Comments 12

Re: Video: Everything That Could Go Wrong With The Switch's Successor

BacklogBrad

I'm skeptical of the improvements to specs. I don't know how much they can bridge the gap to other current gen systems and remain at the $300ish price point.

If I had to bet I would say it will again be underpowered compared to the market and we will again be wondering which 3rd party games can run, be dumbed down or cloud streamed.

Re: Doom Eternal For Switch Will No Longer Receive A Physical Release

BacklogBrad

@Kochambra so you admit the claim that MS has anything to do with this is a baseless claim.

The idea that while MS recently made good physical releases of Ori and Minecraft Dungeons (two games the cartridges can handle) on switch but suddenly wanted to swoop in on a decision made by a company they dont yet own is ridiculous.

Re: Doom Eternal For Switch Will No Longer Receive A Physical Release

BacklogBrad

@Kochambra do they think people will spend $300+ on an xbox because it didnt have a physical copy on switch? Making their game worse would only hurt them.

This is not an accurate assumption that MS or Bethesda did this to enhance xbox. Switch has set a precedent of bad 3rd party support. New games almost never come out same day as other platforms, there are plenty of examples of "physical releases" being a code in a box. There are now penty of examples of new games being cloud only. The accurate blame is on Nintendo's overpriced underperforming cartridge. This is the reason most 3rd party games are ps3/360 era, it is just easier to make that size game work on switch.

Re: Doom Eternal For Switch Will No Longer Receive A Physical Release

BacklogBrad

@Kochambra it is much more likely a technical issue that the physical release is canned. It's a large game. Even when they dumb the version down like they did on Doom 2016 it is going to be a big download. The most likely scenario is Bethesda saying, why waste time and resources on a cartridge that contains a small fraction of the game that would still leave a huge download. Cart+big download or just a big download? Kudos to them for not making it a download code in a plastic box.

Why would MS or Bethesda want to lessen the experience on switch? Less sales means less profit. There is no incentive for intentionally doing this. Anyone who waited a full year for them to figure out how to make a switch version is not going to suddenly buy an xbox now. Both companies want the best experience possible for their titles on whatever platform.

Re: Talking Point: Capcom’s Resident Evil Switch Pricing Is Nothing New

BacklogBrad

I'm going to wait for a RE4 sale, $20 and I'm probably in. I think I only paid $10 for RE4 on Xbox1 last year. Maybe this is the time I finally say not on this console (but RE4 on the go.....). Bought the Revelations games on Switch though and loved them.

I have enough games to play in the meantime and own all 3 games on Xbox1 if I really feel like playing them. I can wait or possibly pass all together.