It would be nice if there were a plethora of options to play around with yes, but my main gripe is there wilful obfuscation of the points system.
I could live with stock settings if only I could look at my points tally & actually have it mean something... I just don't know who the new system serves..? There must be an underlying logic behind the decision & I'd love to know what it is...
Hopefully when their paid online goes live there will be a change of approach - though I'm not going to hold my breath!
Going by the old system, couldn't you just be matched with others with a similar points total & thus similar ability? Also, in the instance that you are matched with a group of much more/less skilled players - the handicap system means that the points you gain/lose are relative to that difference...
The old system dealt with varying skill levels perfectly.
As much as I love Nintendo they still seem to exhibit schizophrenic behaviour.
With the Switch they seemed to have learned that a huge part of their user base are adults that want sleek, good looking technology (as opposed to say, the Wii U). This realisation seems to be backed up by things like inclusion of the crazy hard 200cc option in MK or the design choices of BOTW - leaving the success or failure of that experience very much in the hands of the gamer.
But for every one of those decisions they seem to make another which seems to serve another agenda (or audience) completely...
The gimped online points system which I already mentioned that can only be there to stop poor vulnerable children from feeling bad that they have a lower score than other players... Or their generally underwhelming overly-somplified online gaming experience that again, seems to cater to kids.
Switch vs Wii U surely shows that their biggest audience are adults but there seems to be a section of the board room that stubbornly keeps them anchored in 'simple kiddy' mode...
I wholeheartedly agree with points 5, 6 & 7. Your other points I personally don't mind but each to their own.
I'd add to those by asking for:
1) only one blue shell per race OR no blue shells after 1st place has crossed the halfway point of the 3rd lap.
2) a return of the online points system to what it was originally - i.e. it's a zero sum game - to gain a point someone has to lose a point & the number of points given/removed is weighted by your points total relative to those who you've beaten/lost against.
The new system is terrible and means that you could accumulate 5000 points by just finishing in the middle of the pack in as many races as required...
It used to be difficult to push your score over a certain threshold - now you just need to race more and not finish in the last couple of positions...
To me this is a major kill-joy and is the main reason I've dropped off of MK8 online!
I'd love to hear someone explain Nintendo's logic behind this system... It is totally baffling to me...
@raisenv It's a shame, as this is arguably the best time to be a Nintendo gamer since the SNES/N64 (I wasn't a fan of the motion controls side of Wii) - & all some can do is obsess over the negatives...
@maruse Good to know. That kind of falls into my general point of 'manufacturing difficulties' but appreciate knowing more on the specifics
I'm hoping that in the next couple of years Nintendo releases a Switch +, with larger screen (within the same form factor so as to remain compatible with current joycons/accessories - those chunky bezels could def be reduced to achieve this), & faster processor, similar to what Sony & MS are doing with the pro & X.
This would allow higher resolutions and/or frame rate and hopefully, in the case of the more ambitious developers - lead to improved textures & effects.
This'll either happen or it won't but in either case I'll enjoy the current Switch as it is, unlike some system owners...
@ SLIGEACH_EIRE "Nintendo don't help themselves by continuously releasing gimped hardware"
It seems like every other post of yours includes some kind of slight on the the Switch hardware - we get it, you'd prefer the Switch to be more powerful - well it isn't, so would it not be better to come to terms with it than making the same point ad nauseum?
Even if Nintendo had used a more modern processor - the X2 for example, they probably would have used the extra efficiency for longer battery life over more horse-power anyway. Had they harnessed the extra efficiency to up the power in the way that you'd prefer we'd probably still end up with certain devs releasing sub-standard ports as all they're interested in is getting the game to the bare minimum level of acceptability before releasing, to keep costs down as far as possible...
Using something like the X2 might have also meant even more difficulty in manufacturing... nVidia likely had a tonne of X1's ready to go out the door day 1! So there may well be very good reasons why the Switch had to be the way it is.
"it's bad enough that we've to make a separate Switch version from the consoles but we're not then going work on 2 Switch versions as well. We've enough to be doing"
Again, extremely negative...
Rather than whining, the developer is more likely to be excited to be able to put their game on an additional platform (a new, thriving one at that), and one that's arguably more suited to the game than any other...
Bottom line is that you should enjoy the Switch for what it is, which is great! Stop dwelling on what it isn't....
Comments 7
Re: Mario Kart 8 Deluxe Gets Updated, Here's What's New And Different
@aaronsullivan
It would be nice if there were a plethora of options to play around with yes, but my main gripe is there wilful obfuscation of the points system.
I could live with stock settings if only I could look at my points tally & actually have it mean something... I just don't know who the new system serves..? There must be an underlying logic behind the decision & I'd love to know what it is...
Hopefully when their paid online goes live there will be a change of approach - though I'm not going to hold my breath!
Re: Mario Kart 8 Deluxe Gets Updated, Here's What's New And Different
@aaronsullivan
Going by the old system, couldn't you just be matched with others with a similar points total & thus similar ability? Also, in the instance that you are matched with a group of much more/less skilled players - the handicap system means that the points you gain/lose are relative to that difference...
The old system dealt with varying skill levels perfectly.
Unless I'm missing something?
Re: Mario Kart 8 Deluxe Gets Updated, Here's What's New And Different
@Yorumi
As much as I love Nintendo they still seem to exhibit schizophrenic behaviour.
With the Switch they seemed to have learned that a huge part of their user base are adults that want sleek, good looking technology (as opposed to say, the Wii U). This realisation seems to be backed up by things like inclusion of the crazy hard 200cc option in MK or the design choices of BOTW - leaving the success or failure of that experience very much in the hands of the gamer.
But for every one of those decisions they seem to make another which seems to serve another agenda (or audience) completely...
The gimped online points system which I already mentioned that can only be there to stop poor vulnerable children from feeling bad that they have a lower score than other players... Or their generally underwhelming overly-somplified online gaming experience that again, seems to cater to kids.
Switch vs Wii U surely shows that their biggest audience are adults but there seems to be a section of the board room that stubbornly keeps them anchored in 'simple kiddy' mode...
Drives me nuts!!!
Re: Mario Kart 8 Deluxe Gets Updated, Here's What's New And Different
@HappyMaskedGuy1
I wholeheartedly agree with points 5, 6 & 7. Your other points I personally don't mind but each to their own.
I'd add to those by asking for:
1) only one blue shell per race OR no blue shells after 1st place has crossed the halfway point of the 3rd lap.
2) a return of the online points system to what it was originally - i.e. it's a zero sum game - to gain a point someone has to lose a point & the number of points given/removed is weighted by your points total relative to those who you've beaten/lost against.
The new system is terrible and means that you could accumulate 5000 points by just finishing in the middle of the pack in as many races as required...
It used to be difficult to push your score over a certain threshold - now you just need to race more and not finish in the last couple of positions...
To me this is a major kill-joy and is the main reason I've dropped off of MK8 online!
I'd love to hear someone explain Nintendo's logic behind this system... It is totally baffling to me...
Re: Sega Confirms Sonic Forces Is 720p, 30fps On Nintendo Switch
@raisenv
It's a shame, as this is arguably the best time to be a Nintendo gamer since the SNES/N64 (I wasn't a fan of the motion controls side of Wii) - & all some can do is obsess over the negatives...
Re: Sega Confirms Sonic Forces Is 720p, 30fps On Nintendo Switch
@maruse
Good to know. That kind of falls into my general point of 'manufacturing difficulties' but appreciate knowing more on the specifics
I'm hoping that in the next couple of years Nintendo releases a Switch +, with larger screen (within the same form factor so as to remain compatible with current joycons/accessories - those chunky bezels could def be reduced to achieve this), & faster processor, similar to what Sony & MS are doing with the pro & X.
This would allow higher resolutions and/or frame rate and hopefully, in the case of the more ambitious developers - lead to improved textures & effects.
This'll either happen or it won't but in either case I'll enjoy the current Switch as it is, unlike some system owners...
Re: Sega Confirms Sonic Forces Is 720p, 30fps On Nintendo Switch
@ SLIGEACH_EIRE
"Nintendo don't help themselves by continuously releasing gimped hardware"
It seems like every other post of yours includes some kind of slight on the the Switch hardware - we get it, you'd prefer the Switch to be more powerful - well it isn't, so would it not be better to come to terms with it than making the same point ad nauseum?
Even if Nintendo had used a more modern processor - the X2 for example, they probably would have used the extra efficiency for longer battery life over more horse-power anyway. Had they harnessed the extra efficiency to up the power in the way that you'd prefer we'd probably still end up with certain devs releasing sub-standard ports as all they're interested in is getting the game to the bare minimum level of acceptability before releasing, to keep costs down as far as possible...
Using something like the X2 might have also meant even more difficulty in manufacturing... nVidia likely had a tonne of X1's ready to go out the door day 1! So there may well be very good reasons why the Switch had to be the way it is.
"it's bad enough that we've to make a separate Switch version from the consoles but we're not then going work on 2 Switch versions as well. We've enough to be doing"
Again, extremely negative...
Rather than whining, the developer is more likely to be excited to be able to put their game on an additional platform (a new, thriving one at that), and one that's arguably more suited to the game than any other...
Bottom line is that you should enjoy the Switch for what it is, which is great! Stop dwelling on what it isn't....
Just a suggestion...