A demo is definitely in the works for this exact reason. With no leaderboards of course Here’s a basic rundown. It’s in the game, but I’ve also posted them on YouTube. It should give you a good idea of what you’d be getting into.
@JayJ No offence taken I just like to follow up on comments. So the "punishing" is true to a certain extent. I don't challenge without reward. I want to get people out of their comfort zone that's for damn sure, but I want you to feel great for doing so. Believe me controlling two things at once is definitely a bit of a shock at first. For example when I designed this game I had a game called Brothers, and Ibb and Obb in mind. You control two things in those games however you control them on the same screen. So when things cross the center of the screen you tend to lose focus on what you are controlling and to me that was frustrating. I was even introduced to a game called Schizoid which was and XBLA indie game back in the day. Controlling two things at once for the sake of it can be interesting, but I'm hoping my "balance" of how I handle it will strike the perfect chord. Maybe. Hahaha!
@Bondi_Surfer Wow! Thank you! It means a ton. I engage with peeps because I've noticed even when showing the game at events like PAX, TwitchCon, etc there's always a bit of a..hesitation..to give the game a shot. Completely understandable, and I never want to force any one to play it, however just about everyone that gives the game a shot after doubting what they are capable of will post a very decent score the first time. Once they wrap their heads around it, as @sfb has mentioned, well it's nothing but uphill at that point.
Also just FYI, the ProTip videos can be accessed from the TitleScreen, the Pause Menu, or after you die. This game doesn't hold your hand in the traditional sense, but once you see the devil in the details you can tear sh*t up pretty easily. Take your time with it.
@Bondi_Surfer The acronym came after the fact honestly. It just happened to fit, but glad you caught it! I could have called this game Shatted and the gameplay would not have changed one bit.
@smithpa01 It's def a challenge. Intentionally so. I personally got tired of the usual bullet hells that, to me personally, became a bit mind numbing so I made something I felt had a bit more depth as opposed to just "powerups" for lack of a better description. Hope you enjoy it if or when you do pick it up. Never hesitate to ask a question
@needmorecowbell Thanks!!! That definitely means a metric ton! It has not been easy. Not in the least, but I never gave up, not when the Kickstarter “failed,” and definitely not when publishers said “not today.” I took the game on the road and saw how actual players took to it. How even though it looked difficult, at face value they saw it as intimidating, but when they put their hands on it and wrapped their head around it. Holy moly that feeling is the absolute best and I hope everyone has, at the very least, the opportunity to work towards a goal that is just as rewarding as that.
@Henmii @SteamedSquid @Kilroy @crystalorbie @KIRO I'll be doing a live demo of ADHD now that I'm back from SAAM Arcade on the Kickstarter page at 7PM MST if any of you peeps are interested in checking it out. Come ask whatever questions you might have.
Believe me every single person that's played the game at PAX or any other event always has that same initial reaction. Once they try it, they understand it. Sure they may die immediately, they may not and die later, but once they understand they need to leave to keep their score that's what not only brings out competition in everyone, but also where the true gameplay loop is. When you realize there's more on the line towards your leaderboard position, that feeling is exhilarating This game is absolutely not for everybody and I in no way claim to be. All I ask of people is to give it a shot before doubting what they are capable of
@SteamedSquid I wouldn't count on it, but don't it won't be an expensive game in the least. It's a score based arcadey risk 'em up. I'm one dude. I'm not making the next Witcher, I'm making the type of game one dude would make. It's challenging. It doesn't beat you over the head with a tutorial. There are no cut scenes. You just jump in, push your luck and hopefully you get to keep your score. Training people to remember they have to extract is really hard since all shooters have trained us to become braindead and agressive in the sense of playing till death and keeping the score. It's hella rad!!
@crystalorbie sorry for the delayed response since I'm currently at SAAM Arcade. First off AWESOME (EVO) seconds yes. The warning indicator is definitely there now
@Kalmaro It's all I can ask for If you ever see the game at an event say hello. I'd be glad to show you the ropes, it's intense no doubt but it can also be hella rewarding
I'm at an airport right now on my way to SAAM Arcade in Washington DC. If you are in the area I encourage you to come out and give it a shot. Hell if you want to challenge me with your score I'll give you a free copy on release. I've done it before. If you guys have any questions do not hesitate to ask. I dropped out of game design school to make this with no prior programming or game design experience. You better believe I've got some things to say <3 Jaycee
@Ralizah One thing that you need to know when playing Trackher is that you do not take damage on the left. That has helped a ton of people be more aggressive. If you let the enemies pass you they will come after you on the right. Doing something on the left affects the right and vice versa.
One thing I've found frustrating in games where you control two ships/characters at once (Brothers, Ibb and Obb) is that being on the same screen if characters cross paths you lose focus on who you're controlling and that is definitely frustrating. I'm hoping I've "solved" that problem
@ChessboardMan You sure could, but not only does that NOT make the game easier you are only cheating yourself. Plenty of folks have learned the hard way that it doesn't get easier. As a matter of fact you have to remember you also wipe your leaderboard position if you die ;D
@SteamedSquid Give it a shot if you make it to any events I'm at. You can check out http://www.aduelhanddisaster.com/events for any updates on that. I'd be happy to run you through it. You may just surprise yourself
@MJ1200 I wouldn't use the word struggling. I've been working on the game for over 2 years now. That's a struggle. It may be new to you but it's definitely not new to me or the thousands that have already played it at events and floored me with their skills.
@Kalmaro haha you aren't the only one. Plenty of people are intimidated with it at first glance, but when they get their hands on it, the competition get's fierce I had a guy walk up at PAX South 2016 and picked up the controller upon telling him "you are going to be controlling two ships at once" he put the controller down said "forget this" and walked away. Haha respect tho. There were many others who didn't and made me proud.
Comments 34
Re: Review: A Duel Hand Disaster: Trackher - A Uniquely Taxing Twin-Stick Shooter
A demo is definitely in the works for this exact reason. With no leaderboards of course Here’s a basic rundown. It’s in the game, but I’ve also posted them on YouTube. It should give you a good idea of what you’d be getting into.
https://youtu.be/hHjDWIEwg7U
Re: Review: A Duel Hand Disaster: Trackher - A Uniquely Taxing Twin-Stick Shooter
@sfb thanks man #arcadeIsNotDead
Re: Review: A Duel Hand Disaster: Trackher - A Uniquely Taxing Twin-Stick Shooter
@JayJ No offence taken I just like to follow up on comments. So the "punishing" is true to a certain extent. I don't challenge without reward. I want to get people out of their comfort zone that's for damn sure, but I want you to feel great for doing so. Believe me controlling two things at once is definitely a bit of a shock at first. For example when I designed this game I had a game called Brothers, and Ibb and Obb in mind. You control two things in those games however you control them on the same screen. So when things cross the center of the screen you tend to lose focus on what you are controlling and to me that was frustrating. I was even introduced to a game called Schizoid which was and XBLA indie game back in the day. Controlling two things at once for the sake of it can be interesting, but I'm hoping my "balance" of how I handle it will strike the perfect chord. Maybe. Hahaha!
Re: Review: A Duel Hand Disaster: Trackher - A Uniquely Taxing Twin-Stick Shooter
@Bondi_Surfer Wow! Thank you! It means a ton. I engage with peeps because I've noticed even when showing the game at events like PAX, TwitchCon, etc there's always a bit of a..hesitation..to give the game a shot. Completely understandable, and I never want to force any one to play it, however just about everyone that gives the game a shot after doubting what they are capable of will post a very decent score the first time. Once they wrap their heads around it, as @sfb has mentioned, well it's nothing but uphill at that point.
Re: Review: A Duel Hand Disaster: Trackher - A Uniquely Taxing Twin-Stick Shooter
Also just FYI, the ProTip videos can be accessed from the TitleScreen, the Pause Menu, or after you die. This game doesn't hold your hand in the traditional sense, but once you see the devil in the details you can tear sh*t up pretty easily. Take your time with it.
Re: Review: A Duel Hand Disaster: Trackher - A Uniquely Taxing Twin-Stick Shooter
@Bondi_Surfer The acronym came after the fact honestly. It just happened to fit, but glad you caught it! I could have called this game Shatted and the gameplay would not have changed one bit.
Re: Review: A Duel Hand Disaster: Trackher - A Uniquely Taxing Twin-Stick Shooter
@JayJ No prob. Let me know if you have any questions or if there's something in particular that makes you "take a pass"
Re: Review: A Duel Hand Disaster: Trackher - A Uniquely Taxing Twin-Stick Shooter
@smithpa01 It's def a challenge. Intentionally so. I personally got tired of the usual bullet hells that, to me personally, became a bit mind numbing so I made something I felt had a bit more depth as opposed to just "powerups" for lack of a better description. Hope you enjoy it if or when you do pick it up. Never hesitate to ask a question
Re: A Duel Hand Disaster: Trackher Works Both Sides Of Your Brain On Switch
@needmorecowbell Thanks!!! That definitely means a metric ton! It has not been easy. Not in the least, but I never gave up, not when the Kickstarter “failed,” and definitely not when publishers said “not today.” I took the game on the road and saw how actual players took to it. How even though it looked difficult, at face value they saw it as intimidating, but when they put their hands on it and wrapped their head around it. Holy moly that feeling is the absolute best and I hope everyone has, at the very least, the opportunity to work towards a goal that is just as rewarding as that.
Re: A Duel Hand Disaster: Trackher Works Both Sides Of Your Brain On Switch
@TactileSpore Now that's more like it <3
Re: A Duel Hand Disaster: Trackher Works Both Sides Of Your Brain On Switch
@Toshiro_Baloney I dropped out of collage to make this so collage taught me how two dual
Re: A Duel Hand Disaster: Trackher Works Both Sides Of Your Brain On Switch
@Ryu_Niiyama Thank you <3 #arcadeIsNotDead indeed
Re: A Duel Hand Disaster: Trackher Works Both Sides Of Your Brain On Switch
@needmorecowbell This might help https://www.youtube.com/playlist?list=PL79dck26jCXGdUeRELCVmbbze15K-ziZF
Re: A Duel Hand Disaster: Trackher Works Both Sides Of Your Brain On Switch
@Lordplops Nah Duel is hella radder. Anyone could have come up with Dual
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@Henmii @SteamedSquid @Kilroy @crystalorbie @KIRO I'll be doing a live demo of ADHD now that I'm back from SAAM Arcade on the Kickstarter page at 7PM MST if any of you peeps are interested in checking it out. Come ask whatever questions you might have.
https://live.kickstarter.com/jaycee-salinas/live/saam-arcade-2017-follow-up
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
Believe me every single person that's played the game at PAX or any other event always has that same initial reaction. Once they try it, they understand it. Sure they may die immediately, they may not and die later, but once they understand they need to leave to keep their score that's what not only brings out competition in everyone, but also where the true gameplay loop is. When you realize there's more on the line towards your leaderboard position, that feeling is exhilarating This game is absolutely not for everybody and I in no way claim to be. All I ask of people is to give it a shot before doubting what they are capable of
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@SteamedSquid I wouldn't count on it, but don't it won't be an expensive game in the least. It's a score based arcadey risk 'em up. I'm one dude. I'm not making the next Witcher, I'm making the type of game one dude would make. It's challenging. It doesn't beat you over the head with a tutorial. There are no cut scenes. You just jump in, push your luck and hopefully you get to keep your score. Training people to remember they have to extract is really hard since all shooters have trained us to become braindead and agressive in the sense of playing till death and keeping the score. It's hella rad!!
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@Joeynator3000 oh for flips sake :/
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@Kilroy Are you kidding me absolutely!!
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@crystalorbie sorry for the delayed response since I'm currently at SAAM Arcade. First off AWESOME (EVO) seconds yes. The warning indicator is definitely there now
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@Henmii Plays great
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@ogo79 Drop kick me then becuase this ain't no shoot em up this here's a mo nibelsnarfing RISK EM UP!!!!!!!!!!!!
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@Kalmaro It's all I can ask for If you ever see the game at an event say hello. I'd be glad to show you the ropes, it's intense no doubt but it can also be hella rewarding
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@Jack_Goetz No problem with that at all man. It doesn't have to be there are PLENTY more things out there to play fo sho!
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
I'm at an airport right now on my way to SAAM Arcade in Washington DC. If you are in the area I encourage you to come out and give it a shot. Hell if you want to challenge me with your score I'll give you a free copy on release. I've done it before. If you guys have any questions do not hesitate to ask. I dropped out of game design school to make this with no prior programming or game design experience. You better believe I've got some things to say <3 Jaycee
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@icerzerocool I agree whole-heartedly Graceful Explosion Machine is great. Give it a shot!
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@mattmayatt That's what I'm talking about
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@Ralizah One thing that you need to know when playing Trackher is that you do not take damage on the left. That has helped a ton of people be more aggressive. If you let the enemies pass you they will come after you on the right. Doing something on the left affects the right and vice versa.
One thing I've found frustrating in games where you control two ships/characters at once (Brothers, Ibb and Obb) is that being on the same screen if characters cross paths you lose focus on who you're controlling and that is definitely frustrating. I'm hoping I've "solved" that problem
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@Jack_Goetz
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@ThatNyteDaez Step yo game up
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@ChessboardMan You sure could, but not only does that NOT make the game easier you are only cheating yourself. Plenty of folks have learned the hard way that it doesn't get easier. As a matter of fact you have to remember you also wipe your leaderboard position if you die ;D
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@SteamedSquid Give it a shot if you make it to any events I'm at. You can check out http://www.aduelhanddisaster.com/events for any updates on that. I'd be happy to run you through it. You may just surprise yourself
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@MJ1200 I wouldn't use the word struggling. I've been working on the game for over 2 years now. That's a struggle. It may be new to you but it's definitely not new to me or the thousands that have already played it at events and floored me with their skills.
Re: Compelling "Risk 'Em Up" Duel Hand Disaster: Trackher Is Coming To Switch
@Kalmaro haha you aren't the only one. Plenty of people are intimidated with it at first glance, but when they get their hands on it, the competition get's fierce I had a guy walk up at PAX South 2016 and picked up the controller upon telling him "you are going to be controlling two ships at once" he put the controller down said "forget this" and walked away. Haha respect tho. There were many others who didn't and made me proud.