"Picasso was at a Paris market when an admirer approached and asked if he could do a quick sketch on a paper napkin for her.
Picasso politely agreed, promptly created a drawing, and handed back the napkin — but not before asking for a million Francs.
The lady was shocked: “How can you ask for so much? It took you five minutes to draw this!”
“No”, Picasso replied, “It took me 40 years to draw this in five minutes.”
"
$300 for a sketch is a bit much unless it's someone famous but
It depends on a few factors
For professionals, years of experience and a massive internal visual library worth a million lifetimes of someone not dedicated to a craft.
They could be a new artist where the non color sketch literally takes them 20 hours minus the research, thus $300 would be less than minimum wage in my city
They may have other duties that get them more money, like a dayjob or patreon, you would have to make sure the commission was worth the time in money. Most people with day jobs would rather work on personal projects if they only get the night to work on it. especially if they are getting less than like $1k
They may not get enough commissions and need to be able to eat so they focus on a niche fanbase, same way a lot of budget games in japan are full price.
Many artists have personal projects, your offer has to compete with their own project in time value, a personal project can be turned into prints/content that sell for along time.
This is really going to hurt amateur unkown artists who cannot make something as good as the AI or professionals but need money and experience. They can attempt to level up in a vacuum until they can beat ai, but that would be like playing an rpg where you only get progression unlocked once you reach max level.
@Davzilla Video games themselves are literally gated based on skill. The thrill of doing something others could not pull off is what makes most challenge based games fun. No one would care if you beat dark souls with a cheeto as a controller if the challenge was not initially there.
@fenlix @fenlix @Nintendo_Thumb Persona's cases never ever say they are a visual novel. Usually treat it like a life sim. Little Busters is a better comparison, it has a baseball mini game you do maybe once every few hours but it is mostly a visual novel.
Think of how stuff is listed on the back as an ingredients list,the first thing listed is what you will see the most of.
All the trailers also only have a few seconds of combat.
When I bought it, the back of the box literally says front and center "Visual novel with some tactical battles". How is that false advertising? I assumed it was 95% visual novel
Comments 8
Re: Feature: How Do Game Developers And Artists Feel About The Rise Of AI Art?
@Arawn93
"Picasso was at a Paris market when an admirer approached and asked if he could do a quick sketch on a paper napkin for her.
Picasso politely agreed, promptly created a drawing, and handed back the napkin — but not before asking for a million Francs.
The lady was shocked: “How can you ask for so much? It took you five minutes to draw this!”
“No”, Picasso replied, “It took me 40 years to draw this in five minutes.”
"
$300 for a sketch is a bit much unless it's someone famous but
It depends on a few factors
This is really going to hurt amateur unkown artists who cannot make something as good as the AI or professionals but need money and experience. They can attempt to level up in a vacuum until they can beat ai, but that would be like playing an rpg where you only get progression unlocked once you reach max level.
Re: Feature: How Do Game Developers And Artists Feel About The Rise Of AI Art?
@Arawn93 How is living wage overpriced? most artists I know charge far too little. This kind of job requires a lot more effort than your standard 9-5.
Re: Feature: How Do Game Developers And Artists Feel About The Rise Of AI Art?
@Davzilla Video games themselves are literally gated based on skill. The thrill of doing something others could not pull off is what makes most challenge based games fun. No one would care if you beat dark souls with a cheeto as a controller if the challenge was not initially there.
Re: Marvelous Sad Over Poor Sales
2022 called, Farm sims are mainstream now!
Re: Review: Digimon Survive - This Champion Visual Novel Proves The Wait Has Been Worth It
@Sonos Some visual novels are over 300 hours, the very first video games were text adventures so they shouldn't be seperated
Re: Digimon Survive Is Getting Review Bombed On Metacritic
@fenlix @fenlix @Nintendo_Thumb Persona's cases never ever say they are a visual novel. Usually treat it like a life sim. Little Busters is a better comparison, it has a baseball mini game you do maybe once every few hours but it is mostly a visual novel.
Think of how stuff is listed on the back as an ingredients list,the first thing listed is what you will see the most of.
All the trailers also only have a few seconds of combat.
Re: Digimon Survive Is Getting Review Bombed On Metacritic
When I bought it, the back of the box literally says front and center "Visual novel with some tactical battles". How is that false advertising? I assumed it was 95% visual novel
Re: Story Of Seasons: Pioneers Of Olive Town Is Getting Patched, A Lot
@Highonda_H_S
I couldn't get into Stardew at all, but I prefer 3D for life sims.