@rastamadeus - Yeah it's odd that these re-releases didn't also come to PSN, and are limited to XBLA. Obviously, I'm not surprised they didn't come to Wii, with the size and technical limitations of the system.
And Japanese devs are fairly ignorant/not aware of Steam, only Sega and Capcom have been pushing for Steam releases as of late.
@BraveBold5 - I don't see why Peach64 has to "act polite". I've talked to a bunch of developers, and some just don't consider Wii U "next-gen" in terms of specs. There's nothing wrong with that. It's not trying to go next-gen specs. But on the same token, we can't be surprised when developers don't want to port/develop for the Wii U, especially since it won't hold a candle to the tech inside the next Xbox and Playstation systems.
All the Nintendo fans in the world can continue arguing that the Wii U is next gen, but I would rather listen to the people actually MAKING games for consoles, rather than the people who just play games on them.
Actually, Ted Price has not ruled out working on the Wii U, he said the team hasn't even ruled out porting FUSE to the Wii U down the line. They simply didn't do it now because developing for the X360 for the first time took up too many resources.
@Melkaticox While I don't disagree on Wii U and indie development, Sony has actually been lauded as being easy to develop games for. This was especially evident at this year's GDC, which saw a number of indie games make the transition to Vita and PS3 (usually through the PSN store). In fact, a few developers, including Brian Provinciano, the creator of Retro City Rampage, hosted a panel to detail how easy it was to make indie games on Sony's platforms, and this was all put together without any aid from Sony.
@Peach64 I agree. We knew from the get go that the Wii U wasn't going to be a powerhouse, and is more on line with current gen systems, mainly the X360 and PS3, then the next gen systems.
I don't buy Nintendo systems for their online or graphics; that's why I have a 360, and a PS3, and hopefully a PS4 when it launches. I buy Nintendo systems for the IP that Nintendo holds, and in rare cases, some 3rd party titles. That's about it.
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Re: Review: Bakuretsu Muteki Bangaioh (Nintendo 64)
@rastamadeus - Yeah it's odd that these re-releases didn't also come to PSN, and are limited to XBLA. Obviously, I'm not surprised they didn't come to Wii, with the size and technical limitations of the system.
And Japanese devs are fairly ignorant/not aware of Steam, only Sega and Capcom have been pushing for Steam releases as of late.
Still, a shame it hasn't made it's way onto PSN.
Re: Movie Review: Professor Layton and the Eternal Diva
I've sent numerous emails to the editor in chief about this, but why have you taken the author's name off the review, without his permission?
Re: Movie Review: Ace Attorney
I've sent numerous emails to the editor in chief about this, but why have you taken the author's name off the review, without his permission?
Re: Insomniac's CEO Is Open To Working On Wii U, Wants To See More Zelda, Mario And Metroid
@BraveBold5 - I don't see why Peach64 has to "act polite". I've talked to a bunch of developers, and some just don't consider Wii U "next-gen" in terms of specs. There's nothing wrong with that. It's not trying to go next-gen specs. But on the same token, we can't be surprised when developers don't want to port/develop for the Wii U, especially since it won't hold a candle to the tech inside the next Xbox and Playstation systems.
All the Nintendo fans in the world can continue arguing that the Wii U is next gen, but I would rather listen to the people actually MAKING games for consoles, rather than the people who just play games on them.
Re: Insomniac Not Working On Wii U, Considers It More "Current Gen" Than "Next Gen"
Actually, Ted Price has not ruled out working on the Wii U, he said the team hasn't even ruled out porting FUSE to the Wii U down the line. They simply didn't do it now because developing for the X360 for the first time took up too many resources.
http://www.digitallydownloaded.net/2013/05/insomniac-ceo-ted-price-on-fuse.html
Re: Wii U Version Of Isometric Action Adventure Bloom: Memories "Definitely" On The Cards
@Melkaticox While I don't disagree on Wii U and indie development, Sony has actually been lauded as being easy to develop games for. This was especially evident at this year's GDC, which saw a number of indie games make the transition to Vita and PS3 (usually through the PSN store). In fact, a few developers, including Brian Provinciano, the creator of Retro City Rampage, hosted a panel to detail how easy it was to make indie games on Sony's platforms, and this was all put together without any aid from Sony.
Re: Wii U Version Of Isometric Action Adventure Bloom: Memories "Definitely" On The Cards
We don't appreciate the attempt at disruption. If you have issues with us, please let us know. — TBD
Re: Epic Games Rules Out Unreal Engine 4 For Wii U
@Peach64 I agree. We knew from the get go that the Wii U wasn't going to be a powerhouse, and is more on line with current gen systems, mainly the X360 and PS3, then the next gen systems.
I don't buy Nintendo systems for their online or graphics; that's why I have a 360, and a PS3, and hopefully a PS4 when it launches. I buy Nintendo systems for the IP that Nintendo holds, and in rare cases, some 3rd party titles. That's about it.