Comments 14

Re: Feature: Breaking Down the My Nintendo Loyalty Economy, Again

CompanionCube

@ZenTurtle the point isn't to give away free stuff for no reason: it's to reward loyalty. By linking your facebook, G+, and twitter, you potentially use those sites to post Miitomo and my nintendo stuff to your social media. In otherwords, they're rewarding you for potentially advertizing for them. It's understandable if you don't want to, but it's also silly to expect the company to just give you a game for doing absolutely nothing!

Re: Feature: Breaking Down the My Nintendo Loyalty Economy, Again

CompanionCube

@Raddorex i'm not sure if anyone has comented already, but just in case:

You are correct, only 35 coins daily from Miitomo, not 50+

Also, if you look in your coin history, you notice coins if you checked out the Nintendo site while logged in. It'll say "Completed: Visit the official Nintendo website while signed in to your Nintendo Account (weekly)" and is good for 30. This doesn't show up in the list of missions however.

By my calculations, between daily Miitomo stuff and weekely logins, you can garner 335 plat coins per week! (245 for 35*7 and the another 90 with the three logins each worth 30 weekly). That means 3 weeks for 1005. Not bad if you ask me!

Re: Nintendo Life Weekly: "Leaked" NX Controller, Miitomo Japanese Launch Success and More

CompanionCube

@TheRealThanos it doesn't matter if the controller was the reason, there is a huge issue with appearances. Anyone in sales and marketting can tell you that (btw, spent 7 years in sales and marketting before a recent career change). The appearance among gamers is the Wii U flopped... the other appearance among gamers is that the last two Nintendo systems have relief on gimmic controllers (I'm not arguing that they were or weren't gimmics, I'm just stating they weren't the norm). And while the Wii sold gangbusters, it pushed away the core gamers from Nintendo in favor of the larger casual audience. The Wii U didn't win back the core, but the casuals lost interest as well, because they'd moved on to mobile. Hence, only 10 million sold.

Now you've lost your core, you've lost your casuals, all you have left are die hard nintendo fans that will support anything the company does... and what it appeared the company was doing, again, was another gimmicky controller.

Anyway, we know it's fake now, but to say that part of the Wii U's failure had nothing to do with people not wanting to use a cheap, huge, fat tablet as a controller is facetious. It means you may not have a grasp or understanding of what the vast majority of consile gamers want from a console.

Re: Nintendo Life Weekly: "Leaked" NX Controller, Miitomo Japanese Launch Success and More

CompanionCube

@TheRealThanos There's a massive difference between a dual screen hand head device and a two screen console. You can see both screens at once with the hand held device... you're looking at the entire package... with the console, you are constantly forced from looking away from one to see the other... especially for people who have their televisions mounted on a wall higher up... it's apples and oranges. And if you truly don't believe the market has spoken, just look at the number of Wii U's sold to date.

Re: Rumour Buster: Let's Have A Good Look At That "Leaked" NX Controller

CompanionCube

I don't want to look at two different screens anymore to play my games... if we get something similar to the Wii U, where I have to look between two different screens, I'm out. No one wants it, Nintendo... people wanna look at the TV and become immersed, not pulled out of the experience... no more stupid gyro controls... no more needing to look away from my beautiful TV display to look at the crappy game pad display... just give me a controller and games or continue to fade into console obscurity.