one game as well as directing smash trailers. The reason why he doesn't change the characters movesets is let them play similarly to their older counterparts. Plus making swordfighters aren't easy to make, they are only easier compared to other fighters.